/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "Dalvik.h" #include "native/InternalNativePriv.h" static void Float_floatToIntBits(const u4* args, JValue* pResult) { MAKE_INTRINSIC_TRAMPOLINE(javaLangFloat_floatToIntBits); } static void Float_floatToRawIntBits(const u4* args, JValue* pResult) { MAKE_INTRINSIC_TRAMPOLINE(javaLangFloat_floatToRawIntBits); } static void Float_intBitsToFloat(const u4* args, JValue* pResult) { MAKE_INTRINSIC_TRAMPOLINE(javaLangFloat_intBitsToFloat); } const DalvikNativeMethod dvm_java_lang_Float[] = { { "floatToIntBits", "(F)I", Float_floatToIntBits }, { "floatToRawIntBits", "(F)I", Float_floatToRawIntBits }, { "intBitsToFloat", "(I)F", Float_intBitsToFloat }, { NULL, NULL, NULL }, };