/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "rsDevice.h"
#include "rsContext.h"
using namespace android;
using namespace android::renderscript;
Device::Device() {
mForceSW = false;
}
Device::~Device() {
}
void Device::addContext(Context *rsc) {
mContexts.push(rsc);
}
void Device::removeContext(Context *rsc) {
for (size_t idx=0; idx < mContexts.size(); idx++) {
if (mContexts[idx] == rsc) {
mContexts.removeAt(idx);
break;
}
}
}
RsDevice rsDeviceCreate() {
Device * d = new Device();
return d;
}
void rsDeviceDestroy(RsDevice dev) {
Device * d = static_cast<Device *>(dev);
delete d;
}
void rsDeviceSetConfig(RsDevice dev, RsDeviceParam p, int32_t value) {
Device * d = static_cast<Device *>(dev);
if (p == RS_DEVICE_PARAM_FORCE_SOFTWARE_GL) {
d->mForceSW = value != 0;
return;
}
rsAssert(0);
}