/* * Copyright (C) 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef WebGLTexture_h #define WebGLTexture_h #include "WebGLObject.h" #include <wtf/PassRefPtr.h> #include <wtf/RefCounted.h> #include <wtf/Vector.h> namespace WebCore { class WebGLTexture : public WebGLObject { public: virtual ~WebGLTexture() { deleteObject(); } static PassRefPtr<WebGLTexture> create(WebGLRenderingContext*); void setTarget(GC3Denum target, GC3Dint maxLevel); void setParameteri(GC3Denum pname, GC3Dint param); void setParameterf(GC3Denum pname, GC3Dfloat param); GC3Denum getTarget() const { return m_target; } int getMinFilter() const { return m_minFilter; } void setLevelInfo(GC3Denum target, GC3Dint level, GC3Denum internalFormat, GC3Dsizei width, GC3Dsizei height, GC3Denum type); bool canGenerateMipmaps(); // Generate all level information. void generateMipmapLevelInfo(); GC3Denum getInternalFormat(GC3Denum target, GC3Dint level) const; GC3Denum getType(GC3Denum target, GC3Dint level) const; GC3Dsizei getWidth(GC3Denum target, GC3Dint level) const; GC3Dsizei getHeight(GC3Denum target, GC3Dint level) const; // Whether width/height is NotPowerOfTwo. static bool isNPOT(GC3Dsizei, GC3Dsizei); bool isNPOT() const; // Determine if texture sampling should always return [0, 0, 0, 1] (OpenGL ES 2.0 Sec 3.8.2). bool needToUseBlackTexture() const; bool hasEverBeenBound() const { return object() && m_target; } static GC3Dint computeLevelCount(GC3Dsizei width, GC3Dsizei height); protected: WebGLTexture(WebGLRenderingContext*); virtual void deleteObjectImpl(Platform3DObject); private: class LevelInfo { public: LevelInfo() : valid(false) , internalFormat(0) , width(0) , height(0) , type(0) { } void setInfo(GC3Denum internalFmt, GC3Dsizei w, GC3Dsizei h, GC3Denum tp) { valid = true; internalFormat = internalFmt; width = w; height = h; type = tp; } bool valid; GC3Denum internalFormat; GC3Dsizei width; GC3Dsizei height; GC3Denum type; }; virtual bool isTexture() const { return true; } void update(); int mapTargetToIndex(GC3Denum) const; const LevelInfo* getLevelInfo(GC3Denum target, GC3Dint level) const; GC3Denum m_target; GC3Denum m_minFilter; GC3Denum m_magFilter; GC3Denum m_wrapS; GC3Denum m_wrapT; Vector<Vector<LevelInfo> > m_info; bool m_isNPOT; bool m_isComplete; bool m_needToUseBlackTexture; }; } // namespace WebCore #endif // WebGLTexture_h