/* * Copyright (C) 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef WebGLVertexArrayObjectOES_h #define WebGLVertexArrayObjectOES_h #include "WebGLBuffer.h" #include "WebGLObject.h" #include <wtf/PassRefPtr.h> #include <wtf/RefCounted.h> namespace WebCore { class WebGLVertexArrayObjectOES : public WebGLObject { public: enum VaoType { VaoTypeDefault, VaoTypeUser, }; virtual ~WebGLVertexArrayObjectOES() { deleteObject(); } static PassRefPtr<WebGLVertexArrayObjectOES> create(WebGLRenderingContext*, VaoType); // Cached values for vertex attrib range checks struct VertexAttribState { VertexAttribState() : enabled(false) , bytesPerElement(0) , size(4) , type(GraphicsContext3D::FLOAT) , normalized(false) , stride(16) , originalStride(0) , offset(0) { } bool enabled; RefPtr<WebGLBuffer> bufferBinding; GC3Dsizei bytesPerElement; GC3Dint size; GC3Denum type; bool normalized; GC3Dsizei stride; GC3Dsizei originalStride; GC3Dintptr offset; }; bool isDefaultObject() const { return m_type == VaoTypeDefault; } bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } void setHasEverBeenBound() { m_hasEverBeenBound = true; } PassRefPtr<WebGLBuffer> getElementArrayBuffer() const { return m_boundElementArrayBuffer; } void setElementArrayBuffer(PassRefPtr<WebGLBuffer> buffer) { m_boundElementArrayBuffer = buffer; } VertexAttribState& getVertexAttribState(int index) { return m_vertexAttribState[index]; } private: WebGLVertexArrayObjectOES(WebGLRenderingContext*, VaoType); virtual void deleteObjectImpl(Platform3DObject); virtual bool isVertexArray() const { return true; } VaoType m_type; bool m_hasEverBeenBound; RefPtr<WebGLBuffer> m_boundElementArrayBuffer; Vector<VertexAttribState> m_vertexAttribState; }; } // namespace WebCore #endif // WebGLVertexArrayObjectOES_h