/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef WebGLContextEvent_h #define WebGLContextEvent_h #include "Event.h" namespace WebCore { class WebGLContextEvent : public Event { public: static PassRefPtr<WebGLContextEvent> create() { return adoptRef(new WebGLContextEvent); } static PassRefPtr<WebGLContextEvent> create(const AtomicString& type, bool canBubble, bool cancelable, const String& statusMessage) { return adoptRef(new WebGLContextEvent(type, canBubble, cancelable, statusMessage)); } virtual ~WebGLContextEvent(); void initEvent(const AtomicString& type, bool canBubble, bool cancelable, const String& statusMessage); const String& statusMessage() const { return m_statusMessage; } private: WebGLContextEvent(); WebGLContextEvent(const AtomicString& type, bool canBubble, bool cancelable, const String& statusMessage); String m_statusMessage; }; } // namespace WebCore #endif // WebGLContextEvent_h