#include "RenderScript.h"
#include "ScriptC_mono.h"
using namespace android;
using namespace RSC;
int main(int argc, char** argv)
{
sp<RS> rs = new RS();
printf("New RS %p\n", rs.get());
bool r = rs->init();
printf("Init returned %i\n", r);
sp<const Element> e = Element::RGBA_8888(rs);
printf("Element %p\n", e.get());
Type::Builder tb(rs, e);
tb.setX(128);
tb.setY(128);
sp<const Type> t = tb.create();
printf("Type %p\n", t.get());
sp<Allocation> a1 = Allocation::createSized(rs, e, 1000);
printf("Allocation %p\n", a1.get());
sp<Allocation> ain = Allocation::createTyped(rs, t);
sp<Allocation> aout = Allocation::createTyped(rs, t);
printf("Allocation %p %p\n", ain.get(), aout.get());
sp<ScriptC_mono> sc = new ScriptC_mono(rs, NULL, 0);
printf("new script\n");
// We read back the status from the script-side via a "failed" allocation.
sp<const Element> failed_e = Element::BOOLEAN(rs);
Type::Builder failed_tb(rs, failed_e);
failed_tb.setX(1);
sp<const Type> failed_t = failed_tb.create();
sp<Allocation> failed_alloc = Allocation::createTyped(rs, failed_t);
bool failed = false;
failed_alloc->copy1DRangeFrom(0, failed_t->getCount(), &failed);
sc->bind_failed(failed_alloc);
uint32_t *buf = new uint32_t[t->getCount()];
for (uint32_t ct=0; ct < t->getCount(); ct++) {
buf[ct] = ct | (ct << 16);
}
ain->copy1DRangeFrom(0, t->getCount(), buf);
delete [] buf;
sc->forEach_root(ain, aout);
sc->invoke_foo(99, 3.1f);
sc->set_g_f(39.9f);
sc->set_g_i(-14);
sc->invoke_foo(99, 3.1f);
printf("for each done\n");
sc->invoke_bar(47, -3, 'c', -7, 14, -8);
// Verify a simple kernel.
{
sp<const Element> e = Element::I32(rs);
Type::Builder tb(rs, e);
tb.setX(5);
tb.setY(5);
sp<const Type> t = tb.create();
sp<Allocation> kern1_in = Allocation::createTyped(rs, t);
sp<Allocation> kern1_out = Allocation::createTyped(rs, t);
int *buf = new int[t->getCount()];
for (uint32_t ct=0; ct < t->getCount(); ct++) {
buf[ct] = 0;
}
kern1_in->copy1DFrom(buf);
delete [] buf;
sc->forEach_kern1(kern1_in, kern1_out);
sc->forEach_verify_kern1(kern1_out);
rs->finish();
failed_alloc->copy1DTo(&failed);
e.clear();
t.clear();
kern1_in.clear();
kern1_out.clear();
}
printf("Deleting stuff\n");
sc.clear();
t.clear();
a1.clear();
e.clear();
ain.clear();
aout.clear();
// delete rs;
printf("Delete OK\n");
if (failed) {
printf("TEST FAILED!\n");
} else {
printf("TEST PASSED!\n");
}
return failed;
}