#pragma once
#include <EGL/egl.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
extern bool checkGlError(const char* op);
class FrameBuffer {
public:
FrameBuffer();
virtual ~FrameBuffer();
bool InitializeGLContext();
bool Init(int width, int height, GLenum format);
GLuint GetTextureName() const;
GLuint GetFrameBufferName() const;
GLenum GetFormat() const;
int GetWidth() const;
int GetHeight() const;
private:
void Reset();
bool CreateBuffers();
GLuint mFrameBufferName;
GLuint mTextureName;
int mWidth;
int mHeight;
GLenum mFormat;
};