/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "rsCpuIntrinsic.h" #include "rsCpuIntrinsicInlines.h" using namespace android; using namespace android::renderscript; namespace android { namespace renderscript { class RsdCpuScriptIntrinsic3DLUT : public RsdCpuScriptIntrinsic { public: virtual void populateScript(Script *); virtual void invokeFreeChildren(); virtual void setGlobalObj(uint32_t slot, ObjectBase *data); virtual ~RsdCpuScriptIntrinsic3DLUT(); RsdCpuScriptIntrinsic3DLUT(RsdCpuReferenceImpl *ctx, const Script *s, const Element *e); protected: ObjectBaseRef<Allocation> mLUT; static void kernel(const RsForEachStubParamStruct *p, uint32_t xstart, uint32_t xend, uint32_t instep, uint32_t outstep); }; } } void RsdCpuScriptIntrinsic3DLUT::setGlobalObj(uint32_t slot, ObjectBase *data) { rsAssert(slot == 0); mLUT.set(static_cast<Allocation *>(data)); } extern "C" void rsdIntrinsic3DLUT_K(void *dst, const void *src, const void *lut, size_t lut_stride_y, size_t lut_stride_z, uint32_t count, const void *constants); void RsdCpuScriptIntrinsic3DLUT::kernel(const RsForEachStubParamStruct *p, uint32_t xstart, uint32_t xend, uint32_t instep, uint32_t outstep) { RsdCpuScriptIntrinsic3DLUT *cp = (RsdCpuScriptIntrinsic3DLUT *)p->usr; uchar4 *out = (uchar4 *)p->out; uchar4 *in = (uchar4 *)p->in; uint32_t x1 = xstart; uint32_t x2 = xend; const uchar *bp = (const uchar *)cp->mLUT->mHal.drvState.lod[0].mallocPtr; int4 dims = { cp->mLUT->mHal.drvState.lod[0].dimX - 1, cp->mLUT->mHal.drvState.lod[0].dimY - 1, cp->mLUT->mHal.drvState.lod[0].dimZ - 1, -1 }; const float4 m = (float4)(1.f / 255.f) * convert_float4(dims); const int4 coordMul = convert_int4(m * (float4)0x8000); const size_t stride_y = cp->mLUT->mHal.drvState.lod[0].stride; const size_t stride_z = stride_y * cp->mLUT->mHal.drvState.lod[0].dimY; //ALOGE("strides %zu %zu", stride_y, stride_z); while (x1 < x2) { #if defined(ARCH_ARM_HAVE_NEON) int32_t len = (x2 - x1 - 1) >> 1; if(len > 0) { const short neon_constants[] = { coordMul.x, coordMul.y, coordMul.z, 0, 0, 0, 0, 0xffff, }; rsdIntrinsic3DLUT_K(out, in, bp, stride_y, stride_z, len, neon_constants); x1 += len << 1; out += len << 1; in += len << 1; } #endif int4 baseCoord = convert_int4(*in) * coordMul; int4 coord1 = baseCoord >> (int4)15; //int4 coord2 = min(coord1 + 1, gDims - 1); int4 weight2 = baseCoord & 0x7fff; int4 weight1 = (int4)0x8000 - weight2; //ALOGE("coord1 %08x %08x %08x %08x", coord1.x, coord1.y, coord1.z, coord1.w); const uchar *bp2 = bp + (coord1.x * 4) + (coord1.y * stride_y) + (coord1.z * stride_z); const uchar4 *pt_00 = (const uchar4 *)&bp2[0]; const uchar4 *pt_10 = (const uchar4 *)&bp2[stride_y]; const uchar4 *pt_01 = (const uchar4 *)&bp2[stride_z]; const uchar4 *pt_11 = (const uchar4 *)&bp2[stride_y + stride_z]; uint4 v000 = convert_uint4(pt_00[0]); uint4 v100 = convert_uint4(pt_00[1]); uint4 v010 = convert_uint4(pt_10[0]); uint4 v110 = convert_uint4(pt_10[1]); uint4 v001 = convert_uint4(pt_01[0]); uint4 v101 = convert_uint4(pt_01[1]); uint4 v011 = convert_uint4(pt_11[0]); uint4 v111 = convert_uint4(pt_11[1]); uint4 yz00 = ((v000 * weight1.x) + (v100 * weight2.x)) >> (int4)7; uint4 yz10 = ((v010 * weight1.x) + (v110 * weight2.x)) >> (int4)7; uint4 yz01 = ((v001 * weight1.x) + (v101 * weight2.x)) >> (int4)7; uint4 yz11 = ((v011 * weight1.x) + (v111 * weight2.x)) >> (int4)7; uint4 z0 = ((yz00 * weight1.y) + (yz10 * weight2.y)) >> (int4)15; uint4 z1 = ((yz01 * weight1.y) + (yz11 * weight2.y)) >> (int4)15; uint4 v = ((z0 * weight1.z) + (z1 * weight2.z)) >> (int4)15; uint4 v2 = (v + 0x7f) >> (int4)8; uchar4 ret = convert_uchar4(v2); ret.w = in->w; #if 0 if (!x1) { ALOGE("in %08x %08x %08x %08x", in->r, in->g, in->b, in->a); ALOGE("baseCoord %08x %08x %08x %08x", baseCoord.x, baseCoord.y, baseCoord.z, baseCoord.w); ALOGE("coord1 %08x %08x %08x %08x", coord1.x, coord1.y, coord1.z, coord1.w); ALOGE("weight1 %08x %08x %08x %08x", weight1.x, weight1.y, weight1.z, weight1.w); ALOGE("weight2 %08x %08x %08x %08x", weight2.x, weight2.y, weight2.z, weight2.w); ALOGE("v000 %08x %08x %08x %08x", v000.x, v000.y, v000.z, v000.w); ALOGE("v100 %08x %08x %08x %08x", v100.x, v100.y, v100.z, v100.w); ALOGE("yz00 %08x %08x %08x %08x", yz00.x, yz00.y, yz00.z, yz00.w); ALOGE("z0 %08x %08x %08x %08x", z0.x, z0.y, z0.z, z0.w); ALOGE("v %08x %08x %08x %08x", v.x, v.y, v.z, v.w); ALOGE("v2 %08x %08x %08x %08x", v2.x, v2.y, v2.z, v2.w); } #endif *out = ret; in++; out++; x1++; } } RsdCpuScriptIntrinsic3DLUT::RsdCpuScriptIntrinsic3DLUT(RsdCpuReferenceImpl *ctx, const Script *s, const Element *e) : RsdCpuScriptIntrinsic(ctx, s, e, RS_SCRIPT_INTRINSIC_ID_3DLUT) { mRootPtr = &kernel; } RsdCpuScriptIntrinsic3DLUT::~RsdCpuScriptIntrinsic3DLUT() { } void RsdCpuScriptIntrinsic3DLUT::populateScript(Script *s) { s->mHal.info.exportedVariableCount = 1; } void RsdCpuScriptIntrinsic3DLUT::invokeFreeChildren() { mLUT.clear(); } RsdCpuScriptImpl * rsdIntrinsic_3DLUT(RsdCpuReferenceImpl *ctx, const Script *s, const Element *e) { return new RsdCpuScriptIntrinsic3DLUT(ctx, s, e); }