// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_THEMES_BROWSER_THEME_PACK_H_ #define CHROME_BROWSER_THEMES_BROWSER_THEME_PACK_H_ #pragma once #include <map> #include <string> #include "base/basictypes.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "chrome/common/extensions/extension.h" #include "content/browser/browser_thread.h" #include "ui/gfx/color_utils.h" class DictionaryValue; class FilePath; class RefCountedMemory; namespace ui { class DataPack; } // An optimized representation of a theme, backed by a mmapped DataPack. // // The idea is to pre-process all images (tinting, compositing, etc) at theme // install time, save all the PNG-ified data into an mmappable file so we don't // suffer multiple file system access times, therefore solving two of the // problems with the previous implementation. // // A note on const-ness. All public, non-static methods are const. We do this // because once we've constructed a BrowserThemePack through the // BuildFromExtension() interface, we WriteToDisk() on a thread other than the // UI thread that consumes a BrowserThemePack. There is no locking; thread // safety between the writing thread and the UI thread is ensured by having the // data be immutable. // // BrowserThemePacks are always deleted on the file thread because in the // common case, they are backed by mmapped data and the unmmapping operation // will trip our IO on the UI thread detector. class BrowserThemePack : public base::RefCountedThreadSafe< BrowserThemePack, BrowserThread::DeleteOnFileThread> { public: // Builds the theme pack from all data from |extension|. This is often done // on a separate thread as it takes so long. This can fail and return NULL in // the case where the theme has invalid data. static BrowserThemePack* BuildFromExtension(const Extension* extension); // Builds the theme pack from a previously performed WriteToDisk(). This // operation should be relatively fast, as it should be an mmap() and some // pointer swizzling. Returns NULL on any error attempting to read |path|. static scoped_refptr<BrowserThemePack> BuildFromDataPack( FilePath path, const std::string& expected_id); // Builds a data pack on disk at |path| for future quick loading by // BuildFromDataPack(). Often (but not always) called from the file thread; // implementation should be threadsafe because neither thread will write to // |image_memory_| and the worker thread will keep a reference to prevent // destruction. bool WriteToDisk(FilePath path) const; // If this theme specifies data for the corresponding |id|, return true and // write the corresponding value to the output parameter. These functions // don't return the default data. These methods should only be called from // the UI thread. (But this isn't enforced because of unit tests). bool GetTint(int id, color_utils::HSL* hsl) const; bool GetColor(int id, SkColor* color) const; bool GetDisplayProperty(int id, int* result) const; // Returns a bitmap if we have a custom image for |id|, otherwise NULL. Note // that this is separate from HasCustomImage() which returns whether a custom // image |id| was included in the unprocessed theme and is used as a proxy // for making layout decisions in the interface. SkBitmap* GetBitmapNamed(int id) const; // Returns the raw PNG encoded data for IDR_THEME_NTP_*. This method is only // supposed to work for the NTP attribution and background resources. RefCountedMemory* GetRawData(int id) const; // Whether this theme provides an image for |id|. bool HasCustomImage(int id) const; private: friend struct BrowserThread::DeleteOnThread<BrowserThread::FILE>; friend class DeleteTask<BrowserThemePack>; friend class BrowserThemePackTest; // Cached images. We cache all retrieved and generated bitmaps and keep // track of the pointers. We own these and will delete them when we're done // using them. typedef std::map<int, SkBitmap*> ImageCache; // The raw PNG memory associated with a certain id. typedef std::map<int, scoped_refptr<RefCountedMemory> > RawImages; // The type passed to base::DataPack::WritePack. typedef std::map<uint32, base::StringPiece> RawDataForWriting; // An association between an id and the FilePath that has the image data. typedef std::map<int, FilePath> FilePathMap; // Default. Everything is empty. BrowserThemePack(); virtual ~BrowserThemePack(); // Builds a header ready to write to disk. void BuildHeader(const Extension* extension); // Transforms the JSON tint values into their final versions in the |tints_| // array. void BuildTintsFromJSON(DictionaryValue* tints_value); // Transforms the JSON color values into their final versions in the // |colors_| array and also fills in unspecified colors based on tint values. void BuildColorsFromJSON(DictionaryValue* color_value); // Implementation details of BuildColorsFromJSON(). void ReadColorsFromJSON(DictionaryValue* colors_value, std::map<int, SkColor>* temp_colors); void GenerateMissingColors(std::map<int, SkColor>* temp_colors); // Transforms the JSON display properties into |display_properties_|. void BuildDisplayPropertiesFromJSON(DictionaryValue* display_value); // Parses the image names out of an extension. void ParseImageNamesFromJSON(DictionaryValue* images_value, const FilePath& images_path, FilePathMap* file_paths) const; // Creates the data for |source_images_| from |file_paths|. void BuildSourceImagesArray(const FilePathMap& file_paths); // Loads the unmodified bitmaps packed in the extension to SkBitmaps. Returns // true if all images loaded. bool LoadRawBitmapsTo(const FilePathMap& file_paths, ImageCache* raw_bitmaps); // Creates tinted and composited frame images. Source and destination is // |bitmaps|. void GenerateFrameImages(ImageCache* bitmaps) const; // Generates button images tinted with |button_tint| and places them in // processed_bitmaps. void GenerateTintedButtons(const color_utils::HSL& button_tint, ImageCache* processed_bitmaps) const; // Generates the semi-transparent tab background images, putting the results // in |bitmaps|. Must be called after GenerateFrameImages(). void GenerateTabBackgroundImages(ImageCache* bitmaps) const; // Takes all the SkBitmaps in |images|, encodes them as PNGs and places // them in |reencoded_images|. void RepackImages(const ImageCache& images, RawImages* reencoded_images) const; // Takes all images in |source| and puts them in |destination|, freeing any // image already in |destination| that |source| would overwrite. void MergeImageCaches(const ImageCache& source, ImageCache* destination) const; // Changes the RefCountedMemory based |images| into StringPiece data in |out|. void AddRawImagesTo(const RawImages& images, RawDataForWriting* out) const; // Retrieves the tint OR the default tint. Unlike the public interface, we // always need to return a reasonable tint here, instead of partially // querying if the tint exists. color_utils::HSL GetTintInternal(int id) const; // Data pack, if we have one. scoped_ptr<ui::DataPack> data_pack_; // All structs written to disk need to be packed; no alignment tricks here, // please. #pragma pack(push,1) // Header that is written to disk. struct BrowserThemePackHeader { // Numeric version to make sure we're compatible in the future. int32 version; // 1 if little_endian. 0 if big_endian. On mismatch, abort load. int32 little_endian; // theme_id without NULL terminator. uint8 theme_id[16]; } *header_; // The remaining structs represent individual entries in an array. For the // following three structs, BrowserThemePack will either allocate an array or // will point directly to mmapped data. struct TintEntry { int32 id; double h; double s; double l; } *tints_; struct ColorPair { int32 id; SkColor color; } *colors_; struct DisplayPropertyPair { int32 id; int32 property; } *display_properties_; // A list of included source images. A pointer to a -1 terminated array of // our persistent IDs. int* source_images_; #pragma pack(pop) // References to raw PNG data. This map isn't touched when |data_pack_| is // non-NULL; |image_memory_| is only filled during BuildFromExtension(). Any // image data that needs to be written to the DataPack during WriteToDisk() // needs to be in |image_memory_|. RawImages image_memory_; // An immutable cache of images generated in BuildFromExtension(). When this // BrowserThemePack is generated from BuildFromDataPack(), this cache is // empty. We separate the images from the images loaded from disk so that // WriteToDisk()'s implementation doesn't need locks. There should be no IDs // in |image_memory_| that are in |prepared_images_| or vice versa. ImageCache prepared_images_; // Loaded images. These are loaded from |image_memory_| or the |data_pack_|. mutable ImageCache loaded_images_; DISALLOW_COPY_AND_ASSIGN(BrowserThemePack); }; #endif // CHROME_BROWSER_THEMES_BROWSER_THEME_PACK_H_