/*
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(WEBGL)
#include "WebGLVertexArrayObjectOES.h"
#include "Extensions3D.h"
#include "WebGLRenderingContext.h"
namespace WebCore {
PassRefPtr<WebGLVertexArrayObjectOES> WebGLVertexArrayObjectOES::create(WebGLRenderingContext* ctx, VaoType type)
{
return adoptRef(new WebGLVertexArrayObjectOES(ctx, type));
}
WebGLVertexArrayObjectOES::WebGLVertexArrayObjectOES(WebGLRenderingContext* ctx, VaoType type)
: WebGLObject(ctx)
, m_type(type)
, m_hasEverBeenBound(false)
, m_boundElementArrayBuffer(0)
{
m_vertexAttribState.resize(ctx->getMaxVertexAttribs());
Extensions3D* extensions = context()->graphicsContext3D()->getExtensions();
switch (m_type) {
case VaoTypeDefault:
break;
default:
setObject(extensions->createVertexArrayOES());
break;
}
}
void WebGLVertexArrayObjectOES::deleteObjectImpl(Platform3DObject object)
{
Extensions3D* extensions = context()->graphicsContext3D()->getExtensions();
switch (m_type) {
case VaoTypeDefault:
break;
default:
extensions->deleteVertexArrayOES(object);
break;
}
}
}
#endif // ENABLE(WEBGL)