/* * Copyright (C) 2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef V8DOMWindowShell_h #define V8DOMWindowShell_h #include "WrapperTypeInfo.h" #include <wtf/Forward.h> #include <wtf/HashMap.h> #include <wtf/PassRefPtr.h> #include <wtf/RefCounted.h> #include <wtf/RefPtr.h> #include <wtf/text/AtomicString.h> namespace WebCore { class DOMWindow; class Frame; class HTMLDocument; // V8WindowShell represents all the per-global object state for a Frame that // persist between navigations. class V8DOMWindowShell : public RefCounted<V8DOMWindowShell> { public: static PassRefPtr<V8DOMWindowShell> create(Frame*); v8::Handle<v8::Context> context() const { return m_context; } // Update document object of the frame. void updateDocument(); void namedItemAdded(HTMLDocument*, const AtomicString&); void namedItemRemoved(HTMLDocument*, const AtomicString&); // Update the security origin of a document // (e.g., after setting docoument.domain). void updateSecurityOrigin(); bool isContextInitialized(); v8::Persistent<v8::Context> createNewContext(v8::Handle<v8::Object> global, int extensionGroup); void setContext(v8::Handle<v8::Context>); static bool installDOMWindow(v8::Handle<v8::Context> context, DOMWindow*); bool initContextIfNeeded(); void updateDocumentWrapper(v8::Handle<v8::Object> wrapper); void clearForNavigation(); void clearForClose(); void destroyGlobal(); static v8::Handle<v8::Value> getHiddenObjectPrototype(v8::Handle<v8::Context>); // WARNING: Call |installHiddenObjectPrototype| only on fresh contexts! static bool installHiddenObjectPrototype(v8::Handle<v8::Context>); // To create JS Wrapper objects, we create a cache of a 'boiler plate' // object, and then simply Clone that object each time we need a new one. // This is faster than going through the full object creation process. v8::Local<v8::Object> createWrapperFromCache(WrapperTypeInfo* type) { v8::Persistent<v8::Object> boilerplate = m_wrapperBoilerplates.get(type); return boilerplate.IsEmpty() ? createWrapperFromCacheSlowCase(type) : boilerplate->Clone(); } static void setLocation(DOMWindow*, const String& relativeURL); private: V8DOMWindowShell(Frame*); void disposeContextHandles(); void setSecurityToken(); void clearDocumentWrapper(); // The JavaScript wrapper for the document object is cached on the global // object for fast access. UpdateDocumentWrapperCache sets the wrapper // for the current document on the global object. ClearDocumentWrapperCache // deletes the document wrapper from the global object. void updateDocumentWrapperCache(); void clearDocumentWrapperCache(); v8::Local<v8::Object> createWrapperFromCacheSlowCase(WrapperTypeInfo*); Frame* m_frame; // For each possible type of wrapper, we keep a boilerplate object. // The boilerplate is used to create additional wrappers of the same type. typedef WTF::HashMap<WrapperTypeInfo*, v8::Persistent<v8::Object> > WrapperBoilerplateMap; WrapperBoilerplateMap m_wrapperBoilerplates; v8::Persistent<v8::Context> m_context; v8::Persistent<v8::Object> m_global; v8::Persistent<v8::Object> m_document; }; } // namespace WebCore #endif // V8DOMWindowShell_h