/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2000 Dirk Mueller (mueller@kde.org) * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "config.h" #include "RenderFieldset.h" #include "CSSPropertyNames.h" #include "GraphicsContext.h" #include "HTMLNames.h" #include "PaintInfo.h" #if ENABLE(WML) #include "WMLNames.h" #endif using std::min; using std::max; namespace WebCore { using namespace HTMLNames; RenderFieldset::RenderFieldset(Node* element) : RenderBlock(element) { } void RenderFieldset::computePreferredLogicalWidths() { RenderBlock::computePreferredLogicalWidths(); if (RenderBox* legend = findLegend()) { int legendMinWidth = legend->minPreferredLogicalWidth(); Length legendMarginLeft = legend->style()->marginLeft(); Length legendMarginRight = legend->style()->marginLeft(); if (legendMarginLeft.isFixed()) legendMinWidth += legendMarginLeft.value(); if (legendMarginRight.isFixed()) legendMinWidth += legendMarginRight.value(); m_minPreferredLogicalWidth = max(m_minPreferredLogicalWidth, legendMinWidth + borderAndPaddingWidth()); } } RenderObject* RenderFieldset::layoutSpecialExcludedChild(bool relayoutChildren) { RenderBox* legend = findLegend(); if (legend) { if (relayoutChildren) legend->setNeedsLayout(true); legend->layoutIfNeeded(); int logicalLeft; if (style()->isLeftToRightDirection()) { switch (legend->style()->textAlign()) { case CENTER: logicalLeft = (logicalWidth() - logicalWidthForChild(legend)) / 2; break; case RIGHT: logicalLeft = logicalWidth() - borderEnd() - paddingEnd() - logicalWidthForChild(legend); break; default: logicalLeft = borderStart() + paddingStart() + marginStartForChild(legend); break; } } else { switch (legend->style()->textAlign()) { case LEFT: logicalLeft = borderStart() + paddingStart(); break; case CENTER: { // Make sure that the extra pixel goes to the end side in RTL (since it went to the end side // in LTR). int centeredWidth = logicalWidth() - logicalWidthForChild(legend); logicalLeft = centeredWidth - centeredWidth / 2; break; } default: logicalLeft = logicalWidth() - borderStart() - paddingStart() - marginStartForChild(legend) - logicalWidthForChild(legend); break; } } setLogicalLeftForChild(legend, logicalLeft); int b = borderBefore(); int h = logicalHeightForChild(legend); setLogicalTopForChild(legend, max((b - h) / 2, 0)); setLogicalHeight(max(b, h) + paddingBefore()); } return legend; } RenderBox* RenderFieldset::findLegend() const { for (RenderObject* legend = firstChild(); legend; legend = legend->nextSibling()) { if (!legend->isFloatingOrPositioned() && legend->node() && (legend->node()->hasTagName(legendTag) #if ENABLE(WML) || legend->node()->hasTagName(WMLNames::insertedLegendTag) #endif ) ) return toRenderBox(legend); } return 0; } void RenderFieldset::paintBoxDecorations(PaintInfo& paintInfo, int tx, int ty) { if (!paintInfo.shouldPaintWithinRoot(this)) return; int w = width(); int h = height(); RenderBox* legend = findLegend(); if (!legend) return RenderBlock::paintBoxDecorations(paintInfo, tx, ty); // FIXME: We need to work with "rl" and "bt" block flow directions. In those // cases the legend is embedded in the right and bottom borders respectively. // https://bugs.webkit.org/show_bug.cgi?id=47236 if (style()->isHorizontalWritingMode()) { int yOff = (legend->y() > 0) ? 0 : (legend->height() - borderTop()) / 2; h -= yOff; ty += yOff; } else { int xOff = (legend->x() > 0) ? 0 : (legend->width() - borderLeft()) / 2; w -= xOff; tx += xOff; } paintBoxShadow(paintInfo.context, tx, ty, w, h, style(), Normal); paintFillLayers(paintInfo, style()->visitedDependentColor(CSSPropertyBackgroundColor), style()->backgroundLayers(), tx, ty, w, h); paintBoxShadow(paintInfo.context, tx, ty, w, h, style(), Inset); if (!style()->hasBorder()) return; // Create a clipping region around the legend and paint the border as normal GraphicsContext* graphicsContext = paintInfo.context; graphicsContext->save(); // FIXME: We need to work with "rl" and "bt" block flow directions. In those // cases the legend is embedded in the right and bottom borders respectively. // https://bugs.webkit.org/show_bug.cgi?id=47236 if (style()->isHorizontalWritingMode()) { int clipTop = ty; int clipHeight = max(static_cast<int>(style()->borderTopWidth()), legend->height()); graphicsContext->clipOut(IntRect(tx + legend->x(), clipTop, legend->width(), clipHeight)); } else { int clipLeft = tx; int clipWidth = max(static_cast<int>(style()->borderLeftWidth()), legend->width()); graphicsContext->clipOut(IntRect(clipLeft, ty + legend->y(), clipWidth, legend->height())); } paintBorder(paintInfo.context, tx, ty, w, h, style(), true, true); graphicsContext->restore(); } void RenderFieldset::paintMask(PaintInfo& paintInfo, int tx, int ty) { if (style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask) return; int w = width(); int h = height(); RenderBox* legend = findLegend(); if (!legend) return RenderBlock::paintMask(paintInfo, tx, ty); // FIXME: We need to work with "rl" and "bt" block flow directions. In those // cases the legend is embedded in the right and bottom borders respectively. // https://bugs.webkit.org/show_bug.cgi?id=47236 if (style()->isHorizontalWritingMode()) { int yOff = (legend->y() > 0) ? 0 : (legend->height() - borderTop()) / 2; h -= yOff; ty += yOff; } else { int xOff = (legend->x() > 0) ? 0 : (legend->width() - borderLeft()) / 2; w -= xOff; tx += xOff; } paintMaskImages(paintInfo, tx, ty, w, h); } } // namespace WebCore