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//===- CommandAction.h ----------------------------------------------------===//
//
//                     The MCLinker Project
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef MCLD_MC_COMMAND_ACTION_H
#define MCLD_MC_COMMAND_ACTION_H
#ifdef ENABLE_UNITTEST
#include <gtest.h>
#endif

#include <string>
#include <mcld/Support/Path.h>
#include <mcld/MC/InputAction.h>

namespace mcld {

class SearchDirs;
class InputBuilder;

//===----------------------------------------------------------------------===//
// Derived InputAction
//===----------------------------------------------------------------------===//
/// InputFileAction
class InputFileAction : public InputAction
{
public:
  explicit InputFileAction(unsigned int pPosition, const sys::fs::Path &pPath);

  const sys::fs::Path& path() const { return m_Path; }

  bool activate(InputBuilder&) const;

private:
  sys::fs::Path m_Path;
};

/// NamespecAction
class NamespecAction : public InputAction
{
public:
  NamespecAction(unsigned int pPosition,
                 const std::string &pNamespec,
                 SearchDirs& pSearchDirs);

  const std::string &namespec() const { return m_Namespec; }

  bool activate(InputBuilder&) const;

private:
  std::string m_Namespec;
  SearchDirs& m_SearchDirs;
};

/// BitcodeAction
class BitcodeAction : public InputAction
{
public:
  BitcodeAction(unsigned int pPosition, const sys::fs::Path &pPath);

  const sys::fs::Path& path() const { return m_Path; }

  bool activate(InputBuilder&) const;

private:
  sys::fs::Path m_Path;
};

/// StartGroupAction
class StartGroupAction : public InputAction
{
public:
  explicit StartGroupAction(unsigned int pPosition);

  bool activate(InputBuilder&) const;
};

/// EndGroupAction
class EndGroupAction : public InputAction
{
public:
  explicit EndGroupAction(unsigned int pPosition);

  bool activate(InputBuilder&) const;
};

/// WholeArchiveAction
class WholeArchiveAction : public InputAction
{
public:
  explicit WholeArchiveAction(unsigned int pPosition);

  bool activate(InputBuilder&) const;
};

/// NoWholeArchiveAction
class NoWholeArchiveAction : public InputAction
{
public:
  explicit NoWholeArchiveAction(unsigned int pPosition);

  bool activate(InputBuilder&) const;
};

/// AsNeededAction
class AsNeededAction : public InputAction
{
public:
  explicit AsNeededAction(unsigned int pPosition);

  bool activate(InputBuilder&) const;
};

/// NoAsNeededAction
class NoAsNeededAction : public InputAction
{
public:
  explicit NoAsNeededAction(unsigned int pPosition);

  bool activate(InputBuilder&) const;
};

/// AddNeededAction
class AddNeededAction : public InputAction
{
public:
  explicit AddNeededAction(unsigned int pPosition);

  bool activate(InputBuilder&) const;
};

/// NoAddNeededAction
class NoAddNeededAction : public InputAction
{
public:
  explicit NoAddNeededAction(unsigned int pPosition);

  bool activate(InputBuilder&) const;
};

/// BDynamicAction
class BDynamicAction : public InputAction
{
public:
  explicit BDynamicAction(unsigned int pPosition);

  bool activate(InputBuilder&) const;
};

/// BStaticAction
class BStaticAction : public InputAction
{
public:
  explicit BStaticAction(unsigned int pPosition);

  bool activate(InputBuilder&) const;
};

} // end of namespace mcld

#endif