// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_SYNC_GLUE_MODEL_ASSOCIATOR_H_ #define CHROME_BROWSER_SYNC_GLUE_MODEL_ASSOCIATOR_H_ #pragma once #include "base/basictypes.h" #include "chrome/browser/sync/syncable/model_type.h" namespace sync_api { class BaseNode; } namespace browser_sync { // This represents the fundamental operations used for model association that // are common to all ModelAssociators and do not depend on types of the models // being associated. class AssociatorInterface { public: virtual ~AssociatorInterface() {} // Iterates through both the sync and the chrome model looking for // matched pairs of items. After successful completion, the models // should be identical and corresponding. Returns true on // success. On failure of this step, we should abort the sync // operation and report an error to the user. virtual bool AssociateModels() = 0; // Clears all the associations between the chrome and sync models. virtual bool DisassociateModels() = 0; // The has_nodes out parameter is set to true if the sync model has // nodes other than the permanent tagged nodes. The method may // return false if an error occurred. virtual bool SyncModelHasUserCreatedNodes(bool* has_nodes) = 0; // Calling this method while AssociateModels() is in progress will // cause the method to exit early with a "false" return value. This // is useful for aborting model associations for shutdown. This // method is only implemented for model associators that are invoked // off the main thread. virtual void AbortAssociation() = 0; // Returns whether the datatype is ready for encryption/decryption if the // sync service requires it. // TODO(zea): This should be implemented automatically for each datatype, see // http://crbug.com/76232. virtual bool CryptoReadyIfNecessary() = 0; }; // In addition to the generic methods, association can refer to operations // that depend on the types of the actual IDs we are associating and the // underlying node type in the browser. We collect these into a templatized // interface that encapsulates everything you need to implement to have a model // associator for a specific data type. // This template is appropriate for data types where a Node* makes sense for // referring to a particular item. If we encounter a type that does not fit // in this world, we may want to have several PerDataType templates. template <class Node, class IDType> class PerDataTypeAssociatorInterface : public AssociatorInterface { public: virtual ~PerDataTypeAssociatorInterface() {} // Returns sync id for the given chrome model id. // Returns sync_api::kInvalidId if the sync node is not found for the given // chrome id. virtual int64 GetSyncIdFromChromeId(const IDType& id) = 0; // Returns the chrome node for the given sync id. // Returns NULL if no node is found for the given sync id. virtual const Node* GetChromeNodeFromSyncId(int64 sync_id) = 0; // Initializes the given sync node from the given chrome node id. // Returns false if no sync node was found for the given chrome node id or // if the initialization of sync node fails. virtual bool InitSyncNodeFromChromeId(const IDType& node_id, sync_api::BaseNode* sync_node) = 0; // Associates the given chrome node with the given sync id. virtual void Associate(const Node* node, int64 sync_id) = 0; // Remove the association that corresponds to the given sync id. virtual void Disassociate(int64 sync_id) = 0; }; } // namespace browser_sync #endif // CHROME_BROWSER_SYNC_GLUE_MODEL_ASSOCIATOR_H_