// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_MAC_SCOPED_NSAUTORELEASE_POOL_H_ #define BASE_MAC_SCOPED_NSAUTORELEASE_POOL_H_ #pragma once #include "base/basictypes.h" #if defined(OS_MACOSX) #if defined(__OBJC__) @class NSAutoreleasePool; #else // __OBJC__ class NSAutoreleasePool; #endif // __OBJC__ #endif // OS_MACOSX namespace base { namespace mac { // On the Mac, ScopedNSAutoreleasePool allocates an NSAutoreleasePool when // instantiated and sends it a -drain message when destroyed. This allows an // autorelease pool to be maintained in ordinary C++ code without bringing in // any direct Objective-C dependency. // // On other platforms, ScopedNSAutoreleasePool is an empty object with no // effects. This allows it to be used directly in cross-platform code without // ugly #ifdefs. class ScopedNSAutoreleasePool { public: #if !defined(OS_MACOSX) ScopedNSAutoreleasePool() {} void Recycle() { } #else // OS_MACOSX ScopedNSAutoreleasePool(); ~ScopedNSAutoreleasePool(); // Clear out the pool in case its position on the stack causes it to be // alive for long periods of time (such as the entire length of the app). // Only use then when you're certain the items currently in the pool are // no longer needed. void Recycle(); private: NSAutoreleasePool* autorelease_pool_; #endif // OS_MACOSX private: DISALLOW_COPY_AND_ASSIGN(ScopedNSAutoreleasePool); }; } // namespace mac } // namespace base #endif // BASE_MAC_SCOPED_NSAUTORELEASE_POOL_H_