/*
* Copyright (C) 2011-2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_RS_MATRIX_3x3_H
#define ANDROID_RS_MATRIX_3x3_H
#include "rsType.h"
// ---------------------------------------------------------------------------
namespace android {
namespace renderscript {
struct Matrix3x3 : public rs_matrix3x3 {
inline float get(uint32_t x, uint32_t y) const {
return m[x*3 + y];
}
inline void set(uint32_t x, uint32_t y, float v) {
m[x*3 + y] = v;
}
void loadIdentity();
void load(const float *);
void load(const rs_matrix3x3 *);
void loadMultiply(const rs_matrix3x3 *lhs, const rs_matrix3x3 *rhs);
void transpose();
void multiply(const rs_matrix3x3 *rhs) {
Matrix3x3 tmp;
tmp.loadMultiply(this, rhs);
load(&tmp);
}
};
}
}
#endif // ANDROID_RS_MATRIX_3x3_H