/* * Copyright (c) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef WebGLContextAttributes_h #define WebGLContextAttributes_h #include "CanvasContextAttributes.h" #include "GraphicsContext3D.h" #include <wtf/PassRefPtr.h> namespace WebCore { class WebGLContextAttributes : public CanvasContextAttributes { public: virtual ~WebGLContextAttributes(); // Create a new attributes object static PassRefPtr<WebGLContextAttributes> create(); // Create a new attributes object initialized with preexisting attributes static PassRefPtr<WebGLContextAttributes> create(GraphicsContext3D::Attributes attributes); // Whether or not the drawing buffer has an alpha channel; default=true bool alpha() const; void setAlpha(bool alpha); // Whether or not the drawing buffer has a depth buffer; default=true bool depth() const; void setDepth(bool depth); // Whether or not the drawing buffer has a stencil buffer; default=true bool stencil() const; void setStencil(bool stencil); // Whether or not the drawing buffer is antialiased; default=true bool antialias() const; void setAntialias(bool antialias); // Whether or not to treat the values in the drawing buffer as // though their alpha channel has already been multiplied into the // color channels; default=true bool premultipliedAlpha() const; void setPremultipliedAlpha(bool premultipliedAlpha); // Whether or not to preserve the drawing buffer after presentation to the // screen; default=false bool preserveDrawingBuffer() const; void setPreserveDrawingBuffer(bool); // Fetches a copy of the attributes stored in this object in a // form that can be used to initialize a GraphicsContext3D. GraphicsContext3D::Attributes attributes() const; protected: WebGLContextAttributes(); WebGLContextAttributes(GraphicsContext3D::Attributes attributes); private: GraphicsContext3D::Attributes m_attrs; }; } // namespace WebCore #endif // WebGLContextAttributes_h