(element);
#endif
return 0;
}
}
/*
* Copyright (C) 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#include "SelectElement.h"
#include "Attribute.h"
#include "Chrome.h"
#include "ChromeClient.h"
#include "Element.h"
#include "EventHandler.h"
#include "EventNames.h"
#include "FormDataList.h"
#include "Frame.h"
#include "HTMLFormElement.h"
#include "HTMLNames.h"
#include "HTMLSelectElement.h"
#include "KeyboardEvent.h"
#include "MouseEvent.h"
#include "OptionElement.h"
#include "OptionGroupElement.h"
#include "Page.h"
#include "RenderListBox.h"
#include "RenderMenuList.h"
#include "SpatialNavigation.h"
#include <wtf/Assertions.h>
#include <wtf/unicode/CharacterNames.h>
#if ENABLE(WML)
#include "WMLNames.h"
#include "WMLSelectElement.h"
#endif
// Configure platform-specific behavior when focused pop-up receives arrow/space/return keystroke.
// (PLATFORM(MAC) and PLATFORM(GTK) are always false in Chromium, hence the extra tests.)
#if PLATFORM(MAC) || (PLATFORM(CHROMIUM) && OS(DARWIN))
#define ARROW_KEYS_POP_MENU 1
#define SPACE_OR_RETURN_POP_MENU 0
#elif PLATFORM(GTK) || (PLATFORM(CHROMIUM) && (OS(LINUX) || OS(FREEBSD)))
#define ARROW_KEYS_POP_MENU 0
#define SPACE_OR_RETURN_POP_MENU 1
#else
#define ARROW_KEYS_POP_MENU 0
#define SPACE_OR_RETURN_POP_MENU 0
#endif
using std::min;
using std::max;
using namespace WTF;
using namespace Unicode;
namespace WebCore {
static const DOMTimeStamp typeAheadTimeout = 1000;
enum SkipDirection {
SkipBackwards = -1,
SkipForwards = 1
};
// Returns the 1st valid item |skip| items from |listIndex| in direction |direction| if there is one.
// Otherwise, it returns the valid item closest to that boundary which is past |listIndex| if there is one.
// Otherwise, it returns |listIndex|.
// Valid means that it is enabled and an option element.
static int nextValidIndex(const Vector<Element*>& listItems, int listIndex, SkipDirection direction, int skip)
{
ASSERT(direction == -1 || direction == 1);
int lastGoodIndex = listIndex;
int size = listItems.size();
for (listIndex += direction; listIndex >= 0 && listIndex < size; listIndex += direction) {
--skip;
if (!listItems[listIndex]->disabled() && isOptionElement(listItems[listIndex])) {
lastGoodIndex = listIndex;
if (skip <= 0)
break;
}
}
return lastGoodIndex;
}
static int nextSelectableListIndex(SelectElementData& data, Element* element, int startIndex)
{
return nextValidIndex(data.listItems(element), startIndex, SkipForwards, 1);
}
static int previousSelectableListIndex(SelectElementData& data, Element* element, int startIndex)
{
if (startIndex == -1)
startIndex = data.listItems(element).size();
return nextValidIndex(data.listItems(element), startIndex, SkipBackwards, 1);
}
static int firstSelectableListIndex(SelectElementData& data, Element* element)
{
const Vector<Element*>& items = data.listItems(element);
int index = nextValidIndex(items, items.size(), SkipBackwards, INT_MAX);
if (static_cast<unsigned>(index) == items.size())
return -1;
return index;
}
static int lastSelectableListIndex(SelectElementData& data, Element* element)
{
return nextValidIndex(data.listItems(element), -1, SkipForwards, INT_MAX);
}
// Returns the index of the next valid item one page away from |startIndex| in direction |direction|.
static int nextSelectableListIndexPageAway(SelectElementData& data, Element* element, int startIndex, SkipDirection direction)
{
const Vector<Element*>& items = data.listItems(element);
// Can't use data->size() because renderer forces a minimum size.
int pageSize = 0;
if (element->renderer()->isListBox())
pageSize = toRenderListBox(element->renderer())->size() - 1; // -1 so we still show context
// One page away, but not outside valid bounds.
// If there is a valid option item one page away, the index is chosen.
// If there is no exact one page away valid option, returns startIndex or the most far index.
int edgeIndex = (direction == SkipForwards) ? 0 : (items.size() - 1);
int skipAmount = pageSize + ((direction == SkipForwards) ? startIndex : (edgeIndex - startIndex));
return nextValidIndex(items, edgeIndex, direction, skipAmount);
}
void SelectElement::selectAll(SelectElementData& data, Element* element)
{
ASSERT(!data.usesMenuList());
if (!element->renderer() || !data.multiple())
return;
// Save the selection so it can be compared to the new selectAll selection when dispatching change events
saveLastSelection(data, element);
data.setActiveSelectionState(true);
setActiveSelectionAnchorIndex(data, element, nextSelectableListIndex(data, element, -1));
setActiveSelectionEndIndex(data, previousSelectableListIndex(data, element, -1));
updateListBoxSelection(data, element, false);
listBoxOnChange(data, element);
}
void SelectElement::saveLastSelection(SelectElementData& data, Element* element)
{
if (data.usesMenuList()) {
data.setLastOnChangeIndex(selectedIndex(data, element));
return;
}
Vector<bool>& lastOnChangeSelection = data.lastOnChangeSelection();
lastOnChangeSelection.clear();
const Vector<Element*>& items = data.listItems(element);
for (unsigned i = 0; i < items.size(); ++i) {
OptionElement* optionElement = toOptionElement(items[i]);
lastOnChangeSelection.append(optionElement && optionElement->selected());
}
}
void SelectElement::setActiveSelectionAnchorIndex(SelectElementData& data, Element* element, int index)
{
data.setActiveSelectionAnchorIndex(index);
// Cache the selection state so we can restore the old selection as the new selection pivots around this anchor index
Vector<bool>& cachedStateForActiveSelection = data.cachedStateForActiveSelection();
cachedStateForActiveSelection.clear();
const Vector<Element*>& items = data.listItems(element);
for (unsigned i = 0; i < items.size(); ++i) {
OptionElement* optionElement = toOptionElement(items[i]);
cachedStateForActiveSelection.append(optionElement && optionElement->selected());
}
}
void SelectElement::setActiveSelectionEndIndex(SelectElementData& data, int index)
{
data.setActiveSelectionEndIndex(index);
}
void SelectElement::updateListBoxSelection(SelectElementData& data, Element* element, bool deselectOtherOptions)
{
ASSERT(element->renderer() && (element->renderer()->isListBox() || data.multiple()));
ASSERT(!data.listItems(element).size() || data.activeSelectionAnchorIndex() >= 0);
unsigned start = min(data.activeSelectionAnchorIndex(), data.activeSelectionEndIndex());
unsigned end = max(data.activeSelectionAnchorIndex(), data.activeSelectionEndIndex());
Vector<bool>& cachedStateForActiveSelection = data.cachedStateForActiveSelection();
const Vector<Element*>& items = data.listItems(element);
for (unsigned i = 0; i < items.size(); ++i) {
OptionElement* optionElement = toOptionElement(items[i]);
if (!optionElement || items[i]->disabled())
continue;
if (i >= start && i <= end)
optionElement->setSelectedState(data.activeSelectionState());
else if (deselectOtherOptions || i >= cachedStateForActiveSelection.size())
optionElement->setSelectedState(false);
else
optionElement->setSelectedState(cachedStateForActiveSelection[i]);
}
toSelectElement(element)->updateValidity();
scrollToSelection(data, element);
}
void SelectElement::listBoxOnChange(SelectElementData& data, Element* element)
{
ASSERT(!data.usesMenuList() || data.multiple());
Vector<bool>& lastOnChangeSelection = data.lastOnChangeSelection();
const Vector<Element*>& items = data.listItems(element);
// If the cached selection list is empty, or the size has changed, then fire dispatchFormControlChangeEvent, and return early.
if (lastOnChangeSelection.isEmpty() || lastOnChangeSelection.size() != items.size()) {
element->dispatchFormControlChangeEvent();
return;
}
// Update lastOnChangeSelection and fire dispatchFormControlChangeEvent
bool fireOnChange = false;
for (unsigned i = 0; i < items.size(); ++i) {
OptionElement* optionElement = toOptionElement(items[i]);
bool selected = optionElement && optionElement->selected();
if (selected != lastOnChangeSelection[i])
fireOnChange = true;
lastOnChangeSelection[i] = selected;
}
if (fireOnChange)
element->dispatchFormControlChangeEvent();
}
void SelectElement::menuListOnChange(SelectElementData& data, Element* element)
{
ASSERT(data.usesMenuList());
int selected = selectedIndex(data, element);
if (data.lastOnChangeIndex() != selected && data.userDrivenChange()) {
data.setLastOnChangeIndex(selected);
data.setUserDrivenChange(false);
element->dispatchFormControlChangeEvent();
}
}
void SelectElement::scrollToSelection(SelectElementData& data, Element* element)
{
if (data.usesMenuList())
return;
if (RenderObject* renderer = element->renderer())
toRenderListBox(renderer)->selectionChanged();
}
void SelectElement::setOptionsChangedOnRenderer(SelectElementData& data, Element* element)
{
if (RenderObject* renderer = element->renderer()) {
if (data.usesMenuList())
toRenderMenuList(renderer)->setOptionsChanged(true);
else
toRenderListBox(renderer)->setOptionsChanged(true);
}
}
void SelectElement::setRecalcListItems(SelectElementData& data, Element* element)
{
data.setShouldRecalcListItems(true);
data.setActiveSelectionAnchorIndex(-1); // Manual selection anchor is reset when manipulating the select programmatically.
setOptionsChangedOnRenderer(data, element);
element->setNeedsStyleRecalc();
}
void SelectElement::recalcListItems(SelectElementData& data, const Element* element, bool updateSelectedStates)
{
Vector<Element*>& listItems = data.rawListItems();
listItems.clear();
data.setShouldRecalcListItems(false);
OptionElement* foundSelected = 0;
for (Node* currentNode = element->firstChild(); currentNode;) {
if (!currentNode->isElementNode()) {
currentNode = currentNode->traverseNextSibling(element);
continue;
}
Element* current = static_cast<Element*>(currentNode);
// optgroup tags may not nest. However, both FireFox and IE will
// flatten the tree automatically, so we follow suit.
// (http://www.w3.org/TR/html401/interact/forms.html#h-17.6)
if (isOptionGroupElement(current)) {
listItems.append(current);
if (current->firstChild()) {
currentNode = current->firstChild();
continue;
}
}
if (OptionElement* optionElement = toOptionElement(current)) {
listItems.append(current);
if (updateSelectedStates && !data.multiple()) {
if (!foundSelected && (data.size() <= 1 || optionElement->selected())) {
foundSelected = optionElement;
foundSelected->setSelectedState(true);
} else if (foundSelected && optionElement->selected()) {
foundSelected->setSelectedState(false);
foundSelected = optionElement;
}
}
}
if (current->hasTagName(HTMLNames::hrTag))
listItems.append(current);
// In conforming HTML code, only <optgroup> and <option> will be found
// within a <select>. We call traverseNextSibling so that we only step
// into those tags that we choose to. For web-compat, we should cope
// with the case where odd tags like a <div> have been added but we
// handle this because such tags have already been removed from the
// <select>'s subtree at this point.
currentNode = currentNode->traverseNextSibling(element);
}
}
int SelectElement::selectedIndex(const SelectElementData& data, const Element* element)
{
unsigned index = 0;
// return the number of the first option selected
const Vector<Element*>& items = data.listItems(element);
for (size_t i = 0; i < items.size(); ++i) {
if (OptionElement* optionElement = toOptionElement(items[i])) {
if (optionElement->selected())
return index;
++index;
}
}
return -1;
}
void SelectElement::setSelectedIndex(SelectElementData& data, Element* element, int optionIndex, bool deselect, bool fireOnChangeNow, bool userDrivenChange)
{
if (optionIndex == -1 && !deselect && !data.multiple())
optionIndex = nextSelectableListIndex(data, element, -1);
if (!data.multiple())
deselect = true;
const Vector<Element*>& items = data.listItems(element);
int listIndex = optionToListIndex(data, element, optionIndex);
Element* excludeElement = 0;
if (OptionElement* optionElement = (listIndex >= 0 ? toOptionElement(items[listIndex]) : 0)) {
excludeElement = items[listIndex];
if (data.activeSelectionAnchorIndex() < 0 || deselect)
setActiveSelectionAnchorIndex(data, element, listIndex);
if (data.activeSelectionEndIndex() < 0 || deselect)
setActiveSelectionEndIndex(data, listIndex);
optionElement->setSelectedState(true);
}
if (deselect)
deselectItems(data, element, excludeElement);
// For the menu list case, this is what makes the selected element appear.
if (RenderObject* renderer = element->renderer())
renderer->updateFromElement();
scrollToSelection(data, element);
// This only gets called with fireOnChangeNow for menu lists.
if (data.usesMenuList()) {
data.setUserDrivenChange(userDrivenChange);
if (fireOnChangeNow)
menuListOnChange(data, element);
RenderObject* renderer = element->renderer();
if (renderer) {
if (data.usesMenuList())
toRenderMenuList(renderer)->didSetSelectedIndex();
else if (renderer->isListBox())
toRenderListBox(renderer)->selectionChanged();
}
}
if (Frame* frame = element->document()->frame())
frame->page()->chrome()->client()->formStateDidChange(element);
}
int SelectElement::optionToListIndex(const SelectElementData& data, const Element* element, int optionIndex)
{
const Vector<Element*>& items = data.listItems(element);
int listSize = (int) items.size();
if (optionIndex < 0 || optionIndex >= listSize)
return -1;
int optionIndex2 = -1;
for (int listIndex = 0; listIndex < listSize; ++listIndex) {
if (isOptionElement(items[listIndex])) {
++optionIndex2;
if (optionIndex2 == optionIndex)
return listIndex;
}
}
return -1;
}
int SelectElement::listToOptionIndex(const SelectElementData& data, const Element* element, int listIndex)
{
const Vector<Element*>& items = data.listItems(element);
if (listIndex < 0 || listIndex >= int(items.size()) ||
!isOptionElement(items[listIndex]))
return -1;
int optionIndex = 0; // actual index of option not counting OPTGROUP entries that may be in list
for (int i = 0; i < listIndex; ++i)
if (isOptionElement(items[i]))
++optionIndex;
return optionIndex;
}
void SelectElement::dispatchFocusEvent(SelectElementData& data, Element* element)
{
// Save the selection so it can be compared to the new selection when dispatching change events during blur event dispatchal
if (data.usesMenuList())
saveLastSelection(data, element);
}
void SelectElement::dispatchBlurEvent(SelectElementData& data, Element* element)
{
// We only need to fire change events here for menu lists, because we fire change events for list boxes whenever the selection change is actually made.
// This matches other browsers' behavior.
if (data.usesMenuList())
menuListOnChange(data, element);
}
void SelectElement::deselectItems(SelectElementData& data, Element* element, Element* excludeElement)
{
const Vector<Element*>& items = data.listItems(element);
for (unsigned i = 0; i < items.size(); ++i) {
if (items[i] == excludeElement)
continue;
if (OptionElement* optionElement = toOptionElement(items[i]))
optionElement->setSelectedState(false);
}
}
bool SelectElement::saveFormControlState(const SelectElementData& data, const Element* element, String& value)
{
const Vector<Element*>& items = data.listItems(element);
int length = items.size();
// FIXME: Change this code to use the new StringImpl::createUninitialized code path.
Vector<char, 1024> characters(length);
for (int i = 0; i < length; ++i) {
OptionElement* optionElement = toOptionElement(items[i]);
bool selected = optionElement && optionElement->selected();
characters[i] = selected ? 'X' : '.';
}
value = String(characters.data(), length);
return true;
}
void SelectElement::restoreFormControlState(SelectElementData& data, Element* element, const String& state)
{
recalcListItems(data, element);
const Vector<Element*>& items = data.listItems(element);
int length = items.size();
for (int i = 0; i < length; ++i) {
if (OptionElement* optionElement = toOptionElement(items[i]))
optionElement->setSelectedState(state[i] == 'X');
}
setOptionsChangedOnRenderer(data, element);
}
void SelectElement::parseMultipleAttribute(SelectElementData& data, Element* element, Attribute* attribute)
{
bool oldUsesMenuList = data.usesMenuList();
data.setMultiple(!attribute->isNull());
toSelectElement(element)->updateValidity();
if (oldUsesMenuList != data.usesMenuList() && element->attached()) {
element->detach();
element->attach();
}
}
bool SelectElement::appendFormData(SelectElementData& data, Element* element, FormDataList& list)
{
const AtomicString& name = element->formControlName();
if (name.isEmpty())
return false;
bool successful = false;
const Vector<Element*>& items = data.listItems(element);
for (unsigned i = 0; i < items.size(); ++i) {
OptionElement* optionElement = toOptionElement(items[i]);
if (optionElement && optionElement->selected() && !optionElement->disabled()) {
list.appendData(name, optionElement->value());
successful = true;
}
}
// It's possible that this is a menulist with multiple options and nothing
// will be submitted (!successful). We won't send a unselected non-disabled
// option as fallback. This behavior matches to other browsers.
return successful;
}
void SelectElement::reset(SelectElementData& data, Element* element)
{
OptionElement* firstOption = 0;
OptionElement* selectedOption = 0;
const Vector<Element*>& items = data.listItems(element);
for (unsigned i = 0; i < items.size(); ++i) {
OptionElement* optionElement = toOptionElement(items[i]);
if (!optionElement)
continue;
if (items[i]->fastHasAttribute(HTMLNames::selectedAttr)) {
if (selectedOption && !data.multiple())
selectedOption->setSelectedState(false);
optionElement->setSelectedState(true);
selectedOption = optionElement;
} else
optionElement->setSelectedState(false);
if (!firstOption)
firstOption = optionElement;
}
if (!selectedOption && firstOption && !data.multiple() && data.size() <= 1)
firstOption->setSelectedState(true);
setOptionsChangedOnRenderer(data, element);
element->setNeedsStyleRecalc();
}
void SelectElement::menuListDefaultEventHandler(SelectElementData& data, Element* element, Event* event, HTMLFormElement* htmlForm)
{
if (event->type() == eventNames().keydownEvent) {
if (!element->renderer() || !event->isKeyboardEvent())
return;
const String& keyIdentifier = static_cast<KeyboardEvent*>(event)->keyIdentifier();
bool handled = false;
#if ARROW_KEYS_POP_MENU
if (!isSpatialNavigationEnabled(element->document()->frame())) {
if (keyIdentifier == "Down" || keyIdentifier == "Up") {
element->focus();
if (!element->renderer()) // Calling focus() may cause us to lose our renderer, in which case do not want to handle the event.
return;
// Save the selection so it can be compared to the new selection when dispatching change events during setSelectedIndex,
// which gets called from RenderMenuList::valueChanged, which gets called after the user makes a selection from the menu.
saveLastSelection(data, element);
if (RenderMenuList* menuList = toRenderMenuList(element->renderer()))
menuList->showPopup();
event->setDefaultHandled();
}
return;
}
#endif
// When using spatial navigation, we want to be able to navigate away from the select element
// when the user hits any of the arrow keys, instead of changing the selection.
if (isSpatialNavigationEnabled(element->document()->frame()))
if (!data.activeSelectionState())
return;
UNUSED_PARAM(htmlForm);
const Vector<Element*>& listItems = data.listItems(element);
int listIndex = optionToListIndex(data, element, selectedIndex(data, element));
if (keyIdentifier == "Down" || keyIdentifier == "Right") {
listIndex = nextValidIndex(listItems, listIndex, SkipForwards, 1);
handled = true;
} else if (keyIdentifier == "Up" || keyIdentifier == "Left") {
listIndex = nextValidIndex(listItems, listIndex, SkipBackwards, 1);
handled = true;
} else if (keyIdentifier == "PageDown") {
listIndex = nextValidIndex(listItems, listIndex, SkipForwards, 3);
handled = true;
} else if (keyIdentifier == "PageUp") {
listIndex = nextValidIndex(listItems, listIndex, SkipBackwards, 3);
handled = true;
} else if (keyIdentifier == "Home") {
listIndex = nextValidIndex(listItems, -1, SkipForwards, 1);
handled = true;
} else if (keyIdentifier == "End") {
listIndex = nextValidIndex(listItems, listItems.size(), SkipBackwards, 1);
handled = true;
}
if (handled && listIndex >= 0 && static_cast<unsigned>(listIndex) < listItems.size())
setSelectedIndex(data, element, listToOptionIndex(data, element, listIndex));
if (handled)
event->setDefaultHandled();
}
// Use key press event here since sending simulated mouse events
// on key down blocks the proper sending of the key press event.
if (event->type() == eventNames().keypressEvent) {
if (!element->renderer() || !event->isKeyboardEvent())
return;
int keyCode = static_cast<KeyboardEvent*>(event)->keyCode();
bool handled = false;
if (keyCode == ' ' && isSpatialNavigationEnabled(element->document()->frame())) {
// Use space to toggle arrow key handling for selection change or spatial navigation.
data.setActiveSelectionState(!data.activeSelectionState());
event->setDefaultHandled();
return;
}
#if SPACE_OR_RETURN_POP_MENU
if (keyCode == ' ' || keyCode == '\r') {
element->focus();
if (!element->renderer()) // Calling focus() may cause us to lose our renderer, in which case do not want to handle the event.
return;
// Save the selection so it can be compared to the new selection when dispatching change events during setSelectedIndex,
// which gets called from RenderMenuList::valueChanged, which gets called after the user makes a selection from the menu.
saveLastSelection(data, element);
if (RenderMenuList* menuList = toRenderMenuList(element->renderer()))
menuList->showPopup();
handled = true;
}
#elif ARROW_KEYS_POP_MENU
if (keyCode == ' ') {
element->focus();
if (!element->renderer()) // Calling focus() may cause us to lose our renderer, in which case do not want to handle the event.
return;
// Save the selection so it can be compared to the new selection when dispatching change events during setSelectedIndex,
// which gets called from RenderMenuList::valueChanged, which gets called after the user makes a selection from the menu.
saveLastSelection(data, element);
if (RenderMenuList* menuList = toRenderMenuList(element->renderer()))
menuList->showPopup();
handled = true;
} else if (keyCode == '\r') {
if (htmlForm)
htmlForm->submitImplicitly(event, false);
menuListOnChange(data, element);
handled = true;
}
#else
int listIndex = optionToListIndex(data, element, selectedIndex(data, element));
if (keyCode == '\r') {
// listIndex should already be selected, but this will fire the onchange handler.
setSelectedIndex(data, element, listToOptionIndex(data, element, listIndex), true, true);
handled = true;
}
#endif
if (handled)
event->setDefaultHandled();
}
if (event->type() == eventNames().mousedownEvent && event->isMouseEvent() && static_cast<MouseEvent*>(event)->button() == LeftButton) {
element->focus();
if (element->renderer() && element->renderer()->isMenuList()) {
if (RenderMenuList* menuList = toRenderMenuList(element->renderer())) {
if (menuList->popupIsVisible())
menuList->hidePopup();
else {
// Save the selection so it can be compared to the new selection when we call onChange during setSelectedIndex,
// which gets called from RenderMenuList::valueChanged, which gets called after the user makes a selection from the menu.
saveLastSelection(data, element);
menuList->showPopup();
}
}
}
event->setDefaultHandled();
}
}
void SelectElement::updateSelectedState(SelectElementData& data, Element* element, int listIndex,
bool multi, bool shift)
{
ASSERT(listIndex >= 0);
// Save the selection so it can be compared to the new selection when dispatching change events during mouseup, or after autoscroll finishes.
saveLastSelection(data, element);
data.setActiveSelectionState(true);
bool shiftSelect = data.multiple() && shift;
bool multiSelect = data.multiple() && multi && !shift;
Element* clickedElement = data.listItems(element)[listIndex];
OptionElement* option = toOptionElement(clickedElement);
if (option) {
// Keep track of whether an active selection (like during drag selection), should select or deselect
if (option->selected() && multi)
data.setActiveSelectionState(false);
if (!data.activeSelectionState())
option->setSelectedState(false);
}
// If we're not in any special multiple selection mode, then deselect all other items, excluding the clicked option.
// If no option was clicked, then this will deselect all items in the list.
if (!shiftSelect && !multiSelect)
deselectItems(data, element, clickedElement);
// If the anchor hasn't been set, and we're doing a single selection or a shift selection, then initialize the anchor to the first selected index.
if (data.activeSelectionAnchorIndex() < 0 && !multiSelect)
setActiveSelectionAnchorIndex(data, element, selectedIndex(data, element));
// Set the selection state of the clicked option
if (option && !clickedElement->disabled())
option->setSelectedState(true);
// If there was no selectedIndex() for the previous initialization, or
// If we're doing a single selection, or a multiple selection (using cmd or ctrl), then initialize the anchor index to the listIndex that just got clicked.
if (data.activeSelectionAnchorIndex() < 0 || !shiftSelect)
setActiveSelectionAnchorIndex(data, element, listIndex);
setActiveSelectionEndIndex(data, listIndex);
updateListBoxSelection(data, element, !multiSelect);
}
void SelectElement::listBoxDefaultEventHandler(SelectElementData& data, Element* element, Event* event, HTMLFormElement* htmlForm)
{
const Vector<Element*>& listItems = data.listItems(element);
if (event->type() == eventNames().mousedownEvent && event->isMouseEvent() && static_cast<MouseEvent*>(event)->button() == LeftButton) {
element->focus();
if (!element->renderer()) // Calling focus() may cause us to lose our renderer, in which case do not want to handle the event.
return;
// Convert to coords relative to the list box if needed.
MouseEvent* mouseEvent = static_cast<MouseEvent*>(event);
IntPoint localOffset = roundedIntPoint(element->renderer()->absoluteToLocal(mouseEvent->absoluteLocation(), false, true));
int listIndex = toRenderListBox(element->renderer())->listIndexAtOffset(localOffset.x(), localOffset.y());
if (listIndex >= 0) {
#if PLATFORM(MAC) || (PLATFORM(CHROMIUM) && OS(DARWIN))
updateSelectedState(data, element, listIndex, mouseEvent->metaKey(), mouseEvent->shiftKey());
#else
updateSelectedState(data, element, listIndex, mouseEvent->ctrlKey(), mouseEvent->shiftKey());
#endif
if (Frame* frame = element->document()->frame())
frame->eventHandler()->setMouseDownMayStartAutoscroll();
event->setDefaultHandled();
}
} else if (event->type() == eventNames().mouseupEvent && event->isMouseEvent() && static_cast<MouseEvent*>(event)->button() == LeftButton && element->document()->frame()->eventHandler()->autoscrollRenderer() != element->renderer()) {
// This makes sure we fire dispatchFormControlChangeEvent for a single click. For drag selection, onChange will fire when the autoscroll timer stops.
listBoxOnChange(data, element);
} else if (event->type() == eventNames().keydownEvent) {
if (!event->isKeyboardEvent())
return;
const String& keyIdentifier = static_cast<KeyboardEvent*>(event)->keyIdentifier();
bool handled = false;
int endIndex = 0;
if (data.activeSelectionEndIndex() < 0) {
// Initialize the end index
if (keyIdentifier == "Down" || keyIdentifier == "PageDown") {
int startIndex = lastSelectedListIndex(data, element);
handled = true;
if (keyIdentifier == "Down")
endIndex = nextSelectableListIndex(data, element, startIndex);
else
endIndex = nextSelectableListIndexPageAway(data, element, startIndex, SkipForwards);
} else if (keyIdentifier == "Up" || keyIdentifier == "PageUp") {
int startIndex = optionToListIndex(data, element, selectedIndex(data, element));
handled = true;
if (keyIdentifier == "Up")
endIndex = previousSelectableListIndex(data, element, startIndex);
else
endIndex = nextSelectableListIndexPageAway(data, element, startIndex, SkipBackwards);
}
} else {
// Set the end index based on the current end index
if (keyIdentifier == "Down") {
endIndex = nextSelectableListIndex(data, element, data.activeSelectionEndIndex());
handled = true;
} else if (keyIdentifier == "Up") {
endIndex = previousSelectableListIndex(data, element, data.activeSelectionEndIndex());
handled = true;
} else if (keyIdentifier == "PageDown") {
endIndex = nextSelectableListIndexPageAway(data, element, data.activeSelectionEndIndex(), SkipForwards);
handled = true;
} else if (keyIdentifier == "PageUp") {
endIndex = nextSelectableListIndexPageAway(data, element, data.activeSelectionEndIndex(), SkipBackwards);
handled = true;
}
}
if (keyIdentifier == "Home") {
endIndex = firstSelectableListIndex(data, element);
handled = true;
} else if (keyIdentifier == "End") {
endIndex = lastSelectableListIndex(data, element);
handled = true;
}
if (isSpatialNavigationEnabled(element->document()->frame()))
// Check if the selection moves to the boundary.
if (keyIdentifier == "Left" || keyIdentifier == "Right" || ((keyIdentifier == "Down" || keyIdentifier == "Up") && endIndex == data.activeSelectionEndIndex()))
return;
if (endIndex >= 0 && handled) {
// Save the selection so it can be compared to the new selection when dispatching change events immediately after making the new selection.
saveLastSelection(data, element);
ASSERT_UNUSED(listItems, !listItems.size() || (endIndex >= 0 && static_cast<unsigned>(endIndex) < listItems.size()));
setActiveSelectionEndIndex(data, endIndex);
bool selectNewItem = !data.multiple() || static_cast<KeyboardEvent*>(event)->shiftKey() || !isSpatialNavigationEnabled(element->document()->frame());
if (selectNewItem)
data.setActiveSelectionState(true);
// If the anchor is unitialized, or if we're going to deselect all other options, then set the anchor index equal to the end index.
bool deselectOthers = !data.multiple() || (!static_cast<KeyboardEvent*>(event)->shiftKey() && selectNewItem);
if (data.activeSelectionAnchorIndex() < 0 || deselectOthers) {
if (deselectOthers)
deselectItems(data, element);
setActiveSelectionAnchorIndex(data, element, data.activeSelectionEndIndex());
}
toRenderListBox(element->renderer())->scrollToRevealElementAtListIndex(endIndex);
if (selectNewItem) {
updateListBoxSelection(data, element, deselectOthers);
listBoxOnChange(data, element);
} else
scrollToSelection(data, element);
event->setDefaultHandled();
}
} else if (event->type() == eventNames().keypressEvent) {
if (!event->isKeyboardEvent())
return;
int keyCode = static_cast<KeyboardEvent*>(event)->keyCode();
if (keyCode == '\r') {
if (htmlForm)
htmlForm->submitImplicitly(event, false);
event->setDefaultHandled();
} else if (data.multiple() && keyCode == ' ' && isSpatialNavigationEnabled(element->document()->frame())) {
// Use space to toggle selection change.
data.setActiveSelectionState(!data.activeSelectionState());
updateSelectedState(data, element, listToOptionIndex(data, element, data.activeSelectionEndIndex()), true /*multi*/, false /*shift*/);
listBoxOnChange(data, element);
event->setDefaultHandled();
}
}
}
void SelectElement::defaultEventHandler(SelectElementData& data, Element* element, Event* event, HTMLFormElement* htmlForm)
{
if (!element->renderer())
return;
if (data.usesMenuList())
menuListDefaultEventHandler(data, element, event, htmlForm);
else
listBoxDefaultEventHandler(data, element, event, htmlForm);
if (event->defaultHandled())
return;
if (event->type() == eventNames().keypressEvent && event->isKeyboardEvent()) {
KeyboardEvent* keyboardEvent = static_cast<KeyboardEvent*>(event);
if (!keyboardEvent->ctrlKey() && !keyboardEvent->altKey() && !keyboardEvent->metaKey() && isPrintableChar(keyboardEvent->charCode())) {
typeAheadFind(data, element, keyboardEvent);
event->setDefaultHandled();
return;
}
}
}
int SelectElement::lastSelectedListIndex(const SelectElementData& data, const Element* element)
{
// return the number of the last option selected
unsigned index = 0;
bool found = false;
const Vector<Element*>& items = data.listItems(element);
for (size_t i = 0; i < items.size(); ++i) {
if (OptionElement* optionElement = toOptionElement(items[i])) {
if (optionElement->selected()) {
index = i;
found = true;
}
}
}
return found ? (int) index : -1;
}
static String stripLeadingWhiteSpace(const String& string)
{
int length = string.length();
int i;
for (i = 0; i < length; ++i) {
if (string[i] != noBreakSpace && (string[i] <= 0x7F ? !isASCIISpace(string[i]) : (direction(string[i]) != WhiteSpaceNeutral)))
break;
}
return string.substring(i, length - i);
}
void SelectElement::typeAheadFind(SelectElementData& data, Element* element, KeyboardEvent* event)
{
if (event->timeStamp() < data.lastCharTime())
return;
DOMTimeStamp delta = event->timeStamp() - data.lastCharTime();
data.setLastCharTime(event->timeStamp());
UChar c = event->charCode();
String prefix;
int searchStartOffset = 1;
if (delta > typeAheadTimeout) {
prefix = String(&c, 1);
data.setTypedString(prefix);
data.setRepeatingChar(c);
} else {
data.typedString().append(c);
if (c == data.repeatingChar())
// The user is likely trying to cycle through all the items starting with this character, so just search on the character
prefix = String(&c, 1);
else {
data.setRepeatingChar(0);
prefix = data.typedString();
searchStartOffset = 0;
}
}
const Vector<Element*>& items = data.listItems(element);
int itemCount = items.size();
if (itemCount < 1)
return;
int selected = selectedIndex(data, element);
int index = (optionToListIndex(data, element, selected >= 0 ? selected : 0) + searchStartOffset) % itemCount;
ASSERT(index >= 0);
// Compute a case-folded copy of the prefix string before beginning the search for
// a matching element. This code uses foldCase to work around the fact that
// String::startWith does not fold non-ASCII characters. This code can be changed
// to use startWith once that is fixed.
String prefixWithCaseFolded(prefix.foldCase());
for (int i = 0; i < itemCount; ++i, index = (index + 1) % itemCount) {
OptionElement* optionElement = toOptionElement(items[index]);
if (!optionElement || items[index]->disabled())
continue;
// Fold the option string and check if its prefix is equal to the folded prefix.
String text = optionElement->textIndentedToRespectGroupLabel();
if (stripLeadingWhiteSpace(text).foldCase().startsWith(prefixWithCaseFolded)) {
setSelectedIndex(data, element, listToOptionIndex(data, element, index));
if (!data.usesMenuList())
listBoxOnChange(data, element);
setOptionsChangedOnRenderer(data, element);
element->setNeedsStyleRecalc();
return;
}
}
}
void SelectElement::insertedIntoTree(SelectElementData& data, Element* element)
{
// When the element is created during document parsing, it won't have any items yet - but for innerHTML
// and related methods, this method is called after the whole subtree is constructed.
recalcListItems(data, element, true);
}
void SelectElement::accessKeySetSelectedIndex(SelectElementData& data, Element* element, int index)
{
// first bring into focus the list box
if (!element->focused())
element->accessKeyAction(false);
// if this index is already selected, unselect. otherwise update the selected index
const Vector<Element*>& items = data.listItems(element);
int listIndex = optionToListIndex(data, element, index);
if (OptionElement* optionElement = (listIndex >= 0 ? toOptionElement(items[listIndex]) : 0)) {
if (optionElement->selected())
optionElement->setSelectedState(false);
else
setSelectedIndex(data, element, index, false, true);
}
if (data.usesMenuList())
menuListOnChange(data, element);
else
listBoxOnChange(data, element);
scrollToSelection(data, element);
}
unsigned SelectElement::optionCount(const SelectElementData& data, const Element* element)
{
unsigned options = 0;
const Vector<Element*>& items = data.listItems(element);
for (unsigned i = 0; i < items.size(); ++i) {
if (isOptionElement(items[i]))
++options;
}
return options;
}
// SelectElementData
SelectElementData::SelectElementData()
: m_multiple(false)
, m_size(0)
, m_lastOnChangeIndex(-1)
, m_activeSelectionState(false)
, m_activeSelectionAnchorIndex(-1)
, m_activeSelectionEndIndex(-1)
, m_recalcListItems(false)
, m_repeatingChar(0)
, m_lastCharTime(0)
{
}
SelectElementData::~SelectElementData()
{
}
void SelectElementData::checkListItems(const Element* element) const
{
#if !ASSERT_DISABLED
Vector<Element*> items = m_listItems;
SelectElement::recalcListItems(*const_cast<SelectElementData*>(this), element, false);
ASSERT(items == m_listItems);
#else
UNUSED_PARAM(element);
#endif
}
Vector<Element*>& SelectElementData::listItems(const Element* element)
{
if (m_recalcListItems)
SelectElement::recalcListItems(*this, element);
else
checkListItems(element);
return m_listItems;
}
const Vector<Element*>& SelectElementData::listItems(const Element* element) const
{
if (m_recalcListItems)
SelectElement::recalcListItems(*const_cast<SelectElementData*>(this), element);
else
checkListItems(element);
return m_listItems;
}
SelectElement* toSelectElement(Element* element)
{
if (element->isHTMLElement() && element->hasTagName(HTMLNames::selectTag))
return static_cast<HTMLSelectElement*>(element);
#if ENABLE(WML)
if (element->isWMLElement() && element->hasTagName(WMLNames::selectTag))
return static_cast<WMLSelectElement*>(element);
#endif
return 0;
}
}