/* * Copyright (C) 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(WEBGL) #include "WebGLRenderbuffer.h" #include "WebGLRenderingContext.h" namespace WebCore { PassRefPtr<WebGLRenderbuffer> WebGLRenderbuffer::create(WebGLRenderingContext* ctx) { return adoptRef(new WebGLRenderbuffer(ctx)); } WebGLRenderbuffer::WebGLRenderbuffer(WebGLRenderingContext* ctx) : WebGLObject(ctx) , m_internalFormat(GraphicsContext3D::RGBA4) , m_initialized(false) , m_width(0) , m_height(0) , m_isValid(true) , m_hasEverBeenBound(false) { setObject(context()->graphicsContext3D()->createRenderbuffer()); } void WebGLRenderbuffer::deleteObjectImpl(Platform3DObject object) { context()->graphicsContext3D()->deleteRenderbuffer(object); } } #endif // ENABLE(WEBGL)