/* * Copyright (C) 2006, 2007, 2009 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "JSCanvasRenderingContext2D.h" #include "CanvasGradient.h" #include "CanvasPattern.h" #include "CanvasRenderingContext2D.h" #include "CanvasStyle.h" #include "ExceptionCode.h" #include "FloatRect.h" #include "HTMLCanvasElement.h" #include "HTMLImageElement.h" #include "HTMLVideoElement.h" #include "ImageData.h" #include "JSCanvasGradient.h" #include "JSCanvasPattern.h" #include "JSHTMLCanvasElement.h" #include "JSHTMLImageElement.h" #include "JSHTMLVideoElement.h" #include "JSImageData.h" #include <runtime/Error.h> using namespace JSC; namespace WebCore { static JSValue toJS(ExecState* exec, CanvasStyle* style) { if (style->canvasGradient()) return toJS(exec, style->canvasGradient()); if (style->canvasPattern()) return toJS(exec, style->canvasPattern()); return jsString(exec, style->color()); } static PassRefPtr<CanvasStyle> toHTMLCanvasStyle(ExecState*, JSValue value) { if (!value.isObject()) return 0; JSObject* object = asObject(value); if (object->inherits(&JSCanvasGradient::s_info)) return CanvasStyle::createFromGradient(static_cast<JSCanvasGradient*>(object)->impl()); if (object->inherits(&JSCanvasPattern::s_info)) return CanvasStyle::createFromPattern(static_cast<JSCanvasPattern*>(object)->impl()); return 0; } JSValue JSCanvasRenderingContext2D::strokeStyle(ExecState* exec) const { CanvasRenderingContext2D* context = static_cast<CanvasRenderingContext2D*>(impl()); return toJS(exec, context->strokeStyle()); } void JSCanvasRenderingContext2D::setStrokeStyle(ExecState* exec, JSValue value) { CanvasRenderingContext2D* context = static_cast<CanvasRenderingContext2D*>(impl()); if (value.isString()) { context->setStrokeColor(ustringToString(asString(value)->value(exec))); return; } context->setStrokeStyle(toHTMLCanvasStyle(exec, value)); } JSValue JSCanvasRenderingContext2D::fillStyle(ExecState* exec) const { CanvasRenderingContext2D* context = static_cast<CanvasRenderingContext2D*>(impl()); return toJS(exec, context->fillStyle()); } void JSCanvasRenderingContext2D::setFillStyle(ExecState* exec, JSValue value) { CanvasRenderingContext2D* context = static_cast<CanvasRenderingContext2D*>(impl()); if (value.isString()) { context->setFillColor(ustringToString(asString(value)->value(exec))); return; } context->setFillStyle(toHTMLCanvasStyle(exec, value)); } JSValue JSCanvasRenderingContext2D::setFillColor(ExecState* exec) { CanvasRenderingContext2D* context = static_cast<CanvasRenderingContext2D*>(impl()); // string arg = named color // number arg = gray color // string arg, number arg = named color, alpha // number arg, number arg = gray color, alpha // 4 args = r, g, b, a // 5 args = c, m, y, k, a switch (exec->argumentCount()) { case 1: if (exec->argument(0).isString()) context->setFillColor(ustringToString(asString(exec->argument(0))->value(exec))); else context->setFillColor(exec->argument(0).toFloat(exec)); break; case 2: if (exec->argument(0).isString()) context->setFillColor(ustringToString(asString(exec->argument(0))->value(exec)), exec->argument(1).toFloat(exec)); else context->setFillColor(exec->argument(0).toFloat(exec), exec->argument(1).toFloat(exec)); break; case 4: context->setFillColor(exec->argument(0).toFloat(exec), exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec), exec->argument(3).toFloat(exec)); break; case 5: context->setFillColor(exec->argument(0).toFloat(exec), exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec), exec->argument(3).toFloat(exec), exec->argument(4).toFloat(exec)); break; default: return throwSyntaxError(exec); } return jsUndefined(); } JSValue JSCanvasRenderingContext2D::setStrokeColor(ExecState* exec) { CanvasRenderingContext2D* context = static_cast<CanvasRenderingContext2D*>(impl()); // string arg = named color // number arg = gray color // string arg, number arg = named color, alpha // number arg, number arg = gray color, alpha // 4 args = r, g, b, a // 5 args = c, m, y, k, a switch (exec->argumentCount()) { case 1: if (exec->argument(0).isString()) context->setStrokeColor(ustringToString(asString(exec->argument(0))->value(exec))); else context->setStrokeColor(exec->argument(0).toFloat(exec)); break; case 2: if (exec->argument(0).isString()) context->setStrokeColor(ustringToString(asString(exec->argument(0))->value(exec)), exec->argument(1).toFloat(exec)); else context->setStrokeColor(exec->argument(0).toFloat(exec), exec->argument(1).toFloat(exec)); break; case 4: context->setStrokeColor(exec->argument(0).toFloat(exec), exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec), exec->argument(3).toFloat(exec)); break; case 5: context->setStrokeColor(exec->argument(0).toFloat(exec), exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec), exec->argument(3).toFloat(exec), exec->argument(4).toFloat(exec)); break; default: return throwSyntaxError(exec); } return jsUndefined(); } JSValue JSCanvasRenderingContext2D::strokeRect(ExecState* exec) { CanvasRenderingContext2D* context = static_cast<CanvasRenderingContext2D*>(impl()); if (exec->argumentCount() <= 4) context->strokeRect(exec->argument(0).toFloat(exec), exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec), exec->argument(3).toFloat(exec)); else context->strokeRect(exec->argument(0).toFloat(exec), exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec), exec->argument(3).toFloat(exec), exec->argument(4).toFloat(exec)); return jsUndefined(); } JSValue JSCanvasRenderingContext2D::drawImage(ExecState* exec) { CanvasRenderingContext2D* context = static_cast<CanvasRenderingContext2D*>(impl()); // DrawImage has three variants: // drawImage(img, dx, dy) // drawImage(img, dx, dy, dw, dh) // drawImage(img, sx, sy, sw, sh, dx, dy, dw, dh) // Composite operation is specified with globalCompositeOperation. // The img parameter can be a <img> or <canvas> element. JSValue value = exec->argument(0); if (value.isNull()) { setDOMException(exec, TYPE_MISMATCH_ERR); return jsUndefined(); } if (!value.isObject()) return throwTypeError(exec); JSObject* o = asObject(value); ExceptionCode ec = 0; if (o->inherits(&JSHTMLImageElement::s_info)) { HTMLImageElement* imgElt = static_cast<HTMLImageElement*>(static_cast<JSHTMLElement*>(o)->impl()); switch (exec->argumentCount()) { case 3: context->drawImage(imgElt, exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec), ec); break; case 5: context->drawImage(imgElt, exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec), exec->argument(3).toFloat(exec), exec->argument(4).toFloat(exec), ec); setDOMException(exec, ec); break; case 9: context->drawImage(imgElt, FloatRect(exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec), exec->argument(3).toFloat(exec), exec->argument(4).toFloat(exec)), FloatRect(exec->argument(5).toFloat(exec), exec->argument(6).toFloat(exec), exec->argument(7).toFloat(exec), exec->argument(8).toFloat(exec)), ec); setDOMException(exec, ec); break; default: return throwSyntaxError(exec); } } else if (o->inherits(&JSHTMLCanvasElement::s_info)) { HTMLCanvasElement* canvas = static_cast<HTMLCanvasElement*>(static_cast<JSHTMLElement*>(o)->impl()); switch (exec->argumentCount()) { case 3: context->drawImage(canvas, exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec), ec); setDOMException(exec, ec); break; case 5: context->drawImage(canvas, exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec), exec->argument(3).toFloat(exec), exec->argument(4).toFloat(exec), ec); setDOMException(exec, ec); break; case 9: context->drawImage(canvas, FloatRect(exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec), exec->argument(3).toFloat(exec), exec->argument(4).toFloat(exec)), FloatRect(exec->argument(5).toFloat(exec), exec->argument(6).toFloat(exec), exec->argument(7).toFloat(exec), exec->argument(8).toFloat(exec)), ec); setDOMException(exec, ec); break; default: return throwSyntaxError(exec); } #if ENABLE(VIDEO) } else if (o->inherits(&JSHTMLVideoElement::s_info)) { HTMLVideoElement* video = static_cast<HTMLVideoElement*>(static_cast<JSHTMLElement*>(o)->impl()); switch (exec->argumentCount()) { case 3: context->drawImage(video, exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec), ec); break; case 5: context->drawImage(video, exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec), exec->argument(3).toFloat(exec), exec->argument(4).toFloat(exec), ec); setDOMException(exec, ec); break; case 9: context->drawImage(video, FloatRect(exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec), exec->argument(3).toFloat(exec), exec->argument(4).toFloat(exec)), FloatRect(exec->argument(5).toFloat(exec), exec->argument(6).toFloat(exec), exec->argument(7).toFloat(exec), exec->argument(8).toFloat(exec)), ec); setDOMException(exec, ec); break; default: return throwSyntaxError(exec); } #endif } else return throwTypeError(exec); return jsUndefined(); } JSValue JSCanvasRenderingContext2D::drawImageFromRect(ExecState* exec) { CanvasRenderingContext2D* context = static_cast<CanvasRenderingContext2D*>(impl()); JSValue value = exec->argument(0); if (!value.isObject()) return throwTypeError(exec); JSObject* o = asObject(value); if (!o->inherits(&JSHTMLImageElement::s_info)) return throwTypeError(exec); context->drawImageFromRect(static_cast<HTMLImageElement*>(static_cast<JSHTMLElement*>(o)->impl()), exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec), exec->argument(3).toFloat(exec), exec->argument(4).toFloat(exec), exec->argument(5).toFloat(exec), exec->argument(6).toFloat(exec), exec->argument(7).toFloat(exec), exec->argument(8).toFloat(exec), ustringToString(exec->argument(9).toString(exec))); return jsUndefined(); } JSValue JSCanvasRenderingContext2D::setShadow(ExecState* exec) { CanvasRenderingContext2D* context = static_cast<CanvasRenderingContext2D*>(impl()); switch (exec->argumentCount()) { case 3: context->setShadow(exec->argument(0).toFloat(exec), exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec)); break; case 4: if (exec->argument(3).isString()) context->setShadow(exec->argument(0).toFloat(exec), exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec), ustringToString(asString(exec->argument(3))->value(exec))); else context->setShadow(exec->argument(0).toFloat(exec), exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec), exec->argument(3).toFloat(exec)); break; case 5: if (exec->argument(3).isString()) context->setShadow(exec->argument(0).toFloat(exec), exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec), ustringToString(asString(exec->argument(3))->value(exec)), exec->argument(4).toFloat(exec)); else context->setShadow(exec->argument(0).toFloat(exec), exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec), exec->argument(3).toFloat(exec), exec->argument(4).toFloat(exec)); break; case 7: context->setShadow(exec->argument(0).toFloat(exec), exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec), exec->argument(3).toFloat(exec), exec->argument(4).toFloat(exec), exec->argument(5).toFloat(exec), exec->argument(6).toFloat(exec)); break; case 8: context->setShadow(exec->argument(0).toFloat(exec), exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec), exec->argument(3).toFloat(exec), exec->argument(4).toFloat(exec), exec->argument(5).toFloat(exec), exec->argument(6).toFloat(exec), exec->argument(7).toFloat(exec)); break; default: return throwSyntaxError(exec); } return jsUndefined(); } JSValue JSCanvasRenderingContext2D::createPattern(ExecState* exec) { CanvasRenderingContext2D* context = static_cast<CanvasRenderingContext2D*>(impl()); JSValue value = exec->argument(0); if (!value.isObject()) { setDOMException(exec, TYPE_MISMATCH_ERR); return jsUndefined(); } JSObject* o = asObject(value); if (o->inherits(&JSHTMLImageElement::s_info)) { ExceptionCode ec; JSValue pattern = toJS(exec, context->createPattern(static_cast<HTMLImageElement*>(static_cast<JSHTMLElement*>(o)->impl()), valueToStringWithNullCheck(exec, exec->argument(1)), ec).get()); setDOMException(exec, ec); return pattern; } if (o->inherits(&JSHTMLCanvasElement::s_info)) { ExceptionCode ec; JSValue pattern = toJS(exec, context->createPattern(static_cast<HTMLCanvasElement*>(static_cast<JSHTMLElement*>(o)->impl()), valueToStringWithNullCheck(exec, exec->argument(1)), ec).get()); setDOMException(exec, ec); return pattern; } setDOMException(exec, TYPE_MISMATCH_ERR); return jsUndefined(); } JSValue JSCanvasRenderingContext2D::createImageData(ExecState* exec) { // createImageData has two variants // createImageData(ImageData) // createImageData(width, height) CanvasRenderingContext2D* context = static_cast<CanvasRenderingContext2D*>(impl()); RefPtr<ImageData> imageData = 0; ExceptionCode ec = 0; if (exec->argumentCount() == 1) imageData = context->createImageData(toImageData(exec->argument(0)), ec); else if (exec->argumentCount() == 2) imageData = context->createImageData(exec->argument(0).toFloat(exec), exec->argument(1).toFloat(exec), ec); setDOMException(exec, ec); return toJS(exec, globalObject(), WTF::getPtr(imageData)); } JSValue JSCanvasRenderingContext2D::putImageData(ExecState* exec) { // putImageData has two variants // putImageData(ImageData, x, y) // putImageData(ImageData, x, y, dirtyX, dirtyY, dirtyWidth, dirtyHeight) CanvasRenderingContext2D* context = static_cast<CanvasRenderingContext2D*>(impl()); ExceptionCode ec = 0; if (exec->argumentCount() >= 7) context->putImageData(toImageData(exec->argument(0)), exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec), exec->argument(3).toFloat(exec), exec->argument(4).toFloat(exec), exec->argument(5).toFloat(exec), exec->argument(6).toFloat(exec), ec); else context->putImageData(toImageData(exec->argument(0)), exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec), ec); setDOMException(exec, ec); return jsUndefined(); } JSValue JSCanvasRenderingContext2D::fillText(ExecState* exec) { CanvasRenderingContext2D* context = static_cast<CanvasRenderingContext2D*>(impl()); // string arg = text to draw // number arg = x // number arg = y // optional number arg = maxWidth if (exec->argumentCount() < 3 || exec->argumentCount() > 4) return throwSyntaxError(exec); if (exec->argumentCount() == 4) context->fillText(ustringToString(exec->argument(0).toString(exec)), exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec), exec->argument(3).toFloat(exec)); else context->fillText(ustringToString(exec->argument(0).toString(exec)), exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec)); return jsUndefined(); } JSValue JSCanvasRenderingContext2D::strokeText(ExecState* exec) { CanvasRenderingContext2D* context = static_cast<CanvasRenderingContext2D*>(impl()); // string arg = text to draw // number arg = x // number arg = y // optional number arg = maxWidth if (exec->argumentCount() < 3 || exec->argumentCount() > 4) return throwSyntaxError(exec); if (exec->argumentCount() == 4) context->strokeText(ustringToString(exec->argument(0).toString(exec)), exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec), exec->argument(3).toFloat(exec)); else context->strokeText(ustringToString(exec->argument(0).toString(exec)), exec->argument(1).toFloat(exec), exec->argument(2).toFloat(exec)); return jsUndefined(); } } // namespace WebCore