/* * Copyright (C) 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(WEBGL) #include "OESVertexArrayObject.h" #include "Extensions3D.h" #include "WebGLRenderingContext.h" #include "WebGLVertexArrayObjectOES.h" namespace WebCore { OESVertexArrayObject::OESVertexArrayObject(WebGLRenderingContext* context) : WebGLExtension() , m_context(context) { } OESVertexArrayObject::~OESVertexArrayObject() { } WebGLExtension::ExtensionName OESVertexArrayObject::getName() const { return OESVertexArrayObjectName; } PassRefPtr<OESVertexArrayObject> OESVertexArrayObject::create(WebGLRenderingContext* context) { return adoptRef(new OESVertexArrayObject(context)); } PassRefPtr<WebGLVertexArrayObjectOES> OESVertexArrayObject::createVertexArrayOES() { if (m_context->isContextLost()) return 0; RefPtr<WebGLVertexArrayObjectOES> o = WebGLVertexArrayObjectOES::create(m_context, WebGLVertexArrayObjectOES::VaoTypeUser); m_context->addObject(o.get()); return o.release(); } void OESVertexArrayObject::deleteVertexArrayOES(WebGLVertexArrayObjectOES* arrayObject) { if (!arrayObject || m_context->isContextLost()) return; arrayObject->deleteObject(); } GC3Dboolean OESVertexArrayObject::isVertexArrayOES(WebGLVertexArrayObjectOES* arrayObject) { if (!arrayObject || m_context->isContextLost()) return 0; if (!arrayObject->hasEverBeenBound()) return 0; Extensions3D* extensions = m_context->graphicsContext3D()->getExtensions(); return extensions->isVertexArrayOES(arrayObject->object()); } void OESVertexArrayObject::bindVertexArrayOES(WebGLVertexArrayObjectOES* arrayObject, ExceptionCode& ec) { UNUSED_PARAM(ec); if (m_context->isContextLost()) return; if (arrayObject && arrayObject->context() != m_context) { m_context->graphicsContext3D()->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); return; } Extensions3D* extensions = m_context->graphicsContext3D()->getExtensions(); if (arrayObject && !arrayObject->isDefaultObject() && arrayObject->object()) { extensions->bindVertexArrayOES(arrayObject->object()); arrayObject->setHasEverBeenBound(); m_context->setBoundVertexArrayObject(arrayObject); } else { extensions->bindVertexArrayOES(0); m_context->setBoundVertexArrayObject(0); } m_context->cleanupAfterGraphicsCall(false); } } // namespace WebCore #endif // ENABLE(WEBGL)