/* * Copyright (C) 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(WEBGL) #include "WebGLTexture.h" #include "WebGLFramebuffer.h" #include "WebGLRenderingContext.h" namespace WebCore { PassRefPtr<WebGLTexture> WebGLTexture::create(WebGLRenderingContext* ctx) { return adoptRef(new WebGLTexture(ctx)); } WebGLTexture::WebGLTexture(WebGLRenderingContext* ctx) : WebGLObject(ctx) , m_target(0) , m_minFilter(GraphicsContext3D::NEAREST_MIPMAP_LINEAR) , m_magFilter(GraphicsContext3D::LINEAR) , m_wrapS(GraphicsContext3D::REPEAT) , m_wrapT(GraphicsContext3D::REPEAT) , m_isNPOT(false) , m_isComplete(false) , m_needToUseBlackTexture(false) { setObject(context()->graphicsContext3D()->createTexture()); } void WebGLTexture::setTarget(GC3Denum target, GC3Dint maxLevel) { if (!object()) return; // Target is finalized the first time bindTexture() is called. if (m_target) return; switch (target) { case GraphicsContext3D::TEXTURE_2D: m_target = target; m_info.resize(1); m_info[0].resize(maxLevel); break; case GraphicsContext3D::TEXTURE_CUBE_MAP: m_target = target; m_info.resize(6); for (int ii = 0; ii < 6; ++ii) m_info[ii].resize(maxLevel); break; } } void WebGLTexture::setParameteri(GC3Denum pname, GC3Dint param) { if (!object() || !m_target) return; switch (pname) { case GraphicsContext3D::TEXTURE_MIN_FILTER: switch (param) { case GraphicsContext3D::NEAREST: case GraphicsContext3D::LINEAR: case GraphicsContext3D::NEAREST_MIPMAP_NEAREST: case GraphicsContext3D::LINEAR_MIPMAP_NEAREST: case GraphicsContext3D::NEAREST_MIPMAP_LINEAR: case GraphicsContext3D::LINEAR_MIPMAP_LINEAR: m_minFilter = param; break; } break; case GraphicsContext3D::TEXTURE_MAG_FILTER: switch (param) { case GraphicsContext3D::NEAREST: case GraphicsContext3D::LINEAR: m_magFilter = param; break; } break; case GraphicsContext3D::TEXTURE_WRAP_S: switch (param) { case GraphicsContext3D::CLAMP_TO_EDGE: case GraphicsContext3D::MIRRORED_REPEAT: case GraphicsContext3D::REPEAT: m_wrapS = param; break; } break; case GraphicsContext3D::TEXTURE_WRAP_T: switch (param) { case GraphicsContext3D::CLAMP_TO_EDGE: case GraphicsContext3D::MIRRORED_REPEAT: case GraphicsContext3D::REPEAT: m_wrapT = param; break; } break; default: return; } update(); } void WebGLTexture::setParameterf(GC3Denum pname, GC3Dfloat param) { if (!object() || !m_target) return; GC3Dint iparam = static_cast<GC3Dint>(param); setParameteri(pname, iparam); } void WebGLTexture::setLevelInfo(GC3Denum target, GC3Dint level, GC3Denum internalFormat, GC3Dsizei width, GC3Dsizei height, GC3Denum type) { if (!object() || !m_target) return; // We assume level, internalFormat, width, height, and type have all been // validated already. int index = mapTargetToIndex(target); if (index < 0) return; m_info[index][level].setInfo(internalFormat, width, height, type); update(); } void WebGLTexture::generateMipmapLevelInfo() { if (!object() || !m_target) return; if (!canGenerateMipmaps()) return; if (!m_isComplete) { for (size_t ii = 0; ii < m_info.size(); ++ii) { const LevelInfo& info0 = m_info[ii][0]; GC3Dsizei width = info0.width; GC3Dsizei height = info0.height; GC3Dint levelCount = computeLevelCount(width, height); for (GC3Dint level = 1; level < levelCount; ++level) { width = std::max(1, width >> 1); height = std::max(1, height >> 1); LevelInfo& info = m_info[ii][level]; info.setInfo(info0.internalFormat, width, height, info0.type); } } m_isComplete = true; } m_needToUseBlackTexture = false; } GC3Denum WebGLTexture::getInternalFormat(GC3Denum target, GC3Dint level) const { const LevelInfo* info = getLevelInfo(target, level); if (!info) return 0; return info->internalFormat; } GC3Denum WebGLTexture::getType(GC3Denum target, GC3Dint level) const { const LevelInfo* info = getLevelInfo(target, level); if (!info) return 0; return info->type; } GC3Dsizei WebGLTexture::getWidth(GC3Denum target, GC3Dint level) const { const LevelInfo* info = getLevelInfo(target, level); if (!info) return 0; return info->width; } GC3Dsizei WebGLTexture::getHeight(GC3Denum target, GC3Dint level) const { const LevelInfo* info = getLevelInfo(target, level); if (!info) return 0; return info->height; } bool WebGLTexture::isNPOT(GC3Dsizei width, GC3Dsizei height) { ASSERT(width >= 0 && height >= 0); if (!width || !height) return false; if ((width & (width - 1)) || (height & (height - 1))) return true; return false; } bool WebGLTexture::isNPOT() const { if (!object()) return false; return m_isNPOT; } bool WebGLTexture::needToUseBlackTexture() const { if (!object()) return false; return m_needToUseBlackTexture; } void WebGLTexture::deleteObjectImpl(Platform3DObject object) { context()->graphicsContext3D()->deleteTexture(object); } int WebGLTexture::mapTargetToIndex(GC3Denum target) const { if (m_target == GraphicsContext3D::TEXTURE_2D) { if (target == GraphicsContext3D::TEXTURE_2D) return 0; } else if (m_target == GraphicsContext3D::TEXTURE_CUBE_MAP) { switch (target) { case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X: return 0; case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X: return 1; case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y: return 2; case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y: return 3; case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z: return 4; case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z: return 5; } } return -1; } bool WebGLTexture::canGenerateMipmaps() { if (isNPOT()) return false; const LevelInfo& first = m_info[0][0]; for (size_t ii = 0; ii < m_info.size(); ++ii) { const LevelInfo& info = m_info[ii][0]; if (!info.valid || info.width != first.width || info.height != first.height || info.internalFormat != first.internalFormat || info.type != first.type) return false; } return true; } GC3Dint WebGLTexture::computeLevelCount(GC3Dsizei width, GC3Dsizei height) { // return 1 + log2Floor(std::max(width, height)); GC3Dsizei n = std::max(width, height); if (n <= 0) return 0; GC3Dint log = 0; GC3Dsizei value = n; for (int ii = 4; ii >= 0; --ii) { int shift = (1 << ii); GC3Dsizei x = (value >> shift); if (x) { value = x; log += shift; } } ASSERT(value == 1); return log + 1; } void WebGLTexture::update() { m_isNPOT = false; for (size_t ii = 0; ii < m_info.size(); ++ii) { if (isNPOT(m_info[ii][0].width, m_info[ii][0].height)) { m_isNPOT = true; break; } } m_isComplete = true; const LevelInfo& first = m_info[0][0]; GC3Dint levelCount = computeLevelCount(first.width, first.height); if (levelCount < 1) m_isComplete = false; else { for (size_t ii = 0; ii < m_info.size() && m_isComplete; ++ii) { const LevelInfo& info0 = m_info[ii][0]; if (!info0.valid || info0.width != first.width || info0.height != first.height || info0.internalFormat != first.internalFormat || info0.type != first.type) { m_isComplete = false; break; } GC3Dsizei width = info0.width; GC3Dsizei height = info0.height; for (GC3Dint level = 1; level < levelCount; ++level) { width = std::max(1, width >> 1); height = std::max(1, height >> 1); const LevelInfo& info = m_info[ii][level]; if (!info.valid || info.width != width || info.height != height || info.internalFormat != info0.internalFormat || info.type != info0.type) { m_isComplete = false; break; } } } } m_needToUseBlackTexture = false; // NPOT if (m_isNPOT && ((m_minFilter != GraphicsContext3D::NEAREST && m_minFilter != GraphicsContext3D::LINEAR) || m_wrapS != GraphicsContext3D::CLAMP_TO_EDGE || m_wrapT != GraphicsContext3D::CLAMP_TO_EDGE)) m_needToUseBlackTexture = true; // Completeness if (!m_isComplete && m_minFilter != GraphicsContext3D::NEAREST && m_minFilter != GraphicsContext3D::LINEAR) m_needToUseBlackTexture = true; } const WebGLTexture::LevelInfo* WebGLTexture::getLevelInfo(GC3Denum target, GC3Dint level) const { if (!object() || !m_target) return 0; int targetIndex = mapTargetToIndex(target); if (targetIndex < 0 || targetIndex >= static_cast<int>(m_info.size())) return 0; if (level < 0 || level >= static_cast<GC3Dint>(m_info[targetIndex].size())) return 0; return &(m_info[targetIndex][level]); } } #endif // ENABLE(WEBGL)