/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2001 Dirk Mueller (mueller@kde.org) * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights reserved. * Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies) * Copyright (C) 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) * Copyright (C) 2011 Google Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "EventDispatcher.h" #include "Event.h" #include "EventContext.h" #include "EventTarget.h" #include "FrameView.h" #include "InspectorInstrumentation.h" #include "MouseEvent.h" #include "Node.h" #include "ScopedEventQueue.h" #if ENABLE(SVG) #include "SVGElementInstance.h" #include "SVGNames.h" #include "SVGUseElement.h" #endif #include "UIEvent.h" #include "UIEventWithKeyState.h" #include "WindowEventContext.h" #include <wtf/RefPtr.h> namespace WebCore { static HashSet<Node*>* gNodesDispatchingSimulatedClicks = 0; bool EventDispatcher::dispatchEvent(Node* node, const EventDispatchMediator& mediator) { ASSERT(!eventDispatchForbidden()); EventDispatcher dispatcher(node); return mediator.dispatchEvent(&dispatcher); } static EventTarget* findElementInstance(Node* referenceNode) { #if ENABLE(SVG) // Spec: The event handling for the non-exposed tree works as if the referenced element had been textually included // as a deeply cloned child of the 'use' element, except that events are dispatched to the SVGElementInstance objects for (Node* n = referenceNode; n; n = n->parentNode()) { if (!n->isSVGShadowRoot() || !n->isSVGElement()) continue; Element* shadowTreeParentElement = n->svgShadowHost(); ASSERT(shadowTreeParentElement->hasTagName(SVGNames::useTag)); if (SVGElementInstance* instance = static_cast<SVGUseElement*>(shadowTreeParentElement)->instanceForShadowTreeElement(referenceNode)) return instance; } #else // SVG elements with SVG disabled should not be possible. ASSERT_NOT_REACHED(); #endif return referenceNode; } inline static EventTarget* eventTargetRespectingSVGTargetRules(Node* referenceNode) { ASSERT(referenceNode); return referenceNode->isSVGElement() ? findElementInstance(referenceNode) : referenceNode; } void EventDispatcher::dispatchScopedEvent(Node* node, PassRefPtr<Event> event) { // We need to set the target here because it can go away by the time we actually fire the event. event->setTarget(eventTargetRespectingSVGTargetRules(node)); ScopedEventQueue::instance()->enqueueEvent(event); } void EventDispatcher::dispatchSimulatedClick(Node* node, PassRefPtr<Event> underlyingEvent, bool sendMouseEvents, bool showPressedLook) { if (node->disabled()) return; EventDispatcher dispatcher(node); if (!gNodesDispatchingSimulatedClicks) gNodesDispatchingSimulatedClicks = new HashSet<Node*>; else if (gNodesDispatchingSimulatedClicks->contains(node)) return; gNodesDispatchingSimulatedClicks->add(node); // send mousedown and mouseup before the click, if requested if (sendMouseEvents) dispatcher.dispatchEvent(SimulatedMouseEvent::create(eventNames().mousedownEvent, node->document()->defaultView(), underlyingEvent)); node->setActive(true, showPressedLook); if (sendMouseEvents) dispatcher.dispatchEvent(SimulatedMouseEvent::create(eventNames().mouseupEvent, node->document()->defaultView(), underlyingEvent)); node->setActive(false); // always send click dispatcher.dispatchEvent(SimulatedMouseEvent::create(eventNames().clickEvent, node->document()->defaultView(), underlyingEvent)); gNodesDispatchingSimulatedClicks->remove(node); } static inline bool isShadowRootOrSVGShadowRoot(const Node* node) { return node->isShadowRoot() || node->isSVGShadowRoot(); } PassRefPtr<EventTarget> EventDispatcher::adjustToShadowBoundaries(PassRefPtr<Node> relatedTarget, const Vector<Node*> relatedTargetAncestors) { Vector<EventContext>::const_iterator lowestCommonBoundary = m_ancestors.end(); // Assume divergent boundary is the relatedTarget itself (in other words, related target ancestor chain does not cross any shadow DOM boundaries). Vector<Node*>::const_iterator firstDivergentBoundary = relatedTargetAncestors.begin(); Vector<EventContext>::const_iterator targetAncestor = m_ancestors.end(); // Walk down from the top, looking for lowest common ancestor, also monitoring shadow DOM boundaries. bool diverged = false; for (Vector<Node*>::const_iterator i = relatedTargetAncestors.end() - 1; i >= relatedTargetAncestors.begin(); --i) { if (diverged) { if (isShadowRootOrSVGShadowRoot(*i)) { firstDivergentBoundary = i + 1; break; } continue; } if (targetAncestor == m_ancestors.begin()) { diverged = true; continue; } targetAncestor--; if (isShadowRootOrSVGShadowRoot(*i)) lowestCommonBoundary = targetAncestor; if ((*i) != (*targetAncestor).node()) diverged = true; } if (!diverged) { // The relatedTarget is an ancestor or shadowHost of the target. if (m_node->shadowHost() == relatedTarget.get()) lowestCommonBoundary = m_ancestors.begin(); } else if ((*firstDivergentBoundary) == m_node.get()) { // Since ancestors does not contain target itself, we must account // for the possibility that target is a shadowHost of relatedTarget // and thus serves as the lowestCommonBoundary. // Luckily, in this case the firstDivergentBoundary is target. lowestCommonBoundary = m_ancestors.begin(); } // Trim ancestors to lowestCommonBoundary to keep events inside of the common shadow DOM subtree. if (lowestCommonBoundary != m_ancestors.end()) m_ancestors.shrink(lowestCommonBoundary - m_ancestors.begin()); // Set event's related target to the first encountered shadow DOM boundary in the divergent subtree. return firstDivergentBoundary != relatedTargetAncestors.begin() ? *firstDivergentBoundary : relatedTarget; } inline static bool ancestorsCrossShadowBoundaries(const Vector<EventContext>& ancestors) { return ancestors.isEmpty() || ancestors.first().node() == ancestors.last().node(); } // FIXME: Once https://bugs.webkit.org/show_bug.cgi?id=52963 lands, this should // be greatly improved. See https://bugs.webkit.org/show_bug.cgi?id=54025. PassRefPtr<EventTarget> EventDispatcher::adjustRelatedTarget(Event* event, PassRefPtr<EventTarget> prpRelatedTarget) { if (!prpRelatedTarget) return 0; RefPtr<Node> relatedTarget = prpRelatedTarget->toNode(); if (!relatedTarget) return 0; Node* target = m_node.get(); if (!target) return prpRelatedTarget; ensureEventAncestors(event); // Calculate early if the common boundary is even possible by looking at // ancestors size and if the retargeting has occured (indicating the presence of shadow DOM boundaries). // If there are no boundaries detected, the target and related target can't have a common boundary. bool noCommonBoundary = ancestorsCrossShadowBoundaries(m_ancestors); Vector<Node*> relatedTargetAncestors; Node* outermostShadowBoundary = relatedTarget.get(); for (Node* n = outermostShadowBoundary; n; n = n->parentOrHostNode()) { if (isShadowRootOrSVGShadowRoot(n)) outermostShadowBoundary = n->parentOrHostNode(); if (!noCommonBoundary) relatedTargetAncestors.append(n); } // Short-circuit the fast case when we know there is no need to calculate a common boundary. if (noCommonBoundary) return outermostShadowBoundary; return adjustToShadowBoundaries(relatedTarget.release(), relatedTargetAncestors); } EventDispatcher::EventDispatcher(Node* node) : m_node(node) , m_ancestorsInitialized(false) { ASSERT(node); m_view = node->document()->view(); } void EventDispatcher::ensureEventAncestors(Event* event) { EventDispatchBehavior behavior = determineDispatchBehavior(event); if (!m_node->inDocument()) return; if (m_ancestorsInitialized) return; m_ancestorsInitialized = true; Node* ancestor = m_node.get(); EventTarget* target = eventTargetRespectingSVGTargetRules(ancestor); bool shouldSkipNextAncestor = false; while (true) { bool isSVGShadowRoot = ancestor->isSVGShadowRoot(); if (isSVGShadowRoot || ancestor->isShadowRoot()) { if (behavior == StayInsideShadowDOM) return; #if ENABLE(SVG) ancestor = isSVGShadowRoot ? ancestor->svgShadowHost() : ancestor->shadowHost(); #else ancestor = ancestor->shadowHost(); #endif if (!shouldSkipNextAncestor) target = ancestor; } else ancestor = ancestor->parentNodeGuaranteedHostFree(); if (!ancestor) return; #if ENABLE(SVG) // Skip SVGShadowTreeRootElement. shouldSkipNextAncestor = ancestor->isSVGShadowRoot(); if (shouldSkipNextAncestor) continue; #endif // FIXME: Unroll the extra loop inside eventTargetRespectingSVGTargetRules into this loop. m_ancestors.append(EventContext(ancestor, eventTargetRespectingSVGTargetRules(ancestor), target)); } } bool EventDispatcher::dispatchEvent(PassRefPtr<Event> event) { event->setTarget(eventTargetRespectingSVGTargetRules(m_node.get())); ASSERT(!eventDispatchForbidden()); ASSERT(event->target()); ASSERT(!event->type().isNull()); // JavaScript code can create an event with an empty name, but not null. RefPtr<EventTarget> originalTarget = event->target(); ensureEventAncestors(event.get()); WindowEventContext windowContext(event.get(), m_node.get(), topEventContext()); InspectorInstrumentationCookie cookie = InspectorInstrumentation::willDispatchEvent(m_node->document(), *event, windowContext.window(), m_node.get(), m_ancestors); // Give the target node a chance to do some work before DOM event handlers get a crack. void* data = m_node->preDispatchEventHandler(event.get()); if (event->propagationStopped()) goto doneDispatching; // Trigger capturing event handlers, starting at the top and working our way down. event->setEventPhase(Event::CAPTURING_PHASE); if (windowContext.handleLocalEvents(event.get()) && event->propagationStopped()) goto doneDispatching; for (size_t i = m_ancestors.size(); i; --i) { m_ancestors[i - 1].handleLocalEvents(event.get()); if (event->propagationStopped()) goto doneDispatching; } event->setEventPhase(Event::AT_TARGET); event->setTarget(originalTarget.get()); event->setCurrentTarget(eventTargetRespectingSVGTargetRules(m_node.get())); m_node->handleLocalEvents(event.get()); if (event->propagationStopped()) goto doneDispatching; if (event->bubbles() && !event->cancelBubble()) { // Trigger bubbling event handlers, starting at the bottom and working our way up. event->setEventPhase(Event::BUBBLING_PHASE); size_t size = m_ancestors.size(); for (size_t i = 0; i < size; ++i) { m_ancestors[i].handleLocalEvents(event.get()); if (event->propagationStopped() || event->cancelBubble()) goto doneDispatching; } windowContext.handleLocalEvents(event.get()); } doneDispatching: event->setTarget(originalTarget.get()); event->setCurrentTarget(0); event->setEventPhase(0); // Pass the data from the preDispatchEventHandler to the postDispatchEventHandler. m_node->postDispatchEventHandler(event.get(), data); // Call default event handlers. While the DOM does have a concept of preventing // default handling, the detail of which handlers are called is an internal // implementation detail and not part of the DOM. if (!event->defaultPrevented() && !event->defaultHandled()) { // Non-bubbling events call only one default event handler, the one for the target. m_node->defaultEventHandler(event.get()); ASSERT(!event->defaultPrevented()); if (event->defaultHandled()) goto doneWithDefault; // For bubbling events, call default event handlers on the same targets in the // same order as the bubbling phase. if (event->bubbles()) { size_t size = m_ancestors.size(); for (size_t i = 0; i < size; ++i) { m_ancestors[i].node()->defaultEventHandler(event.get()); ASSERT(!event->defaultPrevented()); if (event->defaultHandled()) goto doneWithDefault; } } } doneWithDefault: // Ensure that after event dispatch, the event's target object is the // outermost shadow DOM boundary. event->setTarget(windowContext.target()); event->setCurrentTarget(0); InspectorInstrumentation::didDispatchEvent(cookie); return !event->defaultPrevented(); } const EventContext* EventDispatcher::topEventContext() { return m_ancestors.isEmpty() ? 0 : &m_ancestors.last(); } EventDispatchBehavior EventDispatcher::determineDispatchBehavior(Event* event) { // Per XBL 2.0 spec, mutation events should never cross shadow DOM boundary: // http://dev.w3.org/2006/xbl2/#event-flow-and-targeting-across-shadow-s if (event->isMutationEvent()) return StayInsideShadowDOM; // WebKit never allowed selectstart event to cross the the shadow DOM boundary. // Changing this breaks existing sites. // See https://bugs.webkit.org/show_bug.cgi?id=52195 for details. if (event->type() == eventNames().selectstartEvent) return StayInsideShadowDOM; return RetargetEvent; } }