/* * Copyright (C) 2004, 2006, 2008 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef Position_h #define Position_h #include "ContainerNode.h" #include "EditingBoundary.h" #include "TextAffinity.h" #include "TextDirection.h" #include <wtf/Assertions.h> #include <wtf/PassRefPtr.h> #include <wtf/RefPtr.h> namespace WebCore { class CSSComputedStyleDeclaration; class Element; class InlineBox; class Node; class Range; class RenderObject; enum PositionMoveType { CodePoint, // Move by a single code point. Character, // Move to the next Unicode character break. BackwardDeletion // Subject to platform conventions. }; class Position { public: enum AnchorType { PositionIsOffsetInAnchor, PositionIsAfterAnchor, PositionIsBeforeAnchor }; Position() : m_offset(0) , m_anchorType(PositionIsOffsetInAnchor) , m_isLegacyEditingPosition(false) { } // For creating legacy editing positions: (Anchor type will be determined from editingIgnoresContent(node)) Position(PassRefPtr<Node> anchorNode, int offset); // For creating before/after positions: Position(PassRefPtr<Node> anchorNode, AnchorType); // For creating offset positions: Position(PassRefPtr<Node> anchorNode, int offset, AnchorType); AnchorType anchorType() const { return static_cast<AnchorType>(m_anchorType); } void clear() { m_anchorNode.clear(); m_offset = 0; m_anchorType = PositionIsOffsetInAnchor; m_isLegacyEditingPosition = false; } // These are always DOM compliant values. Editing positions like [img, 0] (aka [img, before]) // will return img->parentNode() and img->nodeIndex() from these functions. Node* containerNode() const; // NULL for a before/after position anchored to a node with no parent int computeOffsetInContainerNode() const; // O(n) for before/after-anchored positions, O(1) for parent-anchored positions Position parentAnchoredEquivalent() const; // Convenience method for DOM positions that also fixes up some positions for editing // Inline O(1) access for Positions which callers know to be parent-anchored int offsetInContainerNode() const { ASSERT(anchorType() == PositionIsOffsetInAnchor); return m_offset; } // New code should not use this function. int deprecatedEditingOffset() const { if (m_isLegacyEditingPosition || m_anchorType != PositionIsAfterAnchor) return m_offset; return offsetForPositionAfterAnchor(); } // These are convenience methods which are smart about whether the position is neighbor anchored or parent anchored Node* computeNodeBeforePosition() const; Node* computeNodeAfterPosition() const; Node* anchorNode() const { return m_anchorNode.get(); } // FIXME: Callers should be moved off of node(), node() is not always the container for this position. // For nodes which editingIgnoresContent(node()) returns true, positions like [ignoredNode, 0] // will be treated as before ignoredNode (thus node() is really after the position, not containing it). Node* deprecatedNode() const { return m_anchorNode.get(); } Document* document() const { return m_anchorNode ? m_anchorNode->document() : 0; } // These should only be used for PositionIsOffsetInAnchor positions, unless // the position is a legacy editing position. void moveToPosition(PassRefPtr<Node> anchorNode, int offset); void moveToOffset(int offset); bool isNull() const { return !m_anchorNode; } bool isNotNull() const { return m_anchorNode; } bool isOrphan() const { return m_anchorNode && !m_anchorNode->inDocument(); } Element* element() const; PassRefPtr<CSSComputedStyleDeclaration> computedStyle() const; // Move up or down the DOM by one position. // Offsets are computed using render text for nodes that have renderers - but note that even when // using composed characters, the result may be inside a single user-visible character if a ligature is formed. Position previous(PositionMoveType = CodePoint) const; Position next(PositionMoveType = CodePoint) const; static int uncheckedPreviousOffset(const Node*, int current); static int uncheckedPreviousOffsetForBackwardDeletion(const Node*, int current); static int uncheckedNextOffset(const Node*, int current); // These can be either inside or just before/after the node, depending on // if the node is ignored by editing or not. // FIXME: These should go away. They only make sense for legacy positions. bool atFirstEditingPositionForNode() const; bool atLastEditingPositionForNode() const; // Returns true if the visually equivalent positions around have different editability bool atEditingBoundary() const; Node* parentEditingBoundary() const; bool atStartOfTree() const; bool atEndOfTree() const; // FIXME: Make these non-member functions and put them somewhere in the editing directory. // These aren't really basic "position" operations. More high level editing helper functions. Position leadingWhitespacePosition(EAffinity, bool considerNonCollapsibleWhitespace = false) const; Position trailingWhitespacePosition(EAffinity, bool considerNonCollapsibleWhitespace = false) const; // These return useful visually equivalent positions. Position upstream(EditingBoundaryCrossingRule = CannotCrossEditingBoundary) const; Position downstream(EditingBoundaryCrossingRule = CannotCrossEditingBoundary) const; bool isCandidate() const; bool inRenderedText() const; bool isRenderedCharacter() const; bool rendersInDifferentPosition(const Position&) const; void getInlineBoxAndOffset(EAffinity, InlineBox*&, int& caretOffset) const; void getInlineBoxAndOffset(EAffinity, TextDirection primaryDirection, InlineBox*&, int& caretOffset) const; TextDirection primaryDirection() const; static bool hasRenderedNonAnonymousDescendantsWithHeight(RenderObject*); static bool nodeIsUserSelectNone(Node*); void debugPosition(const char* msg = "") const; #ifndef NDEBUG void formatForDebugger(char* buffer, unsigned length) const; void showAnchorTypeAndOffset() const; void showTreeForThis() const; #endif private: int offsetForPositionAfterAnchor() const; int renderedOffset() const; Position previousCharacterPosition(EAffinity) const; Position nextCharacterPosition(EAffinity) const; static AnchorType anchorTypeForLegacyEditingPosition(Node* anchorNode, int offset); RefPtr<Node> m_anchorNode; // m_offset can be the offset inside m_anchorNode, or if editingIgnoresContent(m_anchorNode) // returns true, then other places in editing will treat m_offset == 0 as "before the anchor" // and m_offset > 0 as "after the anchor node". See parentAnchoredEquivalent for more info. int m_offset; unsigned m_anchorType : 2; bool m_isLegacyEditingPosition : 1; }; inline bool operator==(const Position& a, const Position& b) { // FIXME: In <div><img></div> [div, 0] != [img, 0] even though most of the // editing code will treat them as identical. return a.anchorNode() == b.anchorNode() && a.deprecatedEditingOffset() == b.deprecatedEditingOffset() && a.anchorType() == b.anchorType(); } inline bool operator!=(const Position& a, const Position& b) { return !(a == b); } // We define position creation functions to make callsites more readable. // These are inline to prevent ref-churn when returning a Position object. // If we ever add a PassPosition we can make these non-inline. inline Position positionInParentBeforeNode(const Node* node) { // FIXME: This should ASSERT(node->parentNode()) // At least one caller currently hits this ASSERT though, which indicates // that the caller is trying to make a position relative to a disconnected node (which is likely an error) // Specifically, editing/deleting/delete-ligature-001.html crashes with ASSERT(node->parentNode()) return Position(node->parentNode(), node->nodeIndex(), Position::PositionIsOffsetInAnchor); } inline Position positionInParentAfterNode(const Node* node) { ASSERT(node->parentNode()); return Position(node->parentNode(), node->nodeIndex() + 1, Position::PositionIsOffsetInAnchor); } // positionBeforeNode and positionAfterNode return neighbor-anchored positions, construction is O(1) inline Position positionBeforeNode(Node* anchorNode) { ASSERT(anchorNode); return Position(anchorNode, Position::PositionIsBeforeAnchor); } inline Position positionAfterNode(Node* anchorNode) { ASSERT(anchorNode); return Position(anchorNode, Position::PositionIsAfterAnchor); } inline int lastOffsetInNode(Node* node) { return node->offsetInCharacters() ? node->maxCharacterOffset() : static_cast<int>(node->childNodeCount()); } // firstPositionInNode and lastPositionInNode return parent-anchored positions, lastPositionInNode construction is O(n) due to childNodeCount() inline Position firstPositionInNode(Node* anchorNode) { return Position(anchorNode, 0, Position::PositionIsOffsetInAnchor); } inline Position lastPositionInNode(Node* anchorNode) { return Position(anchorNode, lastOffsetInNode(anchorNode), Position::PositionIsOffsetInAnchor); } } // namespace WebCore #ifndef NDEBUG // Outside the WebCore namespace for ease of invocation from gdb. void showTree(const WebCore::Position&); void showTree(const WebCore::Position*); #endif #endif // Position_h