/*
* Copyright (C) 2004, 2005 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005, 2006 Rob Buis <buis@kde.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#if ENABLE(SVG)
#include "SVGSwitchElement.h"
#include "RenderSVGTransformableContainer.h"
#include "SVGNames.h"
namespace WebCore {
// Animated property definitions
DEFINE_ANIMATED_BOOLEAN(SVGSwitchElement, SVGNames::externalResourcesRequiredAttr, ExternalResourcesRequired, externalResourcesRequired)
inline SVGSwitchElement::SVGSwitchElement(const QualifiedName& tagName, Document* document)
: SVGStyledTransformableElement(tagName, document)
{
}
PassRefPtr<SVGSwitchElement> SVGSwitchElement::create(const QualifiedName& tagName, Document* document)
{
return adoptRef(new SVGSwitchElement(tagName, document));
}
bool SVGSwitchElement::childShouldCreateRenderer(Node* child) const
{
// FIXME: This function does not do what the comment below implies it does.
// It will create a renderer for any valid SVG element children, not just the first one.
for (Node* node = firstChild(); node; node = node->nextSibling()) {
if (!node->isSVGElement())
continue;
SVGElement* element = static_cast<SVGElement*>(node);
if (!element || !element->isValid())
continue;
return node == child; // Only allow this child if it's the first valid child
}
return false;
}
RenderObject* SVGSwitchElement::createRenderer(RenderArena* arena, RenderStyle*)
{
return new (arena) RenderSVGTransformableContainer(this);
}
void SVGSwitchElement::synchronizeProperty(const QualifiedName& attrName)
{
SVGStyledTransformableElement::synchronizeProperty(attrName);
if (attrName == anyQName()) {
synchronizeExternalResourcesRequired();
SVGTests::synchronizeProperties(this, attrName);
return;
}
if (SVGExternalResourcesRequired::isKnownAttribute(attrName))
synchronizeExternalResourcesRequired();
else if (SVGTests::isKnownAttribute(attrName))
SVGTests::synchronizeProperties(this, attrName);
}
AttributeToPropertyTypeMap& SVGSwitchElement::attributeToPropertyTypeMap()
{
DEFINE_STATIC_LOCAL(AttributeToPropertyTypeMap, s_attributeToPropertyTypeMap, ());
return s_attributeToPropertyTypeMap;
}
void SVGSwitchElement::fillAttributeToPropertyTypeMap()
{
SVGStyledTransformableElement::fillPassedAttributeToPropertyTypeMap(attributeToPropertyTypeMap());
}
}
#endif // ENABLE(SVG)