/* * Copyright (C) 2001 Peter Kelly (pmk@post.com) * Copyright (C) 2001 Tobias Anton (anton@stud.fbi.fh-darmstadt.de) * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com) * Copyright (C) 2003, 2005, 2006, 2008 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "MouseRelatedEvent.h" #include "DOMWindow.h" #include "Document.h" #include "Frame.h" #include "FrameView.h" #include "RenderLayer.h" #include "RenderObject.h" namespace WebCore { MouseRelatedEvent::MouseRelatedEvent() : m_screenX(0) , m_screenY(0) , m_clientX(0) , m_clientY(0) , m_pageX(0) , m_pageY(0) , m_layerX(0) , m_layerY(0) , m_offsetX(0) , m_offsetY(0) , m_isSimulated(false) , m_hasCachedRelativePosition(false) { } static int contentsX(AbstractView* abstractView) { if (!abstractView) return 0; Frame* frame = abstractView->frame(); if (!frame) return 0; FrameView* frameView = frame->view(); if (!frameView) return 0; return frameView->scrollX() / frame->pageZoomFactor(); } static int contentsY(AbstractView* abstractView) { if (!abstractView) return 0; Frame* frame = abstractView->frame(); if (!frame) return 0; FrameView* frameView = frame->view(); if (!frameView) return 0; return frameView->scrollY() / frame->pageZoomFactor(); } MouseRelatedEvent::MouseRelatedEvent(const AtomicString& eventType, bool canBubble, bool cancelable, PassRefPtr<AbstractView> abstractView, int detail, int screenX, int screenY, int windowX, int windowY, bool ctrlKey, bool altKey, bool shiftKey, bool metaKey, bool isSimulated) : UIEventWithKeyState(eventType, canBubble, cancelable, abstractView, detail, ctrlKey, altKey, shiftKey, metaKey) , m_screenX(screenX) , m_screenY(screenY) , m_clientX(0) , m_clientY(0) , m_pageX(0) , m_pageY(0) , m_isSimulated(isSimulated) { IntPoint adjustedPageLocation; IntPoint scrollPosition; Frame* frame = view() ? view()->frame() : 0; if (frame && !isSimulated) { if (FrameView* frameView = frame->view()) { scrollPosition = frameView->scrollPosition(); adjustedPageLocation = frameView->windowToContents(IntPoint(windowX, windowY)); float pageZoom = frame->pageZoomFactor(); if (pageZoom != 1.0f) { // Adjust our pageX and pageY to account for the page zoom. adjustedPageLocation.setX(lroundf(adjustedPageLocation.x() / pageZoom)); adjustedPageLocation.setY(lroundf(adjustedPageLocation.y() / pageZoom)); scrollPosition.setX(scrollPosition.x() / pageZoom); scrollPosition.setY(scrollPosition.y() / pageZoom); } } } IntPoint clientLocation(adjustedPageLocation - scrollPosition); m_clientX = clientLocation.x(); m_clientY = clientLocation.y(); m_pageX = adjustedPageLocation.x(); m_pageY = adjustedPageLocation.y(); initCoordinates(); } void MouseRelatedEvent::initCoordinates() { // Set up initial values for coordinates. // Correct values are computed lazily, see computeRelativePosition. m_layerX = m_pageX; m_layerY = m_pageY; m_offsetX = m_pageX; m_offsetY = m_pageY; computePageLocation(); m_hasCachedRelativePosition = false; } void MouseRelatedEvent::initCoordinates(int clientX, int clientY) { // Set up initial values for coordinates. // Correct values are computed lazily, see computeRelativePosition. m_clientX = clientX; m_clientY = clientY; m_pageX = clientX + contentsX(view()); m_pageY = clientY + contentsY(view()); m_layerX = m_pageX; m_layerY = m_pageY; m_offsetX = m_pageX; m_offsetY = m_pageY; computePageLocation(); m_hasCachedRelativePosition = false; } static float pageZoomFactor(const UIEvent* event) { DOMWindow* window = event->view(); if (!window) return 1; Frame* frame = window->frame(); if (!frame) return 1; return frame->pageZoomFactor(); } void MouseRelatedEvent::computePageLocation() { float zoomFactor = pageZoomFactor(this); setAbsoluteLocation(roundedIntPoint(FloatPoint(pageX() * zoomFactor, pageY() * zoomFactor))); } void MouseRelatedEvent::receivedTarget() { m_hasCachedRelativePosition = false; } void MouseRelatedEvent::computeRelativePosition() { Node* targetNode = target() ? target()->toNode() : 0; if (!targetNode) return; // Compute coordinates that are based on the target. m_layerX = m_pageX; m_layerY = m_pageY; m_offsetX = m_pageX; m_offsetY = m_pageY; // Must have an updated render tree for this math to work correctly. targetNode->document()->updateStyleIfNeeded(); // Adjust offsetX/Y to be relative to the target's position. if (!isSimulated()) { if (RenderObject* r = targetNode->renderer()) { FloatPoint localPos = r->absoluteToLocal(absoluteLocation(), false, true); float zoomFactor = pageZoomFactor(this); m_offsetX = lroundf(localPos.x() / zoomFactor); m_offsetY = lroundf(localPos.y() / zoomFactor); } } // Adjust layerX/Y to be relative to the layer. // FIXME: We're pretty sure this is the wrong definition of "layer." // Our RenderLayer is a more modern concept, and layerX/Y is some // other notion about groups of elements (left over from the Netscape 4 days?); // we should test and fix this. Node* n = targetNode; while (n && !n->renderer()) n = n->parentNode(); RenderLayer* layer; if (n && (layer = n->renderer()->enclosingLayer())) { layer->updateLayerPosition(); for (; layer; layer = layer->parent()) { m_layerX -= layer->x(); m_layerY -= layer->y(); } } m_hasCachedRelativePosition = true; } int MouseRelatedEvent::layerX() { if (!m_hasCachedRelativePosition) computeRelativePosition(); return m_layerX; } int MouseRelatedEvent::layerY() { if (!m_hasCachedRelativePosition) computeRelativePosition(); return m_layerY; } int MouseRelatedEvent::offsetX() { if (!m_hasCachedRelativePosition) computeRelativePosition(); return m_offsetX; } int MouseRelatedEvent::offsetY() { if (!m_hasCachedRelativePosition) computeRelativePosition(); return m_offsetY; } int MouseRelatedEvent::pageX() const { return m_pageX; } int MouseRelatedEvent::pageY() const { return m_pageY; } int MouseRelatedEvent::x() const { // FIXME: This is not correct. // See Microsoft documentation and <http://www.quirksmode.org/dom/w3c_events.html>. return m_clientX; } int MouseRelatedEvent::y() const { // FIXME: This is not correct. // See Microsoft documentation and <http://www.quirksmode.org/dom/w3c_events.html>. return m_clientY; } } // namespace WebCore