/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 2000 Simon Hausmann <hausmann@kde.org>
* Copyright (C) 2006, 2008 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef RenderFrameSet_h
#define RenderFrameSet_h
#include "RenderBox.h"
namespace WebCore {
class HTMLFrameSetElement;
class MouseEvent;
enum FrameEdge { LeftFrameEdge, RightFrameEdge, TopFrameEdge, BottomFrameEdge };
struct FrameEdgeInfo {
FrameEdgeInfo(bool preventResize = false, bool allowBorder = true)
: m_preventResize(4)
, m_allowBorder(4)
{
m_preventResize.fill(preventResize);
m_allowBorder.fill(allowBorder);
}
bool preventResize(FrameEdge edge) const { return m_preventResize[edge]; }
bool allowBorder(FrameEdge edge) const { return m_allowBorder[edge]; }
void setPreventResize(FrameEdge edge, bool preventResize) { m_preventResize[edge] = preventResize; }
void setAllowBorder(FrameEdge edge, bool allowBorder) { m_allowBorder[edge] = allowBorder; }
private:
Vector<bool> m_preventResize;
Vector<bool> m_allowBorder;
};
class RenderFrameSet : public RenderBox {
public:
RenderFrameSet(HTMLFrameSetElement*);
virtual ~RenderFrameSet();
const RenderObjectChildList* children() const { return &m_children; }
RenderObjectChildList* children() { return &m_children; }
FrameEdgeInfo edgeInfo() const;
bool userResize(MouseEvent*);
bool isResizingRow() const;
bool isResizingColumn() const;
bool canResizeRow(const IntPoint&) const;
bool canResizeColumn(const IntPoint&) const;
#ifdef ANDROID_FLATTEN_FRAMESET
void setGridNeedsLayout() { m_gridCalculated = false; }
#endif
private:
static const int noSplit = -1;
class GridAxis {
WTF_MAKE_NONCOPYABLE(GridAxis);
public:
GridAxis();
void resize(int);
Vector<int> m_sizes;
Vector<int> m_deltas;
Vector<bool> m_preventResize;
Vector<bool> m_allowBorder;
int m_splitBeingResized;
int m_splitResizeOffset;
};
virtual RenderObjectChildList* virtualChildren() { return children(); }
virtual const RenderObjectChildList* virtualChildren() const { return children(); }
virtual const char* renderName() const { return "RenderFrameSet"; }
virtual bool isFrameSet() const { return true; }
virtual void layout();
virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
virtual void paint(PaintInfo&, int tx, int ty);
virtual bool isChildAllowed(RenderObject*, RenderStyle*) const;
inline HTMLFrameSetElement* frameSet() const;
bool flattenFrameSet() const;
void setIsResizing(bool);
void layOutAxis(GridAxis&, const Length*, int availableSpace);
void computeEdgeInfo();
void fillFromEdgeInfo(const FrameEdgeInfo& edgeInfo, int r, int c);
void positionFrames();
void positionFramesWithFlattening();
int splitPosition(const GridAxis&, int split) const;
int hitTestSplit(const GridAxis&, int position) const;
void startResizing(GridAxis&, int position);
void continueResizing(GridAxis&, int position);
void paintRowBorder(const PaintInfo&, const IntRect&);
void paintColumnBorder(const PaintInfo&, const IntRect&);
RenderObjectChildList m_children;
GridAxis m_rows;
GridAxis m_cols;
bool m_isResizing;
bool m_isChildResizing;
#ifdef ANDROID_FLATTEN_FRAMESET
bool m_gridCalculated;
#endif
};
inline RenderFrameSet* toRenderFrameSet(RenderObject* object)
{
ASSERT(!object || object->isFrameSet());
return static_cast<RenderFrameSet*>(object);
}
// This will catch anyone doing an unnecessary cast.
void toRenderFrameSet(const RenderFrameSet*);
} // namespace WebCore
#endif // RenderFrameSet_h