C++程序  |  220行  |  8.53 KB

/*
 * Copyright (C) 2005 Oliver Hunt <ojh16@student.canterbury.ac.nz>
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#include "config.h"

#if ENABLE(SVG) && ENABLE(FILTERS)
#include "SVGFEDiffuseLightingElement.h"

#include "Attr.h"
#include "FEDiffuseLighting.h"
#include "FilterEffect.h"
#include "RenderStyle.h"
#include "SVGColor.h"
#include "SVGFELightElement.h"
#include "SVGFilterBuilder.h"
#include "SVGNames.h"
#include "SVGParserUtilities.h"

namespace WebCore {

// Animated property definitions
DEFINE_ANIMATED_STRING(SVGFEDiffuseLightingElement, SVGNames::inAttr, In1, in1)
DEFINE_ANIMATED_NUMBER(SVGFEDiffuseLightingElement, SVGNames::diffuseConstantAttr, DiffuseConstant, diffuseConstant)
DEFINE_ANIMATED_NUMBER(SVGFEDiffuseLightingElement, SVGNames::surfaceScaleAttr, SurfaceScale, surfaceScale)
DEFINE_ANIMATED_NUMBER_MULTIPLE_WRAPPERS(SVGFEDiffuseLightingElement, SVGNames::kernelUnitLengthAttr, kernelUnitLengthXIdentifier(), KernelUnitLengthX, kernelUnitLengthX)
DEFINE_ANIMATED_NUMBER_MULTIPLE_WRAPPERS(SVGFEDiffuseLightingElement, SVGNames::kernelUnitLengthAttr, kernelUnitLengthYIdentifier(), KernelUnitLengthY, kernelUnitLengthY)

inline SVGFEDiffuseLightingElement::SVGFEDiffuseLightingElement(const QualifiedName& tagName, Document* document)
    : SVGFilterPrimitiveStandardAttributes(tagName, document)
    , m_diffuseConstant(1)
    , m_surfaceScale(1)
{
}

PassRefPtr<SVGFEDiffuseLightingElement> SVGFEDiffuseLightingElement::create(const QualifiedName& tagName, Document* document)
{
    return adoptRef(new SVGFEDiffuseLightingElement(tagName, document));
}

const AtomicString& SVGFEDiffuseLightingElement::kernelUnitLengthXIdentifier()
{
    DEFINE_STATIC_LOCAL(AtomicString, s_identifier, ("SVGKernelUnitLengthX"));
    return s_identifier;
}

const AtomicString& SVGFEDiffuseLightingElement::kernelUnitLengthYIdentifier()
{
    DEFINE_STATIC_LOCAL(AtomicString, s_identifier, ("SVGKernelUnitLengthY"));
    return s_identifier;
}

void SVGFEDiffuseLightingElement::parseMappedAttribute(Attribute* attr)
{
    const String& value = attr->value();
    if (attr->name() == SVGNames::inAttr)
        setIn1BaseValue(value);
    else if (attr->name() == SVGNames::surfaceScaleAttr)
        setSurfaceScaleBaseValue(value.toFloat());
    else if (attr->name() == SVGNames::diffuseConstantAttr)
        setDiffuseConstantBaseValue(value.toFloat());
    else if (attr->name() == SVGNames::kernelUnitLengthAttr) {
        float x, y;
        if (parseNumberOptionalNumber(value, x, y)) {
            setKernelUnitLengthXBaseValue(x);
            setKernelUnitLengthYBaseValue(y);
        }
    } else
        SVGFilterPrimitiveStandardAttributes::parseMappedAttribute(attr);
}

bool SVGFEDiffuseLightingElement::setFilterEffectAttribute(FilterEffect* effect, const QualifiedName& attrName)
{
    FEDiffuseLighting* diffuseLighting = static_cast<FEDiffuseLighting*>(effect);

    if (attrName == SVGNames::lighting_colorAttr) {
        RenderObject* renderer = this->renderer();
        ASSERT(renderer);
        ASSERT(renderer->style());
        return diffuseLighting->setLightingColor(renderer->style()->svgStyle()->lightingColor());
    }
    if (attrName == SVGNames::surfaceScaleAttr)
        return diffuseLighting->setSurfaceScale(surfaceScale());
    if (attrName == SVGNames::diffuseConstantAttr)
        return diffuseLighting->setDiffuseConstant(diffuseConstant());

    LightSource* lightSource = const_cast<LightSource*>(diffuseLighting->lightSource());
    const SVGFELightElement* lightElement = SVGFELightElement::findLightElement(this);
    ASSERT(lightSource);
    ASSERT(lightElement);

    if (attrName == SVGNames::azimuthAttr)
        return lightSource->setAzimuth(lightElement->azimuth());
    if (attrName == SVGNames::elevationAttr)
        return lightSource->setElevation(lightElement->elevation());
    if (attrName == SVGNames::xAttr)
        return lightSource->setX(lightElement->x());
    if (attrName == SVGNames::yAttr)
        return lightSource->setY(lightElement->y());
    if (attrName == SVGNames::zAttr)
        return lightSource->setZ(lightElement->z());
    if (attrName == SVGNames::pointsAtXAttr)
        return lightSource->setPointsAtX(lightElement->pointsAtX());
    if (attrName == SVGNames::pointsAtYAttr)
        return lightSource->setPointsAtY(lightElement->pointsAtY());
    if (attrName == SVGNames::pointsAtZAttr)
        return lightSource->setPointsAtZ(lightElement->pointsAtZ());
    if (attrName == SVGNames::specularExponentAttr)
        return lightSource->setSpecularExponent(lightElement->specularExponent());
    if (attrName == SVGNames::limitingConeAngleAttr)
        return lightSource->setLimitingConeAngle(lightElement->limitingConeAngle());

    ASSERT_NOT_REACHED();
    return false;
}

void SVGFEDiffuseLightingElement::svgAttributeChanged(const QualifiedName& attrName)
{
    SVGFilterPrimitiveStandardAttributes::svgAttributeChanged(attrName);

    if (attrName == SVGNames::surfaceScaleAttr
        || attrName == SVGNames::diffuseConstantAttr
        || attrName == SVGNames::kernelUnitLengthAttr
        || attrName == SVGNames::lighting_colorAttr)
        primitiveAttributeChanged(attrName);

    if (attrName == SVGNames::inAttr)
        invalidate();
}

void SVGFEDiffuseLightingElement::lightElementAttributeChanged(const SVGFELightElement* lightElement, const QualifiedName& attrName)
{
    if (SVGFELightElement::findLightElement(this) != lightElement)
        return;

    // The light element has different attribute names.
    primitiveAttributeChanged(attrName);
}

void SVGFEDiffuseLightingElement::synchronizeProperty(const QualifiedName& attrName)
{
    SVGFilterPrimitiveStandardAttributes::synchronizeProperty(attrName);

    if (attrName == anyQName()) {
        synchronizeIn1();
        synchronizeSurfaceScale();
        synchronizeDiffuseConstant();
        synchronizeKernelUnitLengthX();
        synchronizeKernelUnitLengthY();
        return;
    }

    if (attrName == SVGNames::inAttr)
        synchronizeIn1();
    else if (attrName == SVGNames::surfaceScaleAttr)
        synchronizeSurfaceScale();
    else if (attrName == SVGNames::diffuseConstantAttr)
        synchronizeDiffuseConstant();
    else if (attrName == SVGNames::kernelUnitLengthAttr) {
        synchronizeKernelUnitLengthX();
        synchronizeKernelUnitLengthY();
    }
}

AttributeToPropertyTypeMap& SVGFEDiffuseLightingElement::attributeToPropertyTypeMap()
{
    DEFINE_STATIC_LOCAL(AttributeToPropertyTypeMap, s_attributeToPropertyTypeMap, ());
    return s_attributeToPropertyTypeMap;
}

void SVGFEDiffuseLightingElement::fillAttributeToPropertyTypeMap()
{
    AttributeToPropertyTypeMap& attributeToPropertyTypeMap = this->attributeToPropertyTypeMap();

    SVGFilterPrimitiveStandardAttributes::fillPassedAttributeToPropertyTypeMap(attributeToPropertyTypeMap);    
    attributeToPropertyTypeMap.set(SVGNames::inAttr, AnimatedString);
    attributeToPropertyTypeMap.set(SVGNames::diffuseConstantAttr, AnimatedNumber);
    attributeToPropertyTypeMap.set(SVGNames::surfaceScaleAttr, AnimatedNumber);
    attributeToPropertyTypeMap.set(SVGNames::kernelUnitLengthAttr, AnimatedNumberOptionalNumber);
}

PassRefPtr<FilterEffect> SVGFEDiffuseLightingElement::build(SVGFilterBuilder* filterBuilder, Filter* filter)
{
    FilterEffect* input1 = filterBuilder->getEffectById(in1());

    if (!input1)
        return 0;

    RefPtr<LightSource> lightSource = SVGFELightElement::findLightSource(this);
    if (!lightSource)
        return 0;

    RefPtr<RenderStyle> filterStyle = styleForRenderer();
    Color color = filterStyle->svgStyle()->lightingColor();

    RefPtr<FilterEffect> effect = FEDiffuseLighting::create(filter, color, surfaceScale(), diffuseConstant(),
                                                                kernelUnitLengthX(), kernelUnitLengthY(), lightSource.release());
    effect->inputEffects().append(input1);
    return effect.release();
}

}

#endif // ENABLE(SVG)