/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * Copyright (C) 2000 Frederik Holljen (frederik.holljen@hig.no) * Copyright (C) 2001 Peter Kelly (pmk@post.com) * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com) * Copyright (C) 2004, 2008 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef NodeIterator_h #define NodeIterator_h #include "NodeFilter.h" #include "Traversal.h" #include <wtf/PassRefPtr.h> #include <wtf/RefCounted.h> namespace WebCore { typedef int ExceptionCode; class NodeIterator : public RefCounted<NodeIterator>, public Traversal { public: static PassRefPtr<NodeIterator> create(PassRefPtr<Node> rootNode, unsigned whatToShow, PassRefPtr<NodeFilter> filter, bool expandEntityReferences) { return adoptRef(new NodeIterator(rootNode, whatToShow, filter, expandEntityReferences)); } ~NodeIterator(); PassRefPtr<Node> nextNode(ScriptState*, ExceptionCode&); PassRefPtr<Node> previousNode(ScriptState*, ExceptionCode&); void detach(); Node* referenceNode() const { return m_referenceNode.node.get(); } bool pointerBeforeReferenceNode() const { return m_referenceNode.isPointerBeforeNode; } // This function is called before any node is removed from the document tree. void nodeWillBeRemoved(Node*); // Do not call these functions. They are just scaffolding to support the Objective-C bindings. // They operate in the main thread normal world, and they swallow JS exceptions. PassRefPtr<Node> nextNode(ExceptionCode& ec) { return nextNode(scriptStateFromNode(mainThreadNormalWorld(), referenceNode()), ec); } PassRefPtr<Node> previousNode(ExceptionCode& ec) { return previousNode(scriptStateFromNode(mainThreadNormalWorld(), referenceNode()), ec); } private: NodeIterator(PassRefPtr<Node>, unsigned whatToShow, PassRefPtr<NodeFilter>, bool expandEntityReferences); struct NodePointer { RefPtr<Node> node; bool isPointerBeforeNode; NodePointer(); NodePointer(PassRefPtr<Node>, bool); void clear(); bool moveToNext(Node* root); bool moveToPrevious(Node* root); }; void updateForNodeRemoval(Node* nodeToBeRemoved, NodePointer&) const; NodePointer m_referenceNode; NodePointer m_candidateNode; bool m_detached; }; } // namespace WebCore #endif // NodeIterator_h