/* * Copyright (C) 2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef V8Proxy_h #define V8Proxy_h #include "PlatformBridge.h" #include "ScriptSourceCode.h" // for WebCore::ScriptSourceCode #include "SecurityOrigin.h" // for WebCore::SecurityOrigin #include "SharedPersistent.h" #include "V8AbstractEventListener.h" #include "V8DOMWindowShell.h" #include "V8DOMWrapper.h" #include "V8GCController.h" #include "V8Utilities.h" #include "WrapperTypeInfo.h" #include <v8.h> #include <wtf/Forward.h> #include <wtf/PassRefPtr.h> // so generated bindings don't have to #include <wtf/Vector.h> #if defined(ENABLE_DOM_STATS_COUNTERS) && PLATFORM(CHROMIUM) #define INC_STATS(name) PlatformBridge::incrementStatsCounter(name) #else #define INC_STATS(name) #endif namespace WebCore { class CachedScript; class DOMWindow; class Frame; class Node; class ScriptExecutionContext; class V8EventListener; class V8IsolatedContext; class WorldContextHandle; // FIXME: use standard logging facilities in WebCore. void logInfo(Frame*, const String& message, const String& url); // The following Batch structs and methods are used for setting multiple // properties on an ObjectTemplate, used from the generated bindings // initialization (ConfigureXXXTemplate). This greatly reduces the binary // size by moving from code driven setup to data table driven setup. // BatchedAttribute translates into calls to SetAccessor() on either the // instance or the prototype ObjectTemplate, based on |onProto|. struct BatchedAttribute { const char* const name; v8::AccessorGetter getter; v8::AccessorSetter setter; WrapperTypeInfo* data; v8::AccessControl settings; v8::PropertyAttribute attribute; bool onProto; }; void batchConfigureAttributes(v8::Handle<v8::ObjectTemplate>, v8::Handle<v8::ObjectTemplate>, const BatchedAttribute*, size_t attributeCount); inline void configureAttribute(v8::Handle<v8::ObjectTemplate> instance, v8::Handle<v8::ObjectTemplate> proto, const BatchedAttribute& attribute) { (attribute.onProto ? proto : instance)->SetAccessor(v8::String::New(attribute.name), attribute.getter, attribute.setter, v8::External::Wrap(attribute.data), attribute.settings, attribute.attribute); } // BatchedConstant translates into calls to Set() for setting up an object's // constants. It sets the constant on both the FunctionTemplate and the // ObjectTemplate. PropertyAttributes is always ReadOnly. struct BatchedConstant { const char* const name; int value; }; void batchConfigureConstants(v8::Handle<v8::FunctionTemplate>, v8::Handle<v8::ObjectTemplate>, const BatchedConstant*, size_t constantCount); struct BatchedCallback { const char* const name; v8::InvocationCallback callback; }; void batchConfigureCallbacks(v8::Handle<v8::ObjectTemplate>, v8::Handle<v8::Signature>, v8::PropertyAttribute, const BatchedCallback*, size_t callbackCount); const int kMaxRecursionDepth = 22; // The list of extensions that are registered for use with V8. typedef WTF::Vector<v8::Extension*> V8Extensions; class V8Proxy { public: // The types of javascript errors that can be thrown. enum ErrorType { RangeError, ReferenceError, SyntaxError, TypeError, GeneralError }; explicit V8Proxy(Frame*); ~V8Proxy(); Frame* frame() { return m_frame; } void clearForNavigation(); void clearForClose(); // FIXME: Need comment. User Gesture related. bool inlineCode() const { return m_inlineCode; } void setInlineCode(bool value) { m_inlineCode = value; } bool timerCallback() const { return m_timerCallback; } void setTimerCallback(bool value) { m_timerCallback = value; } // Disconnects the proxy from its owner frame, // and clears all timeouts on the DOM window. void disconnectFrame(); void finishedWithEvent(Event*) { } // Evaluate JavaScript in a new isolated world. The script gets its own // global scope, its own prototypes for intrinsic JavaScript objects (String, // Array, and so-on), and its own wrappers for all DOM nodes and DOM // constructors. void evaluateInIsolatedWorld(int worldId, const Vector<ScriptSourceCode>& sources, int extensionGroup); // Returns true if the proxy is currently executing a script in V8. bool executingScript() const; // Evaluate a script file in the current execution environment. // The caller must hold an execution context. // If cannot evalute the script, it returns an error. v8::Local<v8::Value> evaluate(const ScriptSourceCode&, Node*); // Run an already compiled script. v8::Local<v8::Value> runScript(v8::Handle<v8::Script>, bool isInlineCode); // Call the function with the given receiver and arguments. v8::Local<v8::Value> callFunction(v8::Handle<v8::Function>, v8::Handle<v8::Object>, int argc, v8::Handle<v8::Value> argv[]); // Call the function with the given receiver and arguments. static v8::Local<v8::Value> callFunctionWithoutFrame(v8::Handle<v8::Function>, v8::Handle<v8::Object>, int argc, v8::Handle<v8::Value> argv[]); // Call the function as constructor with the given arguments. v8::Local<v8::Value> newInstance(v8::Handle<v8::Function>, int argc, v8::Handle<v8::Value> argv[]); // Returns the window object associated with a context. static DOMWindow* retrieveWindow(v8::Handle<v8::Context>); // Returns V8Proxy object of the currently executing context. static V8Proxy* retrieve(); // Returns V8Proxy object associated with a frame. static V8Proxy* retrieve(Frame*); // Returns V8Proxy object associated with a script execution context. static V8Proxy* retrieve(ScriptExecutionContext*); // Returns the frame object of the window object associated with // a context. static Frame* retrieveFrame(v8::Handle<v8::Context>); // The three functions below retrieve WebFrame instances relating the // currently executing JavaScript. Since JavaScript can make function calls // across frames, though, we need to be more precise. // // For example, imagine that a JS function in frame A calls a function in // frame B, which calls native code, which wants to know what the 'active' // frame is. // // The 'entered context' is the context where execution first entered the // script engine; the context that is at the bottom of the JS function stack. // RetrieveFrameForEnteredContext() would return Frame A in our example. // This frame is often referred to as the "dynamic global object." // // The 'current context' is the context the JS engine is currently inside of; // the context that is at the top of the JS function stack. // RetrieveFrameForCurrentContext() would return Frame B in our example. // This frame is often referred to as the "lexical global object." // // Finally, the 'calling context' is the context one below the current // context on the JS function stack. For example, if function f calls // function g, then the calling context will be the context associated with // f. This context is commonly used by DOM security checks because they want // to know who called them. // // If you are unsure which of these functions to use, ask abarth. // // NOTE: These cannot be declared as inline function, because VS complains at // linking time. static Frame* retrieveFrameForEnteredContext(); static Frame* retrieveFrameForCurrentContext(); static Frame* retrieveFrameForCallingContext(); // Returns V8 Context of a frame. If none exists, creates // a new context. It is potentially slow and consumes memory. static v8::Local<v8::Context> context(Frame*); static v8::Local<v8::Context> mainWorldContext(Frame*); static v8::Local<v8::Context> currentContext(); // If the current context causes out of memory, JavaScript setting // is disabled and it returns true. static bool handleOutOfMemory(); static v8::Handle<v8::Value> checkNewLegal(const v8::Arguments&); static v8::Handle<v8::Script> compileScript(v8::Handle<v8::String> code, const String& fileName, const TextPosition0& scriptStartPosition, v8::ScriptData* = 0); // If the exception code is different from zero, a DOM exception is // schedule to be thrown. static void setDOMException(int exceptionCode); // Schedule an error object to be thrown. static v8::Handle<v8::Value> throwError(ErrorType, const char* message); // Helpers for throwing syntax and type errors with predefined messages. static v8::Handle<v8::Value> throwTypeError(); static v8::Handle<v8::Value> throwSyntaxError(); template <typename T> static v8::Handle<v8::Value> constructDOMObject(const v8::Arguments&, WrapperTypeInfo*); template <typename T> static v8::Handle<v8::Value> constructDOMObjectWithScriptExecutionContext(const v8::Arguments&, WrapperTypeInfo*); v8::Local<v8::Context> context(); v8::Local<v8::Context> mainWorldContext(); // FIXME: This should eventually take DOMWrapperWorld argument! V8DOMWindowShell* windowShell() const { return m_windowShell.get(); } bool setContextDebugId(int id); static int contextDebugId(v8::Handle<v8::Context>); // Registers a v8 extension to be available on webpages. Will only // affect v8 contexts initialized after this call. Takes ownership of // the v8::Extension object passed. static void registerExtension(v8::Extension*); static void registerExtensionWithV8(v8::Extension*); static bool registeredExtensionWithV8(v8::Extension*); static const V8Extensions& extensions() { return m_extensions; } // Report an unsafe attempt to access the given frame on the console. static void reportUnsafeAccessTo(Frame* target); private: void didLeaveScriptContext(); void resetIsolatedWorlds(); PassOwnPtr<v8::ScriptData> precompileScript(v8::Handle<v8::String>, CachedScript*); // Returns false when we're out of memory in V8. bool setInjectedScriptContextDebugId(v8::Handle<v8::Context> targetContext); static const char* rangeExceptionName(int exceptionCode); static const char* eventExceptionName(int exceptionCode); static const char* xmlHttpRequestExceptionName(int exceptionCode); static const char* domExceptionName(int exceptionCode); #if ENABLE(XPATH) static const char* xpathExceptionName(int exceptionCode); #endif #if ENABLE(SVG) static const char* svgExceptionName(int exceptionCode); #endif #if ENABLE(DATABASE) static const char* sqlExceptionName(int exceptionCode); #endif Frame* m_frame; // For the moment, we have one of these. Soon we will have one per DOMWrapperWorld. RefPtr<V8DOMWindowShell> m_windowShell; // True for <a href="javascript:foo()"> and false for <script>foo()</script>. // Only valid during execution. bool m_inlineCode; // True when executing from within a timer callback. Only valid during // execution. bool m_timerCallback; // Track the recursion depth to be able to avoid too deep recursion. The V8 // engine allows much more recursion than KJS does so we need to guard against // excessive recursion in the binding layer. int m_recursion; // All of the extensions registered with the context. static V8Extensions m_extensions; // The isolated worlds we are tracking for this frame. We hold them alive // here so that they can be used again by future calls to // evaluateInIsolatedWorld(). // // Note: although the pointer is raw, the instance is kept alive by a strong // reference to the v8 context it contains, which is not made weak until we // call world->destroy(). // // FIXME: We want to eventually be holding window shells instead of the // IsolatedContext directly. typedef HashMap<int, V8IsolatedContext*> IsolatedWorldMap; IsolatedWorldMap m_isolatedWorlds; }; template <typename T> v8::Handle<v8::Value> V8Proxy::constructDOMObject(const v8::Arguments& args, WrapperTypeInfo* type) { if (!args.IsConstructCall()) return throwError(V8Proxy::TypeError, "DOM object constructor cannot be called as a function."); // Note: it's OK to let this RefPtr go out of scope because we also call // SetDOMWrapper(), which effectively holds a reference to obj. RefPtr<T> obj = T::create(); V8DOMWrapper::setDOMWrapper(args.Holder(), type, obj.get()); obj->ref(); V8DOMWrapper::setJSWrapperForDOMObject(obj.get(), v8::Persistent<v8::Object>::New(args.Holder())); return args.Holder(); } template <typename T> v8::Handle<v8::Value> V8Proxy::constructDOMObjectWithScriptExecutionContext(const v8::Arguments& args, WrapperTypeInfo* type) { if (!args.IsConstructCall()) return throwError(V8Proxy::TypeError, ""); ScriptExecutionContext* context = getScriptExecutionContext(); if (!context) return throwError(V8Proxy::ReferenceError, ""); // Note: it's OK to let this RefPtr go out of scope because we also call // SetDOMWrapper(), which effectively holds a reference to obj. RefPtr<T> obj = T::create(context); V8DOMWrapper::setDOMWrapper(args.Holder(), type, obj.get()); obj->ref(); V8DOMWrapper::setJSWrapperForDOMObject(obj.get(), v8::Persistent<v8::Object>::New(args.Holder())); return args.Holder(); } v8::Local<v8::Context> toV8Context(ScriptExecutionContext*, const WorldContextHandle& worldContext); // Used by an interceptor callback that it hasn't found anything to // intercept. inline static v8::Local<v8::Object> notHandledByInterceptor() { return v8::Local<v8::Object>(); } inline static v8::Local<v8::Boolean> deletionNotHandledByInterceptor() { return v8::Local<v8::Boolean>(); } inline v8::Handle<v8::Primitive> throwError(const char* message, V8Proxy::ErrorType type = V8Proxy::TypeError) { if (!v8::V8::IsExecutionTerminating()) V8Proxy::throwError(type, message); return v8::Undefined(); } inline v8::Handle<v8::Primitive> throwError(ExceptionCode ec) { if (!v8::V8::IsExecutionTerminating()) V8Proxy::setDOMException(ec); return v8::Undefined(); } inline v8::Handle<v8::Primitive> throwError(v8::Local<v8::Value> exception) { if (!v8::V8::IsExecutionTerminating()) v8::ThrowException(exception); return v8::Undefined(); } template <class T> inline v8::Handle<v8::Object> toV8(PassRefPtr<T> object, v8::Local<v8::Object> holder) { object->ref(); V8DOMWrapper::setJSWrapperForDOMObject(object.get(), v8::Persistent<v8::Object>::New(holder)); return holder; } } #endif // V8Proxy_h