/* * Copyright (C) 2009 Apple Inc. All Rights Reserved. * Copyright (C) 2009 Google Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef WebGLGetInfo_h #define WebGLGetInfo_h #include "Float32Array.h" #include "Int32Array.h" #include "PlatformString.h" #include "Uint8Array.h" #include "WebGLBuffer.h" #include "WebGLFramebuffer.h" #include "WebGLProgram.h" #include "WebGLRenderbuffer.h" #include "WebGLTexture.h" #include "WebGLVertexArrayObjectOES.h" #include <wtf/PassRefPtr.h> #include <wtf/RefPtr.h> namespace WebCore { // A tagged union representing the result of get queries like // getParameter (encompassing getBooleanv, getIntegerv, getFloatv) and // similar variants. For reference counted types, increments and // decrements the reference count of the target object. class WebGLGetInfo { public: enum Type { kTypeBool, kTypeBoolArray, kTypeFloat, kTypeInt, kTypeNull, kTypeString, kTypeUnsignedInt, kTypeWebGLBuffer, kTypeWebGLFloatArray, kTypeWebGLFramebuffer, kTypeWebGLIntArray, kTypeWebGLObjectArray, kTypeWebGLProgram, kTypeWebGLRenderbuffer, kTypeWebGLTexture, kTypeWebGLUnsignedByteArray, kTypeWebGLVertexArrayObjectOES, }; WebGLGetInfo(bool value); WebGLGetInfo(const bool* value, int size); WebGLGetInfo(float value); WebGLGetInfo(int value); // Represents the null value and type. WebGLGetInfo(); WebGLGetInfo(const String& value); WebGLGetInfo(unsigned int value); WebGLGetInfo(PassRefPtr<WebGLBuffer> value); WebGLGetInfo(PassRefPtr<Float32Array> value); WebGLGetInfo(PassRefPtr<WebGLFramebuffer> value); WebGLGetInfo(PassRefPtr<Int32Array> value); // FIXME: implement WebGLObjectArray // WebGLGetInfo(PassRefPtr<WebGLObjectArray> value); WebGLGetInfo(PassRefPtr<WebGLProgram> value); WebGLGetInfo(PassRefPtr<WebGLRenderbuffer> value); WebGLGetInfo(PassRefPtr<WebGLTexture> value); WebGLGetInfo(PassRefPtr<Uint8Array> value); WebGLGetInfo(PassRefPtr<WebGLVertexArrayObjectOES> value); virtual ~WebGLGetInfo(); Type getType() const; bool getBool() const; const Vector<bool>& getBoolArray() const; float getFloat() const; int getInt() const; const String& getString() const; unsigned int getUnsignedInt() const; PassRefPtr<WebGLBuffer> getWebGLBuffer() const; PassRefPtr<Float32Array> getWebGLFloatArray() const; PassRefPtr<WebGLFramebuffer> getWebGLFramebuffer() const; PassRefPtr<Int32Array> getWebGLIntArray() const; // FIXME: implement WebGLObjectArray // PassRefPtr<WebGLObjectArray> getWebGLObjectArray() const; PassRefPtr<WebGLProgram> getWebGLProgram() const; PassRefPtr<WebGLRenderbuffer> getWebGLRenderbuffer() const; PassRefPtr<WebGLTexture> getWebGLTexture() const; PassRefPtr<Uint8Array> getWebGLUnsignedByteArray() const; PassRefPtr<WebGLVertexArrayObjectOES> getWebGLVertexArrayObjectOES() const; private: Type m_type; bool m_bool; Vector<bool> m_boolArray; float m_float; int m_int; String m_string; unsigned int m_unsignedInt; RefPtr<WebGLBuffer> m_webglBuffer; RefPtr<Float32Array> m_webglFloatArray; RefPtr<WebGLFramebuffer> m_webglFramebuffer; RefPtr<Int32Array> m_webglIntArray; // FIXME: implement WebGLObjectArray // RefPtr<WebGLObjectArray> m_webglObjectArray; RefPtr<WebGLProgram> m_webglProgram; RefPtr<WebGLRenderbuffer> m_webglRenderbuffer; RefPtr<WebGLTexture> m_webglTexture; RefPtr<Uint8Array> m_webglUnsignedByteArray; RefPtr<WebGLVertexArrayObjectOES> m_webglVertexArrayObject; }; } // namespace WebCore #endif // WebGLGetInfo_h