/*
* Copyright 2012, The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef OBJECT_LOADER_IMPL_H
#define OBJECT_LOADER_IMPL_H
#include <cstring>
#include "bcc/ExecutionEngine/ObjectLoader.h"
#include "bcc/Support/Log.h"
#include <utils/Vector.h>
namespace bcc {
class SymbolResolverInterface;
class ObjectLoaderImpl {
public:
ObjectLoaderImpl() { }
virtual bool load(const void *pMem, size_t pMemSize) = 0;
virtual bool relocate(SymbolResolverInterface &pResolver) = 0;
virtual bool prepareDebugImage(void *pDebugImg, size_t pDebugImgSize) = 0;
virtual void *getSymbolAddress(const char *pName) const = 0;
virtual size_t getSymbolSize(const char *pName) const = 0;
virtual bool getSymbolNameList(android::Vector<const char *>& pNameList,
ObjectLoader::SymbolType pType) const = 0;
virtual ~ObjectLoaderImpl() { }
};
} // namespace bcc
#endif // OBJECT_LOADER_IMPL_H