/* * Copyright (C) 2002, 2003 The Karbon Developers * Copyright (C) 2006 Alexander Kellett <lypanov@kde.org> * Copyright (C) 2006, 2007 Rob Buis <buis@kde.org> * Copyright (C) 2007, 2009 Apple Inc. All rights reserved. * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef SVGPathBuilder_h #define SVGPathBuilder_h #if ENABLE(SVG) #include "FloatPoint.h" #include "Path.h" #include "SVGPathConsumer.h" namespace WebCore { class SVGPathBuilder : public SVGPathConsumer { public: SVGPathBuilder(); void setCurrentPath(Path* path) { m_path = path; } private: virtual void incrementPathSegmentCount() { } virtual bool continueConsuming() { return true; } virtual void cleanup() { m_path = 0; } // Used in UnalteredParisng/NormalizedParsing modes. virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode); virtual void lineTo(const FloatPoint&, PathCoordinateMode); virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode); virtual void closePath(); // Only used in UnalteredParsing mode. virtual void lineToHorizontal(float, PathCoordinateMode) { ASSERT_NOT_REACHED(); } virtual void lineToVertical(float, PathCoordinateMode) { ASSERT_NOT_REACHED(); } virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); } virtual void curveToQuadratic(const FloatPoint&, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); } virtual void curveToQuadraticSmooth(const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); } virtual void arcTo(float, float, float, bool, bool, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); } Path* m_path; FloatPoint m_current; }; } // namespace WebCore #endif // ENABLE(SVG) #endif // SVGPathBuilder_h