// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #import <Cocoa/Cocoa.h> #include "base/memory/scoped_nsobject.h" #import "chrome/browser/ui/cocoa/gradient_button_cell.h" #import "chrome/browser/ui/cocoa/cocoa_test_helper.h" #include "testing/gtest/include/gtest/gtest.h" #include "testing/platform_test.h" @interface GradientButtonCell (HoverValueTesting) - (void)performOnePulseStep; @end namespace { class GradientButtonCellTest : public CocoaTest { public: GradientButtonCellTest() { NSRect frame = NSMakeRect(0, 0, 50, 30); scoped_nsobject<NSButton>view([[NSButton alloc] initWithFrame:frame]); view_ = view.get(); scoped_nsobject<GradientButtonCell> cell([[GradientButtonCell alloc] initTextCell:@"Testing"]); [view_ setCell:cell.get()]; [[test_window() contentView] addSubview:view_]; } NSButton* view_; }; TEST_VIEW(GradientButtonCellTest, view_) // Test drawing, mostly to ensure nothing leaks or crashes. TEST_F(GradientButtonCellTest, DisplayWithHover) { [[view_ cell] setHoverAlpha:0.0]; [view_ display]; [[view_ cell] setHoverAlpha:0.5]; [view_ display]; [[view_ cell] setHoverAlpha:1.0]; [view_ display]; } // Test hover, mostly to ensure nothing leaks or crashes. TEST_F(GradientButtonCellTest, Hover) { GradientButtonCell* cell = [view_ cell]; [cell setMouseInside:YES animate:NO]; EXPECT_EQ([[view_ cell] hoverAlpha], 1.0); [cell setMouseInside:NO animate:YES]; CGFloat alpha1 = [cell hoverAlpha]; [cell performOnePulseStep]; CGFloat alpha2 = [cell hoverAlpha]; EXPECT_TRUE(alpha2 < alpha1); } // Tracking rects TEST_F(GradientButtonCellTest, TrackingRects) { GradientButtonCell* cell = [view_ cell]; EXPECT_FALSE([cell showsBorderOnlyWhileMouseInside]); EXPECT_FALSE([cell isMouseInside]); [cell setShowsBorderOnlyWhileMouseInside:YES]; [cell mouseEntered:nil]; EXPECT_TRUE([cell isMouseInside]); [cell mouseExited:nil]; EXPECT_FALSE([cell isMouseInside]); [cell setShowsBorderOnlyWhileMouseInside:NO]; EXPECT_FALSE([cell isMouseInside]); [cell setShowsBorderOnlyWhileMouseInside:YES]; [cell setShowsBorderOnlyWhileMouseInside:YES]; [cell setShowsBorderOnlyWhileMouseInside:NO]; [cell setShowsBorderOnlyWhileMouseInside:NO]; } TEST_F(GradientButtonCellTest, ContinuousPulseOnOff) { GradientButtonCell* cell = [view_ cell]; // On/off EXPECT_FALSE([cell isContinuousPulsing]); [cell setIsContinuousPulsing:YES]; EXPECT_TRUE([cell isContinuousPulsing]); EXPECT_TRUE([cell pulsing]); [cell setIsContinuousPulsing:NO]; EXPECT_FALSE([cell isContinuousPulsing]); // On/safeOff [cell setIsContinuousPulsing:YES]; EXPECT_TRUE([cell isContinuousPulsing]); [cell safelyStopPulsing]; } // More for valgrind; we don't confirm state change does anything useful. TEST_F(GradientButtonCellTest, PulseState) { GradientButtonCell* cell = [view_ cell]; [cell setMouseInside:YES animate:YES]; // Allow for immediate state changes to keep test unflaky EXPECT_TRUE(([cell pulseState] == gradient_button_cell::kPulsingOn) || ([cell pulseState] == gradient_button_cell::kPulsedOn)); [cell setMouseInside:NO animate:YES]; // Allow for immediate state changes to keep test unflaky EXPECT_TRUE(([cell pulseState] == gradient_button_cell::kPulsingOff) || ([cell pulseState] == gradient_button_cell::kPulsedOff)); } } // namespace