/*
* Copyright (C) 2008, 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "ScriptInstance.h"
#ifndef NDEBUG
#include "V8Proxy.h"
#endif
#include <wtf/Assertions.h>
namespace WebCore {
V8ScriptInstance::V8ScriptInstance()
{
}
V8ScriptInstance::V8ScriptInstance(v8::Handle<v8::Object> instance)
{
set(instance);
}
V8ScriptInstance::~V8ScriptInstance()
{
clear();
}
v8::Persistent<v8::Object> V8ScriptInstance::instance()
{
return m_instance;
}
void V8ScriptInstance::clear()
{
if (m_instance.IsEmpty())
return;
#ifndef NDEBUG
V8GCController::unregisterGlobalHandle(this, m_instance);
#endif
m_instance.Dispose();
m_instance.Clear();
}
void V8ScriptInstance::set(v8::Handle<v8::Object> instance)
{
clear();
if (instance.IsEmpty())
return;
m_instance = v8::Persistent<v8::Object>::New(instance);
#ifndef NDEBUG
V8GCController::registerGlobalHandle(SCRIPTINSTANCE, this, m_instance);
#endif
}
} // namespace WebCore