/* * Copyright (C) 2008, 2009, 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef ScriptState_h #define ScriptState_h #include "DOMWrapperWorld.h" #include <v8.h> #include <wtf/Noncopyable.h> #include <wtf/RefCounted.h> namespace WebCore { class DOMWrapperWorld; class Frame; class Node; class Page; class WorkerContext; class ScriptState { WTF_MAKE_NONCOPYABLE(ScriptState); public: bool hadException() { return !m_exception.IsEmpty(); } void setException(v8::Local<v8::Value> exception) { m_exception = exception; } v8::Local<v8::Value> exception() { return m_exception; } v8::Local<v8::Context> context() const { return v8::Local<v8::Context>::New(m_context); } static ScriptState* forContext(v8::Local<v8::Context>); static ScriptState* current(); protected: ScriptState() { } ~ScriptState(); private: friend ScriptState* mainWorldScriptState(Frame*); explicit ScriptState(v8::Handle<v8::Context>); static void weakReferenceCallback(v8::Persistent<v8::Value> object, void* parameter); v8::Local<v8::Value> m_exception; v8::Persistent<v8::Context> m_context; }; class EmptyScriptState : public ScriptState { public: EmptyScriptState() : ScriptState() { } ~EmptyScriptState() { } }; class ScriptStateProtectedPtr { WTF_MAKE_NONCOPYABLE(ScriptStateProtectedPtr); public: ScriptStateProtectedPtr() : m_scriptState(0) { } ScriptStateProtectedPtr(ScriptState* scriptState) : m_scriptState(scriptState) { v8::HandleScope handleScope; // Keep the context from being GC'ed. ScriptState is guaranteed to be live while the context is live. m_context = v8::Persistent<v8::Context>::New(scriptState->context()); } ~ScriptStateProtectedPtr() { if (!m_context.IsEmpty()) { m_context.Dispose(); m_context.Clear(); } } ScriptState* get() const { return m_scriptState; } private: ScriptState* m_scriptState; v8::Persistent<v8::Context> m_context; }; ScriptState* mainWorldScriptState(Frame*); ScriptState* scriptStateFromNode(DOMWrapperWorld*, Node*); ScriptState* scriptStateFromPage(DOMWrapperWorld*, Page*); #if ENABLE(WORKERS) ScriptState* scriptStateFromWorkerContext(WorkerContext*); #endif inline DOMWrapperWorld* debuggerWorld() { return mainThreadNormalWorld(); } inline DOMWrapperWorld* pluginWorld() { return mainThreadNormalWorld(); } } #endif // ScriptState_h