// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/sync/glue/ui_model_worker.h" #include "base/message_loop.h" #include "base/third_party/dynamic_annotations/dynamic_annotations.h" #include "base/synchronization/waitable_event.h" #include "content/browser/browser_thread.h" namespace browser_sync { void UIModelWorker::DoWorkAndWaitUntilDone(Callback0::Type* work) { // In most cases, this method is called in WORKING state. It is possible this // gets called when we are in the RUNNING_MANUAL_SHUTDOWN_PUMP state, because // the UI loop has initiated shutdown but the syncer hasn't got the memo yet. // This is fine, the work will get scheduled and run normally or run by our // code handling this case in Stop(). Note there _no_ way we can be in here // with state_ = STOPPED, so it is safe to read / compare in this case. CHECK_NE(ANNOTATE_UNPROTECTED_READ(state_), STOPPED); if (BrowserThread::CurrentlyOn(BrowserThread::UI)) { DLOG(WARNING) << "DoWorkAndWaitUntilDone called from " << "ui_loop_. Probably a nested invocation?"; work->Run(); return; } // Create an unsignaled event to wait on. base::WaitableEvent work_done(false, false); { // We lock only to avoid PostTask'ing a NULL pending_work_ (because it // could get Run() in Stop() and call OnTaskCompleted before we post). // The task is owned by the message loop as per usual. base::AutoLock lock(lock_); DCHECK(!pending_work_); pending_work_ = new CallDoWorkAndSignalTask(work, &work_done, this); if (!BrowserThread::PostTask(BrowserThread::UI, FROM_HERE, pending_work_)) { LOG(WARNING) << "Could not post work to UI loop."; pending_work_ = NULL; syncapi_event_.Signal(); return; } } syncapi_event_.Signal(); // Notify that the syncapi produced work for us. work_done.Wait(); } UIModelWorker::UIModelWorker() : state_(WORKING), pending_work_(NULL), syncapi_has_shutdown_(false), syncapi_event_(&lock_) { } UIModelWorker::~UIModelWorker() { DCHECK_EQ(state_, STOPPED); } void UIModelWorker::OnSyncerShutdownComplete() { base::AutoLock lock(lock_); // The SyncerThread has terminated and we are no longer needed by syncapi. // The UI loop initiated shutdown and is (or will be) waiting in Stop(). // We could either be WORKING or RUNNING_MANUAL_SHUTDOWN_PUMP, depending // on where we timeslice the UI thread in Stop; but we can't be STOPPED, // because that would imply OnSyncerShutdownComplete already signaled. DCHECK_NE(state_, STOPPED); syncapi_has_shutdown_ = true; syncapi_event_.Signal(); } void UIModelWorker::Stop() { DCHECK(BrowserThread::CurrentlyOn(BrowserThread::UI)); base::AutoLock lock(lock_); DCHECK_EQ(state_, WORKING); // We're on our own now, the beloved UI MessageLoop is no longer running. // Any tasks scheduled or to be scheduled on the UI MessageLoop will not run. state_ = RUNNING_MANUAL_SHUTDOWN_PUMP; // Drain any final tasks manually until the SyncerThread tells us it has // totally finished. There should only ever be 0 or 1 tasks Run() here. while (!syncapi_has_shutdown_) { if (pending_work_) pending_work_->Run(); // OnTaskCompleted will set pending_work_ to NULL. // Wait for either a new task or SyncerThread termination. syncapi_event_.Wait(); } state_ = STOPPED; } ModelSafeGroup UIModelWorker::GetModelSafeGroup() { return GROUP_UI; } bool UIModelWorker::CurrentThreadIsWorkThread() { return BrowserThread::CurrentlyOn(BrowserThread::UI); } void UIModelWorker::CallDoWorkAndSignalTask::Run() { if (!work_) { // This can happen during tests or cases where there are more than just the // default UIModelWorker in existence and it gets destroyed before // the main UI loop has terminated. There is no easy way to assert the // loop is running / not running at the moment, so we just provide cancel // semantics here and short-circuit. // TODO(timsteele): Maybe we should have the message loop destruction // observer fire when the loop has ended, just a bit before it // actually gets destroyed. return; } work_->Run(); // Sever ties with work_ to allow the sanity-checking above that we don't // get run twice. work_ = NULL; // Notify the UIModelWorker that scheduled us that we have run // successfully. scheduler_->OnTaskCompleted(); work_done_->Signal(); // Unblock the syncer thread that scheduled us. } } // namespace browser_sync