/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* * Inlined native functions. */ #ifndef DALVIK_INLINENATIVE_H_ #define DALVIK_INLINENATIVE_H_ /* startup/shutdown */ bool dvmInlineNativeStartup(void); void dvmInlineNativeShutdown(void); Method* dvmFindInlinableMethod(const char* classDescriptor, const char* methodName, const char* methodSignature); /* * Basic 4-argument inline operation handler. */ typedef bool (*InlineOp4Func)(u4 arg0, u4 arg1, u4 arg2, u4 arg3, JValue* pResult); /* * Table of inline operations. * * Try to keep this at a power-of-two size, so we don't have to multiply. * * TODO: might be to our advantage to generate a compact jump table on * the heap at runtime (or just declare two static tables, one with full * info and one with just function pointers). Especially useful if we decide * to support other method call forms, e.g. /range. We can also just * generate assembly code that knows how many args it needs and has the * target address embedded. */ struct InlineOperation { InlineOp4Func func; /* MUST be first entry */ const char* classDescriptor; const char* methodName; const char* methodSignature; }; /* * Must be kept in sync w/ gDvmInlineOpsTable in InlineNative.cpp * * You should also add a test to libcore's IntrinsicTest. */ enum NativeInlineOps { INLINE_EMPTYINLINEMETHOD = 0, INLINE_STRING_CHARAT = 1, INLINE_STRING_COMPARETO = 2, INLINE_STRING_EQUALS = 3, INLINE_STRING_FASTINDEXOF_II = 4, INLINE_STRING_IS_EMPTY = 5, INLINE_STRING_LENGTH = 6, INLINE_MATH_ABS_INT = 7, INLINE_MATH_ABS_LONG = 8, INLINE_MATH_ABS_FLOAT = 9, INLINE_MATH_ABS_DOUBLE = 10, INLINE_MATH_MIN_INT = 11, INLINE_MATH_MAX_INT = 12, INLINE_MATH_SQRT = 13, INLINE_MATH_COS = 14, INLINE_MATH_SIN = 15, INLINE_FLOAT_TO_INT_BITS = 16, INLINE_FLOAT_TO_RAW_INT_BITS = 17, INLINE_INT_BITS_TO_FLOAT = 18, INLINE_DOUBLE_TO_LONG_BITS = 19, INLINE_DOUBLE_TO_RAW_LONG_BITS = 20, INLINE_LONG_BITS_TO_DOUBLE = 21, INLINE_STRICT_MATH_ABS_INT = 22, INLINE_STRICT_MATH_ABS_LONG = 23, INLINE_STRICT_MATH_ABS_FLOAT = 24, INLINE_STRICT_MATH_ABS_DOUBLE = 25, INLINE_STRICT_MATH_MIN_INT = 26, INLINE_STRICT_MATH_MAX_INT = 27, INLINE_STRICT_MATH_SQRT = 28, }; /* * Get the inlineops table. */ const InlineOperation* dvmGetInlineOpsTable(void); int dvmGetInlineOpsTableLength(void); /* * The table, exposed so we can access it with C inlines. Prefer access * through dvmGetInlineOpsTable(). */ extern const InlineOperation gDvmInlineOpsTable[]; /* * Perform the operation specified by "opIndex". * * We want the arguments to appear in the first 4 registers so they can * be passed straight through to the handler function. Ideally on ARM * they'll go into r0-r3 and stay there. * * Returns "true" if everything went normally, "false" if an exception * was thrown. */ INLINE bool dvmPerformInlineOp4Std(u4 arg0, u4 arg1, u4 arg2, u4 arg3, JValue* pResult, int opIndex) { return (*gDvmInlineOpsTable[opIndex].func)(arg0, arg1, arg2, arg3, pResult); } /* * Like the "std" version, but will emit profiling info. */ bool dvmPerformInlineOp4Dbg(u4 arg0, u4 arg1, u4 arg2, u4 arg3, JValue* pResult, int opIndex); /* * Return method & populate the table on first use. */ extern "C" Method* dvmResolveInlineNative(int opIndex); /* * The actual inline native definitions. */ bool javaLangString_charAt(u4 arg0, u4 arg1, u4 arg2, u4 arg3, JValue* pResult); bool javaLangString_compareTo(u4 arg0, u4 arg1, u4 arg2, u4 arg3, JValue* pResult); bool javaLangString_equals(u4 arg0, u4 arg1, u4 arg2, u4 arg3, JValue* pResult); bool javaLangString_length(u4 arg0, u4 arg1, u4 arg2, u4 arg3, JValue* pResult); bool javaLangString_isEmpty(u4 arg0, u4 arg1, u4 arg2, u4 arg3, JValue* pResult); bool javaLangString_fastIndexOf_II(u4 arg0, u4 arg1, u4 arg2, u4 arg3, JValue* pResult); bool javaLangMath_abs_int(u4 arg0, u4 arg1, u4 arg2, u4 arg3, JValue* pResult); bool javaLangMath_abs_long(u4 arg0, u4 arg1, u4 arg2, u4 arg3, JValue* pResult); bool javaLangMath_abs_float(u4 arg0, u4 arg1, u4 arg2, u4 arg3, JValue* pResult); bool javaLangMath_abs_double(u4 arg0, u4 arg1, u4 arg2, u4 arg3, JValue* pResult); bool javaLangMath_min_int(u4 arg0, u4 arg1, u4 arg2, u4 arg3, JValue* pResult); bool javaLangMath_max_int(u4 arg0, u4 arg1, u4 arg2, u4 arg3, JValue* pResult); bool javaLangMath_sqrt(u4 arg0, u4 arg1, u4 arg2, u4 arg3, JValue* pResult); bool javaLangMath_cos(u4 arg0, u4 arg1, u4 arg2, u4 arg3, JValue* pResult); bool javaLangMath_sin(u4 arg0, u4 arg1, u4 arg2, u4 arg3, JValue* pResult); bool javaLangFloat_floatToIntBits(u4 arg0, u4 arg1, u4 arg2, u4 arg, JValue* pResult); bool javaLangFloat_floatToRawIntBits(u4 arg0, u4 arg1, u4 arg2, u4 arg, JValue* pResult); bool javaLangFloat_intBitsToFloat(u4 arg0, u4 arg1, u4 arg2, u4 arg, JValue* pResult); bool javaLangDouble_doubleToLongBits(u4 arg0, u4 arg1, u4 arg2, u4 arg, JValue* pResult); bool javaLangDouble_longBitsToDouble(u4 arg0, u4 arg1, u4 arg2, u4 arg, JValue* pResult); bool javaLangDouble_doubleToRawLongBits(u4 arg0, u4 arg1, u4 arg2, u4 arg, JValue* pResult); bool javaLangDouble_longBitsToDouble(u4 arg0, u4 arg1, u4 arg2, u4 arg, JValue* pResult); #endif // DALVIK_INLINENATIVE_H_