/*
* Copyright (C) 2009 Apple Inc. All Rights Reserved.
* Copyright (C) 2009 Google Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(WEBGL)
#include "WebGLGetInfo.h"
#include "Float32Array.h"
#include "Int32Array.h"
#include "Uint8Array.h"
#include "WebGLBuffer.h"
#include "WebGLFramebuffer.h"
#include "WebGLProgram.h"
#include "WebGLRenderbuffer.h"
#include "WebGLTexture.h"
#include "WebGLVertexArrayObjectOES.h"
namespace WebCore {
WebGLGetInfo::WebGLGetInfo(bool value)
: m_type(kTypeBool)
, m_bool(value)
{
}
WebGLGetInfo::WebGLGetInfo(const bool* value, int size)
: m_type(kTypeBoolArray)
{
if (!value || size <=0)
return;
m_boolArray.resize(size);
for (int ii = 0; ii < size; ++ii)
m_boolArray[ii] = value[ii];
}
WebGLGetInfo::WebGLGetInfo(float value)
: m_type(kTypeFloat)
, m_float(value)
{
}
WebGLGetInfo::WebGLGetInfo(int value)
: m_type(kTypeInt)
, m_int(value)
{
}
WebGLGetInfo::WebGLGetInfo()
: m_type(kTypeNull)
{
}
WebGLGetInfo::WebGLGetInfo(const String& value)
: m_type(kTypeString)
, m_string(value)
{
}
WebGLGetInfo::WebGLGetInfo(unsigned int value)
: m_type(kTypeUnsignedInt)
, m_unsignedInt(value)
{
}
WebGLGetInfo::WebGLGetInfo(PassRefPtr<WebGLBuffer> value)
: m_type(kTypeWebGLBuffer)
, m_webglBuffer(value)
{
}
WebGLGetInfo::WebGLGetInfo(PassRefPtr<Float32Array> value)
: m_type(kTypeWebGLFloatArray)
, m_webglFloatArray(value)
{
}
WebGLGetInfo::WebGLGetInfo(PassRefPtr<WebGLFramebuffer> value)
: m_type(kTypeWebGLFramebuffer)
, m_webglFramebuffer(value)
{
}
WebGLGetInfo::WebGLGetInfo(PassRefPtr<Int32Array> value)
: m_type(kTypeWebGLIntArray)
, m_webglIntArray(value)
{
}
WebGLGetInfo::WebGLGetInfo(PassRefPtr<WebGLProgram> value)
: m_type(kTypeWebGLProgram)
, m_webglProgram(value)
{
}
WebGLGetInfo::WebGLGetInfo(PassRefPtr<WebGLRenderbuffer> value)
: m_type(kTypeWebGLRenderbuffer)
, m_webglRenderbuffer(value)
{
}
WebGLGetInfo::WebGLGetInfo(PassRefPtr<WebGLTexture> value)
: m_type(kTypeWebGLTexture)
, m_webglTexture(value)
{
}
WebGLGetInfo::WebGLGetInfo(PassRefPtr<Uint8Array> value)
: m_type(kTypeWebGLUnsignedByteArray)
, m_webglUnsignedByteArray(value)
{
}
WebGLGetInfo::WebGLGetInfo(PassRefPtr<WebGLVertexArrayObjectOES> value)
: m_type(kTypeWebGLVertexArrayObjectOES)
, m_webglVertexArrayObject(value)
{
}
WebGLGetInfo::~WebGLGetInfo()
{
}
WebGLGetInfo::Type WebGLGetInfo::getType() const
{
return m_type;
}
bool WebGLGetInfo::getBool() const
{
ASSERT(getType() == kTypeBool);
return m_bool;
}
const Vector<bool>& WebGLGetInfo::getBoolArray() const
{
ASSERT(getType() == kTypeBoolArray);
return m_boolArray;
}
float WebGLGetInfo::getFloat() const
{
ASSERT(getType() == kTypeFloat);
return m_float;
}
int WebGLGetInfo::getInt() const
{
ASSERT(getType() == kTypeInt);
return m_int;
}
const String& WebGLGetInfo::getString() const
{
ASSERT(getType() == kTypeString);
return m_string;
}
unsigned int WebGLGetInfo::getUnsignedInt() const
{
ASSERT(getType() == kTypeUnsignedInt);
return m_unsignedInt;
}
PassRefPtr<WebGLBuffer> WebGLGetInfo::getWebGLBuffer() const
{
ASSERT(getType() == kTypeWebGLBuffer);
return m_webglBuffer;
}
PassRefPtr<Float32Array> WebGLGetInfo::getWebGLFloatArray() const
{
ASSERT(getType() == kTypeWebGLFloatArray);
return m_webglFloatArray;
}
PassRefPtr<WebGLFramebuffer> WebGLGetInfo::getWebGLFramebuffer() const
{
ASSERT(getType() == kTypeWebGLFramebuffer);
return m_webglFramebuffer;
}
PassRefPtr<Int32Array> WebGLGetInfo::getWebGLIntArray() const
{
ASSERT(getType() == kTypeWebGLIntArray);
return m_webglIntArray;
}
PassRefPtr<WebGLProgram> WebGLGetInfo::getWebGLProgram() const
{
ASSERT(getType() == kTypeWebGLProgram);
return m_webglProgram;
}
PassRefPtr<WebGLRenderbuffer> WebGLGetInfo::getWebGLRenderbuffer() const
{
ASSERT(getType() == kTypeWebGLRenderbuffer);
return m_webglRenderbuffer;
}
PassRefPtr<WebGLTexture> WebGLGetInfo::getWebGLTexture() const
{
ASSERT(getType() == kTypeWebGLTexture);
return m_webglTexture;
}
PassRefPtr<Uint8Array> WebGLGetInfo::getWebGLUnsignedByteArray() const
{
ASSERT(getType() == kTypeWebGLUnsignedByteArray);
return m_webglUnsignedByteArray;
}
PassRefPtr<WebGLVertexArrayObjectOES> WebGLGetInfo::getWebGLVertexArrayObjectOES() const
{
ASSERT(getType() == kTypeWebGLVertexArrayObjectOES);
return m_webglVertexArrayObject;
}
} // namespace WebCore
#endif // ENABLE(WEBGL)