/* * Copyright (C) 1997 Martin Jones (mjones@kde.org) * (C) 1997 Torben Weis (weis@kde.org) * (C) 1998 Waldo Bastian (bastian@kde.org) * (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2003, 2004, 2005, 2006, 2009, 2010 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef RenderTable_h #define RenderTable_h #include "CSSPropertyNames.h" #include "RenderBlock.h" #include <wtf/Vector.h> namespace WebCore { class CollapsedBorderValue; class RenderTableCol; class RenderTableCell; class RenderTableSection; class TableLayout; class RenderTable : public RenderBlock { public: explicit RenderTable(Node*); virtual ~RenderTable(); int getColumnPos(int col) const { return m_columnPos[col]; } int hBorderSpacing() const { return m_hSpacing; } int vBorderSpacing() const { return m_vSpacing; } bool collapseBorders() const { return style()->borderCollapse(); } int borderStart() const { return m_borderStart; } int borderEnd() const { return m_borderEnd; } int borderBefore() const; int borderAfter() const; int borderLeft() const { if (style()->isHorizontalWritingMode()) return style()->isLeftToRightDirection() ? borderStart() : borderEnd(); return style()->isFlippedBlocksWritingMode() ? borderAfter() : borderBefore(); } int borderRight() const { if (style()->isHorizontalWritingMode()) return style()->isLeftToRightDirection() ? borderEnd() : borderStart(); return style()->isFlippedBlocksWritingMode() ? borderBefore() : borderAfter(); } int borderTop() const { if (style()->isHorizontalWritingMode()) return style()->isFlippedBlocksWritingMode() ? borderAfter() : borderBefore(); return style()->isLeftToRightDirection() ? borderStart() : borderEnd(); } int borderBottom() const { if (style()->isHorizontalWritingMode()) return style()->isFlippedBlocksWritingMode() ? borderBefore() : borderAfter(); return style()->isLeftToRightDirection() ? borderEnd() : borderStart(); } const Color bgColor() const { return style()->visitedDependentColor(CSSPropertyBackgroundColor); } int outerBorderBefore() const; int outerBorderAfter() const; int outerBorderStart() const; int outerBorderEnd() const; int outerBorderLeft() const { if (style()->isHorizontalWritingMode()) return style()->isLeftToRightDirection() ? outerBorderStart() : outerBorderEnd(); return style()->isFlippedBlocksWritingMode() ? outerBorderAfter() : outerBorderBefore(); } int outerBorderRight() const { if (style()->isHorizontalWritingMode()) return style()->isLeftToRightDirection() ? outerBorderEnd() : outerBorderStart(); return style()->isFlippedBlocksWritingMode() ? outerBorderBefore() : outerBorderAfter(); } int outerBorderTop() const { if (style()->isHorizontalWritingMode()) return style()->isFlippedBlocksWritingMode() ? outerBorderAfter() : outerBorderBefore(); return style()->isLeftToRightDirection() ? outerBorderStart() : outerBorderEnd(); } int outerBorderBottom() const { if (style()->isHorizontalWritingMode()) return style()->isFlippedBlocksWritingMode() ? outerBorderBefore() : outerBorderAfter(); return style()->isLeftToRightDirection() ? outerBorderEnd() : outerBorderStart(); } int calcBorderStart() const; int calcBorderEnd() const; void recalcBordersInRowDirection(); virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0); struct ColumnStruct { enum { WidthUndefined = 0xffff }; ColumnStruct() : span(1) , width(WidthUndefined) { } unsigned span; unsigned width; // the calculated position of the column }; Vector<ColumnStruct>& columns() { return m_columns; } Vector<int>& columnPositions() { return m_columnPos; } RenderTableSection* header() const { return m_head; } RenderTableSection* footer() const { return m_foot; } RenderTableSection* firstBody() const { return m_firstBody; } void splitColumn(int pos, int firstSpan); void appendColumn(int span); int numEffCols() const { return m_columns.size(); } int spanOfEffCol(int effCol) const { return m_columns[effCol].span; } int colToEffCol(int col) const { int i = 0; int effCol = numEffCols(); for (int c = 0; c < col && i < effCol; ++i) c += m_columns[i].span; return i; } int effColToCol(int effCol) const { int c = 0; for (int i = 0; i < effCol; i++) c += m_columns[i].span; return c; } int bordersPaddingAndSpacingInRowDirection() const { return borderStart() + borderEnd() + (collapseBorders() ? 0 : (paddingStart() + paddingEnd() + (numEffCols() + 1) * hBorderSpacing())); } RenderTableCol* colElement(int col, bool* startEdge = 0, bool* endEdge = 0) const; RenderTableCol* nextColElement(RenderTableCol* current) const; bool needsSectionRecalc() const { return m_needsSectionRecalc; } void setNeedsSectionRecalc() { if (documentBeingDestroyed()) return; m_needsSectionRecalc = true; setNeedsLayout(true); } RenderTableSection* sectionAbove(const RenderTableSection*, bool skipEmptySections = false) const; RenderTableSection* sectionBelow(const RenderTableSection*, bool skipEmptySections = false) const; RenderTableCell* cellAbove(const RenderTableCell*) const; RenderTableCell* cellBelow(const RenderTableCell*) const; RenderTableCell* cellBefore(const RenderTableCell*) const; RenderTableCell* cellAfter(const RenderTableCell*) const; const CollapsedBorderValue* currentBorderStyle() const { return m_currentBorder; } bool hasSections() const { return m_head || m_foot || m_firstBody; } void recalcSectionsIfNeeded() const { if (m_needsSectionRecalc) recalcSections(); } #ifdef ANDROID_LAYOUT void clearSingleColumn() { m_singleColumn = false; } bool isSingleColumn() const { return m_singleColumn; } #endif protected: virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle); private: virtual const char* renderName() const { return "RenderTable"; } virtual bool isTable() const { return true; } virtual bool avoidsFloats() const { return true; } virtual void removeChild(RenderObject* oldChild); virtual void paint(PaintInfo&, int tx, int ty); virtual void paintObject(PaintInfo&, int tx, int ty); virtual void paintBoxDecorations(PaintInfo&, int tx, int ty); virtual void paintMask(PaintInfo&, int tx, int ty); virtual void layout(); virtual void computePreferredLogicalWidths(); virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int xPos, int yPos, int tx, int ty, HitTestAction); virtual int firstLineBoxBaseline() const; virtual RenderBlock* firstLineBlock() const; virtual void updateFirstLetter(); virtual void setCellLogicalWidths(); virtual void computeLogicalWidth(); virtual IntRect overflowClipRect(int tx, int ty, OverlayScrollbarSizeRelevancy relevancy = IgnoreOverlayScrollbarSize); virtual void addOverflowFromChildren(); void subtractCaptionRect(IntRect&) const; void recalcCaption(RenderBlock*) const; void recalcSections() const; void adjustLogicalHeightForCaption(); mutable Vector<int> m_columnPos; mutable Vector<ColumnStruct> m_columns; mutable RenderBlock* m_caption; mutable RenderTableSection* m_head; mutable RenderTableSection* m_foot; mutable RenderTableSection* m_firstBody; OwnPtr<TableLayout> m_tableLayout; const CollapsedBorderValue* m_currentBorder; mutable bool m_hasColElements : 1; mutable bool m_needsSectionRecalc : 1; #ifdef ANDROID_LAYOUT bool m_singleColumn; // BS(Grace): should I use compact version? #endif short m_hSpacing; short m_vSpacing; int m_borderStart; int m_borderEnd; }; inline RenderTable* toRenderTable(RenderObject* object) { ASSERT(!object || object->isTable()); return static_cast<RenderTable*>(object); } inline const RenderTable* toRenderTable(const RenderObject* object) { ASSERT(!object || object->isTable()); return static_cast<const RenderTable*>(object); } // This will catch anyone doing an unnecessary cast. void toRenderTable(const RenderTable*); } // namespace WebCore #endif // RenderTable_h