/* * Copyright (C) 2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "V8IsolatedContext.h" #include "Frame.h" #include "FrameLoaderClient.h" #include "HashMap.h" #include "ScriptController.h" #include "V8DOMWindow.h" #include "V8HiddenPropertyName.h" namespace WebCore { void V8IsolatedContext::contextWeakReferenceCallback(v8::Persistent<v8::Value> object, void* isolatedContext) { // Our context is going away. Time to clean up the world. V8IsolatedContext* context = static_cast<V8IsolatedContext*>(isolatedContext); delete context; } V8IsolatedContext::V8IsolatedContext(V8Proxy* proxy, int extensionGroup) : m_world(IsolatedWorld::create()) { v8::HandleScope scope; // FIXME: We should be creating a new V8DOMWindowShell here instead of riping out the context. m_context = SharedPersistent<v8::Context>::create(proxy->windowShell()->createNewContext(v8::Handle<v8::Object>(), extensionGroup)); if (m_context->get().IsEmpty()) return; // Run code in the new context. v8::Context::Scope contextScope(m_context->get()); getGlobalObject(m_context->get())->SetPointerInInternalField(V8DOMWindow::enteredIsolatedWorldIndex, this); V8DOMWindowShell::installHiddenObjectPrototype(m_context->get()); // FIXME: This will go away once we have a windowShell for the isolated world. proxy->windowShell()->installDOMWindow(m_context->get(), proxy->frame()->domWindow()); // Using the default security token means that the canAccess is always // called, which is slow. // FIXME: Use tokens where possible. This will mean keeping track of all // created contexts so that they can all be updated when the // document domain // changes. m_context->get()->UseDefaultSecurityToken(); proxy->frame()->loader()->client()->didCreateIsolatedScriptContext(); } void V8IsolatedContext::destroy() { m_context->get().MakeWeak(this, &contextWeakReferenceCallback); } V8IsolatedContext::~V8IsolatedContext() { m_context->disposeHandle(); } } // namespace WebCore