LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
ifeq "REL" "$(PLATFORM_VERSION_CODENAME)"
RS_VERSION := $(PLATFORM_SDK_VERSION)
else
# Increment by 1 whenever this is not a final release build, since we want to
# be able to see the RS version number change during development.
# See build/core/version_defaults.mk for more information about this.
RS_VERSION := "(1 + $(PLATFORM_SDK_VERSION))"
endif
local_cflags_for_rs_cpp += -DRS_VERSION=$(RS_VERSION)
LOCAL_CFLAGS += $(local_cflags_for_rs_cpp)
LOCAL_SRC_FILES:= \
RenderScript.cpp \
BaseObj.cpp \
Element.cpp \
Type.cpp \
Allocation.cpp \
Script.cpp \
ScriptC.cpp \
ScriptIntrinsics.cpp
LOCAL_SHARED_LIBRARIES := \
libRS \
libz \
libcutils \
libutils \
liblog
LOCAL_MODULE:= libRScpp
LOCAL_MODULE_TAGS := optional
intermediates := $(call intermediates-dir-for,STATIC_LIBRARIES,libRS,TARGET,)
librs_generated_headers := \
$(intermediates)/rsgApiStructs.h \
$(intermediates)/rsgApiFuncDecl.h
LOCAL_GENERATED_SOURCES := $(librs_generated_headers)
LOCAL_C_INCLUDES += frameworks/rs
LOCAL_C_INCLUDES += $(intermediates)
include $(BUILD_SHARED_LIBRARY)