/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "Caches.h"
#include "Dither.h"
namespace android {
namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
// Defines
///////////////////////////////////////////////////////////////////////////////
// Must be a power of two
#define DITHER_KERNEL_SIZE 4
///////////////////////////////////////////////////////////////////////////////
// Lifecycle
///////////////////////////////////////////////////////////////////////////////
void Dither::bindDitherTexture() {
if (!mInitialized) {
const uint8_t pattern[] = {
0, 8, 2, 10,
12, 4, 14, 6,
3, 11, 1, 9,
15, 7, 13, 5
};
glGenTextures(1, &mDitherTexture);
glBindTexture(GL_TEXTURE_2D, mDitherTexture);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0,
GL_ALPHA, GL_UNSIGNED_BYTE, &pattern);
mInitialized = true;
} else {
glBindTexture(GL_TEXTURE_2D, mDitherTexture);
}
}
void Dither::clear() {
if (mInitialized) {
glDeleteTextures(1, &mDitherTexture);
}
}
///////////////////////////////////////////////////////////////////////////////
// Program management
///////////////////////////////////////////////////////////////////////////////
void Dither::setupProgram(Program* program, GLuint* textureUnit) {
GLuint textureSlot = (*textureUnit)++;
Caches::getInstance().activeTexture(textureSlot);
bindDitherTexture();
float ditherSize = 1.0f / DITHER_KERNEL_SIZE;
glUniform1i(program->getUniform("ditherSampler"), textureSlot);
glUniform1f(program->getUniform("ditherSize"), ditherSize);
glUniform1f(program->getUniform("ditherSizeSquared"), ditherSize * ditherSize);
}
}; // namespace uirenderer
}; // namespace android