/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2003, 2006, 2007 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef RenderBox_h #define RenderBox_h #include "RenderBoxModelObject.h" #include "RenderOverflow.h" #include "ScrollTypes.h" namespace WebCore { struct PaintInfo; enum LogicalWidthType { LogicalWidth, MinLogicalWidth, MaxLogicalWidth }; enum OverlayScrollbarSizeRelevancy { IgnoreOverlayScrollbarSize, IncludeOverlayScrollbarSize }; class RenderBox : public RenderBoxModelObject { public: RenderBox(Node*); virtual ~RenderBox(); // Use this with caution! No type checking is done! RenderBox* firstChildBox() const; RenderBox* lastChildBox() const; int x() const { return m_frameRect.x(); } int y() const { return m_frameRect.y(); } int width() const { return m_frameRect.width(); } int height() const { return m_frameRect.height(); } void setX(int x) { m_frameRect.setX(x); } void setY(int y) { m_frameRect.setY(y); } void setWidth(int width) { m_frameRect.setWidth(width); } void setHeight(int height) { m_frameRect.setHeight(height); } int logicalLeft() const { return style()->isHorizontalWritingMode() ? x() : y(); } int logicalRight() const { return logicalLeft() + logicalWidth(); } int logicalTop() const { return style()->isHorizontalWritingMode() ? y() : x(); } int logicalBottom() const { return logicalTop() + logicalHeight(); } int logicalWidth() const { return style()->isHorizontalWritingMode() ? width() : height(); } int logicalHeight() const { return style()->isHorizontalWritingMode() ? height() : width(); } void setLogicalLeft(int left) { if (style()->isHorizontalWritingMode()) setX(left); else setY(left); } void setLogicalTop(int top) { if (style()->isHorizontalWritingMode()) setY(top); else setX(top); } void setLogicalWidth(int size) { if (style()->isHorizontalWritingMode()) setWidth(size); else setHeight(size); } void setLogicalHeight(int size) { if (style()->isHorizontalWritingMode()) setHeight(size); else setWidth(size); } void setLogicalLocation(int left, int top) { if (style()->isHorizontalWritingMode()) setLocation(left, top); else setLocation(top, left); } IntPoint location() const { return m_frameRect.location(); } IntSize locationOffset() const { return IntSize(x(), y()); } IntSize size() const { return m_frameRect.size(); } void setLocation(const IntPoint& location) { m_frameRect.setLocation(location); } void setLocation(int x, int y) { setLocation(IntPoint(x, y)); } void setSize(const IntSize& size) { m_frameRect.setSize(size); } void move(int dx, int dy) { m_frameRect.move(dx, dy); } IntRect frameRect() const { return m_frameRect; } void setFrameRect(const IntRect& rect) { m_frameRect = rect; } IntRect borderBoxRect() const { return IntRect(0, 0, width(), height()); } virtual IntRect borderBoundingBox() const { return borderBoxRect(); } // The content area of the box (excludes padding and border). IntRect contentBoxRect() const { return IntRect(borderLeft() + paddingLeft(), borderTop() + paddingTop(), contentWidth(), contentHeight()); } // The content box in absolute coords. Ignores transforms. IntRect absoluteContentBox() const; // The content box converted to absolute coords (taking transforms into account). FloatQuad absoluteContentQuad() const; // Bounds of the outline box in absolute coords. Respects transforms virtual IntRect outlineBoundsForRepaint(RenderBoxModelObject* /*repaintContainer*/, IntPoint* cachedOffsetToRepaintContainer) const; virtual void addFocusRingRects(Vector<IntRect>&, int tx, int ty); // Use this with caution! No type checking is done! RenderBox* previousSiblingBox() const; RenderBox* nextSiblingBox() const; RenderBox* parentBox() const; // Visual and layout overflow are in the coordinate space of the box. This means that they aren't purely physical directions. // For horizontal-tb and vertical-lr they will match physical directions, but for horizontal-bt and vertical-rl, the top/bottom and left/right // respectively are flipped when compared to their physical counterparts. For example minX is on the left in vertical-lr, // but it is on the right in vertical-rl. IntRect layoutOverflowRect() const { return m_overflow ? m_overflow->layoutOverflowRect() : clientBoxRect(); } int minYLayoutOverflow() const { return m_overflow? m_overflow->minYLayoutOverflow() : borderTop(); } int maxYLayoutOverflow() const { return m_overflow ? m_overflow->maxYLayoutOverflow() : borderTop() + clientHeight(); } int minXLayoutOverflow() const { return m_overflow ? m_overflow->minXLayoutOverflow() : borderLeft(); } int maxXLayoutOverflow() const { return m_overflow ? m_overflow->maxXLayoutOverflow() : borderLeft() + clientWidth(); } int logicalLeftLayoutOverflow() const { return style()->isHorizontalWritingMode() ? minXLayoutOverflow() : minYLayoutOverflow(); } int logicalRightLayoutOverflow() const { return style()->isHorizontalWritingMode() ? maxXLayoutOverflow() : maxYLayoutOverflow(); } IntRect visualOverflowRect() const { return m_overflow ? m_overflow->visualOverflowRect() : borderBoxRect(); } int minYVisualOverflow() const { return m_overflow? m_overflow->minYVisualOverflow() : 0; } int maxYVisualOverflow() const { return m_overflow ? m_overflow->maxYVisualOverflow() : height(); } int minXVisualOverflow() const { return m_overflow ? m_overflow->minXVisualOverflow() : 0; } int maxXVisualOverflow() const { return m_overflow ? m_overflow->maxXVisualOverflow() : width(); } int logicalLeftVisualOverflow() const { return style()->isHorizontalWritingMode() ? minXVisualOverflow() : minYVisualOverflow(); } int logicalRightVisualOverflow() const { return style()->isHorizontalWritingMode() ? maxXVisualOverflow() : maxYVisualOverflow(); } void addLayoutOverflow(const IntRect&); void addVisualOverflow(const IntRect&); void addShadowOverflow(); void addOverflowFromChild(RenderBox* child) { addOverflowFromChild(child, IntSize(child->x(), child->y())); } void addOverflowFromChild(RenderBox* child, const IntSize& delta); void clearLayoutOverflow(); void updateLayerTransform(); void blockDirectionOverflow(bool isLineHorizontal, int& logicalTopLayoutOverflow, int& logicalBottomLayoutOverflow, int& logicalTopVisualOverflow, int& logicalBottomVisualOverflow); int contentWidth() const { return clientWidth() - paddingLeft() - paddingRight(); } int contentHeight() const { return clientHeight() - paddingTop() - paddingBottom(); } int contentLogicalWidth() const { return style()->isHorizontalWritingMode() ? contentWidth() : contentHeight(); } int contentLogicalHeight() const { return style()->isHorizontalWritingMode() ? contentHeight() : contentWidth(); } // IE extensions. Used to calculate offsetWidth/Height. Overridden by inlines (RenderFlow) // to return the remaining width on a given line (and the height of a single line). virtual int offsetWidth() const { return width(); } virtual int offsetHeight() const { return height(); } // More IE extensions. clientWidth and clientHeight represent the interior of an object // excluding border and scrollbar. clientLeft/Top are just the borderLeftWidth and borderTopWidth. int clientLeft() const { return borderLeft(); } int clientTop() const { return borderTop(); } int clientWidth() const; int clientHeight() const; int clientLogicalWidth() const { return style()->isHorizontalWritingMode() ? clientWidth() : clientHeight(); } int clientLogicalHeight() const { return style()->isHorizontalWritingMode() ? clientHeight() : clientWidth(); } int clientLogicalBottom() const { return borderBefore() + clientLogicalHeight(); } IntRect clientBoxRect() const { return IntRect(clientLeft(), clientTop(), clientWidth(), clientHeight()); } // scrollWidth/scrollHeight will be the same as clientWidth/clientHeight unless the // object has overflow:hidden/scroll/auto specified and also has overflow. // scrollLeft/Top return the current scroll position. These methods are virtual so that objects like // textareas can scroll shadow content (but pretend that they are the objects that are // scrolling). virtual int scrollLeft() const; virtual int scrollTop() const; virtual int scrollWidth() const; virtual int scrollHeight() const; virtual void setScrollLeft(int); virtual void setScrollTop(int); virtual int marginTop() const { return m_marginTop; } virtual int marginBottom() const { return m_marginBottom; } virtual int marginLeft() const { return m_marginLeft; } virtual int marginRight() const { return m_marginRight; } void setMarginTop(int margin) { m_marginTop = margin; } void setMarginBottom(int margin) { m_marginBottom = margin; } void setMarginLeft(int margin) { m_marginLeft = margin; } void setMarginRight(int margin) { m_marginRight = margin; } virtual int marginBefore() const; virtual int marginAfter() const; virtual int marginStart() const; virtual int marginEnd() const; void setMarginStart(int); void setMarginEnd(int); void setMarginBefore(int); void setMarginAfter(int); // The following five functions are used to implement collapsing margins. // All objects know their maximal positive and negative margins. The // formula for computing a collapsed margin is |maxPosMargin| - |maxNegmargin|. // For a non-collapsing box, such as a leaf element, this formula will simply return // the margin of the element. Blocks override the maxMarginBefore and maxMarginAfter // methods. enum MarginSign { PositiveMargin, NegativeMargin }; virtual bool isSelfCollapsingBlock() const { return false; } virtual int collapsedMarginBefore() const { return marginBefore(); } virtual int collapsedMarginAfter() const { return marginAfter(); } virtual void absoluteRects(Vector<IntRect>&, int tx, int ty); virtual void absoluteQuads(Vector<FloatQuad>&); IntRect reflectionBox() const; int reflectionOffset() const; // Given a rect in the object's coordinate space, returns the corresponding rect in the reflection. IntRect reflectedRect(const IntRect&) const; virtual void layout(); virtual void paint(PaintInfo&, int tx, int ty); virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction); virtual void destroy(); virtual int minPreferredLogicalWidth() const; virtual int maxPreferredLogicalWidth() const; int overrideSize() const; int overrideWidth() const; int overrideHeight() const; virtual void setOverrideSize(int); virtual IntSize offsetFromContainer(RenderObject*, const IntPoint&) const; int computeBorderBoxLogicalWidth(int width) const; int computeBorderBoxLogicalHeight(int height) const; int computeContentBoxLogicalWidth(int width) const; int computeContentBoxLogicalHeight(int height) const; virtual void borderFitAdjust(int& /*x*/, int& /*w*/) const { } // Shrink the box in which the border paints if border-fit is set. // Resolve auto margins in the inline direction of the containing block so that objects can be pushed to the start, middle or end // of the containing block. void computeInlineDirectionMargins(RenderBlock* containingBlock, int containerWidth, int childWidth); // Used to resolve margins in the containing block's block-flow direction. void computeBlockDirectionMargins(RenderBlock* containingBlock); void positionLineBox(InlineBox*); virtual InlineBox* createInlineBox(); void dirtyLineBoxes(bool fullLayout); // For inline replaced elements, this function returns the inline box that owns us. Enables // the replaced RenderObject to quickly determine what line it is contained on and to easily // iterate over structures on the line. InlineBox* inlineBoxWrapper() const { return m_inlineBoxWrapper; } void setInlineBoxWrapper(InlineBox* boxWrapper) { m_inlineBoxWrapper = boxWrapper; } void deleteLineBoxWrapper(); virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer); virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect&, bool fixed = false); virtual void repaintDuringLayoutIfMoved(const IntRect&); virtual int containingBlockLogicalWidthForContent() const; int perpendicularContainingBlockLogicalHeight() const; virtual void computeLogicalWidth(); virtual void computeLogicalHeight(); bool stretchesToViewport() const { return document()->inQuirksMode() && style()->logicalHeight().isAuto() && !isFloatingOrPositioned() && (isRoot() || isBody()); } virtual IntSize intrinsicSize() const { return IntSize(); } int intrinsicLogicalWidth() const { return style()->isHorizontalWritingMode() ? intrinsicSize().width() : intrinsicSize().height(); } int intrinsicLogicalHeight() const { return style()->isHorizontalWritingMode() ? intrinsicSize().height() : intrinsicSize().width(); } // Whether or not the element shrinks to its intrinsic width (rather than filling the width // of a containing block). HTML4 buttons, <select>s, <input>s, legends, and floating/compact elements do this. bool sizesToIntrinsicLogicalWidth(LogicalWidthType) const; virtual bool stretchesToMinIntrinsicLogicalWidth() const { return false; } int computeLogicalWidthUsing(LogicalWidthType, int availableLogicalWidth); int computeLogicalHeightUsing(const Length& height); int computeReplacedLogicalWidthUsing(Length width) const; int computeReplacedLogicalHeightUsing(Length height) const; virtual int computeReplacedLogicalWidth(bool includeMaxWidth = true) const; virtual int computeReplacedLogicalHeight() const; int computePercentageLogicalHeight(const Length& height); // Block flows subclass availableWidth to handle multi column layout (shrinking the width available to children when laying out.) virtual int availableLogicalWidth() const { return contentLogicalWidth(); } int availableLogicalHeight() const; int availableLogicalHeightUsing(const Length&) const; // There are a few cases where we need to refer specifically to the available physical width and available physical height. // Relative positioning is one of those cases, since left/top offsets are physical. int availableWidth() const { return style()->isHorizontalWritingMode() ? availableLogicalWidth() : availableLogicalHeight(); } int availableHeight() const { return style()->isHorizontalWritingMode() ? availableLogicalHeight() : availableLogicalWidth(); } virtual int verticalScrollbarWidth() const; int horizontalScrollbarHeight() const; int scrollbarLogicalHeight() const { return style()->isHorizontalWritingMode() ? horizontalScrollbarHeight() : verticalScrollbarWidth(); } virtual bool scroll(ScrollDirection, ScrollGranularity, float multiplier = 1, Node** stopNode = 0); virtual bool logicalScroll(ScrollLogicalDirection, ScrollGranularity, float multiplier = 1, Node** stopNode = 0); bool canBeScrolledAndHasScrollableArea() const; virtual bool canBeProgramaticallyScrolled(bool) const; virtual void autoscroll(); virtual void stopAutoscroll() { } virtual void panScroll(const IntPoint&); bool hasAutoVerticalScrollbar() const { return hasOverflowClip() && (style()->overflowY() == OAUTO || style()->overflowY() == OOVERLAY); } bool hasAutoHorizontalScrollbar() const { return hasOverflowClip() && (style()->overflowX() == OAUTO || style()->overflowX() == OOVERLAY); } bool scrollsOverflow() const { return scrollsOverflowX() || scrollsOverflowY(); } bool scrollsOverflowX() const { return hasOverflowClip() && (style()->overflowX() == OSCROLL || hasAutoHorizontalScrollbar()); } bool scrollsOverflowY() const { return hasOverflowClip() && (style()->overflowY() == OSCROLL || hasAutoVerticalScrollbar()); } virtual IntRect localCaretRect(InlineBox*, int caretOffset, int* extraWidthToEndOfLine = 0); virtual IntRect overflowClipRect(int tx, int ty, OverlayScrollbarSizeRelevancy relevancy = IgnoreOverlayScrollbarSize); IntRect clipRect(int tx, int ty); virtual bool hasControlClip() const { return false; } virtual IntRect controlClipRect(int /*tx*/, int /*ty*/) const { return IntRect(); } bool pushContentsClip(PaintInfo&, int tx, int ty); void popContentsClip(PaintInfo&, PaintPhase originalPhase, int tx, int ty); virtual void paintObject(PaintInfo&, int /*tx*/, int /*ty*/) { ASSERT_NOT_REACHED(); } virtual void paintBoxDecorations(PaintInfo&, int tx, int ty); virtual void paintMask(PaintInfo&, int tx, int ty); virtual void imageChanged(WrappedImagePtr, const IntRect* = 0); // Called when a positioned object moves but doesn't necessarily change size. A simplified layout is attempted // that just updates the object's position. If the size does change, the object remains dirty. bool tryLayoutDoingPositionedMovementOnly() { int oldWidth = width(); computeLogicalWidth(); // If we shrink to fit our width may have changed, so we still need full layout. if (oldWidth != width()) return false; computeLogicalHeight(); return true; } IntRect maskClipRect(); virtual VisiblePosition positionForPoint(const IntPoint&); void removeFloatingOrPositionedChildFromBlockLists(); RenderLayer* enclosingFloatPaintingLayer() const; virtual int firstLineBoxBaseline() const { return -1; } virtual int lastLineBoxBaseline() const { return -1; } bool shrinkToAvoidFloats() const; virtual bool avoidsFloats() const; virtual void markForPaginationRelayoutIfNeeded() { } bool isWritingModeRoot() const { return !parent() || parent()->style()->writingMode() != style()->writingMode(); } bool isDeprecatedFlexItem() const { return !isInline() && !isFloatingOrPositioned() && parent() && parent()->isFlexibleBox(); } virtual int lineHeight(bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const; virtual int baselinePosition(FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const; enum FlippingAdjustment { ChildToParentFlippingAdjustment, ParentToChildFlippingAdjustment }; IntPoint flipForWritingMode(const RenderBox* child, const IntPoint&, FlippingAdjustment) const; int flipForWritingMode(int position) const; // The offset is in the block direction (y for horizontal writing modes, x for vertical writing modes). IntPoint flipForWritingMode(const IntPoint&) const; IntPoint flipForWritingModeIncludingColumns(const IntPoint&) const; IntSize flipForWritingMode(const IntSize&) const; void flipForWritingMode(IntRect&) const; FloatPoint flipForWritingMode(const FloatPoint&) const; void flipForWritingMode(FloatRect&) const; IntSize locationOffsetIncludingFlipping() const; IntRect logicalVisualOverflowRectForPropagation(RenderStyle*) const; IntRect visualOverflowRectForPropagation(RenderStyle*) const; IntRect logicalLayoutOverflowRectForPropagation(RenderStyle*) const; IntRect layoutOverflowRectForPropagation(RenderStyle*) const; RenderOverflow* hasRenderOverflow() const { return m_overflow.get(); } #ifdef ANDROID_LAYOUT int getVisibleWidth() const { return m_visibleWidth; } #endif protected: virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle); virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle); virtual void updateBoxModelInfoFromStyle(); void paintFillLayer(const PaintInfo&, const Color&, const FillLayer*, int tx, int ty, int width, int height, CompositeOperator op, RenderObject* backgroundObject); void paintFillLayers(const PaintInfo&, const Color&, const FillLayer*, int tx, int ty, int width, int height, CompositeOperator = CompositeSourceOver, RenderObject* backgroundObject = 0); void paintBoxDecorationsWithSize(PaintInfo&, int tx, int ty, int width, int height); void paintMaskImages(const PaintInfo&, int tx, int ty, int width, int height); #if PLATFORM(MAC) void paintCustomHighlight(int tx, int ty, const AtomicString& type, bool behindText); #endif void computePositionedLogicalWidth(); virtual bool shouldComputeSizeAsReplaced() const { return isReplaced() && !isInlineBlockOrInlineTable(); } virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed, bool useTransforms, TransformState&) const; virtual void mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState&) const; void paintRootBoxFillLayers(const PaintInfo&); private: bool includeVerticalScrollbarSize() const; bool includeHorizontalScrollbarSize() const; // Returns true if we did a full repaint bool repaintLayerRectsForImage(WrappedImagePtr image, const FillLayer* layers, bool drawingBackground); int containingBlockLogicalWidthForPositioned(const RenderBoxModelObject* containingBlock, bool checkForPerpendicularWritingMode = true) const; int containingBlockLogicalHeightForPositioned(const RenderBoxModelObject* containingBlock, bool checkForPerpendicularWritingMode = true) const; void computePositionedLogicalHeight(); void computePositionedLogicalWidthUsing(Length logicalWidth, const RenderBoxModelObject* containerBlock, TextDirection containerDirection, int containerLogicalWidth, int bordersPlusPadding, Length logicalLeft, Length logicalRight, Length marginLogicalLeft, Length marginLogicalRight, int& logicalWidthValue, int& marginLogicalLeftValue, int& marginLogicalRightValue, int& logicalLeftPos); void computePositionedLogicalHeightUsing(Length logicalHeight, const RenderBoxModelObject* containerBlock, int containerLogicalHeight, int bordersPlusPadding, Length logicalTop, Length logicalBottom, Length marginLogicalTop, Length marginLogicalBottom, int& logicalHeightValue, int& marginLogicalTopValue, int& marginLogicalBottomValue, int& logicalTopPos); void computePositionedLogicalHeightReplaced(); void computePositionedLogicalWidthReplaced(); // This function calculates the minimum and maximum preferred widths for an object. // These values are used in shrink-to-fit layout systems. // These include tables, positioned objects, floats and flexible boxes. virtual void computePreferredLogicalWidths() { setPreferredLogicalWidthsDirty(false); } private: // The width/height of the contents + borders + padding. The x/y location is relative to our container (which is not always our parent). IntRect m_frameRect; protected: #ifdef ANDROID_LAYOUT void setVisibleWidth(int newWidth); bool checkAndSetRelayoutChildren(bool* relayoutChildren); #endif int m_marginLeft; int m_marginRight; int m_marginTop; int m_marginBottom; // The preferred logical width of the element if it were to break its lines at every possible opportunity. int m_minPreferredLogicalWidth; // The preferred logical width of the element if it never breaks any lines at all. int m_maxPreferredLogicalWidth; // For inline replaced elements, the inline box that owns us. InlineBox* m_inlineBoxWrapper; // Our overflow information. OwnPtr<RenderOverflow> m_overflow; private: // Used to store state between styleWillChange and styleDidChange static bool s_hadOverflowClip; #ifdef ANDROID_LAYOUT int m_visibleWidth; bool m_isVisibleWidthChangedBeforeLayout; #endif }; inline RenderBox* toRenderBox(RenderObject* object) { ASSERT(!object || object->isBox()); return static_cast<RenderBox*>(object); } inline const RenderBox* toRenderBox(const RenderObject* object) { ASSERT(!object || object->isBox()); return static_cast<const RenderBox*>(object); } // This will catch anyone doing an unnecessary cast. void toRenderBox(const RenderBox*); inline RenderBox* RenderBox::previousSiblingBox() const { return toRenderBox(previousSibling()); } inline RenderBox* RenderBox::nextSiblingBox() const { return toRenderBox(nextSibling()); } inline RenderBox* RenderBox::parentBox() const { return toRenderBox(parent()); } inline RenderBox* RenderBox::firstChildBox() const { return toRenderBox(firstChild()); } inline RenderBox* RenderBox::lastChildBox() const { return toRenderBox(lastChild()); } } // namespace WebCore #endif // RenderBox_h