//===- ObjectLinker.h -----------------------------------------------------===// // // The MCLinker Project // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // ObjectLinker plays the same role as GNU collect2 to prepare all implicit // parameters for FragmentLinker. // //===----------------------------------------------------------------------===// #ifndef MCLD_OBJECT_OBJECT_LINKER_H #define MCLD_OBJECT_OBJECT_LINKER_H #ifdef ENABLE_UNITTEST #include <gtest.h> #endif #include <stddef.h> namespace mcld { class Module; class LinkerConfig; class IRBuilder; class FragmentLinker; class TargetLDBackend; class MemoryArea; class MemoryAreaFactory; class ObjectReader; class DynObjReader; class ArchiveReader; class GroupReader; class BinaryReader; class ObjectWriter; class DynObjWriter; class ExecWriter; class BinaryWriter; /** \class ObjectLinker * \brief ObjectLinker prepares parameters for FragmentLinker. */ class ObjectLinker { public: ObjectLinker(const LinkerConfig& pConfig, TargetLDBackend& pLDBackend); ~ObjectLinker(); void setup(Module& pModule, IRBuilder& pBuilder); /// initFragmentLinker - initialize FragmentLinker /// Connect all components in FragmentLinker bool initFragmentLinker(); /// initStdSections - initialize standard sections of the output file. bool initStdSections(); /// normalize - normalize the input files void normalize(); /// linkable - check the linkability of current LinkerConfig /// Check list: /// - check the Attributes are not violate the constaint /// - check every Input has a correct Attribute bool linkable() const; /// readRelocations - read all relocation entries bool readRelocations(); /// mergeSections - put allinput sections into output sections bool mergeSections(); /// allocateCommonSymobols - allocate fragments for common symbols to the /// corresponding sections bool allocateCommonSymbols(); /// addStandardSymbols - shared object and executable files need some /// standard symbols /// @return if there are some input symbols with the same name to the /// standard symbols, return false bool addStandardSymbols(); /// addTargetSymbols - some targets, such as MIPS and ARM, need some /// target-dependent symbols /// @return if there are some input symbols with the same name to the /// target symbols, return false bool addTargetSymbols(); /// addScriptSymbols - define symbols from the command line option or linker /// scripts. /// @return if there are some existing symbols with identical name to the /// script symbols, return false. bool addScriptSymbols(); /// scanRelocations - scan all relocation entries by output symbols. bool scanRelocations(); /// initStubs - initialize stub-related stuff. bool initStubs(); /// prelayout - help backend to do some modification before layout bool prelayout(); /// layout - linearly layout all output sections and reserve some space /// for GOT/PLT /// Because we do not support instruction relaxing in this early version, /// if there is a branch can not jump to its target, we return false /// directly bool layout(); /// postlayout - help backend to do some modification after layout bool postlayout(); /// relocate - applying relocation entries and create relocation /// section in the output files /// Create relocation section, asking TargetLDBackend to /// read the relocation information into RelocationEntry /// and push_back into the relocation section bool relocation(); /// finalizeSymbolValue - finalize the symbol value bool finalizeSymbolValue(); /// emitOutput - emit the output file. bool emitOutput(MemoryArea& pOutput); /// postProcessing - do modificatiion after all processes bool postProcessing(MemoryArea& pOutput); /// getLinker - get internal FragmentLinker object const FragmentLinker* getLinker() const { return m_pLinker; } FragmentLinker* getLinker() { return m_pLinker; } /// hasInitLinker - has Linker been initialized? bool hasInitLinker() const { return (NULL != m_pLinker); } // ----- readers and writers ----- // const ObjectReader* getObjectReader () const { return m_pObjectReader; } ObjectReader* getObjectReader () { return m_pObjectReader; } const DynObjReader* getDynObjReader () const { return m_pDynObjReader; } DynObjReader* getDynObjReader () { return m_pDynObjReader; } const ArchiveReader* getArchiveReader() const { return m_pArchiveReader; } ArchiveReader* getArchiveReader() { return m_pArchiveReader; } const GroupReader* getGroupReader () const { return m_pGroupReader; } GroupReader* getGroupReader () { return m_pGroupReader; } const BinaryReader* getBinaryReader () const { return m_pBinaryReader; } BinaryReader* getBinaryReader () { return m_pBinaryReader; } const ObjectWriter* getWriter () const { return m_pWriter; } ObjectWriter* getWriter () { return m_pWriter; } private: const LinkerConfig& m_Config; FragmentLinker* m_pLinker; Module* m_pModule; IRBuilder* m_pBuilder; TargetLDBackend &m_LDBackend; // ----- readers and writers ----- // ObjectReader* m_pObjectReader; DynObjReader* m_pDynObjReader; ArchiveReader* m_pArchiveReader; GroupReader* m_pGroupReader; BinaryReader* m_pBinaryReader; ObjectWriter* m_pWriter; }; } // end namespace mcld #endif