ComputeCallDebugBreak(int argc) { return Isolate::Current()->stub_cache()->ComputeCallDebugBreak(argc, Code::CALL_IC); } // Check that the debugger has been fully unloaded. void CheckDebuggerUnloaded(bool check_functions) { // Check that the debugger context is cleared and that there is no debug // information stored for the debugger. CHECK(Isolate::Current()->debug()->debug_context().is_null()); CHECK_EQ(NULL, Isolate::Current()->debug()->debug_info_list_); // Collect garbage to ensure weak handles are cleared. HEAP->CollectAllGarbage(Heap::kNoGCFlags); HEAP->CollectAllGarbage(Heap::kMakeHeapIterableMask); // Iterate the head and check that there are no debugger related objects left. HeapIterator iterator; for (HeapObject* obj = iterator.next(); obj != NULL; obj = iterator.next()) { CHECK(!obj->IsDebugInfo()); CHECK(!obj->IsBreakPointInfo()); // If deep check of functions is requested check that no debug break code // is left in all functions. if (check_functions) { if (obj->IsJSFunction()) { JSFunction* fun = JSFunction::cast(obj); for (RelocIterator it(fun->shared()->code()); !it.done(); it.next()) { RelocInfo::Mode rmode = it.rinfo()->rmode(); if (RelocInfo::IsCodeTarget(rmode)) { CHECK(!Debug::IsDebugBreak(it.rinfo()->target_address())); } else if (RelocInfo::IsJSReturn(rmode)) { CHECK(!Debug::IsDebugBreakAtReturn(it.rinfo())); } } } } } } void ForceUnloadDebugger() { Isolate::Current()->debugger()->never_unload_debugger_ = false; Isolate::Current()->debugger()->UnloadDebugger(); } } } // namespace v8::internal // Check that the debugger has been fully unloaded. static void CheckDebuggerUnloaded(bool check_functions = false) { // Let debugger to unload itself synchronously v8::Debug::ProcessDebugMessages(); v8::internal::CheckDebuggerUnloaded(check_functions); } // Inherit from BreakLocationIterator to get access to protected parts for // testing. class TestBreakLocationIterator: public v8::internal::BreakLocationIterator { public: explicit TestBreakLocationIterator(Handle debug_info) : BreakLocationIterator(debug_info, v8::internal::SOURCE_BREAK_LOCATIONS) {} v8::internal::RelocIterator* it() { return reloc_iterator_; } v8::internal::RelocIterator* it_original() { return reloc_iterator_original_; } }; // Compile a function, set a break point and check that the call at the break // location in the code is the expected debug_break function. void CheckDebugBreakFunction(DebugLocalContext* env, const char* source, const char* name, int position, v8::internal::RelocInfo::Mode mode, Code* debug_break) { v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); // Create function and set the break point. Handle fun = v8::Utils::OpenHandle( *CompileFunction(env, source, name)); int bp = SetBreakPoint(fun, position); // Check that the debug break function is as expected. Handle shared(fun->shared()); CHECK(Debug::HasDebugInfo(shared)); TestBreakLocationIterator it1(Debug::GetDebugInfo(shared)); it1.FindBreakLocationFromPosition(position); v8::internal::RelocInfo::Mode actual_mode = it1.it()->rinfo()->rmode(); if (actual_mode == v8::internal::RelocInfo::CODE_TARGET_WITH_ID) { actual_mode = v8::internal::RelocInfo::CODE_TARGET; } CHECK_EQ(mode, actual_mode); if (mode != v8::internal::RelocInfo::JS_RETURN) { CHECK_EQ(debug_break, Code::GetCodeFromTargetAddress(it1.it()->rinfo()->target_address())); } else { CHECK(Debug::IsDebugBreakAtReturn(it1.it()->rinfo())); } // Clear the break point and check that the debug break function is no longer // there ClearBreakPoint(bp); CHECK(!debug->HasDebugInfo(shared)); CHECK(debug->EnsureDebugInfo(shared)); TestBreakLocationIterator it2(Debug::GetDebugInfo(shared)); it2.FindBreakLocationFromPosition(position); actual_mode = it2.it()->rinfo()->rmode(); if (actual_mode == v8::internal::RelocInfo::CODE_TARGET_WITH_ID) { actual_mode = v8::internal::RelocInfo::CODE_TARGET; } CHECK_EQ(mode, actual_mode); if (mode == v8::internal::RelocInfo::JS_RETURN) { CHECK(!Debug::IsDebugBreakAtReturn(it2.it()->rinfo())); } } // --- D e b u g E v e n t H a n d l e r s // --- // --- The different tests uses a number of debug event handlers. // --- // Source for the JavaScript function which picks out the function // name of a frame. const char* frame_function_name_source = "function frame_function_name(exec_state, frame_number) {" " return exec_state.frame(frame_number).func().name();" "}"; v8::Local frame_function_name; // Source for the JavaScript function which pick out the name of the // first argument of a frame. const char* frame_argument_name_source = "function frame_argument_name(exec_state, frame_number) {" " return exec_state.frame(frame_number).argumentName(0);" "}"; v8::Local frame_argument_name; // Source for the JavaScript function which pick out the value of the // first argument of a frame. const char* frame_argument_value_source = "function frame_argument_value(exec_state, frame_number) {" " return exec_state.frame(frame_number).argumentValue(0).value_;" "}"; v8::Local frame_argument_value; // Source for the JavaScript function which pick out the name of the // first argument of a frame. const char* frame_local_name_source = "function frame_local_name(exec_state, frame_number) {" " return exec_state.frame(frame_number).localName(0);" "}"; v8::Local frame_local_name; // Source for the JavaScript function which pick out the value of the // first argument of a frame. const char* frame_local_value_source = "function frame_local_value(exec_state, frame_number) {" " return exec_state.frame(frame_number).localValue(0).value_;" "}"; v8::Local frame_local_value; // Source for the JavaScript function which picks out the source line for the // top frame. const char* frame_source_line_source = "function frame_source_line(exec_state) {" " return exec_state.frame(0).sourceLine();" "}"; v8::Local frame_source_line; // Source for the JavaScript function which picks out the source column for the // top frame. const char* frame_source_column_source = "function frame_source_column(exec_state) {" " return exec_state.frame(0).sourceColumn();" "}"; v8::Local frame_source_column; // Source for the JavaScript function which picks out the script name for the // top frame. const char* frame_script_name_source = "function frame_script_name(exec_state) {" " return exec_state.frame(0).func().script().name();" "}"; v8::Local frame_script_name; // Source for the JavaScript function which picks out the script data for the // top frame. const char* frame_script_data_source = "function frame_script_data(exec_state) {" " return exec_state.frame(0).func().script().data();" "}"; v8::Local frame_script_data; // Source for the JavaScript function which picks out the script data from // AfterCompile event const char* compiled_script_data_source = "function compiled_script_data(event_data) {" " return event_data.script().data();" "}"; v8::Local compiled_script_data; // Source for the JavaScript function which returns the number of frames. static const char* frame_count_source = "function frame_count(exec_state) {" " return exec_state.frameCount();" "}"; v8::Handle frame_count; // Global variable to store the last function hit - used by some tests. char last_function_hit[80]; // Global variable to store the name and data for last script hit - used by some // tests. char last_script_name_hit[80]; char last_script_data_hit[80]; // Global variables to store the last source position - used by some tests. int last_source_line = -1; int last_source_column = -1; // Debug event handler which counts the break points which have been hit. int break_point_hit_count = 0; int break_point_hit_count_deoptimize = 0; static void DebugEventBreakPointHitCount(v8::DebugEvent event, v8::Handle exec_state, v8::Handle event_data, v8::Handle data) { Debug* debug = v8::internal::Isolate::Current()->debug(); // When hitting a debug event listener there must be a break set. CHECK_NE(debug->break_id(), 0); // Count the number of breaks. if (event == v8::Break) { break_point_hit_count++; if (!frame_function_name.IsEmpty()) { // Get the name of the function. const int argc = 2; v8::Handle argv[argc] = { exec_state, v8::Integer::New(0) }; v8::Handle result = frame_function_name->Call(exec_state, argc, argv); if (result->IsUndefined()) { last_function_hit[0] = '\0'; } else { CHECK(result->IsString()); v8::Handle function_name(result->ToString()); function_name->WriteAscii(last_function_hit); } } if (!frame_source_line.IsEmpty()) { // Get the source line. const int argc = 1; v8::Handle argv[argc] = { exec_state }; v8::Handle result = frame_source_line->Call(exec_state, argc, argv); CHECK(result->IsNumber()); last_source_line = result->Int32Value(); } if (!frame_source_column.IsEmpty()) { // Get the source column. const int argc = 1; v8::Handle argv[argc] = { exec_state }; v8::Handle result = frame_source_column->Call(exec_state, argc, argv); CHECK(result->IsNumber()); last_source_column = result->Int32Value(); } if (!frame_script_name.IsEmpty()) { // Get the script name of the function script. const int argc = 1; v8::Handle argv[argc] = { exec_state }; v8::Handle result = frame_script_name->Call(exec_state, argc, argv); if (result->IsUndefined()) { last_script_name_hit[0] = '\0'; } else { CHECK(result->IsString()); v8::Handle script_name(result->ToString()); script_name->WriteAscii(last_script_name_hit); } } if (!frame_script_data.IsEmpty()) { // Get the script data of the function script. const int argc = 1; v8::Handle argv[argc] = { exec_state }; v8::Handle result = frame_script_data->Call(exec_state, argc, argv); if (result->IsUndefined()) { last_script_data_hit[0] = '\0'; } else { result = result->ToString(); CHECK(result->IsString()); v8::Handle script_data(result->ToString()); script_data->WriteAscii(last_script_data_hit); } } // Perform a full deoptimization when the specified number of // breaks have been hit. if (break_point_hit_count == break_point_hit_count_deoptimize) { i::Deoptimizer::DeoptimizeAll(); } } else if (event == v8::AfterCompile && !compiled_script_data.IsEmpty()) { const int argc = 1; v8::Handle argv[argc] = { event_data }; v8::Handle result = compiled_script_data->Call(exec_state, argc, argv); if (result->IsUndefined()) { last_script_data_hit[0] = '\0'; } else { result = result->ToString(); CHECK(result->IsString()); v8::Handle script_data(result->ToString()); script_data->WriteAscii(last_script_data_hit); } } } // Debug event handler which counts a number of events and collects the stack // height if there is a function compiled for that. int exception_hit_count = 0; int uncaught_exception_hit_count = 0; int last_js_stack_height = -1; static void DebugEventCounterClear() { break_point_hit_count = 0; exception_hit_count = 0; uncaught_exception_hit_count = 0; } static void DebugEventCounter(v8::DebugEvent event, v8::Handle exec_state, v8::Handle event_data, v8::Handle data) { v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); // When hitting a debug event listener there must be a break set. CHECK_NE(debug->break_id(), 0); // Count the number of breaks. if (event == v8::Break) { break_point_hit_count++; } else if (event == v8::Exception) { exception_hit_count++; // Check whether the exception was uncaught. v8::Local fun_name = v8::String::New("uncaught"); v8::Local fun = v8::Function::Cast(*event_data->Get(fun_name)); v8::Local result = *fun->Call(event_data, 0, NULL); if (result->IsTrue()) { uncaught_exception_hit_count++; } } // Collect the JavsScript stack height if the function frame_count is // compiled. if (!frame_count.IsEmpty()) { static const int kArgc = 1; v8::Handle argv[kArgc] = { exec_state }; // Using exec_state as receiver is just to have a receiver. v8::Handle result = frame_count->Call(exec_state, kArgc, argv); last_js_stack_height = result->Int32Value(); } } // Debug event handler which evaluates a number of expressions when a break // point is hit. Each evaluated expression is compared with an expected value. // For this debug event handler to work the following two global varaibles // must be initialized. // checks: An array of expressions and expected results // evaluate_check_function: A JavaScript function (see below) // Structure for holding checks to do. struct EvaluateCheck { const char* expr; // An expression to evaluate when a break point is hit. v8::Handle expected; // The expected result. }; // Array of checks to do. struct EvaluateCheck* checks = NULL; // Source for The JavaScript function which can do the evaluation when a break // point is hit. const char* evaluate_check_source = "function evaluate_check(exec_state, expr, expected) {" " return exec_state.frame(0).evaluate(expr).value() === expected;" "}"; v8::Local evaluate_check_function; // The actual debug event described by the longer comment above. static void DebugEventEvaluate(v8::DebugEvent event, v8::Handle exec_state, v8::Handle event_data, v8::Handle data) { v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); // When hitting a debug event listener there must be a break set. CHECK_NE(debug->break_id(), 0); if (event == v8::Break) { for (int i = 0; checks[i].expr != NULL; i++) { const int argc = 3; v8::Handle argv[argc] = { exec_state, v8::String::New(checks[i].expr), checks[i].expected }; v8::Handle result = evaluate_check_function->Call(exec_state, argc, argv); if (!result->IsTrue()) { v8::String::AsciiValue ascii(checks[i].expected->ToString()); V8_Fatal(__FILE__, __LINE__, "%s != %s", checks[i].expr, *ascii); } } } } // This debug event listener removes a breakpoint in a function int debug_event_remove_break_point = 0; static void DebugEventRemoveBreakPoint(v8::DebugEvent event, v8::Handle exec_state, v8::Handle event_data, v8::Handle data) { v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); // When hitting a debug event listener there must be a break set. CHECK_NE(debug->break_id(), 0); if (event == v8::Break) { break_point_hit_count++; CHECK(data->IsFunction()); ClearBreakPoint(debug_event_remove_break_point); } } // Debug event handler which counts break points hit and performs a step // afterwards. StepAction step_action = StepIn; // Step action to perform when stepping. static void DebugEventStep(v8::DebugEvent event, v8::Handle exec_state, v8::Handle event_data, v8::Handle data) { v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); // When hitting a debug event listener there must be a break set. CHECK_NE(debug->break_id(), 0); if (event == v8::Break) { break_point_hit_count++; PrepareStep(step_action); } } // Debug event handler which counts break points hit and performs a step // afterwards. For each call the expected function is checked. // For this debug event handler to work the following two global varaibles // must be initialized. // expected_step_sequence: An array of the expected function call sequence. // frame_function_name: A JavaScript function (see below). // String containing the expected function call sequence. Note: this only works // if functions have name length of one. const char* expected_step_sequence = NULL; // The actual debug event described by the longer comment above. static void DebugEventStepSequence(v8::DebugEvent event, v8::Handle exec_state, v8::Handle event_data, v8::Handle data) { v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); // When hitting a debug event listener there must be a break set. CHECK_NE(debug->break_id(), 0); if (event == v8::Break || event == v8::Exception) { // Check that the current function is the expected. CHECK(break_point_hit_count < StrLength(expected_step_sequence)); const int argc = 2; v8::Handle argv[argc] = { exec_state, v8::Integer::New(0) }; v8::Handle result = frame_function_name->Call(exec_state, argc, argv); CHECK(result->IsString()); v8::String::AsciiValue function_name(result->ToString()); CHECK_EQ(1, StrLength(*function_name)); CHECK_EQ((*function_name)[0], expected_step_sequence[break_point_hit_count]); // Perform step. break_point_hit_count++; PrepareStep(step_action); } } // Debug event handler which performs a garbage collection. static void DebugEventBreakPointCollectGarbage( v8::DebugEvent event, v8::Handle exec_state, v8::Handle event_data, v8::Handle data) { v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); // When hitting a debug event listener there must be a break set. CHECK_NE(debug->break_id(), 0); // Perform a garbage collection when break point is hit and continue. Based // on the number of break points hit either scavenge or mark compact // collector is used. if (event == v8::Break) { break_point_hit_count++; if (break_point_hit_count % 2 == 0) { // Scavenge. HEAP->CollectGarbage(v8::internal::NEW_SPACE); } else { // Mark sweep compact. HEAP->CollectAllGarbage(Heap::kNoGCFlags); } } } // Debug event handler which re-issues a debug break and calls the garbage // collector to have the heap verified. static void DebugEventBreak(v8::DebugEvent event, v8::Handle exec_state, v8::Handle event_data, v8::Handle data) { v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); // When hitting a debug event listener there must be a break set. CHECK_NE(debug->break_id(), 0); if (event == v8::Break) { // Count the number of breaks. break_point_hit_count++; // Run the garbage collector to enforce heap verification if option // --verify-heap is set. HEAP->CollectGarbage(v8::internal::NEW_SPACE); // Set the break flag again to come back here as soon as possible. v8::Debug::DebugBreak(); } } // Debug event handler which re-issues a debug break until a limit has been // reached. int max_break_point_hit_count = 0; bool terminate_after_max_break_point_hit = false; static void DebugEventBreakMax(v8::DebugEvent event, v8::Handle exec_state, v8::Handle event_data, v8::Handle data) { v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); // When hitting a debug event listener there must be a break set. CHECK_NE(debug->break_id(), 0); if (event == v8::Break) { if (break_point_hit_count < max_break_point_hit_count) { // Count the number of breaks. break_point_hit_count++; // Collect the JavsScript stack height if the function frame_count is // compiled. if (!frame_count.IsEmpty()) { static const int kArgc = 1; v8::Handle argv[kArgc] = { exec_state }; // Using exec_state as receiver is just to have a receiver. v8::Handle result = frame_count->Call(exec_state, kArgc, argv); last_js_stack_height = result->Int32Value(); } // Set the break flag again to come back here as soon as possible. v8::Debug::DebugBreak(); } else if (terminate_after_max_break_point_hit) { // Terminate execution after the last break if requested. v8::V8::TerminateExecution(); } // Perform a full deoptimization when the specified number of // breaks have been hit. if (break_point_hit_count == break_point_hit_count_deoptimize) { i::Deoptimizer::DeoptimizeAll(); } } } // --- M e s s a g e C a l l b a c k // Message callback which counts the number of messages. int message_callback_count = 0; static void MessageCallbackCountClear() { message_callback_count = 0; } static void MessageCallbackCount(v8::Handle message, v8::Handle data) { message_callback_count++; } // --- T h e A c t u a l T e s t s // Test that the debug break function is the expected one for different kinds // of break locations. TEST(DebugStub) { using ::v8::internal::Builtins; using ::v8::internal::Isolate; v8::HandleScope scope; DebugLocalContext env; CheckDebugBreakFunction(&env, "function f1(){}", "f1", 0, v8::internal::RelocInfo::JS_RETURN, NULL); CheckDebugBreakFunction(&env, "function f2(){x=1;}", "f2", 0, v8::internal::RelocInfo::CODE_TARGET_CONTEXT, Isolate::Current()->builtins()->builtin( Builtins::kStoreIC_DebugBreak)); CheckDebugBreakFunction(&env, "function f3(){var a=x;}", "f3", 0, v8::internal::RelocInfo::CODE_TARGET_CONTEXT, Isolate::Current()->builtins()->builtin( Builtins::kLoadIC_DebugBreak)); // TODO(1240753): Make the test architecture independent or split // parts of the debugger into architecture dependent files. This // part currently disabled as it is not portable between IA32/ARM. // Currently on ICs for keyed store/load on ARM. #if !defined (__arm__) && !defined(__thumb__) CheckDebugBreakFunction( &env, "function f4(){var index='propertyName'; var a={}; a[index] = 'x';}", "f4", 0, v8::internal::RelocInfo::CODE_TARGET, Isolate::Current()->builtins()->builtin( Builtins::kKeyedStoreIC_DebugBreak)); CheckDebugBreakFunction( &env, "function f5(){var index='propertyName'; var a={}; return a[index];}", "f5", 0, v8::internal::RelocInfo::CODE_TARGET, Isolate::Current()->builtins()->builtin( Builtins::kKeyedLoadIC_DebugBreak)); #endif // Check the debug break code stubs for call ICs with different number of // parameters. Handle debug_break_0 = v8::internal::ComputeCallDebugBreak(0); Handle debug_break_1 = v8::internal::ComputeCallDebugBreak(1); Handle debug_break_4 = v8::internal::ComputeCallDebugBreak(4); CheckDebugBreakFunction(&env, "function f4_0(){x();}", "f4_0", 0, v8::internal::RelocInfo::CODE_TARGET_CONTEXT, *debug_break_0); CheckDebugBreakFunction(&env, "function f4_1(){x(1);}", "f4_1", 0, v8::internal::RelocInfo::CODE_TARGET_CONTEXT, *debug_break_1); CheckDebugBreakFunction(&env, "function f4_4(){x(1,2,3,4);}", "f4_4", 0, v8::internal::RelocInfo::CODE_TARGET_CONTEXT, *debug_break_4); } // Test that the debug info in the VM is in sync with the functions being // debugged. TEST(DebugInfo) { v8::HandleScope scope; DebugLocalContext env; // Create a couple of functions for the test. v8::Local foo = CompileFunction(&env, "function foo(){}", "foo"); v8::Local bar = CompileFunction(&env, "function bar(){}", "bar"); // Initially no functions are debugged. CHECK_EQ(0, v8::internal::GetDebuggedFunctions()->length()); CHECK(!HasDebugInfo(foo)); CHECK(!HasDebugInfo(bar)); // One function (foo) is debugged. int bp1 = SetBreakPoint(foo, 0); CHECK_EQ(1, v8::internal::GetDebuggedFunctions()->length()); CHECK(HasDebugInfo(foo)); CHECK(!HasDebugInfo(bar)); // Two functions are debugged. int bp2 = SetBreakPoint(bar, 0); CHECK_EQ(2, v8::internal::GetDebuggedFunctions()->length()); CHECK(HasDebugInfo(foo)); CHECK(HasDebugInfo(bar)); // One function (bar) is debugged. ClearBreakPoint(bp1); CHECK_EQ(1, v8::internal::GetDebuggedFunctions()->length()); CHECK(!HasDebugInfo(foo)); CHECK(HasDebugInfo(bar)); // No functions are debugged. ClearBreakPoint(bp2); CHECK_EQ(0, v8::internal::GetDebuggedFunctions()->length()); CHECK(!HasDebugInfo(foo)); CHECK(!HasDebugInfo(bar)); } // Test that a break point can be set at an IC store location. TEST(BreakPointICStore) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Script::Compile(v8::String::New("function foo(){bar=0;}"))->Run(); v8::Local foo = v8::Local::Cast(env->Global()->Get(v8::String::New("foo"))); // Run without breakpoints. foo->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint int bp = SetBreakPoint(foo, 0); foo->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that a break point can be set at an IC load location. TEST(BreakPointICLoad) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Script::Compile(v8::String::New("bar=1"))->Run(); v8::Script::Compile(v8::String::New("function foo(){var x=bar;}"))->Run(); v8::Local foo = v8::Local::Cast(env->Global()->Get(v8::String::New("foo"))); // Run without breakpoints. foo->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint. int bp = SetBreakPoint(foo, 0); foo->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that a break point can be set at an IC call location. TEST(BreakPointICCall) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Script::Compile(v8::String::New("function bar(){}"))->Run(); v8::Script::Compile(v8::String::New("function foo(){bar();}"))->Run(); v8::Local foo = v8::Local::Cast(env->Global()->Get(v8::String::New("foo"))); // Run without breakpoints. foo->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint int bp = SetBreakPoint(foo, 0); foo->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that a break point can be set at an IC call location and survive a GC. TEST(BreakPointICCallWithGC) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; v8::Debug::SetDebugEventListener(DebugEventBreakPointCollectGarbage, v8::Undefined()); v8::Script::Compile(v8::String::New("function bar(){return 1;}"))->Run(); v8::Script::Compile(v8::String::New("function foo(){return bar();}"))->Run(); v8::Local foo = v8::Local::Cast(env->Global()->Get(v8::String::New("foo"))); // Run without breakpoints. CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint. int bp = SetBreakPoint(foo, 0); CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); CHECK_EQ(1, break_point_hit_count); CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); CHECK_EQ(2, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that a break point can be set at an IC call location and survive a GC. TEST(BreakPointConstructCallWithGC) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; v8::Debug::SetDebugEventListener(DebugEventBreakPointCollectGarbage, v8::Undefined()); v8::Script::Compile(v8::String::New("function bar(){ this.x = 1;}"))->Run(); v8::Script::Compile(v8::String::New( "function foo(){return new bar(1).x;}"))->Run(); v8::Local foo = v8::Local::Cast(env->Global()->Get(v8::String::New("foo"))); // Run without breakpoints. CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint. int bp = SetBreakPoint(foo, 0); CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); CHECK_EQ(1, break_point_hit_count); CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); CHECK_EQ(2, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that a break point can be set at a return store location. TEST(BreakPointReturn) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; // Create a functions for checking the source line and column when hitting // a break point. frame_source_line = CompileFunction(&env, frame_source_line_source, "frame_source_line"); frame_source_column = CompileFunction(&env, frame_source_column_source, "frame_source_column"); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Script::Compile(v8::String::New("function foo(){}"))->Run(); v8::Local foo = v8::Local::Cast(env->Global()->Get(v8::String::New("foo"))); // Run without breakpoints. foo->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint int bp = SetBreakPoint(foo, 0); foo->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); CHECK_EQ(0, last_source_line); CHECK_EQ(15, last_source_column); foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); CHECK_EQ(0, last_source_line); CHECK_EQ(15, last_source_column); // Run without breakpoints. ClearBreakPoint(bp); foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } static void CallWithBreakPoints(v8::Local recv, v8::Local f, int break_point_count, int call_count) { break_point_hit_count = 0; for (int i = 0; i < call_count; i++) { f->Call(recv, 0, NULL); CHECK_EQ((i + 1) * break_point_count, break_point_hit_count); } } // Test GC during break point processing. TEST(GCDuringBreakPointProcessing) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; v8::Debug::SetDebugEventListener(DebugEventBreakPointCollectGarbage, v8::Undefined()); v8::Local foo; // Test IC store break point with garbage collection. foo = CompileFunction(&env, "function foo(){bar=0;}", "foo"); SetBreakPoint(foo, 0); CallWithBreakPoints(env->Global(), foo, 1, 10); // Test IC load break point with garbage collection. foo = CompileFunction(&env, "bar=1;function foo(){var x=bar;}", "foo"); SetBreakPoint(foo, 0); CallWithBreakPoints(env->Global(), foo, 1, 10); // Test IC call break point with garbage collection. foo = CompileFunction(&env, "function bar(){};function foo(){bar();}", "foo"); SetBreakPoint(foo, 0); CallWithBreakPoints(env->Global(), foo, 1, 10); // Test return break point with garbage collection. foo = CompileFunction(&env, "function foo(){}", "foo"); SetBreakPoint(foo, 0); CallWithBreakPoints(env->Global(), foo, 1, 25); // Test debug break slot break point with garbage collection. foo = CompileFunction(&env, "function foo(){var a;}", "foo"); SetBreakPoint(foo, 0); CallWithBreakPoints(env->Global(), foo, 1, 25); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Call the function three times with different garbage collections in between // and make sure that the break point survives. static void CallAndGC(v8::Local recv, v8::Local f) { break_point_hit_count = 0; for (int i = 0; i < 3; i++) { // Call function. f->Call(recv, 0, NULL); CHECK_EQ(1 + i * 3, break_point_hit_count); // Scavenge and call function. HEAP->CollectGarbage(v8::internal::NEW_SPACE); f->Call(recv, 0, NULL); CHECK_EQ(2 + i * 3, break_point_hit_count); // Mark sweep (and perhaps compact) and call function. HEAP->CollectAllGarbage(Heap::kNoGCFlags); f->Call(recv, 0, NULL); CHECK_EQ(3 + i * 3, break_point_hit_count); } } // Test that a break point can be set at a return store location. TEST(BreakPointSurviveGC) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local foo; // Test IC store break point with garbage collection. { CompileFunction(&env, "function foo(){}", "foo"); foo = CompileFunction(&env, "function foo(){bar=0;}", "foo"); SetBreakPoint(foo, 0); } CallAndGC(env->Global(), foo); // Test IC load break point with garbage collection. { CompileFunction(&env, "function foo(){}", "foo"); foo = CompileFunction(&env, "bar=1;function foo(){var x=bar;}", "foo"); SetBreakPoint(foo, 0); } CallAndGC(env->Global(), foo); // Test IC call break point with garbage collection. { CompileFunction(&env, "function foo(){}", "foo"); foo = CompileFunction(&env, "function bar(){};function foo(){bar();}", "foo"); SetBreakPoint(foo, 0); } CallAndGC(env->Global(), foo); // Test return break point with garbage collection. { CompileFunction(&env, "function foo(){}", "foo"); foo = CompileFunction(&env, "function foo(){}", "foo"); SetBreakPoint(foo, 0); } CallAndGC(env->Global(), foo); // Test non IC break point with garbage collection. { CompileFunction(&env, "function foo(){}", "foo"); foo = CompileFunction(&env, "function foo(){var bar=0;}", "foo"); SetBreakPoint(foo, 0); } CallAndGC(env->Global(), foo); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that break points can be set using the global Debug object. TEST(BreakPointThroughJavaScript) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Script::Compile(v8::String::New("function bar(){}"))->Run(); v8::Script::Compile(v8::String::New("function foo(){bar();bar();}"))->Run(); // 012345678901234567890 // 1 2 // Break points are set at position 3 and 9 v8::Local foo = v8::Script::Compile(v8::String::New("foo()")); // Run without breakpoints. foo->Run(); CHECK_EQ(0, break_point_hit_count); // Run with one breakpoint int bp1 = SetBreakPointFromJS("foo", 0, 3); foo->Run(); CHECK_EQ(1, break_point_hit_count); foo->Run(); CHECK_EQ(2, break_point_hit_count); // Run with two breakpoints int bp2 = SetBreakPointFromJS("foo", 0, 9); foo->Run(); CHECK_EQ(4, break_point_hit_count); foo->Run(); CHECK_EQ(6, break_point_hit_count); // Run with one breakpoint ClearBreakPointFromJS(bp2); foo->Run(); CHECK_EQ(7, break_point_hit_count); foo->Run(); CHECK_EQ(8, break_point_hit_count); // Run without breakpoints. ClearBreakPointFromJS(bp1); foo->Run(); CHECK_EQ(8, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); // Make sure that the break point numbers are consecutive. CHECK_EQ(1, bp1); CHECK_EQ(2, bp2); } // Test that break points on scripts identified by name can be set using the // global Debug object. TEST(ScriptBreakPointByNameThroughJavaScript) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local script = v8::String::New( "function f() {\n" " function h() {\n" " a = 0; // line 2\n" " }\n" " b = 1; // line 4\n" " return h();\n" "}\n" "\n" "function g() {\n" " function h() {\n" " a = 0;\n" " }\n" " b = 2; // line 12\n" " h();\n" " b = 3; // line 14\n" " f(); // line 15\n" "}"); // Compile the script and get the two functions. v8::ScriptOrigin origin = v8::ScriptOrigin(v8::String::New("test")); v8::Script::Compile(script, &origin)->Run(); v8::Local f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); v8::Local g = v8::Local::Cast(env->Global()->Get(v8::String::New("g"))); // Call f and g without break points. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Call f and g with break point on line 12. int sbp1 = SetScriptBreakPointByNameFromJS("test", 12, 0); break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); // Remove the break point again. break_point_hit_count = 0; ClearBreakPointFromJS(sbp1); f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Call f and g with break point on line 2. int sbp2 = SetScriptBreakPointByNameFromJS("test", 2, 0); break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); // Call f and g with break point on line 2, 4, 12, 14 and 15. int sbp3 = SetScriptBreakPointByNameFromJS("test", 4, 0); int sbp4 = SetScriptBreakPointByNameFromJS("test", 12, 0); int sbp5 = SetScriptBreakPointByNameFromJS("test", 14, 0); int sbp6 = SetScriptBreakPointByNameFromJS("test", 15, 0); break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(7, break_point_hit_count); // Remove all the break points again. break_point_hit_count = 0; ClearBreakPointFromJS(sbp2); ClearBreakPointFromJS(sbp3); ClearBreakPointFromJS(sbp4); ClearBreakPointFromJS(sbp5); ClearBreakPointFromJS(sbp6); f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); // Make sure that the break point numbers are consecutive. CHECK_EQ(1, sbp1); CHECK_EQ(2, sbp2); CHECK_EQ(3, sbp3); CHECK_EQ(4, sbp4); CHECK_EQ(5, sbp5); CHECK_EQ(6, sbp6); } TEST(ScriptBreakPointByIdThroughJavaScript) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local source = v8::String::New( "function f() {\n" " function h() {\n" " a = 0; // line 2\n" " }\n" " b = 1; // line 4\n" " return h();\n" "}\n" "\n" "function g() {\n" " function h() {\n" " a = 0;\n" " }\n" " b = 2; // line 12\n" " h();\n" " b = 3; // line 14\n" " f(); // line 15\n" "}"); // Compile the script and get the two functions. v8::ScriptOrigin origin = v8::ScriptOrigin(v8::String::New("test")); v8::Local script = v8::Script::Compile(source, &origin); script->Run(); v8::Local f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); v8::Local g = v8::Local::Cast(env->Global()->Get(v8::String::New("g"))); // Get the script id knowing that internally it is a 32 integer. uint32_t script_id = script->Id()->Uint32Value(); // Call f and g without break points. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Call f and g with break point on line 12. int sbp1 = SetScriptBreakPointByIdFromJS(script_id, 12, 0); break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); // Remove the break point again. break_point_hit_count = 0; ClearBreakPointFromJS(sbp1); f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Call f and g with break point on line 2. int sbp2 = SetScriptBreakPointByIdFromJS(script_id, 2, 0); break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); // Call f and g with break point on line 2, 4, 12, 14 and 15. int sbp3 = SetScriptBreakPointByIdFromJS(script_id, 4, 0); int sbp4 = SetScriptBreakPointByIdFromJS(script_id, 12, 0); int sbp5 = SetScriptBreakPointByIdFromJS(script_id, 14, 0); int sbp6 = SetScriptBreakPointByIdFromJS(script_id, 15, 0); break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(7, break_point_hit_count); // Remove all the break points again. break_point_hit_count = 0; ClearBreakPointFromJS(sbp2); ClearBreakPointFromJS(sbp3); ClearBreakPointFromJS(sbp4); ClearBreakPointFromJS(sbp5); ClearBreakPointFromJS(sbp6); f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); // Make sure that the break point numbers are consecutive. CHECK_EQ(1, sbp1); CHECK_EQ(2, sbp2); CHECK_EQ(3, sbp3); CHECK_EQ(4, sbp4); CHECK_EQ(5, sbp5); CHECK_EQ(6, sbp6); } // Test conditional script break points. TEST(EnableDisableScriptBreakPoint) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local script = v8::String::New( "function f() {\n" " a = 0; // line 1\n" "};"); // Compile the script and get function f. v8::ScriptOrigin origin = v8::ScriptOrigin(v8::String::New("test")); v8::Script::Compile(script, &origin)->Run(); v8::Local f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); // Set script break point on line 1 (in function f). int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0); // Call f while enabeling and disabling the script break point. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); DisableScriptBreakPointFromJS(sbp); f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); EnableScriptBreakPointFromJS(sbp); f->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); DisableScriptBreakPointFromJS(sbp); f->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); // Reload the script and get f again checking that the disabeling survives. v8::Script::Compile(script, &origin)->Run(); f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); f->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); EnableScriptBreakPointFromJS(sbp); f->Call(env->Global(), 0, NULL); CHECK_EQ(3, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test conditional script break points. TEST(ConditionalScriptBreakPoint) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local script = v8::String::New( "count = 0;\n" "function f() {\n" " g(count++); // line 2\n" "};\n" "function g(x) {\n" " var a=x; // line 5\n" "};"); // Compile the script and get function f. v8::ScriptOrigin origin = v8::ScriptOrigin(v8::String::New("test")); v8::Script::Compile(script, &origin)->Run(); v8::Local f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); // Set script break point on line 5 (in function g). int sbp1 = SetScriptBreakPointByNameFromJS("test", 5, 0); // Call f with different conditions on the script break point. break_point_hit_count = 0; ChangeScriptBreakPointConditionFromJS(sbp1, "false"); f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); ChangeScriptBreakPointConditionFromJS(sbp1, "true"); break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); ChangeScriptBreakPointConditionFromJS(sbp1, "x % 2 == 0"); break_point_hit_count = 0; for (int i = 0; i < 10; i++) { f->Call(env->Global(), 0, NULL); } CHECK_EQ(5, break_point_hit_count); // Reload the script and get f again checking that the condition survives. v8::Script::Compile(script, &origin)->Run(); f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); break_point_hit_count = 0; for (int i = 0; i < 10; i++) { f->Call(env->Global(), 0, NULL); } CHECK_EQ(5, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test ignore count on script break points. TEST(ScriptBreakPointIgnoreCount) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local script = v8::String::New( "function f() {\n" " a = 0; // line 1\n" "};"); // Compile the script and get function f. v8::ScriptOrigin origin = v8::ScriptOrigin(v8::String::New("test")); v8::Script::Compile(script, &origin)->Run(); v8::Local f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); // Set script break point on line 1 (in function f). int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0); // Call f with different ignores on the script break point. break_point_hit_count = 0; ChangeScriptBreakPointIgnoreCountFromJS(sbp, 1); f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); ChangeScriptBreakPointIgnoreCountFromJS(sbp, 5); break_point_hit_count = 0; for (int i = 0; i < 10; i++) { f->Call(env->Global(), 0, NULL); } CHECK_EQ(5, break_point_hit_count); // Reload the script and get f again checking that the ignore survives. v8::Script::Compile(script, &origin)->Run(); f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); break_point_hit_count = 0; for (int i = 0; i < 10; i++) { f->Call(env->Global(), 0, NULL); } CHECK_EQ(5, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that script break points survive when a script is reloaded. TEST(ScriptBreakPointReload) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local f; v8::Local script = v8::String::New( "function f() {\n" " function h() {\n" " a = 0; // line 2\n" " }\n" " b = 1; // line 4\n" " return h();\n" "}"); v8::ScriptOrigin origin_1 = v8::ScriptOrigin(v8::String::New("1")); v8::ScriptOrigin origin_2 = v8::ScriptOrigin(v8::String::New("2")); // Set a script break point before the script is loaded. SetScriptBreakPointByNameFromJS("1", 2, 0); // Compile the script and get the function. v8::Script::Compile(script, &origin_1)->Run(); f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); // Call f and check that the script break point is active. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); // Compile the script again with a different script data and get the // function. v8::Script::Compile(script, &origin_2)->Run(); f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); // Call f and check that no break points are set. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Compile the script again and get the function. v8::Script::Compile(script, &origin_1)->Run(); f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); // Call f and check that the script break point is active. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test when several scripts has the same script data TEST(ScriptBreakPointMultiple) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local f; v8::Local script_f = v8::String::New( "function f() {\n" " a = 0; // line 1\n" "}"); v8::Local g; v8::Local script_g = v8::String::New( "function g() {\n" " b = 0; // line 1\n" "}"); v8::ScriptOrigin origin = v8::ScriptOrigin(v8::String::New("test")); // Set a script break point before the scripts are loaded. int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0); // Compile the scripts with same script data and get the functions. v8::Script::Compile(script_f, &origin)->Run(); f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); v8::Script::Compile(script_g, &origin)->Run(); g = v8::Local::Cast(env->Global()->Get(v8::String::New("g"))); // Call f and g and check that the script break point is active. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); // Clear the script break point. ClearBreakPointFromJS(sbp); // Call f and g and check that the script break point is no longer active. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Set script break point with the scripts loaded. sbp = SetScriptBreakPointByNameFromJS("test", 1, 0); // Call f and g and check that the script break point is active. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test the script origin which has both name and line offset. TEST(ScriptBreakPointLineOffset) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local f; v8::Local script = v8::String::New( "function f() {\n" " a = 0; // line 8 as this script has line offset 7\n" " b = 0; // line 9 as this script has line offset 7\n" "}"); // Create script origin both name and line offset. v8::ScriptOrigin origin(v8::String::New("test.html"), v8::Integer::New(7)); // Set two script break points before the script is loaded. int sbp1 = SetScriptBreakPointByNameFromJS("test.html", 8, 0); int sbp2 = SetScriptBreakPointByNameFromJS("test.html", 9, 0); // Compile the script and get the function. v8::Script::Compile(script, &origin)->Run(); f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); // Call f and check that the script break point is active. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); // Clear the script break points. ClearBreakPointFromJS(sbp1); ClearBreakPointFromJS(sbp2); // Call f and check that no script break points are active. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Set a script break point with the script loaded. sbp1 = SetScriptBreakPointByNameFromJS("test.html", 9, 0); // Call f and check that the script break point is active. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test script break points set on lines. TEST(ScriptBreakPointLine) { v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); // Create a function for checking the function when hitting a break point. frame_function_name = CompileFunction(&env, frame_function_name_source, "frame_function_name"); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local f; v8::Local g; v8::Local script = v8::String::New( "a = 0 // line 0\n" "function f() {\n" " a = 1; // line 2\n" "}\n" " a = 2; // line 4\n" " /* xx */ function g() { // line 5\n" " function h() { // line 6\n" " a = 3; // line 7\n" " }\n" " h(); // line 9\n" " a = 4; // line 10\n" " }\n" " a=5; // line 12"); // Set a couple script break point before the script is loaded. int sbp1 = SetScriptBreakPointByNameFromJS("test.html", 0, -1); int sbp2 = SetScriptBreakPointByNameFromJS("test.html", 1, -1); int sbp3 = SetScriptBreakPointByNameFromJS("test.html", 5, -1); // Compile the script and get the function. break_point_hit_count = 0; v8::ScriptOrigin origin(v8::String::New("test.html"), v8::Integer::New(0)); v8::Script::Compile(script, &origin)->Run(); f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); g = v8::Local::Cast(env->Global()->Get(v8::String::New("g"))); // Check that a break point was hit when the script was run. CHECK_EQ(1, break_point_hit_count); CHECK_EQ(0, StrLength(last_function_hit)); // Call f and check that the script break point. f->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); CHECK_EQ("f", last_function_hit); // Call g and check that the script break point. g->Call(env->Global(), 0, NULL); CHECK_EQ(3, break_point_hit_count); CHECK_EQ("g", last_function_hit); // Clear the script break point on g and set one on h. ClearBreakPointFromJS(sbp3); int sbp4 = SetScriptBreakPointByNameFromJS("test.html", 6, -1); // Call g and check that the script break point in h is hit. g->Call(env->Global(), 0, NULL); CHECK_EQ(4, break_point_hit_count); CHECK_EQ("h", last_function_hit); // Clear break points in f and h. Set a new one in the script between // functions f and g and test that there is no break points in f and g any // more. ClearBreakPointFromJS(sbp2); ClearBreakPointFromJS(sbp4); int sbp5 = SetScriptBreakPointByNameFromJS("test.html", 4, -1); break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); g->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Reload the script which should hit two break points. break_point_hit_count = 0; v8::Script::Compile(script, &origin)->Run(); CHECK_EQ(2, break_point_hit_count); CHECK_EQ(0, StrLength(last_function_hit)); // Set a break point in the code after the last function decleration. int sbp6 = SetScriptBreakPointByNameFromJS("test.html", 12, -1); // Reload the script which should hit three break points. break_point_hit_count = 0; v8::Script::Compile(script, &origin)->Run(); CHECK_EQ(3, break_point_hit_count); CHECK_EQ(0, StrLength(last_function_hit)); // Clear the last break points, and reload the script which should not hit any // break points. ClearBreakPointFromJS(sbp1); ClearBreakPointFromJS(sbp5); ClearBreakPointFromJS(sbp6); break_point_hit_count = 0; v8::Script::Compile(script, &origin)->Run(); CHECK_EQ(0, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test top level script break points set on lines. TEST(ScriptBreakPointLineTopLevel) { v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local script = v8::String::New( "function f() {\n" " a = 1; // line 1\n" "}\n" "a = 2; // line 3\n"); v8::Local f; { v8::HandleScope scope; v8::Script::Compile(script, v8::String::New("test.html"))->Run(); } f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); HEAP->CollectAllGarbage(Heap::kNoGCFlags); SetScriptBreakPointByNameFromJS("test.html", 3, -1); // Call f and check that there was no break points. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Recompile and run script and check that break point was hit. break_point_hit_count = 0; v8::Script::Compile(script, v8::String::New("test.html"))->Run(); CHECK_EQ(1, break_point_hit_count); // Call f and check that there are still no break points. break_point_hit_count = 0; f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); CHECK_EQ(0, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that it is possible to add and remove break points in a top level // function which has no references but has not been collected yet. TEST(ScriptBreakPointTopLevelCrash) { v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local script_source = v8::String::New( "function f() {\n" " return 0;\n" "}\n" "f()"); int sbp1 = SetScriptBreakPointByNameFromJS("test.html", 3, -1); { v8::HandleScope scope; break_point_hit_count = 0; v8::Script::Compile(script_source, v8::String::New("test.html"))->Run(); CHECK_EQ(1, break_point_hit_count); } int sbp2 = SetScriptBreakPointByNameFromJS("test.html", 3, -1); ClearBreakPointFromJS(sbp1); ClearBreakPointFromJS(sbp2); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that it is possible to remove the last break point for a function // inside the break handling of that break point. TEST(RemoveBreakPointInBreak) { v8::HandleScope scope; DebugLocalContext env; v8::Local foo = CompileFunction(&env, "function foo(){a=1;}", "foo"); debug_event_remove_break_point = SetBreakPoint(foo, 0); // Register the debug event listener pasing the function v8::Debug::SetDebugEventListener(DebugEventRemoveBreakPoint, foo); break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that the debugger statement causes a break. TEST(DebuggerStatement) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Script::Compile(v8::String::New("function bar(){debugger}"))->Run(); v8::Script::Compile(v8::String::New( "function foo(){debugger;debugger;}"))->Run(); v8::Local foo = v8::Local::Cast(env->Global()->Get(v8::String::New("foo"))); v8::Local bar = v8::Local::Cast(env->Global()->Get(v8::String::New("bar"))); // Run function with debugger statement bar->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); // Run function with two debugger statement foo->Call(env->Global(), 0, NULL); CHECK_EQ(3, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test setting a breakpoint on the debugger statement. TEST(DebuggerStatementBreakpoint) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Script::Compile(v8::String::New("function foo(){debugger;}"))->Run(); v8::Local foo = v8::Local::Cast(env->Global()->Get(v8::String::New("foo"))); // The debugger statement triggers breakpint hit foo->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); int bp = SetBreakPoint(foo, 0); // Set breakpoint does not duplicate hits foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); ClearBreakPoint(bp); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Thest that the evaluation of expressions when a break point is hit generates // the correct results. TEST(DebugEvaluate) { v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); // Create a function for checking the evaluation when hitting a break point. evaluate_check_function = CompileFunction(&env, evaluate_check_source, "evaluate_check"); // Register the debug event listener v8::Debug::SetDebugEventListener(DebugEventEvaluate); // Different expected vaules of x and a when in a break point (u = undefined, // d = Hello, world!). struct EvaluateCheck checks_uu[] = { {"x", v8::Undefined()}, {"a", v8::Undefined()}, {NULL, v8::Handle()} }; struct EvaluateCheck checks_hu[] = { {"x", v8::String::New("Hello, world!")}, {"a", v8::Undefined()}, {NULL, v8::Handle()} }; struct EvaluateCheck checks_hh[] = { {"x", v8::String::New("Hello, world!")}, {"a", v8::String::New("Hello, world!")}, {NULL, v8::Handle()} }; // Simple test function. The "y=0" is in the function foo to provide a break // location. For "y=0" the "y" is at position 15 in the barbar function // therefore setting breakpoint at position 15 will break at "y=0" and // setting it higher will break after. v8::Local foo = CompileFunction(&env, "function foo(x) {" " var a;" " y=0;" // To ensure break location 1. " a=x;" " y=0;" // To ensure break location 2. "}", "foo"); const int foo_break_position_1 = 15; const int foo_break_position_2 = 29; // Arguments with one parameter "Hello, world!" v8::Handle argv_foo[1] = { v8::String::New("Hello, world!") }; // Call foo with breakpoint set before a=x and undefined as parameter. int bp = SetBreakPoint(foo, foo_break_position_1); checks = checks_uu; foo->Call(env->Global(), 0, NULL); // Call foo with breakpoint set before a=x and parameter "Hello, world!". checks = checks_hu; foo->Call(env->Global(), 1, argv_foo); // Call foo with breakpoint set after a=x and parameter "Hello, world!". ClearBreakPoint(bp); SetBreakPoint(foo, foo_break_position_2); checks = checks_hh; foo->Call(env->Global(), 1, argv_foo); // Test function with an inner function. The "y=0" is in function barbar // to provide a break location. For "y=0" the "y" is at position 8 in the // barbar function therefore setting breakpoint at position 8 will break at // "y=0" and setting it higher will break after. v8::Local bar = CompileFunction(&env, "y = 0;" "x = 'Goodbye, world!';" "function bar(x, b) {" " var a;" " function barbar() {" " y=0; /* To ensure break location.*/" " a=x;" " };" " debug.Debug.clearAllBreakPoints();" " barbar();" " y=0;a=x;" "}", "bar"); const int barbar_break_position = 8; // Call bar setting breakpoint before a=x in barbar and undefined as // parameter. checks = checks_uu; v8::Handle argv_bar_1[2] = { v8::Undefined(), v8::Number::New(barbar_break_position) }; bar->Call(env->Global(), 2, argv_bar_1); // Call bar setting breakpoint before a=x in barbar and parameter // "Hello, world!". checks = checks_hu; v8::Handle argv_bar_2[2] = { v8::String::New("Hello, world!"), v8::Number::New(barbar_break_position) }; bar->Call(env->Global(), 2, argv_bar_2); // Call bar setting breakpoint after a=x in barbar and parameter // "Hello, world!". checks = checks_hh; v8::Handle argv_bar_3[2] = { v8::String::New("Hello, world!"), v8::Number::New(barbar_break_position + 1) }; bar->Call(env->Global(), 2, argv_bar_3); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Copies a C string to a 16-bit string. Does not check for buffer overflow. // Does not use the V8 engine to convert strings, so it can be used // in any thread. Returns the length of the string. int AsciiToUtf16(const char* input_buffer, uint16_t* output_buffer) { int i; for (i = 0; input_buffer[i] != '\0'; ++i) { // ASCII does not use chars > 127, but be careful anyway. output_buffer[i] = static_cast(input_buffer[i]); } output_buffer[i] = 0; return i; } // Copies a 16-bit string to a C string by dropping the high byte of // each character. Does not check for buffer overflow. // Can be used in any thread. Requires string length as an input. int Utf16ToAscii(const uint16_t* input_buffer, int length, char* output_buffer, int output_len = -1) { if (output_len >= 0) { if (length > output_len - 1) { length = output_len - 1; } } for (int i = 0; i < length; ++i) { output_buffer[i] = static_cast(input_buffer[i]); } output_buffer[length] = '\0'; return length; } // We match parts of the message to get evaluate result int value. bool GetEvaluateStringResult(char *message, char* buffer, int buffer_size) { if (strstr(message, "\"command\":\"evaluate\"") == NULL) { return false; } const char* prefix = "\"text\":\""; char* pos1 = strstr(message, prefix); if (pos1 == NULL) { return false; } pos1 += strlen(prefix); char* pos2 = strchr(pos1, '"'); if (pos2 == NULL) { return false; } Vector buf(buffer, buffer_size); int len = static_cast(pos2 - pos1); if (len > buffer_size - 1) { len = buffer_size - 1; } OS::StrNCpy(buf, pos1, len); buffer[buffer_size - 1] = '\0'; return true; } struct EvaluateResult { static const int kBufferSize = 20; char buffer[kBufferSize]; }; struct DebugProcessDebugMessagesData { static const int kArraySize = 5; int counter; EvaluateResult results[kArraySize]; void reset() { counter = 0; } EvaluateResult* current() { return &results[counter % kArraySize]; } void next() { counter++; } }; DebugProcessDebugMessagesData process_debug_messages_data; static void DebugProcessDebugMessagesHandler( const uint16_t* message, int length, v8::Debug::ClientData* client_data) { const int kBufferSize = 100000; char print_buffer[kBufferSize]; Utf16ToAscii(message, length, print_buffer, kBufferSize); EvaluateResult* array_item = process_debug_messages_data.current(); bool res = GetEvaluateStringResult(print_buffer, array_item->buffer, EvaluateResult::kBufferSize); if (res) { process_debug_messages_data.next(); } } // Test that the evaluation of expressions works even from ProcessDebugMessages // i.e. with empty stack. TEST(DebugEvaluateWithoutStack) { v8::Debug::SetMessageHandler(DebugProcessDebugMessagesHandler); v8::HandleScope scope; DebugLocalContext env; const char* source = "var v1 = 'Pinguin';\n function getAnimal() { return 'Capy' + 'bara'; }"; v8::Script::Compile(v8::String::New(source))->Run(); v8::Debug::ProcessDebugMessages(); const int kBufferSize = 1000; uint16_t buffer[kBufferSize]; const char* command_111 = "{\"seq\":111," "\"type\":\"request\"," "\"command\":\"evaluate\"," "\"arguments\":{" " \"global\":true," " \"expression\":\"v1\",\"disable_break\":true" "}}"; v8::Debug::SendCommand(buffer, AsciiToUtf16(command_111, buffer)); const char* command_112 = "{\"seq\":112," "\"type\":\"request\"," "\"command\":\"evaluate\"," "\"arguments\":{" " \"global\":true," " \"expression\":\"getAnimal()\",\"disable_break\":true" "}}"; v8::Debug::SendCommand(buffer, AsciiToUtf16(command_112, buffer)); const char* command_113 = "{\"seq\":113," "\"type\":\"request\"," "\"command\":\"evaluate\"," "\"arguments\":{" " \"global\":true," " \"expression\":\"239 + 566\",\"disable_break\":true" "}}"; v8::Debug::SendCommand(buffer, AsciiToUtf16(command_113, buffer)); v8::Debug::ProcessDebugMessages(); CHECK_EQ(3, process_debug_messages_data.counter); CHECK_EQ(strcmp("Pinguin", process_debug_messages_data.results[0].buffer), 0); CHECK_EQ(strcmp("Capybara", process_debug_messages_data.results[1].buffer), 0); CHECK_EQ(strcmp("805", process_debug_messages_data.results[2].buffer), 0); v8::Debug::SetMessageHandler(NULL); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Simple test of the stepping mechanism using only store ICs. TEST(DebugStepLinear) { v8::HandleScope scope; DebugLocalContext env; // Create a function for testing stepping. v8::Local foo = CompileFunction(&env, "function foo(){a=1;b=1;c=1;}", "foo"); // Run foo to allow it to get optimized. CompileRun("a=0; b=0; c=0; foo();"); SetBreakPoint(foo, 3); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); step_action = StepIn; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // With stepping all break locations are hit. CHECK_EQ(4, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); // Register a debug event listener which just counts. v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount); SetBreakPoint(foo, 3); break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // Without stepping only active break points are hit. CHECK_EQ(1, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test of the stepping mechanism for keyed load in a loop. TEST(DebugStepKeyedLoadLoop) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping of keyed load. The statement 'y=1' // is there to have more than one breakable statement in the loop, TODO(315). v8::Local foo = CompileFunction( &env, "function foo(a) {\n" " var x;\n" " var len = a.length;\n" " for (var i = 0; i < len; i++) {\n" " y = 1;\n" " x = a[i];\n" " }\n" "}\n" "y=0\n", "foo"); // Create array [0,1,2,3,4,5,6,7,8,9] v8::Local a = v8::Array::New(10); for (int i = 0; i < 10; i++) { a->Set(v8::Number::New(i), v8::Number::New(i)); } // Call function without any break points to ensure inlining is in place. const int kArgc = 1; v8::Handle args[kArgc] = { a }; foo->Call(env->Global(), kArgc, args); // Set up break point and step through the function. SetBreakPoint(foo, 3); step_action = StepNext; break_point_hit_count = 0; foo->Call(env->Global(), kArgc, args); // With stepping all break locations are hit. CHECK_EQ(34, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test of the stepping mechanism for keyed store in a loop. TEST(DebugStepKeyedStoreLoop) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping of keyed store. The statement 'y=1' // is there to have more than one breakable statement in the loop, TODO(315). v8::Local foo = CompileFunction( &env, "function foo(a) {\n" " var len = a.length;\n" " for (var i = 0; i < len; i++) {\n" " y = 1;\n" " a[i] = 42;\n" " }\n" "}\n" "y=0\n", "foo"); // Create array [0,1,2,3,4,5,6,7,8,9] v8::Local a = v8::Array::New(10); for (int i = 0; i < 10; i++) { a->Set(v8::Number::New(i), v8::Number::New(i)); } // Call function without any break points to ensure inlining is in place. const int kArgc = 1; v8::Handle args[kArgc] = { a }; foo->Call(env->Global(), kArgc, args); // Set up break point and step through the function. SetBreakPoint(foo, 3); step_action = StepNext; break_point_hit_count = 0; foo->Call(env->Global(), kArgc, args); // With stepping all break locations are hit. CHECK_EQ(33, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test of the stepping mechanism for named load in a loop. TEST(DebugStepNamedLoadLoop) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping of named load. v8::Local foo = CompileFunction( &env, "function foo() {\n" " var a = [];\n" " var s = \"\";\n" " for (var i = 0; i < 10; i++) {\n" " var v = new V(i, i + 1);\n" " v.y;\n" " a.length;\n" // Special case: array length. " s.length;\n" // Special case: string length. " }\n" "}\n" "function V(x, y) {\n" " this.x = x;\n" " this.y = y;\n" "}\n", "foo"); // Call function without any break points to ensure inlining is in place. foo->Call(env->Global(), 0, NULL); // Set up break point and step through the function. SetBreakPoint(foo, 4); step_action = StepNext; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // With stepping all break locations are hit. CHECK_EQ(54, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } static void DoDebugStepNamedStoreLoop(int expected) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping of named store. v8::Local foo = CompileFunction( &env, "function foo() {\n" " var a = {a:1};\n" " for (var i = 0; i < 10; i++) {\n" " a.a = 2\n" " }\n" "}\n", "foo"); // Call function without any break points to ensure inlining is in place. foo->Call(env->Global(), 0, NULL); // Set up break point and step through the function. SetBreakPoint(foo, 3); step_action = StepNext; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // With stepping all expected break locations are hit. CHECK_EQ(expected, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test of the stepping mechanism for named load in a loop. TEST(DebugStepNamedStoreLoop) { DoDebugStepNamedStoreLoop(23); } // Test the stepping mechanism with different ICs. TEST(DebugStepLinearMixedICs) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. v8::Local foo = CompileFunction(&env, "function bar() {};" "function foo() {" " var x;" " var index='name';" " var y = {};" " a=1;b=2;x=a;y[index]=3;x=y[index];bar();}", "foo"); // Run functions to allow them to get optimized. CompileRun("a=0; b=0; bar(); foo();"); SetBreakPoint(foo, 0); step_action = StepIn; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // With stepping all break locations are hit. CHECK_EQ(11, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); // Register a debug event listener which just counts. v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount); SetBreakPoint(foo, 0); break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // Without stepping only active break points are hit. CHECK_EQ(1, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepDeclarations) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src = "function foo() { " " var a;" " var b = 1;" " var c = foo;" " var d = Math.floor;" " var e = b + d(1.2);" "}" "foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 0); // Stepping through the declarations. step_action = StepIn; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); CHECK_EQ(6, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepLocals) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src = "function foo() { " " var a,b;" " a = 1;" " b = a + 2;" " b = 1 + 2 + 3;" " a = Math.floor(b);" "}" "foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 0); // Stepping through the declarations. step_action = StepIn; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); CHECK_EQ(6, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepIf) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " a = 1;" " if (x) {" " b = 1;" " } else {" " c = 1;" " d = 1;" " }" "}" "a=0; b=0; c=0; d=0; foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 0); // Stepping through the true part. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_true[argc] = { v8::True() }; foo->Call(env->Global(), argc, argv_true); CHECK_EQ(4, break_point_hit_count); // Stepping through the false part. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_false[argc] = { v8::False() }; foo->Call(env->Global(), argc, argv_false); CHECK_EQ(5, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepSwitch) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " a = 1;" " switch (x) {" " case 1:" " b = 1;" " case 2:" " c = 1;" " break;" " case 3:" " d = 1;" " e = 1;" " f = 1;" " break;" " }" "}" "a=0; b=0; c=0; d=0; e=0; f=0; foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 0); // One case with fall-through. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_1[argc] = { v8::Number::New(1) }; foo->Call(env->Global(), argc, argv_1); CHECK_EQ(6, break_point_hit_count); // Another case. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_2[argc] = { v8::Number::New(2) }; foo->Call(env->Global(), argc, argv_2); CHECK_EQ(5, break_point_hit_count); // Last case. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_3[argc] = { v8::Number::New(3) }; foo->Call(env->Global(), argc, argv_3); CHECK_EQ(7, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepWhile) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " var a = 0;" " while (a < x) {" " a++;" " }" "}" "foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 8); // "var a = 0;" // Looping 10 times. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_10[argc] = { v8::Number::New(10) }; foo->Call(env->Global(), argc, argv_10); CHECK_EQ(22, break_point_hit_count); // Looping 100 times. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_100[argc] = { v8::Number::New(100) }; foo->Call(env->Global(), argc, argv_100); CHECK_EQ(202, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepDoWhile) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " var a = 0;" " do {" " a++;" " } while (a < x)" "}" "foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 8); // "var a = 0;" // Looping 10 times. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_10[argc] = { v8::Number::New(10) }; foo->Call(env->Global(), argc, argv_10); CHECK_EQ(22, break_point_hit_count); // Looping 100 times. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_100[argc] = { v8::Number::New(100) }; foo->Call(env->Global(), argc, argv_100); CHECK_EQ(202, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepFor) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " a = 1;" " for (i = 0; i < x; i++) {" " b = 1;" " }" "}" "a=0; b=0; i=0; foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 8); // "a = 1;" // Looping 10 times. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_10[argc] = { v8::Number::New(10) }; foo->Call(env->Global(), argc, argv_10); CHECK_EQ(23, break_point_hit_count); // Looping 100 times. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_100[argc] = { v8::Number::New(100) }; foo->Call(env->Global(), argc, argv_100); CHECK_EQ(203, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepForContinue) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " var a = 0;" " var b = 0;" " var c = 0;" " for (var i = 0; i < x; i++) {" " a++;" " if (a % 2 == 0) continue;" " b++;" " c++;" " }" " return b;" "}" "foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); v8::Handle result; SetBreakPoint(foo, 8); // "var a = 0;" // Each loop generates 4 or 5 steps depending on whether a is equal. // Looping 10 times. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_10[argc] = { v8::Number::New(10) }; result = foo->Call(env->Global(), argc, argv_10); CHECK_EQ(5, result->Int32Value()); CHECK_EQ(51, break_point_hit_count); // Looping 100 times. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_100[argc] = { v8::Number::New(100) }; result = foo->Call(env->Global(), argc, argv_100); CHECK_EQ(50, result->Int32Value()); CHECK_EQ(456, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepForBreak) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " var a = 0;" " var b = 0;" " var c = 0;" " for (var i = 0; i < 1000; i++) {" " a++;" " if (a == x) break;" " b++;" " c++;" " }" " return b;" "}" "foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); v8::Handle result; SetBreakPoint(foo, 8); // "var a = 0;" // Each loop generates 5 steps except for the last (when break is executed) // which only generates 4. // Looping 10 times. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_10[argc] = { v8::Number::New(10) }; result = foo->Call(env->Global(), argc, argv_10); CHECK_EQ(9, result->Int32Value()); CHECK_EQ(54, break_point_hit_count); // Looping 100 times. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_100[argc] = { v8::Number::New(100) }; result = foo->Call(env->Global(), argc, argv_100); CHECK_EQ(99, result->Int32Value()); CHECK_EQ(504, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepForIn) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. v8::Local foo; const char* src_1 = "function foo() { " " var a = [1, 2];" " for (x in a) {" " b = 0;" " }" "}" "foo()"; foo = CompileFunction(&env, src_1, "foo"); SetBreakPoint(foo, 0); // "var a = ..." step_action = StepIn; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); CHECK_EQ(6, break_point_hit_count); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src_2 = "function foo() { " " var a = {a:[1, 2, 3]};" " for (x in a.a) {" " b = 0;" " }" "}" "foo()"; foo = CompileFunction(&env, src_2, "foo"); SetBreakPoint(foo, 0); // "var a = ..." step_action = StepIn; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); CHECK_EQ(8, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepWith) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src = "function foo(x) { " " var a = {};" " with (a) {}" " with (b) {}" "}" "foo()"; env->Global()->Set(v8::String::New("b"), v8::Object::New()); v8::Local foo = CompileFunction(&env, src, "foo"); v8::Handle result; SetBreakPoint(foo, 8); // "var a = {};" step_action = StepIn; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); CHECK_EQ(4, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugConditional) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src = "function foo(x) { " " var a;" " a = x ? 1 : 2;" " return a;" "}" "foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 0); // "var a;" step_action = StepIn; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); CHECK_EQ(5, break_point_hit_count); step_action = StepIn; break_point_hit_count = 0; const int argc = 1; v8::Handle argv_true[argc] = { v8::True() }; foo->Call(env->Global(), argc, argv_true); CHECK_EQ(5, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(StepInOutSimple) { v8::HandleScope scope; DebugLocalContext env; // Create a function for checking the function when hitting a break point. frame_function_name = CompileFunction(&env, frame_function_name_source, "frame_function_name"); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStepSequence); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src = "function a() {b();c();}; " "function b() {c();}; " "function c() {}; " "a(); b(); c()"; v8::Local a = CompileFunction(&env, src, "a"); SetBreakPoint(a, 0); // Step through invocation of a with step in. step_action = StepIn; break_point_hit_count = 0; expected_step_sequence = "abcbaca"; a->Call(env->Global(), 0, NULL); CHECK_EQ(StrLength(expected_step_sequence), break_point_hit_count); // Step through invocation of a with step next. step_action = StepNext; break_point_hit_count = 0; expected_step_sequence = "aaa"; a->Call(env->Global(), 0, NULL); CHECK_EQ(StrLength(expected_step_sequence), break_point_hit_count); // Step through invocation of a with step out. step_action = StepOut; break_point_hit_count = 0; expected_step_sequence = "a"; a->Call(env->Global(), 0, NULL); CHECK_EQ(StrLength(expected_step_sequence), break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(StepInOutTree) { v8::HandleScope scope; DebugLocalContext env; // Create a function for checking the function when hitting a break point. frame_function_name = CompileFunction(&env, frame_function_name_source, "frame_function_name"); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStepSequence); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src = "function a() {b(c(d()),d());c(d());d()}; " "function b(x,y) {c();}; " "function c(x) {}; " "function d() {}; " "a(); b(); c(); d()"; v8::Local a = CompileFunction(&env, src, "a"); SetBreakPoint(a, 0); // Step through invocation of a with step in. step_action = StepIn; break_point_hit_count = 0; expected_step_sequence = "adacadabcbadacada"; a->Call(env->Global(), 0, NULL); CHECK_EQ(StrLength(expected_step_sequence), break_point_hit_count); // Step through invocation of a with step next. step_action = StepNext; break_point_hit_count = 0; expected_step_sequence = "aaaa"; a->Call(env->Global(), 0, NULL); CHECK_EQ(StrLength(expected_step_sequence), break_point_hit_count); // Step through invocation of a with step out. step_action = StepOut; break_point_hit_count = 0; expected_step_sequence = "a"; a->Call(env->Global(), 0, NULL); CHECK_EQ(StrLength(expected_step_sequence), break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(true); } TEST(StepInOutBranch) { v8::HandleScope scope; DebugLocalContext env; // Create a function for checking the function when hitting a break point. frame_function_name = CompileFunction(&env, frame_function_name_source, "frame_function_name"); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStepSequence); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src = "function a() {b(false);c();}; " "function b(x) {if(x){c();};}; " "function c() {}; " "a(); b(); c()"; v8::Local a = CompileFunction(&env, src, "a"); SetBreakPoint(a, 0); // Step through invocation of a. step_action = StepIn; break_point_hit_count = 0; expected_step_sequence = "abbaca"; a->Call(env->Global(), 0, NULL); CHECK_EQ(StrLength(expected_step_sequence), break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that step in does not step into native functions. TEST(DebugStepNatives) { v8::HandleScope scope; DebugLocalContext env; // Create a function for testing stepping. v8::Local foo = CompileFunction( &env, "function foo(){debugger;Math.sin(1);}", "foo"); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); step_action = StepIn; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // With stepping all break locations are hit. CHECK_EQ(3, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); // Register a debug event listener which just counts. v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount); break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // Without stepping only active break points are hit. CHECK_EQ(1, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that step in works with function.apply. TEST(DebugStepFunctionApply) { v8::HandleScope scope; DebugLocalContext env; // Create a function for testing stepping. v8::Local foo = CompileFunction( &env, "function bar(x, y, z) { if (x == 1) { a = y; b = z; } }" "function foo(){ debugger; bar.apply(this, [1,2,3]); }", "foo"); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); step_action = StepIn; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // With stepping all break locations are hit. CHECK_EQ(7, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); // Register a debug event listener which just counts. v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount); break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // Without stepping only the debugger statement is hit. CHECK_EQ(1, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that step in works with function.call. TEST(DebugStepFunctionCall) { v8::HandleScope scope; DebugLocalContext env; // Create a function for testing stepping. v8::Local foo = CompileFunction( &env, "function bar(x, y, z) { if (x == 1) { a = y; b = z; } }" "function foo(a){ debugger;" " if (a) {" " bar.call(this, 1, 2, 3);" " } else {" " bar.call(this, 0);" " }" "}", "foo"); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); step_action = StepIn; // Check stepping where the if condition in bar is false. break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); CHECK_EQ(6, break_point_hit_count); // Check stepping where the if condition in bar is true. break_point_hit_count = 0; const int argc = 1; v8::Handle argv[argc] = { v8::True() }; foo->Call(env->Global(), argc, argv); CHECK_EQ(8, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); // Register a debug event listener which just counts. v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount); break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // Without stepping only the debugger statement is hit. CHECK_EQ(1, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Tests that breakpoint will be hit if it's set in script. TEST(PauseInScript) { v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); // Register a debug event listener which counts. v8::Debug::SetDebugEventListener(DebugEventCounter); // Create a script that returns a function. const char* src = "(function (evt) {})"; const char* script_name = "StepInHandlerTest"; // Set breakpoint in the script. SetScriptBreakPointByNameFromJS(script_name, 0, -1); break_point_hit_count = 0; v8::ScriptOrigin origin(v8::String::New(script_name), v8::Integer::New(0)); v8::Handle script = v8::Script::Compile(v8::String::New(src), &origin); v8::Local r = script->Run(); CHECK(r->IsFunction()); CHECK_EQ(1, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test break on exceptions. For each exception break combination the number // of debug event exception callbacks and message callbacks are collected. The // number of debug event exception callbacks are used to check that the // debugger is called correctly and the number of message callbacks is used to // check that uncaught exceptions are still returned even if there is a break // for them. TEST(BreakOnException) { v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::internal::Isolate::Current()->TraceException(false); // Create functions for testing break on exception. CompileFunction(&env, "function throws(){throw 1;}", "throws"); v8::Local caught = CompileFunction(&env, "function caught(){try {throws();} catch(e) {};}", "caught"); v8::Local notCaught = CompileFunction(&env, "function notCaught(){throws();}", "notCaught"); v8::V8::AddMessageListener(MessageCallbackCount); v8::Debug::SetDebugEventListener(DebugEventCounter); // Initial state should be no break on exceptions. DebugEventCounterClear(); MessageCallbackCountClear(); caught->Call(env->Global(), 0, NULL); CHECK_EQ(0, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(0, message_callback_count); notCaught->Call(env->Global(), 0, NULL); CHECK_EQ(0, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(1, message_callback_count); // No break on exception DebugEventCounterClear(); MessageCallbackCountClear(); ChangeBreakOnException(false, false); caught->Call(env->Global(), 0, NULL); CHECK_EQ(0, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(0, message_callback_count); notCaught->Call(env->Global(), 0, NULL); CHECK_EQ(0, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(1, message_callback_count); // Break on uncaught exception DebugEventCounterClear(); MessageCallbackCountClear(); ChangeBreakOnException(false, true); caught->Call(env->Global(), 0, NULL); CHECK_EQ(0, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(0, message_callback_count); notCaught->Call(env->Global(), 0, NULL); CHECK_EQ(1, exception_hit_count); CHECK_EQ(1, uncaught_exception_hit_count); CHECK_EQ(1, message_callback_count); // Break on exception and uncaught exception DebugEventCounterClear(); MessageCallbackCountClear(); ChangeBreakOnException(true, true); caught->Call(env->Global(), 0, NULL); CHECK_EQ(1, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(0, message_callback_count); notCaught->Call(env->Global(), 0, NULL); CHECK_EQ(2, exception_hit_count); CHECK_EQ(1, uncaught_exception_hit_count); CHECK_EQ(1, message_callback_count); // Break on exception DebugEventCounterClear(); MessageCallbackCountClear(); ChangeBreakOnException(true, false); caught->Call(env->Global(), 0, NULL); CHECK_EQ(1, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(0, message_callback_count); notCaught->Call(env->Global(), 0, NULL); CHECK_EQ(2, exception_hit_count); CHECK_EQ(1, uncaught_exception_hit_count); CHECK_EQ(1, message_callback_count); // No break on exception using JavaScript DebugEventCounterClear(); MessageCallbackCountClear(); ChangeBreakOnExceptionFromJS(false, false); caught->Call(env->Global(), 0, NULL); CHECK_EQ(0, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(0, message_callback_count); notCaught->Call(env->Global(), 0, NULL); CHECK_EQ(0, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(1, message_callback_count); // Break on uncaught exception using JavaScript DebugEventCounterClear(); MessageCallbackCountClear(); ChangeBreakOnExceptionFromJS(false, true); caught->Call(env->Global(), 0, NULL); CHECK_EQ(0, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(0, message_callback_count); notCaught->Call(env->Global(), 0, NULL); CHECK_EQ(1, exception_hit_count); CHECK_EQ(1, uncaught_exception_hit_count); CHECK_EQ(1, message_callback_count); // Break on exception and uncaught exception using JavaScript DebugEventCounterClear(); MessageCallbackCountClear(); ChangeBreakOnExceptionFromJS(true, true); caught->Call(env->Global(), 0, NULL); CHECK_EQ(1, exception_hit_count); CHECK_EQ(0, message_callback_count); CHECK_EQ(0, uncaught_exception_hit_count); notCaught->Call(env->Global(), 0, NULL); CHECK_EQ(2, exception_hit_count); CHECK_EQ(1, uncaught_exception_hit_count); CHECK_EQ(1, message_callback_count); // Break on exception using JavaScript DebugEventCounterClear(); MessageCallbackCountClear(); ChangeBreakOnExceptionFromJS(true, false); caught->Call(env->Global(), 0, NULL); CHECK_EQ(1, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(0, message_callback_count); notCaught->Call(env->Global(), 0, NULL); CHECK_EQ(2, exception_hit_count); CHECK_EQ(1, uncaught_exception_hit_count); CHECK_EQ(1, message_callback_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); v8::V8::RemoveMessageListeners(MessageCallbackCount); } // Test break on exception from compiler errors. When compiling using // v8::Script::Compile there is no JavaScript stack whereas when compiling using // eval there are JavaScript frames. TEST(BreakOnCompileException) { v8::HandleScope scope; DebugLocalContext env; // For this test, we want to break on uncaught exceptions: ChangeBreakOnException(false, true); v8::internal::Isolate::Current()->TraceException(false); // Create a function for checking the function when hitting a break point. frame_count = CompileFunction(&env, frame_count_source, "frame_count"); v8::V8::AddMessageListener(MessageCallbackCount); v8::Debug::SetDebugEventListener(DebugEventCounter); DebugEventCounterClear(); MessageCallbackCountClear(); // Check initial state. CHECK_EQ(0, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(0, message_callback_count); CHECK_EQ(-1, last_js_stack_height); // Throws SyntaxError: Unexpected end of input v8::Script::Compile(v8::String::New("+++")); CHECK_EQ(1, exception_hit_count); CHECK_EQ(1, uncaught_exception_hit_count); CHECK_EQ(1, message_callback_count); CHECK_EQ(0, last_js_stack_height); // No JavaScript stack. // Throws SyntaxError: Unexpected identifier v8::Script::Compile(v8::String::New("x x")); CHECK_EQ(2, exception_hit_count); CHECK_EQ(2, uncaught_exception_hit_count); CHECK_EQ(2, message_callback_count); CHECK_EQ(0, last_js_stack_height); // No JavaScript stack. // Throws SyntaxError: Unexpected end of input v8::Script::Compile(v8::String::New("eval('+++')"))->Run(); CHECK_EQ(3, exception_hit_count); CHECK_EQ(3, uncaught_exception_hit_count); CHECK_EQ(3, message_callback_count); CHECK_EQ(1, last_js_stack_height); // Throws SyntaxError: Unexpected identifier v8::Script::Compile(v8::String::New("eval('x x')"))->Run(); CHECK_EQ(4, exception_hit_count); CHECK_EQ(4, uncaught_exception_hit_count); CHECK_EQ(4, message_callback_count); CHECK_EQ(1, last_js_stack_height); } TEST(StepWithException) { v8::HandleScope scope; DebugLocalContext env; // For this test, we want to break on uncaught exceptions: ChangeBreakOnException(false, true); // Create a function for checking the function when hitting a break point. frame_function_name = CompileFunction(&env, frame_function_name_source, "frame_function_name"); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStepSequence); // Create functions for testing stepping. const char* src = "function a() { n(); }; " "function b() { c(); }; " "function c() { n(); }; " "function d() { x = 1; try { e(); } catch(x) { x = 2; } }; " "function e() { n(); }; " "function f() { x = 1; try { g(); } catch(x) { x = 2; } }; " "function g() { h(); }; " "function h() { x = 1; throw 1; }; "; // Step through invocation of a. v8::Local
debug_break_0 = v8::internal::ComputeCallDebugBreak(0); Handle debug_break_1 = v8::internal::ComputeCallDebugBreak(1); Handle debug_break_4 = v8::internal::ComputeCallDebugBreak(4); CheckDebugBreakFunction(&env, "function f4_0(){x();}", "f4_0", 0, v8::internal::RelocInfo::CODE_TARGET_CONTEXT, *debug_break_0); CheckDebugBreakFunction(&env, "function f4_1(){x(1);}", "f4_1", 0, v8::internal::RelocInfo::CODE_TARGET_CONTEXT, *debug_break_1); CheckDebugBreakFunction(&env, "function f4_4(){x(1,2,3,4);}", "f4_4", 0, v8::internal::RelocInfo::CODE_TARGET_CONTEXT, *debug_break_4); } // Test that the debug info in the VM is in sync with the functions being // debugged. TEST(DebugInfo) { v8::HandleScope scope; DebugLocalContext env; // Create a couple of functions for the test. v8::Local foo = CompileFunction(&env, "function foo(){}", "foo"); v8::Local bar = CompileFunction(&env, "function bar(){}", "bar"); // Initially no functions are debugged. CHECK_EQ(0, v8::internal::GetDebuggedFunctions()->length()); CHECK(!HasDebugInfo(foo)); CHECK(!HasDebugInfo(bar)); // One function (foo) is debugged. int bp1 = SetBreakPoint(foo, 0); CHECK_EQ(1, v8::internal::GetDebuggedFunctions()->length()); CHECK(HasDebugInfo(foo)); CHECK(!HasDebugInfo(bar)); // Two functions are debugged. int bp2 = SetBreakPoint(bar, 0); CHECK_EQ(2, v8::internal::GetDebuggedFunctions()->length()); CHECK(HasDebugInfo(foo)); CHECK(HasDebugInfo(bar)); // One function (bar) is debugged. ClearBreakPoint(bp1); CHECK_EQ(1, v8::internal::GetDebuggedFunctions()->length()); CHECK(!HasDebugInfo(foo)); CHECK(HasDebugInfo(bar)); // No functions are debugged. ClearBreakPoint(bp2); CHECK_EQ(0, v8::internal::GetDebuggedFunctions()->length()); CHECK(!HasDebugInfo(foo)); CHECK(!HasDebugInfo(bar)); } // Test that a break point can be set at an IC store location. TEST(BreakPointICStore) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Script::Compile(v8::String::New("function foo(){bar=0;}"))->Run(); v8::Local foo = v8::Local::Cast(env->Global()->Get(v8::String::New("foo"))); // Run without breakpoints. foo->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint int bp = SetBreakPoint(foo, 0); foo->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that a break point can be set at an IC load location. TEST(BreakPointICLoad) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Script::Compile(v8::String::New("bar=1"))->Run(); v8::Script::Compile(v8::String::New("function foo(){var x=bar;}"))->Run(); v8::Local foo = v8::Local::Cast(env->Global()->Get(v8::String::New("foo"))); // Run without breakpoints. foo->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint. int bp = SetBreakPoint(foo, 0); foo->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that a break point can be set at an IC call location. TEST(BreakPointICCall) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Script::Compile(v8::String::New("function bar(){}"))->Run(); v8::Script::Compile(v8::String::New("function foo(){bar();}"))->Run(); v8::Local foo = v8::Local::Cast(env->Global()->Get(v8::String::New("foo"))); // Run without breakpoints. foo->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint int bp = SetBreakPoint(foo, 0); foo->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that a break point can be set at an IC call location and survive a GC. TEST(BreakPointICCallWithGC) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; v8::Debug::SetDebugEventListener(DebugEventBreakPointCollectGarbage, v8::Undefined()); v8::Script::Compile(v8::String::New("function bar(){return 1;}"))->Run(); v8::Script::Compile(v8::String::New("function foo(){return bar();}"))->Run(); v8::Local foo = v8::Local::Cast(env->Global()->Get(v8::String::New("foo"))); // Run without breakpoints. CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint. int bp = SetBreakPoint(foo, 0); CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); CHECK_EQ(1, break_point_hit_count); CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); CHECK_EQ(2, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that a break point can be set at an IC call location and survive a GC. TEST(BreakPointConstructCallWithGC) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; v8::Debug::SetDebugEventListener(DebugEventBreakPointCollectGarbage, v8::Undefined()); v8::Script::Compile(v8::String::New("function bar(){ this.x = 1;}"))->Run(); v8::Script::Compile(v8::String::New( "function foo(){return new bar(1).x;}"))->Run(); v8::Local foo = v8::Local::Cast(env->Global()->Get(v8::String::New("foo"))); // Run without breakpoints. CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint. int bp = SetBreakPoint(foo, 0); CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); CHECK_EQ(1, break_point_hit_count); CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); CHECK_EQ(2, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that a break point can be set at a return store location. TEST(BreakPointReturn) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; // Create a functions for checking the source line and column when hitting // a break point. frame_source_line = CompileFunction(&env, frame_source_line_source, "frame_source_line"); frame_source_column = CompileFunction(&env, frame_source_column_source, "frame_source_column"); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Script::Compile(v8::String::New("function foo(){}"))->Run(); v8::Local foo = v8::Local::Cast(env->Global()->Get(v8::String::New("foo"))); // Run without breakpoints. foo->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint int bp = SetBreakPoint(foo, 0); foo->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); CHECK_EQ(0, last_source_line); CHECK_EQ(15, last_source_column); foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); CHECK_EQ(0, last_source_line); CHECK_EQ(15, last_source_column); // Run without breakpoints. ClearBreakPoint(bp); foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } static void CallWithBreakPoints(v8::Local recv, v8::Local f, int break_point_count, int call_count) { break_point_hit_count = 0; for (int i = 0; i < call_count; i++) { f->Call(recv, 0, NULL); CHECK_EQ((i + 1) * break_point_count, break_point_hit_count); } } // Test GC during break point processing. TEST(GCDuringBreakPointProcessing) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; v8::Debug::SetDebugEventListener(DebugEventBreakPointCollectGarbage, v8::Undefined()); v8::Local foo; // Test IC store break point with garbage collection. foo = CompileFunction(&env, "function foo(){bar=0;}", "foo"); SetBreakPoint(foo, 0); CallWithBreakPoints(env->Global(), foo, 1, 10); // Test IC load break point with garbage collection. foo = CompileFunction(&env, "bar=1;function foo(){var x=bar;}", "foo"); SetBreakPoint(foo, 0); CallWithBreakPoints(env->Global(), foo, 1, 10); // Test IC call break point with garbage collection. foo = CompileFunction(&env, "function bar(){};function foo(){bar();}", "foo"); SetBreakPoint(foo, 0); CallWithBreakPoints(env->Global(), foo, 1, 10); // Test return break point with garbage collection. foo = CompileFunction(&env, "function foo(){}", "foo"); SetBreakPoint(foo, 0); CallWithBreakPoints(env->Global(), foo, 1, 25); // Test debug break slot break point with garbage collection. foo = CompileFunction(&env, "function foo(){var a;}", "foo"); SetBreakPoint(foo, 0); CallWithBreakPoints(env->Global(), foo, 1, 25); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Call the function three times with different garbage collections in between // and make sure that the break point survives. static void CallAndGC(v8::Local recv, v8::Local f) { break_point_hit_count = 0; for (int i = 0; i < 3; i++) { // Call function. f->Call(recv, 0, NULL); CHECK_EQ(1 + i * 3, break_point_hit_count); // Scavenge and call function. HEAP->CollectGarbage(v8::internal::NEW_SPACE); f->Call(recv, 0, NULL); CHECK_EQ(2 + i * 3, break_point_hit_count); // Mark sweep (and perhaps compact) and call function. HEAP->CollectAllGarbage(Heap::kNoGCFlags); f->Call(recv, 0, NULL); CHECK_EQ(3 + i * 3, break_point_hit_count); } } // Test that a break point can be set at a return store location. TEST(BreakPointSurviveGC) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local foo; // Test IC store break point with garbage collection. { CompileFunction(&env, "function foo(){}", "foo"); foo = CompileFunction(&env, "function foo(){bar=0;}", "foo"); SetBreakPoint(foo, 0); } CallAndGC(env->Global(), foo); // Test IC load break point with garbage collection. { CompileFunction(&env, "function foo(){}", "foo"); foo = CompileFunction(&env, "bar=1;function foo(){var x=bar;}", "foo"); SetBreakPoint(foo, 0); } CallAndGC(env->Global(), foo); // Test IC call break point with garbage collection. { CompileFunction(&env, "function foo(){}", "foo"); foo = CompileFunction(&env, "function bar(){};function foo(){bar();}", "foo"); SetBreakPoint(foo, 0); } CallAndGC(env->Global(), foo); // Test return break point with garbage collection. { CompileFunction(&env, "function foo(){}", "foo"); foo = CompileFunction(&env, "function foo(){}", "foo"); SetBreakPoint(foo, 0); } CallAndGC(env->Global(), foo); // Test non IC break point with garbage collection. { CompileFunction(&env, "function foo(){}", "foo"); foo = CompileFunction(&env, "function foo(){var bar=0;}", "foo"); SetBreakPoint(foo, 0); } CallAndGC(env->Global(), foo); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that break points can be set using the global Debug object. TEST(BreakPointThroughJavaScript) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Script::Compile(v8::String::New("function bar(){}"))->Run(); v8::Script::Compile(v8::String::New("function foo(){bar();bar();}"))->Run(); // 012345678901234567890 // 1 2 // Break points are set at position 3 and 9 v8::Local foo = v8::Script::Compile(v8::String::New("foo()")); // Run without breakpoints. foo->Run(); CHECK_EQ(0, break_point_hit_count); // Run with one breakpoint int bp1 = SetBreakPointFromJS("foo", 0, 3); foo->Run(); CHECK_EQ(1, break_point_hit_count); foo->Run(); CHECK_EQ(2, break_point_hit_count); // Run with two breakpoints int bp2 = SetBreakPointFromJS("foo", 0, 9); foo->Run(); CHECK_EQ(4, break_point_hit_count); foo->Run(); CHECK_EQ(6, break_point_hit_count); // Run with one breakpoint ClearBreakPointFromJS(bp2); foo->Run(); CHECK_EQ(7, break_point_hit_count); foo->Run(); CHECK_EQ(8, break_point_hit_count); // Run without breakpoints. ClearBreakPointFromJS(bp1); foo->Run(); CHECK_EQ(8, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); // Make sure that the break point numbers are consecutive. CHECK_EQ(1, bp1); CHECK_EQ(2, bp2); } // Test that break points on scripts identified by name can be set using the // global Debug object. TEST(ScriptBreakPointByNameThroughJavaScript) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local script = v8::String::New( "function f() {\n" " function h() {\n" " a = 0; // line 2\n" " }\n" " b = 1; // line 4\n" " return h();\n" "}\n" "\n" "function g() {\n" " function h() {\n" " a = 0;\n" " }\n" " b = 2; // line 12\n" " h();\n" " b = 3; // line 14\n" " f(); // line 15\n" "}"); // Compile the script and get the two functions. v8::ScriptOrigin origin = v8::ScriptOrigin(v8::String::New("test")); v8::Script::Compile(script, &origin)->Run(); v8::Local f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); v8::Local g = v8::Local::Cast(env->Global()->Get(v8::String::New("g"))); // Call f and g without break points. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Call f and g with break point on line 12. int sbp1 = SetScriptBreakPointByNameFromJS("test", 12, 0); break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); // Remove the break point again. break_point_hit_count = 0; ClearBreakPointFromJS(sbp1); f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Call f and g with break point on line 2. int sbp2 = SetScriptBreakPointByNameFromJS("test", 2, 0); break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); // Call f and g with break point on line 2, 4, 12, 14 and 15. int sbp3 = SetScriptBreakPointByNameFromJS("test", 4, 0); int sbp4 = SetScriptBreakPointByNameFromJS("test", 12, 0); int sbp5 = SetScriptBreakPointByNameFromJS("test", 14, 0); int sbp6 = SetScriptBreakPointByNameFromJS("test", 15, 0); break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(7, break_point_hit_count); // Remove all the break points again. break_point_hit_count = 0; ClearBreakPointFromJS(sbp2); ClearBreakPointFromJS(sbp3); ClearBreakPointFromJS(sbp4); ClearBreakPointFromJS(sbp5); ClearBreakPointFromJS(sbp6); f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); // Make sure that the break point numbers are consecutive. CHECK_EQ(1, sbp1); CHECK_EQ(2, sbp2); CHECK_EQ(3, sbp3); CHECK_EQ(4, sbp4); CHECK_EQ(5, sbp5); CHECK_EQ(6, sbp6); } TEST(ScriptBreakPointByIdThroughJavaScript) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local source = v8::String::New( "function f() {\n" " function h() {\n" " a = 0; // line 2\n" " }\n" " b = 1; // line 4\n" " return h();\n" "}\n" "\n" "function g() {\n" " function h() {\n" " a = 0;\n" " }\n" " b = 2; // line 12\n" " h();\n" " b = 3; // line 14\n" " f(); // line 15\n" "}"); // Compile the script and get the two functions. v8::ScriptOrigin origin = v8::ScriptOrigin(v8::String::New("test")); v8::Local script = v8::Script::Compile(source, &origin); script->Run(); v8::Local f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); v8::Local g = v8::Local::Cast(env->Global()->Get(v8::String::New("g"))); // Get the script id knowing that internally it is a 32 integer. uint32_t script_id = script->Id()->Uint32Value(); // Call f and g without break points. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Call f and g with break point on line 12. int sbp1 = SetScriptBreakPointByIdFromJS(script_id, 12, 0); break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); // Remove the break point again. break_point_hit_count = 0; ClearBreakPointFromJS(sbp1); f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Call f and g with break point on line 2. int sbp2 = SetScriptBreakPointByIdFromJS(script_id, 2, 0); break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); // Call f and g with break point on line 2, 4, 12, 14 and 15. int sbp3 = SetScriptBreakPointByIdFromJS(script_id, 4, 0); int sbp4 = SetScriptBreakPointByIdFromJS(script_id, 12, 0); int sbp5 = SetScriptBreakPointByIdFromJS(script_id, 14, 0); int sbp6 = SetScriptBreakPointByIdFromJS(script_id, 15, 0); break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(7, break_point_hit_count); // Remove all the break points again. break_point_hit_count = 0; ClearBreakPointFromJS(sbp2); ClearBreakPointFromJS(sbp3); ClearBreakPointFromJS(sbp4); ClearBreakPointFromJS(sbp5); ClearBreakPointFromJS(sbp6); f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); // Make sure that the break point numbers are consecutive. CHECK_EQ(1, sbp1); CHECK_EQ(2, sbp2); CHECK_EQ(3, sbp3); CHECK_EQ(4, sbp4); CHECK_EQ(5, sbp5); CHECK_EQ(6, sbp6); } // Test conditional script break points. TEST(EnableDisableScriptBreakPoint) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local script = v8::String::New( "function f() {\n" " a = 0; // line 1\n" "};"); // Compile the script and get function f. v8::ScriptOrigin origin = v8::ScriptOrigin(v8::String::New("test")); v8::Script::Compile(script, &origin)->Run(); v8::Local f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); // Set script break point on line 1 (in function f). int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0); // Call f while enabeling and disabling the script break point. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); DisableScriptBreakPointFromJS(sbp); f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); EnableScriptBreakPointFromJS(sbp); f->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); DisableScriptBreakPointFromJS(sbp); f->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); // Reload the script and get f again checking that the disabeling survives. v8::Script::Compile(script, &origin)->Run(); f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); f->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); EnableScriptBreakPointFromJS(sbp); f->Call(env->Global(), 0, NULL); CHECK_EQ(3, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test conditional script break points. TEST(ConditionalScriptBreakPoint) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local script = v8::String::New( "count = 0;\n" "function f() {\n" " g(count++); // line 2\n" "};\n" "function g(x) {\n" " var a=x; // line 5\n" "};"); // Compile the script and get function f. v8::ScriptOrigin origin = v8::ScriptOrigin(v8::String::New("test")); v8::Script::Compile(script, &origin)->Run(); v8::Local f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); // Set script break point on line 5 (in function g). int sbp1 = SetScriptBreakPointByNameFromJS("test", 5, 0); // Call f with different conditions on the script break point. break_point_hit_count = 0; ChangeScriptBreakPointConditionFromJS(sbp1, "false"); f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); ChangeScriptBreakPointConditionFromJS(sbp1, "true"); break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); ChangeScriptBreakPointConditionFromJS(sbp1, "x % 2 == 0"); break_point_hit_count = 0; for (int i = 0; i < 10; i++) { f->Call(env->Global(), 0, NULL); } CHECK_EQ(5, break_point_hit_count); // Reload the script and get f again checking that the condition survives. v8::Script::Compile(script, &origin)->Run(); f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); break_point_hit_count = 0; for (int i = 0; i < 10; i++) { f->Call(env->Global(), 0, NULL); } CHECK_EQ(5, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test ignore count on script break points. TEST(ScriptBreakPointIgnoreCount) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local script = v8::String::New( "function f() {\n" " a = 0; // line 1\n" "};"); // Compile the script and get function f. v8::ScriptOrigin origin = v8::ScriptOrigin(v8::String::New("test")); v8::Script::Compile(script, &origin)->Run(); v8::Local f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); // Set script break point on line 1 (in function f). int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0); // Call f with different ignores on the script break point. break_point_hit_count = 0; ChangeScriptBreakPointIgnoreCountFromJS(sbp, 1); f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); ChangeScriptBreakPointIgnoreCountFromJS(sbp, 5); break_point_hit_count = 0; for (int i = 0; i < 10; i++) { f->Call(env->Global(), 0, NULL); } CHECK_EQ(5, break_point_hit_count); // Reload the script and get f again checking that the ignore survives. v8::Script::Compile(script, &origin)->Run(); f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); break_point_hit_count = 0; for (int i = 0; i < 10; i++) { f->Call(env->Global(), 0, NULL); } CHECK_EQ(5, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that script break points survive when a script is reloaded. TEST(ScriptBreakPointReload) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local f; v8::Local script = v8::String::New( "function f() {\n" " function h() {\n" " a = 0; // line 2\n" " }\n" " b = 1; // line 4\n" " return h();\n" "}"); v8::ScriptOrigin origin_1 = v8::ScriptOrigin(v8::String::New("1")); v8::ScriptOrigin origin_2 = v8::ScriptOrigin(v8::String::New("2")); // Set a script break point before the script is loaded. SetScriptBreakPointByNameFromJS("1", 2, 0); // Compile the script and get the function. v8::Script::Compile(script, &origin_1)->Run(); f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); // Call f and check that the script break point is active. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); // Compile the script again with a different script data and get the // function. v8::Script::Compile(script, &origin_2)->Run(); f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); // Call f and check that no break points are set. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Compile the script again and get the function. v8::Script::Compile(script, &origin_1)->Run(); f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); // Call f and check that the script break point is active. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test when several scripts has the same script data TEST(ScriptBreakPointMultiple) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local f; v8::Local script_f = v8::String::New( "function f() {\n" " a = 0; // line 1\n" "}"); v8::Local g; v8::Local script_g = v8::String::New( "function g() {\n" " b = 0; // line 1\n" "}"); v8::ScriptOrigin origin = v8::ScriptOrigin(v8::String::New("test")); // Set a script break point before the scripts are loaded. int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0); // Compile the scripts with same script data and get the functions. v8::Script::Compile(script_f, &origin)->Run(); f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); v8::Script::Compile(script_g, &origin)->Run(); g = v8::Local::Cast(env->Global()->Get(v8::String::New("g"))); // Call f and g and check that the script break point is active. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); // Clear the script break point. ClearBreakPointFromJS(sbp); // Call f and g and check that the script break point is no longer active. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Set script break point with the scripts loaded. sbp = SetScriptBreakPointByNameFromJS("test", 1, 0); // Call f and g and check that the script break point is active. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test the script origin which has both name and line offset. TEST(ScriptBreakPointLineOffset) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local f; v8::Local script = v8::String::New( "function f() {\n" " a = 0; // line 8 as this script has line offset 7\n" " b = 0; // line 9 as this script has line offset 7\n" "}"); // Create script origin both name and line offset. v8::ScriptOrigin origin(v8::String::New("test.html"), v8::Integer::New(7)); // Set two script break points before the script is loaded. int sbp1 = SetScriptBreakPointByNameFromJS("test.html", 8, 0); int sbp2 = SetScriptBreakPointByNameFromJS("test.html", 9, 0); // Compile the script and get the function. v8::Script::Compile(script, &origin)->Run(); f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); // Call f and check that the script break point is active. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); // Clear the script break points. ClearBreakPointFromJS(sbp1); ClearBreakPointFromJS(sbp2); // Call f and check that no script break points are active. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Set a script break point with the script loaded. sbp1 = SetScriptBreakPointByNameFromJS("test.html", 9, 0); // Call f and check that the script break point is active. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test script break points set on lines. TEST(ScriptBreakPointLine) { v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); // Create a function for checking the function when hitting a break point. frame_function_name = CompileFunction(&env, frame_function_name_source, "frame_function_name"); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local f; v8::Local g; v8::Local script = v8::String::New( "a = 0 // line 0\n" "function f() {\n" " a = 1; // line 2\n" "}\n" " a = 2; // line 4\n" " /* xx */ function g() { // line 5\n" " function h() { // line 6\n" " a = 3; // line 7\n" " }\n" " h(); // line 9\n" " a = 4; // line 10\n" " }\n" " a=5; // line 12"); // Set a couple script break point before the script is loaded. int sbp1 = SetScriptBreakPointByNameFromJS("test.html", 0, -1); int sbp2 = SetScriptBreakPointByNameFromJS("test.html", 1, -1); int sbp3 = SetScriptBreakPointByNameFromJS("test.html", 5, -1); // Compile the script and get the function. break_point_hit_count = 0; v8::ScriptOrigin origin(v8::String::New("test.html"), v8::Integer::New(0)); v8::Script::Compile(script, &origin)->Run(); f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); g = v8::Local::Cast(env->Global()->Get(v8::String::New("g"))); // Check that a break point was hit when the script was run. CHECK_EQ(1, break_point_hit_count); CHECK_EQ(0, StrLength(last_function_hit)); // Call f and check that the script break point. f->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); CHECK_EQ("f", last_function_hit); // Call g and check that the script break point. g->Call(env->Global(), 0, NULL); CHECK_EQ(3, break_point_hit_count); CHECK_EQ("g", last_function_hit); // Clear the script break point on g and set one on h. ClearBreakPointFromJS(sbp3); int sbp4 = SetScriptBreakPointByNameFromJS("test.html", 6, -1); // Call g and check that the script break point in h is hit. g->Call(env->Global(), 0, NULL); CHECK_EQ(4, break_point_hit_count); CHECK_EQ("h", last_function_hit); // Clear break points in f and h. Set a new one in the script between // functions f and g and test that there is no break points in f and g any // more. ClearBreakPointFromJS(sbp2); ClearBreakPointFromJS(sbp4); int sbp5 = SetScriptBreakPointByNameFromJS("test.html", 4, -1); break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); g->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Reload the script which should hit two break points. break_point_hit_count = 0; v8::Script::Compile(script, &origin)->Run(); CHECK_EQ(2, break_point_hit_count); CHECK_EQ(0, StrLength(last_function_hit)); // Set a break point in the code after the last function decleration. int sbp6 = SetScriptBreakPointByNameFromJS("test.html", 12, -1); // Reload the script which should hit three break points. break_point_hit_count = 0; v8::Script::Compile(script, &origin)->Run(); CHECK_EQ(3, break_point_hit_count); CHECK_EQ(0, StrLength(last_function_hit)); // Clear the last break points, and reload the script which should not hit any // break points. ClearBreakPointFromJS(sbp1); ClearBreakPointFromJS(sbp5); ClearBreakPointFromJS(sbp6); break_point_hit_count = 0; v8::Script::Compile(script, &origin)->Run(); CHECK_EQ(0, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test top level script break points set on lines. TEST(ScriptBreakPointLineTopLevel) { v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local script = v8::String::New( "function f() {\n" " a = 1; // line 1\n" "}\n" "a = 2; // line 3\n"); v8::Local f; { v8::HandleScope scope; v8::Script::Compile(script, v8::String::New("test.html"))->Run(); } f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); HEAP->CollectAllGarbage(Heap::kNoGCFlags); SetScriptBreakPointByNameFromJS("test.html", 3, -1); // Call f and check that there was no break points. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Recompile and run script and check that break point was hit. break_point_hit_count = 0; v8::Script::Compile(script, v8::String::New("test.html"))->Run(); CHECK_EQ(1, break_point_hit_count); // Call f and check that there are still no break points. break_point_hit_count = 0; f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); CHECK_EQ(0, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that it is possible to add and remove break points in a top level // function which has no references but has not been collected yet. TEST(ScriptBreakPointTopLevelCrash) { v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local script_source = v8::String::New( "function f() {\n" " return 0;\n" "}\n" "f()"); int sbp1 = SetScriptBreakPointByNameFromJS("test.html", 3, -1); { v8::HandleScope scope; break_point_hit_count = 0; v8::Script::Compile(script_source, v8::String::New("test.html"))->Run(); CHECK_EQ(1, break_point_hit_count); } int sbp2 = SetScriptBreakPointByNameFromJS("test.html", 3, -1); ClearBreakPointFromJS(sbp1); ClearBreakPointFromJS(sbp2); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that it is possible to remove the last break point for a function // inside the break handling of that break point. TEST(RemoveBreakPointInBreak) { v8::HandleScope scope; DebugLocalContext env; v8::Local foo = CompileFunction(&env, "function foo(){a=1;}", "foo"); debug_event_remove_break_point = SetBreakPoint(foo, 0); // Register the debug event listener pasing the function v8::Debug::SetDebugEventListener(DebugEventRemoveBreakPoint, foo); break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that the debugger statement causes a break. TEST(DebuggerStatement) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Script::Compile(v8::String::New("function bar(){debugger}"))->Run(); v8::Script::Compile(v8::String::New( "function foo(){debugger;debugger;}"))->Run(); v8::Local foo = v8::Local::Cast(env->Global()->Get(v8::String::New("foo"))); v8::Local bar = v8::Local::Cast(env->Global()->Get(v8::String::New("bar"))); // Run function with debugger statement bar->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); // Run function with two debugger statement foo->Call(env->Global(), 0, NULL); CHECK_EQ(3, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test setting a breakpoint on the debugger statement. TEST(DebuggerStatementBreakpoint) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Script::Compile(v8::String::New("function foo(){debugger;}"))->Run(); v8::Local foo = v8::Local::Cast(env->Global()->Get(v8::String::New("foo"))); // The debugger statement triggers breakpint hit foo->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); int bp = SetBreakPoint(foo, 0); // Set breakpoint does not duplicate hits foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); ClearBreakPoint(bp); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Thest that the evaluation of expressions when a break point is hit generates // the correct results. TEST(DebugEvaluate) { v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); // Create a function for checking the evaluation when hitting a break point. evaluate_check_function = CompileFunction(&env, evaluate_check_source, "evaluate_check"); // Register the debug event listener v8::Debug::SetDebugEventListener(DebugEventEvaluate); // Different expected vaules of x and a when in a break point (u = undefined, // d = Hello, world!). struct EvaluateCheck checks_uu[] = { {"x", v8::Undefined()}, {"a", v8::Undefined()}, {NULL, v8::Handle()} }; struct EvaluateCheck checks_hu[] = { {"x", v8::String::New("Hello, world!")}, {"a", v8::Undefined()}, {NULL, v8::Handle()} }; struct EvaluateCheck checks_hh[] = { {"x", v8::String::New("Hello, world!")}, {"a", v8::String::New("Hello, world!")}, {NULL, v8::Handle()} }; // Simple test function. The "y=0" is in the function foo to provide a break // location. For "y=0" the "y" is at position 15 in the barbar function // therefore setting breakpoint at position 15 will break at "y=0" and // setting it higher will break after. v8::Local foo = CompileFunction(&env, "function foo(x) {" " var a;" " y=0;" // To ensure break location 1. " a=x;" " y=0;" // To ensure break location 2. "}", "foo"); const int foo_break_position_1 = 15; const int foo_break_position_2 = 29; // Arguments with one parameter "Hello, world!" v8::Handle argv_foo[1] = { v8::String::New("Hello, world!") }; // Call foo with breakpoint set before a=x and undefined as parameter. int bp = SetBreakPoint(foo, foo_break_position_1); checks = checks_uu; foo->Call(env->Global(), 0, NULL); // Call foo with breakpoint set before a=x and parameter "Hello, world!". checks = checks_hu; foo->Call(env->Global(), 1, argv_foo); // Call foo with breakpoint set after a=x and parameter "Hello, world!". ClearBreakPoint(bp); SetBreakPoint(foo, foo_break_position_2); checks = checks_hh; foo->Call(env->Global(), 1, argv_foo); // Test function with an inner function. The "y=0" is in function barbar // to provide a break location. For "y=0" the "y" is at position 8 in the // barbar function therefore setting breakpoint at position 8 will break at // "y=0" and setting it higher will break after. v8::Local bar = CompileFunction(&env, "y = 0;" "x = 'Goodbye, world!';" "function bar(x, b) {" " var a;" " function barbar() {" " y=0; /* To ensure break location.*/" " a=x;" " };" " debug.Debug.clearAllBreakPoints();" " barbar();" " y=0;a=x;" "}", "bar"); const int barbar_break_position = 8; // Call bar setting breakpoint before a=x in barbar and undefined as // parameter. checks = checks_uu; v8::Handle argv_bar_1[2] = { v8::Undefined(), v8::Number::New(barbar_break_position) }; bar->Call(env->Global(), 2, argv_bar_1); // Call bar setting breakpoint before a=x in barbar and parameter // "Hello, world!". checks = checks_hu; v8::Handle argv_bar_2[2] = { v8::String::New("Hello, world!"), v8::Number::New(barbar_break_position) }; bar->Call(env->Global(), 2, argv_bar_2); // Call bar setting breakpoint after a=x in barbar and parameter // "Hello, world!". checks = checks_hh; v8::Handle argv_bar_3[2] = { v8::String::New("Hello, world!"), v8::Number::New(barbar_break_position + 1) }; bar->Call(env->Global(), 2, argv_bar_3); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Copies a C string to a 16-bit string. Does not check for buffer overflow. // Does not use the V8 engine to convert strings, so it can be used // in any thread. Returns the length of the string. int AsciiToUtf16(const char* input_buffer, uint16_t* output_buffer) { int i; for (i = 0; input_buffer[i] != '\0'; ++i) { // ASCII does not use chars > 127, but be careful anyway. output_buffer[i] = static_cast(input_buffer[i]); } output_buffer[i] = 0; return i; } // Copies a 16-bit string to a C string by dropping the high byte of // each character. Does not check for buffer overflow. // Can be used in any thread. Requires string length as an input. int Utf16ToAscii(const uint16_t* input_buffer, int length, char* output_buffer, int output_len = -1) { if (output_len >= 0) { if (length > output_len - 1) { length = output_len - 1; } } for (int i = 0; i < length; ++i) { output_buffer[i] = static_cast(input_buffer[i]); } output_buffer[length] = '\0'; return length; } // We match parts of the message to get evaluate result int value. bool GetEvaluateStringResult(char *message, char* buffer, int buffer_size) { if (strstr(message, "\"command\":\"evaluate\"") == NULL) { return false; } const char* prefix = "\"text\":\""; char* pos1 = strstr(message, prefix); if (pos1 == NULL) { return false; } pos1 += strlen(prefix); char* pos2 = strchr(pos1, '"'); if (pos2 == NULL) { return false; } Vector buf(buffer, buffer_size); int len = static_cast(pos2 - pos1); if (len > buffer_size - 1) { len = buffer_size - 1; } OS::StrNCpy(buf, pos1, len); buffer[buffer_size - 1] = '\0'; return true; } struct EvaluateResult { static const int kBufferSize = 20; char buffer[kBufferSize]; }; struct DebugProcessDebugMessagesData { static const int kArraySize = 5; int counter; EvaluateResult results[kArraySize]; void reset() { counter = 0; } EvaluateResult* current() { return &results[counter % kArraySize]; } void next() { counter++; } }; DebugProcessDebugMessagesData process_debug_messages_data; static void DebugProcessDebugMessagesHandler( const uint16_t* message, int length, v8::Debug::ClientData* client_data) { const int kBufferSize = 100000; char print_buffer[kBufferSize]; Utf16ToAscii(message, length, print_buffer, kBufferSize); EvaluateResult* array_item = process_debug_messages_data.current(); bool res = GetEvaluateStringResult(print_buffer, array_item->buffer, EvaluateResult::kBufferSize); if (res) { process_debug_messages_data.next(); } } // Test that the evaluation of expressions works even from ProcessDebugMessages // i.e. with empty stack. TEST(DebugEvaluateWithoutStack) { v8::Debug::SetMessageHandler(DebugProcessDebugMessagesHandler); v8::HandleScope scope; DebugLocalContext env; const char* source = "var v1 = 'Pinguin';\n function getAnimal() { return 'Capy' + 'bara'; }"; v8::Script::Compile(v8::String::New(source))->Run(); v8::Debug::ProcessDebugMessages(); const int kBufferSize = 1000; uint16_t buffer[kBufferSize]; const char* command_111 = "{\"seq\":111," "\"type\":\"request\"," "\"command\":\"evaluate\"," "\"arguments\":{" " \"global\":true," " \"expression\":\"v1\",\"disable_break\":true" "}}"; v8::Debug::SendCommand(buffer, AsciiToUtf16(command_111, buffer)); const char* command_112 = "{\"seq\":112," "\"type\":\"request\"," "\"command\":\"evaluate\"," "\"arguments\":{" " \"global\":true," " \"expression\":\"getAnimal()\",\"disable_break\":true" "}}"; v8::Debug::SendCommand(buffer, AsciiToUtf16(command_112, buffer)); const char* command_113 = "{\"seq\":113," "\"type\":\"request\"," "\"command\":\"evaluate\"," "\"arguments\":{" " \"global\":true," " \"expression\":\"239 + 566\",\"disable_break\":true" "}}"; v8::Debug::SendCommand(buffer, AsciiToUtf16(command_113, buffer)); v8::Debug::ProcessDebugMessages(); CHECK_EQ(3, process_debug_messages_data.counter); CHECK_EQ(strcmp("Pinguin", process_debug_messages_data.results[0].buffer), 0); CHECK_EQ(strcmp("Capybara", process_debug_messages_data.results[1].buffer), 0); CHECK_EQ(strcmp("805", process_debug_messages_data.results[2].buffer), 0); v8::Debug::SetMessageHandler(NULL); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Simple test of the stepping mechanism using only store ICs. TEST(DebugStepLinear) { v8::HandleScope scope; DebugLocalContext env; // Create a function for testing stepping. v8::Local foo = CompileFunction(&env, "function foo(){a=1;b=1;c=1;}", "foo"); // Run foo to allow it to get optimized. CompileRun("a=0; b=0; c=0; foo();"); SetBreakPoint(foo, 3); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); step_action = StepIn; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // With stepping all break locations are hit. CHECK_EQ(4, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); // Register a debug event listener which just counts. v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount); SetBreakPoint(foo, 3); break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // Without stepping only active break points are hit. CHECK_EQ(1, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test of the stepping mechanism for keyed load in a loop. TEST(DebugStepKeyedLoadLoop) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping of keyed load. The statement 'y=1' // is there to have more than one breakable statement in the loop, TODO(315). v8::Local foo = CompileFunction( &env, "function foo(a) {\n" " var x;\n" " var len = a.length;\n" " for (var i = 0; i < len; i++) {\n" " y = 1;\n" " x = a[i];\n" " }\n" "}\n" "y=0\n", "foo"); // Create array [0,1,2,3,4,5,6,7,8,9] v8::Local a = v8::Array::New(10); for (int i = 0; i < 10; i++) { a->Set(v8::Number::New(i), v8::Number::New(i)); } // Call function without any break points to ensure inlining is in place. const int kArgc = 1; v8::Handle args[kArgc] = { a }; foo->Call(env->Global(), kArgc, args); // Set up break point and step through the function. SetBreakPoint(foo, 3); step_action = StepNext; break_point_hit_count = 0; foo->Call(env->Global(), kArgc, args); // With stepping all break locations are hit. CHECK_EQ(34, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test of the stepping mechanism for keyed store in a loop. TEST(DebugStepKeyedStoreLoop) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping of keyed store. The statement 'y=1' // is there to have more than one breakable statement in the loop, TODO(315). v8::Local foo = CompileFunction( &env, "function foo(a) {\n" " var len = a.length;\n" " for (var i = 0; i < len; i++) {\n" " y = 1;\n" " a[i] = 42;\n" " }\n" "}\n" "y=0\n", "foo"); // Create array [0,1,2,3,4,5,6,7,8,9] v8::Local a = v8::Array::New(10); for (int i = 0; i < 10; i++) { a->Set(v8::Number::New(i), v8::Number::New(i)); } // Call function without any break points to ensure inlining is in place. const int kArgc = 1; v8::Handle args[kArgc] = { a }; foo->Call(env->Global(), kArgc, args); // Set up break point and step through the function. SetBreakPoint(foo, 3); step_action = StepNext; break_point_hit_count = 0; foo->Call(env->Global(), kArgc, args); // With stepping all break locations are hit. CHECK_EQ(33, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test of the stepping mechanism for named load in a loop. TEST(DebugStepNamedLoadLoop) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping of named load. v8::Local foo = CompileFunction( &env, "function foo() {\n" " var a = [];\n" " var s = \"\";\n" " for (var i = 0; i < 10; i++) {\n" " var v = new V(i, i + 1);\n" " v.y;\n" " a.length;\n" // Special case: array length. " s.length;\n" // Special case: string length. " }\n" "}\n" "function V(x, y) {\n" " this.x = x;\n" " this.y = y;\n" "}\n", "foo"); // Call function without any break points to ensure inlining is in place. foo->Call(env->Global(), 0, NULL); // Set up break point and step through the function. SetBreakPoint(foo, 4); step_action = StepNext; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // With stepping all break locations are hit. CHECK_EQ(54, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } static void DoDebugStepNamedStoreLoop(int expected) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping of named store. v8::Local foo = CompileFunction( &env, "function foo() {\n" " var a = {a:1};\n" " for (var i = 0; i < 10; i++) {\n" " a.a = 2\n" " }\n" "}\n", "foo"); // Call function without any break points to ensure inlining is in place. foo->Call(env->Global(), 0, NULL); // Set up break point and step through the function. SetBreakPoint(foo, 3); step_action = StepNext; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // With stepping all expected break locations are hit. CHECK_EQ(expected, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test of the stepping mechanism for named load in a loop. TEST(DebugStepNamedStoreLoop) { DoDebugStepNamedStoreLoop(23); } // Test the stepping mechanism with different ICs. TEST(DebugStepLinearMixedICs) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. v8::Local foo = CompileFunction(&env, "function bar() {};" "function foo() {" " var x;" " var index='name';" " var y = {};" " a=1;b=2;x=a;y[index]=3;x=y[index];bar();}", "foo"); // Run functions to allow them to get optimized. CompileRun("a=0; b=0; bar(); foo();"); SetBreakPoint(foo, 0); step_action = StepIn; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // With stepping all break locations are hit. CHECK_EQ(11, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); // Register a debug event listener which just counts. v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount); SetBreakPoint(foo, 0); break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // Without stepping only active break points are hit. CHECK_EQ(1, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepDeclarations) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src = "function foo() { " " var a;" " var b = 1;" " var c = foo;" " var d = Math.floor;" " var e = b + d(1.2);" "}" "foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 0); // Stepping through the declarations. step_action = StepIn; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); CHECK_EQ(6, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepLocals) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src = "function foo() { " " var a,b;" " a = 1;" " b = a + 2;" " b = 1 + 2 + 3;" " a = Math.floor(b);" "}" "foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 0); // Stepping through the declarations. step_action = StepIn; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); CHECK_EQ(6, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepIf) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " a = 1;" " if (x) {" " b = 1;" " } else {" " c = 1;" " d = 1;" " }" "}" "a=0; b=0; c=0; d=0; foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 0); // Stepping through the true part. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_true[argc] = { v8::True() }; foo->Call(env->Global(), argc, argv_true); CHECK_EQ(4, break_point_hit_count); // Stepping through the false part. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_false[argc] = { v8::False() }; foo->Call(env->Global(), argc, argv_false); CHECK_EQ(5, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepSwitch) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " a = 1;" " switch (x) {" " case 1:" " b = 1;" " case 2:" " c = 1;" " break;" " case 3:" " d = 1;" " e = 1;" " f = 1;" " break;" " }" "}" "a=0; b=0; c=0; d=0; e=0; f=0; foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 0); // One case with fall-through. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_1[argc] = { v8::Number::New(1) }; foo->Call(env->Global(), argc, argv_1); CHECK_EQ(6, break_point_hit_count); // Another case. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_2[argc] = { v8::Number::New(2) }; foo->Call(env->Global(), argc, argv_2); CHECK_EQ(5, break_point_hit_count); // Last case. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_3[argc] = { v8::Number::New(3) }; foo->Call(env->Global(), argc, argv_3); CHECK_EQ(7, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepWhile) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " var a = 0;" " while (a < x) {" " a++;" " }" "}" "foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 8); // "var a = 0;" // Looping 10 times. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_10[argc] = { v8::Number::New(10) }; foo->Call(env->Global(), argc, argv_10); CHECK_EQ(22, break_point_hit_count); // Looping 100 times. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_100[argc] = { v8::Number::New(100) }; foo->Call(env->Global(), argc, argv_100); CHECK_EQ(202, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepDoWhile) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " var a = 0;" " do {" " a++;" " } while (a < x)" "}" "foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 8); // "var a = 0;" // Looping 10 times. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_10[argc] = { v8::Number::New(10) }; foo->Call(env->Global(), argc, argv_10); CHECK_EQ(22, break_point_hit_count); // Looping 100 times. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_100[argc] = { v8::Number::New(100) }; foo->Call(env->Global(), argc, argv_100); CHECK_EQ(202, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepFor) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " a = 1;" " for (i = 0; i < x; i++) {" " b = 1;" " }" "}" "a=0; b=0; i=0; foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 8); // "a = 1;" // Looping 10 times. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_10[argc] = { v8::Number::New(10) }; foo->Call(env->Global(), argc, argv_10); CHECK_EQ(23, break_point_hit_count); // Looping 100 times. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_100[argc] = { v8::Number::New(100) }; foo->Call(env->Global(), argc, argv_100); CHECK_EQ(203, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepForContinue) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " var a = 0;" " var b = 0;" " var c = 0;" " for (var i = 0; i < x; i++) {" " a++;" " if (a % 2 == 0) continue;" " b++;" " c++;" " }" " return b;" "}" "foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); v8::Handle result; SetBreakPoint(foo, 8); // "var a = 0;" // Each loop generates 4 or 5 steps depending on whether a is equal. // Looping 10 times. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_10[argc] = { v8::Number::New(10) }; result = foo->Call(env->Global(), argc, argv_10); CHECK_EQ(5, result->Int32Value()); CHECK_EQ(51, break_point_hit_count); // Looping 100 times. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_100[argc] = { v8::Number::New(100) }; result = foo->Call(env->Global(), argc, argv_100); CHECK_EQ(50, result->Int32Value()); CHECK_EQ(456, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepForBreak) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " var a = 0;" " var b = 0;" " var c = 0;" " for (var i = 0; i < 1000; i++) {" " a++;" " if (a == x) break;" " b++;" " c++;" " }" " return b;" "}" "foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); v8::Handle result; SetBreakPoint(foo, 8); // "var a = 0;" // Each loop generates 5 steps except for the last (when break is executed) // which only generates 4. // Looping 10 times. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_10[argc] = { v8::Number::New(10) }; result = foo->Call(env->Global(), argc, argv_10); CHECK_EQ(9, result->Int32Value()); CHECK_EQ(54, break_point_hit_count); // Looping 100 times. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_100[argc] = { v8::Number::New(100) }; result = foo->Call(env->Global(), argc, argv_100); CHECK_EQ(99, result->Int32Value()); CHECK_EQ(504, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepForIn) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. v8::Local foo; const char* src_1 = "function foo() { " " var a = [1, 2];" " for (x in a) {" " b = 0;" " }" "}" "foo()"; foo = CompileFunction(&env, src_1, "foo"); SetBreakPoint(foo, 0); // "var a = ..." step_action = StepIn; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); CHECK_EQ(6, break_point_hit_count); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src_2 = "function foo() { " " var a = {a:[1, 2, 3]};" " for (x in a.a) {" " b = 0;" " }" "}" "foo()"; foo = CompileFunction(&env, src_2, "foo"); SetBreakPoint(foo, 0); // "var a = ..." step_action = StepIn; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); CHECK_EQ(8, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepWith) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src = "function foo(x) { " " var a = {};" " with (a) {}" " with (b) {}" "}" "foo()"; env->Global()->Set(v8::String::New("b"), v8::Object::New()); v8::Local foo = CompileFunction(&env, src, "foo"); v8::Handle result; SetBreakPoint(foo, 8); // "var a = {};" step_action = StepIn; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); CHECK_EQ(4, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugConditional) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src = "function foo(x) { " " var a;" " a = x ? 1 : 2;" " return a;" "}" "foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 0); // "var a;" step_action = StepIn; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); CHECK_EQ(5, break_point_hit_count); step_action = StepIn; break_point_hit_count = 0; const int argc = 1; v8::Handle argv_true[argc] = { v8::True() }; foo->Call(env->Global(), argc, argv_true); CHECK_EQ(5, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(StepInOutSimple) { v8::HandleScope scope; DebugLocalContext env; // Create a function for checking the function when hitting a break point. frame_function_name = CompileFunction(&env, frame_function_name_source, "frame_function_name"); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStepSequence); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src = "function a() {b();c();}; " "function b() {c();}; " "function c() {}; " "a(); b(); c()"; v8::Local a = CompileFunction(&env, src, "a"); SetBreakPoint(a, 0); // Step through invocation of a with step in. step_action = StepIn; break_point_hit_count = 0; expected_step_sequence = "abcbaca"; a->Call(env->Global(), 0, NULL); CHECK_EQ(StrLength(expected_step_sequence), break_point_hit_count); // Step through invocation of a with step next. step_action = StepNext; break_point_hit_count = 0; expected_step_sequence = "aaa"; a->Call(env->Global(), 0, NULL); CHECK_EQ(StrLength(expected_step_sequence), break_point_hit_count); // Step through invocation of a with step out. step_action = StepOut; break_point_hit_count = 0; expected_step_sequence = "a"; a->Call(env->Global(), 0, NULL); CHECK_EQ(StrLength(expected_step_sequence), break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(StepInOutTree) { v8::HandleScope scope; DebugLocalContext env; // Create a function for checking the function when hitting a break point. frame_function_name = CompileFunction(&env, frame_function_name_source, "frame_function_name"); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStepSequence); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src = "function a() {b(c(d()),d());c(d());d()}; " "function b(x,y) {c();}; " "function c(x) {}; " "function d() {}; " "a(); b(); c(); d()"; v8::Local a = CompileFunction(&env, src, "a"); SetBreakPoint(a, 0); // Step through invocation of a with step in. step_action = StepIn; break_point_hit_count = 0; expected_step_sequence = "adacadabcbadacada"; a->Call(env->Global(), 0, NULL); CHECK_EQ(StrLength(expected_step_sequence), break_point_hit_count); // Step through invocation of a with step next. step_action = StepNext; break_point_hit_count = 0; expected_step_sequence = "aaaa"; a->Call(env->Global(), 0, NULL); CHECK_EQ(StrLength(expected_step_sequence), break_point_hit_count); // Step through invocation of a with step out. step_action = StepOut; break_point_hit_count = 0; expected_step_sequence = "a"; a->Call(env->Global(), 0, NULL); CHECK_EQ(StrLength(expected_step_sequence), break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(true); } TEST(StepInOutBranch) { v8::HandleScope scope; DebugLocalContext env; // Create a function for checking the function when hitting a break point. frame_function_name = CompileFunction(&env, frame_function_name_source, "frame_function_name"); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStepSequence); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src = "function a() {b(false);c();}; " "function b(x) {if(x){c();};}; " "function c() {}; " "a(); b(); c()"; v8::Local a = CompileFunction(&env, src, "a"); SetBreakPoint(a, 0); // Step through invocation of a. step_action = StepIn; break_point_hit_count = 0; expected_step_sequence = "abbaca"; a->Call(env->Global(), 0, NULL); CHECK_EQ(StrLength(expected_step_sequence), break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that step in does not step into native functions. TEST(DebugStepNatives) { v8::HandleScope scope; DebugLocalContext env; // Create a function for testing stepping. v8::Local foo = CompileFunction( &env, "function foo(){debugger;Math.sin(1);}", "foo"); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); step_action = StepIn; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // With stepping all break locations are hit. CHECK_EQ(3, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); // Register a debug event listener which just counts. v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount); break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // Without stepping only active break points are hit. CHECK_EQ(1, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that step in works with function.apply. TEST(DebugStepFunctionApply) { v8::HandleScope scope; DebugLocalContext env; // Create a function for testing stepping. v8::Local foo = CompileFunction( &env, "function bar(x, y, z) { if (x == 1) { a = y; b = z; } }" "function foo(){ debugger; bar.apply(this, [1,2,3]); }", "foo"); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); step_action = StepIn; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // With stepping all break locations are hit. CHECK_EQ(7, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); // Register a debug event listener which just counts. v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount); break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // Without stepping only the debugger statement is hit. CHECK_EQ(1, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that step in works with function.call. TEST(DebugStepFunctionCall) { v8::HandleScope scope; DebugLocalContext env; // Create a function for testing stepping. v8::Local foo = CompileFunction( &env, "function bar(x, y, z) { if (x == 1) { a = y; b = z; } }" "function foo(a){ debugger;" " if (a) {" " bar.call(this, 1, 2, 3);" " } else {" " bar.call(this, 0);" " }" "}", "foo"); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); step_action = StepIn; // Check stepping where the if condition in bar is false. break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); CHECK_EQ(6, break_point_hit_count); // Check stepping where the if condition in bar is true. break_point_hit_count = 0; const int argc = 1; v8::Handle argv[argc] = { v8::True() }; foo->Call(env->Global(), argc, argv); CHECK_EQ(8, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); // Register a debug event listener which just counts. v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount); break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // Without stepping only the debugger statement is hit. CHECK_EQ(1, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Tests that breakpoint will be hit if it's set in script. TEST(PauseInScript) { v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); // Register a debug event listener which counts. v8::Debug::SetDebugEventListener(DebugEventCounter); // Create a script that returns a function. const char* src = "(function (evt) {})"; const char* script_name = "StepInHandlerTest"; // Set breakpoint in the script. SetScriptBreakPointByNameFromJS(script_name, 0, -1); break_point_hit_count = 0; v8::ScriptOrigin origin(v8::String::New(script_name), v8::Integer::New(0)); v8::Handle script = v8::Script::Compile(v8::String::New(src), &origin); v8::Local r = script->Run(); CHECK(r->IsFunction()); CHECK_EQ(1, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test break on exceptions. For each exception break combination the number // of debug event exception callbacks and message callbacks are collected. The // number of debug event exception callbacks are used to check that the // debugger is called correctly and the number of message callbacks is used to // check that uncaught exceptions are still returned even if there is a break // for them. TEST(BreakOnException) { v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::internal::Isolate::Current()->TraceException(false); // Create functions for testing break on exception. CompileFunction(&env, "function throws(){throw 1;}", "throws"); v8::Local caught = CompileFunction(&env, "function caught(){try {throws();} catch(e) {};}", "caught"); v8::Local notCaught = CompileFunction(&env, "function notCaught(){throws();}", "notCaught"); v8::V8::AddMessageListener(MessageCallbackCount); v8::Debug::SetDebugEventListener(DebugEventCounter); // Initial state should be no break on exceptions. DebugEventCounterClear(); MessageCallbackCountClear(); caught->Call(env->Global(), 0, NULL); CHECK_EQ(0, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(0, message_callback_count); notCaught->Call(env->Global(), 0, NULL); CHECK_EQ(0, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(1, message_callback_count); // No break on exception DebugEventCounterClear(); MessageCallbackCountClear(); ChangeBreakOnException(false, false); caught->Call(env->Global(), 0, NULL); CHECK_EQ(0, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(0, message_callback_count); notCaught->Call(env->Global(), 0, NULL); CHECK_EQ(0, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(1, message_callback_count); // Break on uncaught exception DebugEventCounterClear(); MessageCallbackCountClear(); ChangeBreakOnException(false, true); caught->Call(env->Global(), 0, NULL); CHECK_EQ(0, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(0, message_callback_count); notCaught->Call(env->Global(), 0, NULL); CHECK_EQ(1, exception_hit_count); CHECK_EQ(1, uncaught_exception_hit_count); CHECK_EQ(1, message_callback_count); // Break on exception and uncaught exception DebugEventCounterClear(); MessageCallbackCountClear(); ChangeBreakOnException(true, true); caught->Call(env->Global(), 0, NULL); CHECK_EQ(1, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(0, message_callback_count); notCaught->Call(env->Global(), 0, NULL); CHECK_EQ(2, exception_hit_count); CHECK_EQ(1, uncaught_exception_hit_count); CHECK_EQ(1, message_callback_count); // Break on exception DebugEventCounterClear(); MessageCallbackCountClear(); ChangeBreakOnException(true, false); caught->Call(env->Global(), 0, NULL); CHECK_EQ(1, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(0, message_callback_count); notCaught->Call(env->Global(), 0, NULL); CHECK_EQ(2, exception_hit_count); CHECK_EQ(1, uncaught_exception_hit_count); CHECK_EQ(1, message_callback_count); // No break on exception using JavaScript DebugEventCounterClear(); MessageCallbackCountClear(); ChangeBreakOnExceptionFromJS(false, false); caught->Call(env->Global(), 0, NULL); CHECK_EQ(0, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(0, message_callback_count); notCaught->Call(env->Global(), 0, NULL); CHECK_EQ(0, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(1, message_callback_count); // Break on uncaught exception using JavaScript DebugEventCounterClear(); MessageCallbackCountClear(); ChangeBreakOnExceptionFromJS(false, true); caught->Call(env->Global(), 0, NULL); CHECK_EQ(0, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(0, message_callback_count); notCaught->Call(env->Global(), 0, NULL); CHECK_EQ(1, exception_hit_count); CHECK_EQ(1, uncaught_exception_hit_count); CHECK_EQ(1, message_callback_count); // Break on exception and uncaught exception using JavaScript DebugEventCounterClear(); MessageCallbackCountClear(); ChangeBreakOnExceptionFromJS(true, true); caught->Call(env->Global(), 0, NULL); CHECK_EQ(1, exception_hit_count); CHECK_EQ(0, message_callback_count); CHECK_EQ(0, uncaught_exception_hit_count); notCaught->Call(env->Global(), 0, NULL); CHECK_EQ(2, exception_hit_count); CHECK_EQ(1, uncaught_exception_hit_count); CHECK_EQ(1, message_callback_count); // Break on exception using JavaScript DebugEventCounterClear(); MessageCallbackCountClear(); ChangeBreakOnExceptionFromJS(true, false); caught->Call(env->Global(), 0, NULL); CHECK_EQ(1, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(0, message_callback_count); notCaught->Call(env->Global(), 0, NULL); CHECK_EQ(2, exception_hit_count); CHECK_EQ(1, uncaught_exception_hit_count); CHECK_EQ(1, message_callback_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); v8::V8::RemoveMessageListeners(MessageCallbackCount); } // Test break on exception from compiler errors. When compiling using // v8::Script::Compile there is no JavaScript stack whereas when compiling using // eval there are JavaScript frames. TEST(BreakOnCompileException) { v8::HandleScope scope; DebugLocalContext env; // For this test, we want to break on uncaught exceptions: ChangeBreakOnException(false, true); v8::internal::Isolate::Current()->TraceException(false); // Create a function for checking the function when hitting a break point. frame_count = CompileFunction(&env, frame_count_source, "frame_count"); v8::V8::AddMessageListener(MessageCallbackCount); v8::Debug::SetDebugEventListener(DebugEventCounter); DebugEventCounterClear(); MessageCallbackCountClear(); // Check initial state. CHECK_EQ(0, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(0, message_callback_count); CHECK_EQ(-1, last_js_stack_height); // Throws SyntaxError: Unexpected end of input v8::Script::Compile(v8::String::New("+++")); CHECK_EQ(1, exception_hit_count); CHECK_EQ(1, uncaught_exception_hit_count); CHECK_EQ(1, message_callback_count); CHECK_EQ(0, last_js_stack_height); // No JavaScript stack. // Throws SyntaxError: Unexpected identifier v8::Script::Compile(v8::String::New("x x")); CHECK_EQ(2, exception_hit_count); CHECK_EQ(2, uncaught_exception_hit_count); CHECK_EQ(2, message_callback_count); CHECK_EQ(0, last_js_stack_height); // No JavaScript stack. // Throws SyntaxError: Unexpected end of input v8::Script::Compile(v8::String::New("eval('+++')"))->Run(); CHECK_EQ(3, exception_hit_count); CHECK_EQ(3, uncaught_exception_hit_count); CHECK_EQ(3, message_callback_count); CHECK_EQ(1, last_js_stack_height); // Throws SyntaxError: Unexpected identifier v8::Script::Compile(v8::String::New("eval('x x')"))->Run(); CHECK_EQ(4, exception_hit_count); CHECK_EQ(4, uncaught_exception_hit_count); CHECK_EQ(4, message_callback_count); CHECK_EQ(1, last_js_stack_height); } TEST(StepWithException) { v8::HandleScope scope; DebugLocalContext env; // For this test, we want to break on uncaught exceptions: ChangeBreakOnException(false, true); // Create a function for checking the function when hitting a break point. frame_function_name = CompileFunction(&env, frame_function_name_source, "frame_function_name"); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStepSequence); // Create functions for testing stepping. const char* src = "function a() { n(); }; " "function b() { c(); }; " "function c() { n(); }; " "function d() { x = 1; try { e(); } catch(x) { x = 2; } }; " "function e() { n(); }; " "function f() { x = 1; try { g(); } catch(x) { x = 2; } }; " "function g() { h(); }; " "function h() { x = 1; throw 1; }; "; // Step through invocation of a. v8::Local
debug_break_1 = v8::internal::ComputeCallDebugBreak(1); Handle debug_break_4 = v8::internal::ComputeCallDebugBreak(4); CheckDebugBreakFunction(&env, "function f4_0(){x();}", "f4_0", 0, v8::internal::RelocInfo::CODE_TARGET_CONTEXT, *debug_break_0); CheckDebugBreakFunction(&env, "function f4_1(){x(1);}", "f4_1", 0, v8::internal::RelocInfo::CODE_TARGET_CONTEXT, *debug_break_1); CheckDebugBreakFunction(&env, "function f4_4(){x(1,2,3,4);}", "f4_4", 0, v8::internal::RelocInfo::CODE_TARGET_CONTEXT, *debug_break_4); } // Test that the debug info in the VM is in sync with the functions being // debugged. TEST(DebugInfo) { v8::HandleScope scope; DebugLocalContext env; // Create a couple of functions for the test. v8::Local foo = CompileFunction(&env, "function foo(){}", "foo"); v8::Local bar = CompileFunction(&env, "function bar(){}", "bar"); // Initially no functions are debugged. CHECK_EQ(0, v8::internal::GetDebuggedFunctions()->length()); CHECK(!HasDebugInfo(foo)); CHECK(!HasDebugInfo(bar)); // One function (foo) is debugged. int bp1 = SetBreakPoint(foo, 0); CHECK_EQ(1, v8::internal::GetDebuggedFunctions()->length()); CHECK(HasDebugInfo(foo)); CHECK(!HasDebugInfo(bar)); // Two functions are debugged. int bp2 = SetBreakPoint(bar, 0); CHECK_EQ(2, v8::internal::GetDebuggedFunctions()->length()); CHECK(HasDebugInfo(foo)); CHECK(HasDebugInfo(bar)); // One function (bar) is debugged. ClearBreakPoint(bp1); CHECK_EQ(1, v8::internal::GetDebuggedFunctions()->length()); CHECK(!HasDebugInfo(foo)); CHECK(HasDebugInfo(bar)); // No functions are debugged. ClearBreakPoint(bp2); CHECK_EQ(0, v8::internal::GetDebuggedFunctions()->length()); CHECK(!HasDebugInfo(foo)); CHECK(!HasDebugInfo(bar)); } // Test that a break point can be set at an IC store location. TEST(BreakPointICStore) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Script::Compile(v8::String::New("function foo(){bar=0;}"))->Run(); v8::Local foo = v8::Local::Cast(env->Global()->Get(v8::String::New("foo"))); // Run without breakpoints. foo->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint int bp = SetBreakPoint(foo, 0); foo->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that a break point can be set at an IC load location. TEST(BreakPointICLoad) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Script::Compile(v8::String::New("bar=1"))->Run(); v8::Script::Compile(v8::String::New("function foo(){var x=bar;}"))->Run(); v8::Local foo = v8::Local::Cast(env->Global()->Get(v8::String::New("foo"))); // Run without breakpoints. foo->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint. int bp = SetBreakPoint(foo, 0); foo->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that a break point can be set at an IC call location. TEST(BreakPointICCall) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Script::Compile(v8::String::New("function bar(){}"))->Run(); v8::Script::Compile(v8::String::New("function foo(){bar();}"))->Run(); v8::Local foo = v8::Local::Cast(env->Global()->Get(v8::String::New("foo"))); // Run without breakpoints. foo->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint int bp = SetBreakPoint(foo, 0); foo->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that a break point can be set at an IC call location and survive a GC. TEST(BreakPointICCallWithGC) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; v8::Debug::SetDebugEventListener(DebugEventBreakPointCollectGarbage, v8::Undefined()); v8::Script::Compile(v8::String::New("function bar(){return 1;}"))->Run(); v8::Script::Compile(v8::String::New("function foo(){return bar();}"))->Run(); v8::Local foo = v8::Local::Cast(env->Global()->Get(v8::String::New("foo"))); // Run without breakpoints. CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint. int bp = SetBreakPoint(foo, 0); CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); CHECK_EQ(1, break_point_hit_count); CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); CHECK_EQ(2, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that a break point can be set at an IC call location and survive a GC. TEST(BreakPointConstructCallWithGC) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; v8::Debug::SetDebugEventListener(DebugEventBreakPointCollectGarbage, v8::Undefined()); v8::Script::Compile(v8::String::New("function bar(){ this.x = 1;}"))->Run(); v8::Script::Compile(v8::String::New( "function foo(){return new bar(1).x;}"))->Run(); v8::Local foo = v8::Local::Cast(env->Global()->Get(v8::String::New("foo"))); // Run without breakpoints. CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint. int bp = SetBreakPoint(foo, 0); CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); CHECK_EQ(1, break_point_hit_count); CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); CHECK_EQ(2, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that a break point can be set at a return store location. TEST(BreakPointReturn) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; // Create a functions for checking the source line and column when hitting // a break point. frame_source_line = CompileFunction(&env, frame_source_line_source, "frame_source_line"); frame_source_column = CompileFunction(&env, frame_source_column_source, "frame_source_column"); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Script::Compile(v8::String::New("function foo(){}"))->Run(); v8::Local foo = v8::Local::Cast(env->Global()->Get(v8::String::New("foo"))); // Run without breakpoints. foo->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint int bp = SetBreakPoint(foo, 0); foo->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); CHECK_EQ(0, last_source_line); CHECK_EQ(15, last_source_column); foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); CHECK_EQ(0, last_source_line); CHECK_EQ(15, last_source_column); // Run without breakpoints. ClearBreakPoint(bp); foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } static void CallWithBreakPoints(v8::Local recv, v8::Local f, int break_point_count, int call_count) { break_point_hit_count = 0; for (int i = 0; i < call_count; i++) { f->Call(recv, 0, NULL); CHECK_EQ((i + 1) * break_point_count, break_point_hit_count); } } // Test GC during break point processing. TEST(GCDuringBreakPointProcessing) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; v8::Debug::SetDebugEventListener(DebugEventBreakPointCollectGarbage, v8::Undefined()); v8::Local foo; // Test IC store break point with garbage collection. foo = CompileFunction(&env, "function foo(){bar=0;}", "foo"); SetBreakPoint(foo, 0); CallWithBreakPoints(env->Global(), foo, 1, 10); // Test IC load break point with garbage collection. foo = CompileFunction(&env, "bar=1;function foo(){var x=bar;}", "foo"); SetBreakPoint(foo, 0); CallWithBreakPoints(env->Global(), foo, 1, 10); // Test IC call break point with garbage collection. foo = CompileFunction(&env, "function bar(){};function foo(){bar();}", "foo"); SetBreakPoint(foo, 0); CallWithBreakPoints(env->Global(), foo, 1, 10); // Test return break point with garbage collection. foo = CompileFunction(&env, "function foo(){}", "foo"); SetBreakPoint(foo, 0); CallWithBreakPoints(env->Global(), foo, 1, 25); // Test debug break slot break point with garbage collection. foo = CompileFunction(&env, "function foo(){var a;}", "foo"); SetBreakPoint(foo, 0); CallWithBreakPoints(env->Global(), foo, 1, 25); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Call the function three times with different garbage collections in between // and make sure that the break point survives. static void CallAndGC(v8::Local recv, v8::Local f) { break_point_hit_count = 0; for (int i = 0; i < 3; i++) { // Call function. f->Call(recv, 0, NULL); CHECK_EQ(1 + i * 3, break_point_hit_count); // Scavenge and call function. HEAP->CollectGarbage(v8::internal::NEW_SPACE); f->Call(recv, 0, NULL); CHECK_EQ(2 + i * 3, break_point_hit_count); // Mark sweep (and perhaps compact) and call function. HEAP->CollectAllGarbage(Heap::kNoGCFlags); f->Call(recv, 0, NULL); CHECK_EQ(3 + i * 3, break_point_hit_count); } } // Test that a break point can be set at a return store location. TEST(BreakPointSurviveGC) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local foo; // Test IC store break point with garbage collection. { CompileFunction(&env, "function foo(){}", "foo"); foo = CompileFunction(&env, "function foo(){bar=0;}", "foo"); SetBreakPoint(foo, 0); } CallAndGC(env->Global(), foo); // Test IC load break point with garbage collection. { CompileFunction(&env, "function foo(){}", "foo"); foo = CompileFunction(&env, "bar=1;function foo(){var x=bar;}", "foo"); SetBreakPoint(foo, 0); } CallAndGC(env->Global(), foo); // Test IC call break point with garbage collection. { CompileFunction(&env, "function foo(){}", "foo"); foo = CompileFunction(&env, "function bar(){};function foo(){bar();}", "foo"); SetBreakPoint(foo, 0); } CallAndGC(env->Global(), foo); // Test return break point with garbage collection. { CompileFunction(&env, "function foo(){}", "foo"); foo = CompileFunction(&env, "function foo(){}", "foo"); SetBreakPoint(foo, 0); } CallAndGC(env->Global(), foo); // Test non IC break point with garbage collection. { CompileFunction(&env, "function foo(){}", "foo"); foo = CompileFunction(&env, "function foo(){var bar=0;}", "foo"); SetBreakPoint(foo, 0); } CallAndGC(env->Global(), foo); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that break points can be set using the global Debug object. TEST(BreakPointThroughJavaScript) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Script::Compile(v8::String::New("function bar(){}"))->Run(); v8::Script::Compile(v8::String::New("function foo(){bar();bar();}"))->Run(); // 012345678901234567890 // 1 2 // Break points are set at position 3 and 9 v8::Local foo = v8::Script::Compile(v8::String::New("foo()")); // Run without breakpoints. foo->Run(); CHECK_EQ(0, break_point_hit_count); // Run with one breakpoint int bp1 = SetBreakPointFromJS("foo", 0, 3); foo->Run(); CHECK_EQ(1, break_point_hit_count); foo->Run(); CHECK_EQ(2, break_point_hit_count); // Run with two breakpoints int bp2 = SetBreakPointFromJS("foo", 0, 9); foo->Run(); CHECK_EQ(4, break_point_hit_count); foo->Run(); CHECK_EQ(6, break_point_hit_count); // Run with one breakpoint ClearBreakPointFromJS(bp2); foo->Run(); CHECK_EQ(7, break_point_hit_count); foo->Run(); CHECK_EQ(8, break_point_hit_count); // Run without breakpoints. ClearBreakPointFromJS(bp1); foo->Run(); CHECK_EQ(8, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); // Make sure that the break point numbers are consecutive. CHECK_EQ(1, bp1); CHECK_EQ(2, bp2); } // Test that break points on scripts identified by name can be set using the // global Debug object. TEST(ScriptBreakPointByNameThroughJavaScript) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local script = v8::String::New( "function f() {\n" " function h() {\n" " a = 0; // line 2\n" " }\n" " b = 1; // line 4\n" " return h();\n" "}\n" "\n" "function g() {\n" " function h() {\n" " a = 0;\n" " }\n" " b = 2; // line 12\n" " h();\n" " b = 3; // line 14\n" " f(); // line 15\n" "}"); // Compile the script and get the two functions. v8::ScriptOrigin origin = v8::ScriptOrigin(v8::String::New("test")); v8::Script::Compile(script, &origin)->Run(); v8::Local f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); v8::Local g = v8::Local::Cast(env->Global()->Get(v8::String::New("g"))); // Call f and g without break points. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Call f and g with break point on line 12. int sbp1 = SetScriptBreakPointByNameFromJS("test", 12, 0); break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); // Remove the break point again. break_point_hit_count = 0; ClearBreakPointFromJS(sbp1); f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Call f and g with break point on line 2. int sbp2 = SetScriptBreakPointByNameFromJS("test", 2, 0); break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); // Call f and g with break point on line 2, 4, 12, 14 and 15. int sbp3 = SetScriptBreakPointByNameFromJS("test", 4, 0); int sbp4 = SetScriptBreakPointByNameFromJS("test", 12, 0); int sbp5 = SetScriptBreakPointByNameFromJS("test", 14, 0); int sbp6 = SetScriptBreakPointByNameFromJS("test", 15, 0); break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(7, break_point_hit_count); // Remove all the break points again. break_point_hit_count = 0; ClearBreakPointFromJS(sbp2); ClearBreakPointFromJS(sbp3); ClearBreakPointFromJS(sbp4); ClearBreakPointFromJS(sbp5); ClearBreakPointFromJS(sbp6); f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); // Make sure that the break point numbers are consecutive. CHECK_EQ(1, sbp1); CHECK_EQ(2, sbp2); CHECK_EQ(3, sbp3); CHECK_EQ(4, sbp4); CHECK_EQ(5, sbp5); CHECK_EQ(6, sbp6); } TEST(ScriptBreakPointByIdThroughJavaScript) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local source = v8::String::New( "function f() {\n" " function h() {\n" " a = 0; // line 2\n" " }\n" " b = 1; // line 4\n" " return h();\n" "}\n" "\n" "function g() {\n" " function h() {\n" " a = 0;\n" " }\n" " b = 2; // line 12\n" " h();\n" " b = 3; // line 14\n" " f(); // line 15\n" "}"); // Compile the script and get the two functions. v8::ScriptOrigin origin = v8::ScriptOrigin(v8::String::New("test")); v8::Local script = v8::Script::Compile(source, &origin); script->Run(); v8::Local f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); v8::Local g = v8::Local::Cast(env->Global()->Get(v8::String::New("g"))); // Get the script id knowing that internally it is a 32 integer. uint32_t script_id = script->Id()->Uint32Value(); // Call f and g without break points. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Call f and g with break point on line 12. int sbp1 = SetScriptBreakPointByIdFromJS(script_id, 12, 0); break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); // Remove the break point again. break_point_hit_count = 0; ClearBreakPointFromJS(sbp1); f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Call f and g with break point on line 2. int sbp2 = SetScriptBreakPointByIdFromJS(script_id, 2, 0); break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); // Call f and g with break point on line 2, 4, 12, 14 and 15. int sbp3 = SetScriptBreakPointByIdFromJS(script_id, 4, 0); int sbp4 = SetScriptBreakPointByIdFromJS(script_id, 12, 0); int sbp5 = SetScriptBreakPointByIdFromJS(script_id, 14, 0); int sbp6 = SetScriptBreakPointByIdFromJS(script_id, 15, 0); break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(7, break_point_hit_count); // Remove all the break points again. break_point_hit_count = 0; ClearBreakPointFromJS(sbp2); ClearBreakPointFromJS(sbp3); ClearBreakPointFromJS(sbp4); ClearBreakPointFromJS(sbp5); ClearBreakPointFromJS(sbp6); f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); // Make sure that the break point numbers are consecutive. CHECK_EQ(1, sbp1); CHECK_EQ(2, sbp2); CHECK_EQ(3, sbp3); CHECK_EQ(4, sbp4); CHECK_EQ(5, sbp5); CHECK_EQ(6, sbp6); } // Test conditional script break points. TEST(EnableDisableScriptBreakPoint) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local script = v8::String::New( "function f() {\n" " a = 0; // line 1\n" "};"); // Compile the script and get function f. v8::ScriptOrigin origin = v8::ScriptOrigin(v8::String::New("test")); v8::Script::Compile(script, &origin)->Run(); v8::Local f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); // Set script break point on line 1 (in function f). int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0); // Call f while enabeling and disabling the script break point. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); DisableScriptBreakPointFromJS(sbp); f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); EnableScriptBreakPointFromJS(sbp); f->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); DisableScriptBreakPointFromJS(sbp); f->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); // Reload the script and get f again checking that the disabeling survives. v8::Script::Compile(script, &origin)->Run(); f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); f->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); EnableScriptBreakPointFromJS(sbp); f->Call(env->Global(), 0, NULL); CHECK_EQ(3, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test conditional script break points. TEST(ConditionalScriptBreakPoint) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local script = v8::String::New( "count = 0;\n" "function f() {\n" " g(count++); // line 2\n" "};\n" "function g(x) {\n" " var a=x; // line 5\n" "};"); // Compile the script and get function f. v8::ScriptOrigin origin = v8::ScriptOrigin(v8::String::New("test")); v8::Script::Compile(script, &origin)->Run(); v8::Local f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); // Set script break point on line 5 (in function g). int sbp1 = SetScriptBreakPointByNameFromJS("test", 5, 0); // Call f with different conditions on the script break point. break_point_hit_count = 0; ChangeScriptBreakPointConditionFromJS(sbp1, "false"); f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); ChangeScriptBreakPointConditionFromJS(sbp1, "true"); break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); ChangeScriptBreakPointConditionFromJS(sbp1, "x % 2 == 0"); break_point_hit_count = 0; for (int i = 0; i < 10; i++) { f->Call(env->Global(), 0, NULL); } CHECK_EQ(5, break_point_hit_count); // Reload the script and get f again checking that the condition survives. v8::Script::Compile(script, &origin)->Run(); f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); break_point_hit_count = 0; for (int i = 0; i < 10; i++) { f->Call(env->Global(), 0, NULL); } CHECK_EQ(5, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test ignore count on script break points. TEST(ScriptBreakPointIgnoreCount) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local script = v8::String::New( "function f() {\n" " a = 0; // line 1\n" "};"); // Compile the script and get function f. v8::ScriptOrigin origin = v8::ScriptOrigin(v8::String::New("test")); v8::Script::Compile(script, &origin)->Run(); v8::Local f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); // Set script break point on line 1 (in function f). int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0); // Call f with different ignores on the script break point. break_point_hit_count = 0; ChangeScriptBreakPointIgnoreCountFromJS(sbp, 1); f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); ChangeScriptBreakPointIgnoreCountFromJS(sbp, 5); break_point_hit_count = 0; for (int i = 0; i < 10; i++) { f->Call(env->Global(), 0, NULL); } CHECK_EQ(5, break_point_hit_count); // Reload the script and get f again checking that the ignore survives. v8::Script::Compile(script, &origin)->Run(); f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); break_point_hit_count = 0; for (int i = 0; i < 10; i++) { f->Call(env->Global(), 0, NULL); } CHECK_EQ(5, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that script break points survive when a script is reloaded. TEST(ScriptBreakPointReload) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local f; v8::Local script = v8::String::New( "function f() {\n" " function h() {\n" " a = 0; // line 2\n" " }\n" " b = 1; // line 4\n" " return h();\n" "}"); v8::ScriptOrigin origin_1 = v8::ScriptOrigin(v8::String::New("1")); v8::ScriptOrigin origin_2 = v8::ScriptOrigin(v8::String::New("2")); // Set a script break point before the script is loaded. SetScriptBreakPointByNameFromJS("1", 2, 0); // Compile the script and get the function. v8::Script::Compile(script, &origin_1)->Run(); f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); // Call f and check that the script break point is active. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); // Compile the script again with a different script data and get the // function. v8::Script::Compile(script, &origin_2)->Run(); f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); // Call f and check that no break points are set. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Compile the script again and get the function. v8::Script::Compile(script, &origin_1)->Run(); f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); // Call f and check that the script break point is active. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test when several scripts has the same script data TEST(ScriptBreakPointMultiple) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local f; v8::Local script_f = v8::String::New( "function f() {\n" " a = 0; // line 1\n" "}"); v8::Local g; v8::Local script_g = v8::String::New( "function g() {\n" " b = 0; // line 1\n" "}"); v8::ScriptOrigin origin = v8::ScriptOrigin(v8::String::New("test")); // Set a script break point before the scripts are loaded. int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0); // Compile the scripts with same script data and get the functions. v8::Script::Compile(script_f, &origin)->Run(); f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); v8::Script::Compile(script_g, &origin)->Run(); g = v8::Local::Cast(env->Global()->Get(v8::String::New("g"))); // Call f and g and check that the script break point is active. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); // Clear the script break point. ClearBreakPointFromJS(sbp); // Call f and g and check that the script break point is no longer active. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Set script break point with the scripts loaded. sbp = SetScriptBreakPointByNameFromJS("test", 1, 0); // Call f and g and check that the script break point is active. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test the script origin which has both name and line offset. TEST(ScriptBreakPointLineOffset) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local f; v8::Local script = v8::String::New( "function f() {\n" " a = 0; // line 8 as this script has line offset 7\n" " b = 0; // line 9 as this script has line offset 7\n" "}"); // Create script origin both name and line offset. v8::ScriptOrigin origin(v8::String::New("test.html"), v8::Integer::New(7)); // Set two script break points before the script is loaded. int sbp1 = SetScriptBreakPointByNameFromJS("test.html", 8, 0); int sbp2 = SetScriptBreakPointByNameFromJS("test.html", 9, 0); // Compile the script and get the function. v8::Script::Compile(script, &origin)->Run(); f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); // Call f and check that the script break point is active. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); // Clear the script break points. ClearBreakPointFromJS(sbp1); ClearBreakPointFromJS(sbp2); // Call f and check that no script break points are active. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Set a script break point with the script loaded. sbp1 = SetScriptBreakPointByNameFromJS("test.html", 9, 0); // Call f and check that the script break point is active. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test script break points set on lines. TEST(ScriptBreakPointLine) { v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); // Create a function for checking the function when hitting a break point. frame_function_name = CompileFunction(&env, frame_function_name_source, "frame_function_name"); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local f; v8::Local g; v8::Local script = v8::String::New( "a = 0 // line 0\n" "function f() {\n" " a = 1; // line 2\n" "}\n" " a = 2; // line 4\n" " /* xx */ function g() { // line 5\n" " function h() { // line 6\n" " a = 3; // line 7\n" " }\n" " h(); // line 9\n" " a = 4; // line 10\n" " }\n" " a=5; // line 12"); // Set a couple script break point before the script is loaded. int sbp1 = SetScriptBreakPointByNameFromJS("test.html", 0, -1); int sbp2 = SetScriptBreakPointByNameFromJS("test.html", 1, -1); int sbp3 = SetScriptBreakPointByNameFromJS("test.html", 5, -1); // Compile the script and get the function. break_point_hit_count = 0; v8::ScriptOrigin origin(v8::String::New("test.html"), v8::Integer::New(0)); v8::Script::Compile(script, &origin)->Run(); f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); g = v8::Local::Cast(env->Global()->Get(v8::String::New("g"))); // Check that a break point was hit when the script was run. CHECK_EQ(1, break_point_hit_count); CHECK_EQ(0, StrLength(last_function_hit)); // Call f and check that the script break point. f->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); CHECK_EQ("f", last_function_hit); // Call g and check that the script break point. g->Call(env->Global(), 0, NULL); CHECK_EQ(3, break_point_hit_count); CHECK_EQ("g", last_function_hit); // Clear the script break point on g and set one on h. ClearBreakPointFromJS(sbp3); int sbp4 = SetScriptBreakPointByNameFromJS("test.html", 6, -1); // Call g and check that the script break point in h is hit. g->Call(env->Global(), 0, NULL); CHECK_EQ(4, break_point_hit_count); CHECK_EQ("h", last_function_hit); // Clear break points in f and h. Set a new one in the script between // functions f and g and test that there is no break points in f and g any // more. ClearBreakPointFromJS(sbp2); ClearBreakPointFromJS(sbp4); int sbp5 = SetScriptBreakPointByNameFromJS("test.html", 4, -1); break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); g->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Reload the script which should hit two break points. break_point_hit_count = 0; v8::Script::Compile(script, &origin)->Run(); CHECK_EQ(2, break_point_hit_count); CHECK_EQ(0, StrLength(last_function_hit)); // Set a break point in the code after the last function decleration. int sbp6 = SetScriptBreakPointByNameFromJS("test.html", 12, -1); // Reload the script which should hit three break points. break_point_hit_count = 0; v8::Script::Compile(script, &origin)->Run(); CHECK_EQ(3, break_point_hit_count); CHECK_EQ(0, StrLength(last_function_hit)); // Clear the last break points, and reload the script which should not hit any // break points. ClearBreakPointFromJS(sbp1); ClearBreakPointFromJS(sbp5); ClearBreakPointFromJS(sbp6); break_point_hit_count = 0; v8::Script::Compile(script, &origin)->Run(); CHECK_EQ(0, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test top level script break points set on lines. TEST(ScriptBreakPointLineTopLevel) { v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local script = v8::String::New( "function f() {\n" " a = 1; // line 1\n" "}\n" "a = 2; // line 3\n"); v8::Local f; { v8::HandleScope scope; v8::Script::Compile(script, v8::String::New("test.html"))->Run(); } f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); HEAP->CollectAllGarbage(Heap::kNoGCFlags); SetScriptBreakPointByNameFromJS("test.html", 3, -1); // Call f and check that there was no break points. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Recompile and run script and check that break point was hit. break_point_hit_count = 0; v8::Script::Compile(script, v8::String::New("test.html"))->Run(); CHECK_EQ(1, break_point_hit_count); // Call f and check that there are still no break points. break_point_hit_count = 0; f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); CHECK_EQ(0, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that it is possible to add and remove break points in a top level // function which has no references but has not been collected yet. TEST(ScriptBreakPointTopLevelCrash) { v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local script_source = v8::String::New( "function f() {\n" " return 0;\n" "}\n" "f()"); int sbp1 = SetScriptBreakPointByNameFromJS("test.html", 3, -1); { v8::HandleScope scope; break_point_hit_count = 0; v8::Script::Compile(script_source, v8::String::New("test.html"))->Run(); CHECK_EQ(1, break_point_hit_count); } int sbp2 = SetScriptBreakPointByNameFromJS("test.html", 3, -1); ClearBreakPointFromJS(sbp1); ClearBreakPointFromJS(sbp2); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that it is possible to remove the last break point for a function // inside the break handling of that break point. TEST(RemoveBreakPointInBreak) { v8::HandleScope scope; DebugLocalContext env; v8::Local foo = CompileFunction(&env, "function foo(){a=1;}", "foo"); debug_event_remove_break_point = SetBreakPoint(foo, 0); // Register the debug event listener pasing the function v8::Debug::SetDebugEventListener(DebugEventRemoveBreakPoint, foo); break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that the debugger statement causes a break. TEST(DebuggerStatement) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Script::Compile(v8::String::New("function bar(){debugger}"))->Run(); v8::Script::Compile(v8::String::New( "function foo(){debugger;debugger;}"))->Run(); v8::Local foo = v8::Local::Cast(env->Global()->Get(v8::String::New("foo"))); v8::Local bar = v8::Local::Cast(env->Global()->Get(v8::String::New("bar"))); // Run function with debugger statement bar->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); // Run function with two debugger statement foo->Call(env->Global(), 0, NULL); CHECK_EQ(3, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test setting a breakpoint on the debugger statement. TEST(DebuggerStatementBreakpoint) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Script::Compile(v8::String::New("function foo(){debugger;}"))->Run(); v8::Local foo = v8::Local::Cast(env->Global()->Get(v8::String::New("foo"))); // The debugger statement triggers breakpint hit foo->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); int bp = SetBreakPoint(foo, 0); // Set breakpoint does not duplicate hits foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); ClearBreakPoint(bp); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Thest that the evaluation of expressions when a break point is hit generates // the correct results. TEST(DebugEvaluate) { v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); // Create a function for checking the evaluation when hitting a break point. evaluate_check_function = CompileFunction(&env, evaluate_check_source, "evaluate_check"); // Register the debug event listener v8::Debug::SetDebugEventListener(DebugEventEvaluate); // Different expected vaules of x and a when in a break point (u = undefined, // d = Hello, world!). struct EvaluateCheck checks_uu[] = { {"x", v8::Undefined()}, {"a", v8::Undefined()}, {NULL, v8::Handle()} }; struct EvaluateCheck checks_hu[] = { {"x", v8::String::New("Hello, world!")}, {"a", v8::Undefined()}, {NULL, v8::Handle()} }; struct EvaluateCheck checks_hh[] = { {"x", v8::String::New("Hello, world!")}, {"a", v8::String::New("Hello, world!")}, {NULL, v8::Handle()} }; // Simple test function. The "y=0" is in the function foo to provide a break // location. For "y=0" the "y" is at position 15 in the barbar function // therefore setting breakpoint at position 15 will break at "y=0" and // setting it higher will break after. v8::Local foo = CompileFunction(&env, "function foo(x) {" " var a;" " y=0;" // To ensure break location 1. " a=x;" " y=0;" // To ensure break location 2. "}", "foo"); const int foo_break_position_1 = 15; const int foo_break_position_2 = 29; // Arguments with one parameter "Hello, world!" v8::Handle argv_foo[1] = { v8::String::New("Hello, world!") }; // Call foo with breakpoint set before a=x and undefined as parameter. int bp = SetBreakPoint(foo, foo_break_position_1); checks = checks_uu; foo->Call(env->Global(), 0, NULL); // Call foo with breakpoint set before a=x and parameter "Hello, world!". checks = checks_hu; foo->Call(env->Global(), 1, argv_foo); // Call foo with breakpoint set after a=x and parameter "Hello, world!". ClearBreakPoint(bp); SetBreakPoint(foo, foo_break_position_2); checks = checks_hh; foo->Call(env->Global(), 1, argv_foo); // Test function with an inner function. The "y=0" is in function barbar // to provide a break location. For "y=0" the "y" is at position 8 in the // barbar function therefore setting breakpoint at position 8 will break at // "y=0" and setting it higher will break after. v8::Local bar = CompileFunction(&env, "y = 0;" "x = 'Goodbye, world!';" "function bar(x, b) {" " var a;" " function barbar() {" " y=0; /* To ensure break location.*/" " a=x;" " };" " debug.Debug.clearAllBreakPoints();" " barbar();" " y=0;a=x;" "}", "bar"); const int barbar_break_position = 8; // Call bar setting breakpoint before a=x in barbar and undefined as // parameter. checks = checks_uu; v8::Handle argv_bar_1[2] = { v8::Undefined(), v8::Number::New(barbar_break_position) }; bar->Call(env->Global(), 2, argv_bar_1); // Call bar setting breakpoint before a=x in barbar and parameter // "Hello, world!". checks = checks_hu; v8::Handle argv_bar_2[2] = { v8::String::New("Hello, world!"), v8::Number::New(barbar_break_position) }; bar->Call(env->Global(), 2, argv_bar_2); // Call bar setting breakpoint after a=x in barbar and parameter // "Hello, world!". checks = checks_hh; v8::Handle argv_bar_3[2] = { v8::String::New("Hello, world!"), v8::Number::New(barbar_break_position + 1) }; bar->Call(env->Global(), 2, argv_bar_3); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Copies a C string to a 16-bit string. Does not check for buffer overflow. // Does not use the V8 engine to convert strings, so it can be used // in any thread. Returns the length of the string. int AsciiToUtf16(const char* input_buffer, uint16_t* output_buffer) { int i; for (i = 0; input_buffer[i] != '\0'; ++i) { // ASCII does not use chars > 127, but be careful anyway. output_buffer[i] = static_cast(input_buffer[i]); } output_buffer[i] = 0; return i; } // Copies a 16-bit string to a C string by dropping the high byte of // each character. Does not check for buffer overflow. // Can be used in any thread. Requires string length as an input. int Utf16ToAscii(const uint16_t* input_buffer, int length, char* output_buffer, int output_len = -1) { if (output_len >= 0) { if (length > output_len - 1) { length = output_len - 1; } } for (int i = 0; i < length; ++i) { output_buffer[i] = static_cast(input_buffer[i]); } output_buffer[length] = '\0'; return length; } // We match parts of the message to get evaluate result int value. bool GetEvaluateStringResult(char *message, char* buffer, int buffer_size) { if (strstr(message, "\"command\":\"evaluate\"") == NULL) { return false; } const char* prefix = "\"text\":\""; char* pos1 = strstr(message, prefix); if (pos1 == NULL) { return false; } pos1 += strlen(prefix); char* pos2 = strchr(pos1, '"'); if (pos2 == NULL) { return false; } Vector buf(buffer, buffer_size); int len = static_cast(pos2 - pos1); if (len > buffer_size - 1) { len = buffer_size - 1; } OS::StrNCpy(buf, pos1, len); buffer[buffer_size - 1] = '\0'; return true; } struct EvaluateResult { static const int kBufferSize = 20; char buffer[kBufferSize]; }; struct DebugProcessDebugMessagesData { static const int kArraySize = 5; int counter; EvaluateResult results[kArraySize]; void reset() { counter = 0; } EvaluateResult* current() { return &results[counter % kArraySize]; } void next() { counter++; } }; DebugProcessDebugMessagesData process_debug_messages_data; static void DebugProcessDebugMessagesHandler( const uint16_t* message, int length, v8::Debug::ClientData* client_data) { const int kBufferSize = 100000; char print_buffer[kBufferSize]; Utf16ToAscii(message, length, print_buffer, kBufferSize); EvaluateResult* array_item = process_debug_messages_data.current(); bool res = GetEvaluateStringResult(print_buffer, array_item->buffer, EvaluateResult::kBufferSize); if (res) { process_debug_messages_data.next(); } } // Test that the evaluation of expressions works even from ProcessDebugMessages // i.e. with empty stack. TEST(DebugEvaluateWithoutStack) { v8::Debug::SetMessageHandler(DebugProcessDebugMessagesHandler); v8::HandleScope scope; DebugLocalContext env; const char* source = "var v1 = 'Pinguin';\n function getAnimal() { return 'Capy' + 'bara'; }"; v8::Script::Compile(v8::String::New(source))->Run(); v8::Debug::ProcessDebugMessages(); const int kBufferSize = 1000; uint16_t buffer[kBufferSize]; const char* command_111 = "{\"seq\":111," "\"type\":\"request\"," "\"command\":\"evaluate\"," "\"arguments\":{" " \"global\":true," " \"expression\":\"v1\",\"disable_break\":true" "}}"; v8::Debug::SendCommand(buffer, AsciiToUtf16(command_111, buffer)); const char* command_112 = "{\"seq\":112," "\"type\":\"request\"," "\"command\":\"evaluate\"," "\"arguments\":{" " \"global\":true," " \"expression\":\"getAnimal()\",\"disable_break\":true" "}}"; v8::Debug::SendCommand(buffer, AsciiToUtf16(command_112, buffer)); const char* command_113 = "{\"seq\":113," "\"type\":\"request\"," "\"command\":\"evaluate\"," "\"arguments\":{" " \"global\":true," " \"expression\":\"239 + 566\",\"disable_break\":true" "}}"; v8::Debug::SendCommand(buffer, AsciiToUtf16(command_113, buffer)); v8::Debug::ProcessDebugMessages(); CHECK_EQ(3, process_debug_messages_data.counter); CHECK_EQ(strcmp("Pinguin", process_debug_messages_data.results[0].buffer), 0); CHECK_EQ(strcmp("Capybara", process_debug_messages_data.results[1].buffer), 0); CHECK_EQ(strcmp("805", process_debug_messages_data.results[2].buffer), 0); v8::Debug::SetMessageHandler(NULL); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Simple test of the stepping mechanism using only store ICs. TEST(DebugStepLinear) { v8::HandleScope scope; DebugLocalContext env; // Create a function for testing stepping. v8::Local foo = CompileFunction(&env, "function foo(){a=1;b=1;c=1;}", "foo"); // Run foo to allow it to get optimized. CompileRun("a=0; b=0; c=0; foo();"); SetBreakPoint(foo, 3); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); step_action = StepIn; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // With stepping all break locations are hit. CHECK_EQ(4, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); // Register a debug event listener which just counts. v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount); SetBreakPoint(foo, 3); break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // Without stepping only active break points are hit. CHECK_EQ(1, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test of the stepping mechanism for keyed load in a loop. TEST(DebugStepKeyedLoadLoop) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping of keyed load. The statement 'y=1' // is there to have more than one breakable statement in the loop, TODO(315). v8::Local foo = CompileFunction( &env, "function foo(a) {\n" " var x;\n" " var len = a.length;\n" " for (var i = 0; i < len; i++) {\n" " y = 1;\n" " x = a[i];\n" " }\n" "}\n" "y=0\n", "foo"); // Create array [0,1,2,3,4,5,6,7,8,9] v8::Local a = v8::Array::New(10); for (int i = 0; i < 10; i++) { a->Set(v8::Number::New(i), v8::Number::New(i)); } // Call function without any break points to ensure inlining is in place. const int kArgc = 1; v8::Handle args[kArgc] = { a }; foo->Call(env->Global(), kArgc, args); // Set up break point and step through the function. SetBreakPoint(foo, 3); step_action = StepNext; break_point_hit_count = 0; foo->Call(env->Global(), kArgc, args); // With stepping all break locations are hit. CHECK_EQ(34, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test of the stepping mechanism for keyed store in a loop. TEST(DebugStepKeyedStoreLoop) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping of keyed store. The statement 'y=1' // is there to have more than one breakable statement in the loop, TODO(315). v8::Local foo = CompileFunction( &env, "function foo(a) {\n" " var len = a.length;\n" " for (var i = 0; i < len; i++) {\n" " y = 1;\n" " a[i] = 42;\n" " }\n" "}\n" "y=0\n", "foo"); // Create array [0,1,2,3,4,5,6,7,8,9] v8::Local a = v8::Array::New(10); for (int i = 0; i < 10; i++) { a->Set(v8::Number::New(i), v8::Number::New(i)); } // Call function without any break points to ensure inlining is in place. const int kArgc = 1; v8::Handle args[kArgc] = { a }; foo->Call(env->Global(), kArgc, args); // Set up break point and step through the function. SetBreakPoint(foo, 3); step_action = StepNext; break_point_hit_count = 0; foo->Call(env->Global(), kArgc, args); // With stepping all break locations are hit. CHECK_EQ(33, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test of the stepping mechanism for named load in a loop. TEST(DebugStepNamedLoadLoop) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping of named load. v8::Local foo = CompileFunction( &env, "function foo() {\n" " var a = [];\n" " var s = \"\";\n" " for (var i = 0; i < 10; i++) {\n" " var v = new V(i, i + 1);\n" " v.y;\n" " a.length;\n" // Special case: array length. " s.length;\n" // Special case: string length. " }\n" "}\n" "function V(x, y) {\n" " this.x = x;\n" " this.y = y;\n" "}\n", "foo"); // Call function without any break points to ensure inlining is in place. foo->Call(env->Global(), 0, NULL); // Set up break point and step through the function. SetBreakPoint(foo, 4); step_action = StepNext; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // With stepping all break locations are hit. CHECK_EQ(54, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } static void DoDebugStepNamedStoreLoop(int expected) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping of named store. v8::Local foo = CompileFunction( &env, "function foo() {\n" " var a = {a:1};\n" " for (var i = 0; i < 10; i++) {\n" " a.a = 2\n" " }\n" "}\n", "foo"); // Call function without any break points to ensure inlining is in place. foo->Call(env->Global(), 0, NULL); // Set up break point and step through the function. SetBreakPoint(foo, 3); step_action = StepNext; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // With stepping all expected break locations are hit. CHECK_EQ(expected, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test of the stepping mechanism for named load in a loop. TEST(DebugStepNamedStoreLoop) { DoDebugStepNamedStoreLoop(23); } // Test the stepping mechanism with different ICs. TEST(DebugStepLinearMixedICs) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. v8::Local foo = CompileFunction(&env, "function bar() {};" "function foo() {" " var x;" " var index='name';" " var y = {};" " a=1;b=2;x=a;y[index]=3;x=y[index];bar();}", "foo"); // Run functions to allow them to get optimized. CompileRun("a=0; b=0; bar(); foo();"); SetBreakPoint(foo, 0); step_action = StepIn; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // With stepping all break locations are hit. CHECK_EQ(11, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); // Register a debug event listener which just counts. v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount); SetBreakPoint(foo, 0); break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // Without stepping only active break points are hit. CHECK_EQ(1, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepDeclarations) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src = "function foo() { " " var a;" " var b = 1;" " var c = foo;" " var d = Math.floor;" " var e = b + d(1.2);" "}" "foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 0); // Stepping through the declarations. step_action = StepIn; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); CHECK_EQ(6, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepLocals) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src = "function foo() { " " var a,b;" " a = 1;" " b = a + 2;" " b = 1 + 2 + 3;" " a = Math.floor(b);" "}" "foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 0); // Stepping through the declarations. step_action = StepIn; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); CHECK_EQ(6, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepIf) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " a = 1;" " if (x) {" " b = 1;" " } else {" " c = 1;" " d = 1;" " }" "}" "a=0; b=0; c=0; d=0; foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 0); // Stepping through the true part. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_true[argc] = { v8::True() }; foo->Call(env->Global(), argc, argv_true); CHECK_EQ(4, break_point_hit_count); // Stepping through the false part. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_false[argc] = { v8::False() }; foo->Call(env->Global(), argc, argv_false); CHECK_EQ(5, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepSwitch) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " a = 1;" " switch (x) {" " case 1:" " b = 1;" " case 2:" " c = 1;" " break;" " case 3:" " d = 1;" " e = 1;" " f = 1;" " break;" " }" "}" "a=0; b=0; c=0; d=0; e=0; f=0; foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 0); // One case with fall-through. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_1[argc] = { v8::Number::New(1) }; foo->Call(env->Global(), argc, argv_1); CHECK_EQ(6, break_point_hit_count); // Another case. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_2[argc] = { v8::Number::New(2) }; foo->Call(env->Global(), argc, argv_2); CHECK_EQ(5, break_point_hit_count); // Last case. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_3[argc] = { v8::Number::New(3) }; foo->Call(env->Global(), argc, argv_3); CHECK_EQ(7, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepWhile) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " var a = 0;" " while (a < x) {" " a++;" " }" "}" "foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 8); // "var a = 0;" // Looping 10 times. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_10[argc] = { v8::Number::New(10) }; foo->Call(env->Global(), argc, argv_10); CHECK_EQ(22, break_point_hit_count); // Looping 100 times. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_100[argc] = { v8::Number::New(100) }; foo->Call(env->Global(), argc, argv_100); CHECK_EQ(202, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepDoWhile) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " var a = 0;" " do {" " a++;" " } while (a < x)" "}" "foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 8); // "var a = 0;" // Looping 10 times. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_10[argc] = { v8::Number::New(10) }; foo->Call(env->Global(), argc, argv_10); CHECK_EQ(22, break_point_hit_count); // Looping 100 times. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_100[argc] = { v8::Number::New(100) }; foo->Call(env->Global(), argc, argv_100); CHECK_EQ(202, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepFor) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " a = 1;" " for (i = 0; i < x; i++) {" " b = 1;" " }" "}" "a=0; b=0; i=0; foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 8); // "a = 1;" // Looping 10 times. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_10[argc] = { v8::Number::New(10) }; foo->Call(env->Global(), argc, argv_10); CHECK_EQ(23, break_point_hit_count); // Looping 100 times. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_100[argc] = { v8::Number::New(100) }; foo->Call(env->Global(), argc, argv_100); CHECK_EQ(203, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepForContinue) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " var a = 0;" " var b = 0;" " var c = 0;" " for (var i = 0; i < x; i++) {" " a++;" " if (a % 2 == 0) continue;" " b++;" " c++;" " }" " return b;" "}" "foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); v8::Handle result; SetBreakPoint(foo, 8); // "var a = 0;" // Each loop generates 4 or 5 steps depending on whether a is equal. // Looping 10 times. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_10[argc] = { v8::Number::New(10) }; result = foo->Call(env->Global(), argc, argv_10); CHECK_EQ(5, result->Int32Value()); CHECK_EQ(51, break_point_hit_count); // Looping 100 times. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_100[argc] = { v8::Number::New(100) }; result = foo->Call(env->Global(), argc, argv_100); CHECK_EQ(50, result->Int32Value()); CHECK_EQ(456, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepForBreak) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " var a = 0;" " var b = 0;" " var c = 0;" " for (var i = 0; i < 1000; i++) {" " a++;" " if (a == x) break;" " b++;" " c++;" " }" " return b;" "}" "foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); v8::Handle result; SetBreakPoint(foo, 8); // "var a = 0;" // Each loop generates 5 steps except for the last (when break is executed) // which only generates 4. // Looping 10 times. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_10[argc] = { v8::Number::New(10) }; result = foo->Call(env->Global(), argc, argv_10); CHECK_EQ(9, result->Int32Value()); CHECK_EQ(54, break_point_hit_count); // Looping 100 times. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_100[argc] = { v8::Number::New(100) }; result = foo->Call(env->Global(), argc, argv_100); CHECK_EQ(99, result->Int32Value()); CHECK_EQ(504, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepForIn) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. v8::Local foo; const char* src_1 = "function foo() { " " var a = [1, 2];" " for (x in a) {" " b = 0;" " }" "}" "foo()"; foo = CompileFunction(&env, src_1, "foo"); SetBreakPoint(foo, 0); // "var a = ..." step_action = StepIn; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); CHECK_EQ(6, break_point_hit_count); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src_2 = "function foo() { " " var a = {a:[1, 2, 3]};" " for (x in a.a) {" " b = 0;" " }" "}" "foo()"; foo = CompileFunction(&env, src_2, "foo"); SetBreakPoint(foo, 0); // "var a = ..." step_action = StepIn; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); CHECK_EQ(8, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepWith) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src = "function foo(x) { " " var a = {};" " with (a) {}" " with (b) {}" "}" "foo()"; env->Global()->Set(v8::String::New("b"), v8::Object::New()); v8::Local foo = CompileFunction(&env, src, "foo"); v8::Handle result; SetBreakPoint(foo, 8); // "var a = {};" step_action = StepIn; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); CHECK_EQ(4, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugConditional) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src = "function foo(x) { " " var a;" " a = x ? 1 : 2;" " return a;" "}" "foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 0); // "var a;" step_action = StepIn; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); CHECK_EQ(5, break_point_hit_count); step_action = StepIn; break_point_hit_count = 0; const int argc = 1; v8::Handle argv_true[argc] = { v8::True() }; foo->Call(env->Global(), argc, argv_true); CHECK_EQ(5, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(StepInOutSimple) { v8::HandleScope scope; DebugLocalContext env; // Create a function for checking the function when hitting a break point. frame_function_name = CompileFunction(&env, frame_function_name_source, "frame_function_name"); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStepSequence); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src = "function a() {b();c();}; " "function b() {c();}; " "function c() {}; " "a(); b(); c()"; v8::Local a = CompileFunction(&env, src, "a"); SetBreakPoint(a, 0); // Step through invocation of a with step in. step_action = StepIn; break_point_hit_count = 0; expected_step_sequence = "abcbaca"; a->Call(env->Global(), 0, NULL); CHECK_EQ(StrLength(expected_step_sequence), break_point_hit_count); // Step through invocation of a with step next. step_action = StepNext; break_point_hit_count = 0; expected_step_sequence = "aaa"; a->Call(env->Global(), 0, NULL); CHECK_EQ(StrLength(expected_step_sequence), break_point_hit_count); // Step through invocation of a with step out. step_action = StepOut; break_point_hit_count = 0; expected_step_sequence = "a"; a->Call(env->Global(), 0, NULL); CHECK_EQ(StrLength(expected_step_sequence), break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(StepInOutTree) { v8::HandleScope scope; DebugLocalContext env; // Create a function for checking the function when hitting a break point. frame_function_name = CompileFunction(&env, frame_function_name_source, "frame_function_name"); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStepSequence); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src = "function a() {b(c(d()),d());c(d());d()}; " "function b(x,y) {c();}; " "function c(x) {}; " "function d() {}; " "a(); b(); c(); d()"; v8::Local a = CompileFunction(&env, src, "a"); SetBreakPoint(a, 0); // Step through invocation of a with step in. step_action = StepIn; break_point_hit_count = 0; expected_step_sequence = "adacadabcbadacada"; a->Call(env->Global(), 0, NULL); CHECK_EQ(StrLength(expected_step_sequence), break_point_hit_count); // Step through invocation of a with step next. step_action = StepNext; break_point_hit_count = 0; expected_step_sequence = "aaaa"; a->Call(env->Global(), 0, NULL); CHECK_EQ(StrLength(expected_step_sequence), break_point_hit_count); // Step through invocation of a with step out. step_action = StepOut; break_point_hit_count = 0; expected_step_sequence = "a"; a->Call(env->Global(), 0, NULL); CHECK_EQ(StrLength(expected_step_sequence), break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(true); } TEST(StepInOutBranch) { v8::HandleScope scope; DebugLocalContext env; // Create a function for checking the function when hitting a break point. frame_function_name = CompileFunction(&env, frame_function_name_source, "frame_function_name"); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStepSequence); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src = "function a() {b(false);c();}; " "function b(x) {if(x){c();};}; " "function c() {}; " "a(); b(); c()"; v8::Local a = CompileFunction(&env, src, "a"); SetBreakPoint(a, 0); // Step through invocation of a. step_action = StepIn; break_point_hit_count = 0; expected_step_sequence = "abbaca"; a->Call(env->Global(), 0, NULL); CHECK_EQ(StrLength(expected_step_sequence), break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that step in does not step into native functions. TEST(DebugStepNatives) { v8::HandleScope scope; DebugLocalContext env; // Create a function for testing stepping. v8::Local foo = CompileFunction( &env, "function foo(){debugger;Math.sin(1);}", "foo"); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); step_action = StepIn; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // With stepping all break locations are hit. CHECK_EQ(3, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); // Register a debug event listener which just counts. v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount); break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // Without stepping only active break points are hit. CHECK_EQ(1, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that step in works with function.apply. TEST(DebugStepFunctionApply) { v8::HandleScope scope; DebugLocalContext env; // Create a function for testing stepping. v8::Local foo = CompileFunction( &env, "function bar(x, y, z) { if (x == 1) { a = y; b = z; } }" "function foo(){ debugger; bar.apply(this, [1,2,3]); }", "foo"); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); step_action = StepIn; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // With stepping all break locations are hit. CHECK_EQ(7, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); // Register a debug event listener which just counts. v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount); break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // Without stepping only the debugger statement is hit. CHECK_EQ(1, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that step in works with function.call. TEST(DebugStepFunctionCall) { v8::HandleScope scope; DebugLocalContext env; // Create a function for testing stepping. v8::Local foo = CompileFunction( &env, "function bar(x, y, z) { if (x == 1) { a = y; b = z; } }" "function foo(a){ debugger;" " if (a) {" " bar.call(this, 1, 2, 3);" " } else {" " bar.call(this, 0);" " }" "}", "foo"); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); step_action = StepIn; // Check stepping where the if condition in bar is false. break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); CHECK_EQ(6, break_point_hit_count); // Check stepping where the if condition in bar is true. break_point_hit_count = 0; const int argc = 1; v8::Handle argv[argc] = { v8::True() }; foo->Call(env->Global(), argc, argv); CHECK_EQ(8, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); // Register a debug event listener which just counts. v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount); break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // Without stepping only the debugger statement is hit. CHECK_EQ(1, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Tests that breakpoint will be hit if it's set in script. TEST(PauseInScript) { v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); // Register a debug event listener which counts. v8::Debug::SetDebugEventListener(DebugEventCounter); // Create a script that returns a function. const char* src = "(function (evt) {})"; const char* script_name = "StepInHandlerTest"; // Set breakpoint in the script. SetScriptBreakPointByNameFromJS(script_name, 0, -1); break_point_hit_count = 0; v8::ScriptOrigin origin(v8::String::New(script_name), v8::Integer::New(0)); v8::Handle script = v8::Script::Compile(v8::String::New(src), &origin); v8::Local r = script->Run(); CHECK(r->IsFunction()); CHECK_EQ(1, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test break on exceptions. For each exception break combination the number // of debug event exception callbacks and message callbacks are collected. The // number of debug event exception callbacks are used to check that the // debugger is called correctly and the number of message callbacks is used to // check that uncaught exceptions are still returned even if there is a break // for them. TEST(BreakOnException) { v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::internal::Isolate::Current()->TraceException(false); // Create functions for testing break on exception. CompileFunction(&env, "function throws(){throw 1;}", "throws"); v8::Local caught = CompileFunction(&env, "function caught(){try {throws();} catch(e) {};}", "caught"); v8::Local notCaught = CompileFunction(&env, "function notCaught(){throws();}", "notCaught"); v8::V8::AddMessageListener(MessageCallbackCount); v8::Debug::SetDebugEventListener(DebugEventCounter); // Initial state should be no break on exceptions. DebugEventCounterClear(); MessageCallbackCountClear(); caught->Call(env->Global(), 0, NULL); CHECK_EQ(0, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(0, message_callback_count); notCaught->Call(env->Global(), 0, NULL); CHECK_EQ(0, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(1, message_callback_count); // No break on exception DebugEventCounterClear(); MessageCallbackCountClear(); ChangeBreakOnException(false, false); caught->Call(env->Global(), 0, NULL); CHECK_EQ(0, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(0, message_callback_count); notCaught->Call(env->Global(), 0, NULL); CHECK_EQ(0, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(1, message_callback_count); // Break on uncaught exception DebugEventCounterClear(); MessageCallbackCountClear(); ChangeBreakOnException(false, true); caught->Call(env->Global(), 0, NULL); CHECK_EQ(0, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(0, message_callback_count); notCaught->Call(env->Global(), 0, NULL); CHECK_EQ(1, exception_hit_count); CHECK_EQ(1, uncaught_exception_hit_count); CHECK_EQ(1, message_callback_count); // Break on exception and uncaught exception DebugEventCounterClear(); MessageCallbackCountClear(); ChangeBreakOnException(true, true); caught->Call(env->Global(), 0, NULL); CHECK_EQ(1, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(0, message_callback_count); notCaught->Call(env->Global(), 0, NULL); CHECK_EQ(2, exception_hit_count); CHECK_EQ(1, uncaught_exception_hit_count); CHECK_EQ(1, message_callback_count); // Break on exception DebugEventCounterClear(); MessageCallbackCountClear(); ChangeBreakOnException(true, false); caught->Call(env->Global(), 0, NULL); CHECK_EQ(1, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(0, message_callback_count); notCaught->Call(env->Global(), 0, NULL); CHECK_EQ(2, exception_hit_count); CHECK_EQ(1, uncaught_exception_hit_count); CHECK_EQ(1, message_callback_count); // No break on exception using JavaScript DebugEventCounterClear(); MessageCallbackCountClear(); ChangeBreakOnExceptionFromJS(false, false); caught->Call(env->Global(), 0, NULL); CHECK_EQ(0, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(0, message_callback_count); notCaught->Call(env->Global(), 0, NULL); CHECK_EQ(0, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(1, message_callback_count); // Break on uncaught exception using JavaScript DebugEventCounterClear(); MessageCallbackCountClear(); ChangeBreakOnExceptionFromJS(false, true); caught->Call(env->Global(), 0, NULL); CHECK_EQ(0, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(0, message_callback_count); notCaught->Call(env->Global(), 0, NULL); CHECK_EQ(1, exception_hit_count); CHECK_EQ(1, uncaught_exception_hit_count); CHECK_EQ(1, message_callback_count); // Break on exception and uncaught exception using JavaScript DebugEventCounterClear(); MessageCallbackCountClear(); ChangeBreakOnExceptionFromJS(true, true); caught->Call(env->Global(), 0, NULL); CHECK_EQ(1, exception_hit_count); CHECK_EQ(0, message_callback_count); CHECK_EQ(0, uncaught_exception_hit_count); notCaught->Call(env->Global(), 0, NULL); CHECK_EQ(2, exception_hit_count); CHECK_EQ(1, uncaught_exception_hit_count); CHECK_EQ(1, message_callback_count); // Break on exception using JavaScript DebugEventCounterClear(); MessageCallbackCountClear(); ChangeBreakOnExceptionFromJS(true, false); caught->Call(env->Global(), 0, NULL); CHECK_EQ(1, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(0, message_callback_count); notCaught->Call(env->Global(), 0, NULL); CHECK_EQ(2, exception_hit_count); CHECK_EQ(1, uncaught_exception_hit_count); CHECK_EQ(1, message_callback_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); v8::V8::RemoveMessageListeners(MessageCallbackCount); } // Test break on exception from compiler errors. When compiling using // v8::Script::Compile there is no JavaScript stack whereas when compiling using // eval there are JavaScript frames. TEST(BreakOnCompileException) { v8::HandleScope scope; DebugLocalContext env; // For this test, we want to break on uncaught exceptions: ChangeBreakOnException(false, true); v8::internal::Isolate::Current()->TraceException(false); // Create a function for checking the function when hitting a break point. frame_count = CompileFunction(&env, frame_count_source, "frame_count"); v8::V8::AddMessageListener(MessageCallbackCount); v8::Debug::SetDebugEventListener(DebugEventCounter); DebugEventCounterClear(); MessageCallbackCountClear(); // Check initial state. CHECK_EQ(0, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(0, message_callback_count); CHECK_EQ(-1, last_js_stack_height); // Throws SyntaxError: Unexpected end of input v8::Script::Compile(v8::String::New("+++")); CHECK_EQ(1, exception_hit_count); CHECK_EQ(1, uncaught_exception_hit_count); CHECK_EQ(1, message_callback_count); CHECK_EQ(0, last_js_stack_height); // No JavaScript stack. // Throws SyntaxError: Unexpected identifier v8::Script::Compile(v8::String::New("x x")); CHECK_EQ(2, exception_hit_count); CHECK_EQ(2, uncaught_exception_hit_count); CHECK_EQ(2, message_callback_count); CHECK_EQ(0, last_js_stack_height); // No JavaScript stack. // Throws SyntaxError: Unexpected end of input v8::Script::Compile(v8::String::New("eval('+++')"))->Run(); CHECK_EQ(3, exception_hit_count); CHECK_EQ(3, uncaught_exception_hit_count); CHECK_EQ(3, message_callback_count); CHECK_EQ(1, last_js_stack_height); // Throws SyntaxError: Unexpected identifier v8::Script::Compile(v8::String::New("eval('x x')"))->Run(); CHECK_EQ(4, exception_hit_count); CHECK_EQ(4, uncaught_exception_hit_count); CHECK_EQ(4, message_callback_count); CHECK_EQ(1, last_js_stack_height); } TEST(StepWithException) { v8::HandleScope scope; DebugLocalContext env; // For this test, we want to break on uncaught exceptions: ChangeBreakOnException(false, true); // Create a function for checking the function when hitting a break point. frame_function_name = CompileFunction(&env, frame_function_name_source, "frame_function_name"); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStepSequence); // Create functions for testing stepping. const char* src = "function a() { n(); }; " "function b() { c(); }; " "function c() { n(); }; " "function d() { x = 1; try { e(); } catch(x) { x = 2; } }; " "function e() { n(); }; " "function f() { x = 1; try { g(); } catch(x) { x = 2; } }; " "function g() { h(); }; " "function h() { x = 1; throw 1; }; "; // Step through invocation of a. v8::Local
debug_break_4 = v8::internal::ComputeCallDebugBreak(4); CheckDebugBreakFunction(&env, "function f4_0(){x();}", "f4_0", 0, v8::internal::RelocInfo::CODE_TARGET_CONTEXT, *debug_break_0); CheckDebugBreakFunction(&env, "function f4_1(){x(1);}", "f4_1", 0, v8::internal::RelocInfo::CODE_TARGET_CONTEXT, *debug_break_1); CheckDebugBreakFunction(&env, "function f4_4(){x(1,2,3,4);}", "f4_4", 0, v8::internal::RelocInfo::CODE_TARGET_CONTEXT, *debug_break_4); } // Test that the debug info in the VM is in sync with the functions being // debugged. TEST(DebugInfo) { v8::HandleScope scope; DebugLocalContext env; // Create a couple of functions for the test. v8::Local foo = CompileFunction(&env, "function foo(){}", "foo"); v8::Local bar = CompileFunction(&env, "function bar(){}", "bar"); // Initially no functions are debugged. CHECK_EQ(0, v8::internal::GetDebuggedFunctions()->length()); CHECK(!HasDebugInfo(foo)); CHECK(!HasDebugInfo(bar)); // One function (foo) is debugged. int bp1 = SetBreakPoint(foo, 0); CHECK_EQ(1, v8::internal::GetDebuggedFunctions()->length()); CHECK(HasDebugInfo(foo)); CHECK(!HasDebugInfo(bar)); // Two functions are debugged. int bp2 = SetBreakPoint(bar, 0); CHECK_EQ(2, v8::internal::GetDebuggedFunctions()->length()); CHECK(HasDebugInfo(foo)); CHECK(HasDebugInfo(bar)); // One function (bar) is debugged. ClearBreakPoint(bp1); CHECK_EQ(1, v8::internal::GetDebuggedFunctions()->length()); CHECK(!HasDebugInfo(foo)); CHECK(HasDebugInfo(bar)); // No functions are debugged. ClearBreakPoint(bp2); CHECK_EQ(0, v8::internal::GetDebuggedFunctions()->length()); CHECK(!HasDebugInfo(foo)); CHECK(!HasDebugInfo(bar)); } // Test that a break point can be set at an IC store location. TEST(BreakPointICStore) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Script::Compile(v8::String::New("function foo(){bar=0;}"))->Run(); v8::Local foo = v8::Local::Cast(env->Global()->Get(v8::String::New("foo"))); // Run without breakpoints. foo->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint int bp = SetBreakPoint(foo, 0); foo->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that a break point can be set at an IC load location. TEST(BreakPointICLoad) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Script::Compile(v8::String::New("bar=1"))->Run(); v8::Script::Compile(v8::String::New("function foo(){var x=bar;}"))->Run(); v8::Local foo = v8::Local::Cast(env->Global()->Get(v8::String::New("foo"))); // Run without breakpoints. foo->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint. int bp = SetBreakPoint(foo, 0); foo->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that a break point can be set at an IC call location. TEST(BreakPointICCall) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Script::Compile(v8::String::New("function bar(){}"))->Run(); v8::Script::Compile(v8::String::New("function foo(){bar();}"))->Run(); v8::Local foo = v8::Local::Cast(env->Global()->Get(v8::String::New("foo"))); // Run without breakpoints. foo->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint int bp = SetBreakPoint(foo, 0); foo->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that a break point can be set at an IC call location and survive a GC. TEST(BreakPointICCallWithGC) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; v8::Debug::SetDebugEventListener(DebugEventBreakPointCollectGarbage, v8::Undefined()); v8::Script::Compile(v8::String::New("function bar(){return 1;}"))->Run(); v8::Script::Compile(v8::String::New("function foo(){return bar();}"))->Run(); v8::Local foo = v8::Local::Cast(env->Global()->Get(v8::String::New("foo"))); // Run without breakpoints. CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint. int bp = SetBreakPoint(foo, 0); CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); CHECK_EQ(1, break_point_hit_count); CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); CHECK_EQ(2, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that a break point can be set at an IC call location and survive a GC. TEST(BreakPointConstructCallWithGC) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; v8::Debug::SetDebugEventListener(DebugEventBreakPointCollectGarbage, v8::Undefined()); v8::Script::Compile(v8::String::New("function bar(){ this.x = 1;}"))->Run(); v8::Script::Compile(v8::String::New( "function foo(){return new bar(1).x;}"))->Run(); v8::Local foo = v8::Local::Cast(env->Global()->Get(v8::String::New("foo"))); // Run without breakpoints. CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint. int bp = SetBreakPoint(foo, 0); CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); CHECK_EQ(1, break_point_hit_count); CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); CHECK_EQ(2, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that a break point can be set at a return store location. TEST(BreakPointReturn) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; // Create a functions for checking the source line and column when hitting // a break point. frame_source_line = CompileFunction(&env, frame_source_line_source, "frame_source_line"); frame_source_column = CompileFunction(&env, frame_source_column_source, "frame_source_column"); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Script::Compile(v8::String::New("function foo(){}"))->Run(); v8::Local foo = v8::Local::Cast(env->Global()->Get(v8::String::New("foo"))); // Run without breakpoints. foo->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint int bp = SetBreakPoint(foo, 0); foo->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); CHECK_EQ(0, last_source_line); CHECK_EQ(15, last_source_column); foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); CHECK_EQ(0, last_source_line); CHECK_EQ(15, last_source_column); // Run without breakpoints. ClearBreakPoint(bp); foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } static void CallWithBreakPoints(v8::Local recv, v8::Local f, int break_point_count, int call_count) { break_point_hit_count = 0; for (int i = 0; i < call_count; i++) { f->Call(recv, 0, NULL); CHECK_EQ((i + 1) * break_point_count, break_point_hit_count); } } // Test GC during break point processing. TEST(GCDuringBreakPointProcessing) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; v8::Debug::SetDebugEventListener(DebugEventBreakPointCollectGarbage, v8::Undefined()); v8::Local foo; // Test IC store break point with garbage collection. foo = CompileFunction(&env, "function foo(){bar=0;}", "foo"); SetBreakPoint(foo, 0); CallWithBreakPoints(env->Global(), foo, 1, 10); // Test IC load break point with garbage collection. foo = CompileFunction(&env, "bar=1;function foo(){var x=bar;}", "foo"); SetBreakPoint(foo, 0); CallWithBreakPoints(env->Global(), foo, 1, 10); // Test IC call break point with garbage collection. foo = CompileFunction(&env, "function bar(){};function foo(){bar();}", "foo"); SetBreakPoint(foo, 0); CallWithBreakPoints(env->Global(), foo, 1, 10); // Test return break point with garbage collection. foo = CompileFunction(&env, "function foo(){}", "foo"); SetBreakPoint(foo, 0); CallWithBreakPoints(env->Global(), foo, 1, 25); // Test debug break slot break point with garbage collection. foo = CompileFunction(&env, "function foo(){var a;}", "foo"); SetBreakPoint(foo, 0); CallWithBreakPoints(env->Global(), foo, 1, 25); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Call the function three times with different garbage collections in between // and make sure that the break point survives. static void CallAndGC(v8::Local recv, v8::Local f) { break_point_hit_count = 0; for (int i = 0; i < 3; i++) { // Call function. f->Call(recv, 0, NULL); CHECK_EQ(1 + i * 3, break_point_hit_count); // Scavenge and call function. HEAP->CollectGarbage(v8::internal::NEW_SPACE); f->Call(recv, 0, NULL); CHECK_EQ(2 + i * 3, break_point_hit_count); // Mark sweep (and perhaps compact) and call function. HEAP->CollectAllGarbage(Heap::kNoGCFlags); f->Call(recv, 0, NULL); CHECK_EQ(3 + i * 3, break_point_hit_count); } } // Test that a break point can be set at a return store location. TEST(BreakPointSurviveGC) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local foo; // Test IC store break point with garbage collection. { CompileFunction(&env, "function foo(){}", "foo"); foo = CompileFunction(&env, "function foo(){bar=0;}", "foo"); SetBreakPoint(foo, 0); } CallAndGC(env->Global(), foo); // Test IC load break point with garbage collection. { CompileFunction(&env, "function foo(){}", "foo"); foo = CompileFunction(&env, "bar=1;function foo(){var x=bar;}", "foo"); SetBreakPoint(foo, 0); } CallAndGC(env->Global(), foo); // Test IC call break point with garbage collection. { CompileFunction(&env, "function foo(){}", "foo"); foo = CompileFunction(&env, "function bar(){};function foo(){bar();}", "foo"); SetBreakPoint(foo, 0); } CallAndGC(env->Global(), foo); // Test return break point with garbage collection. { CompileFunction(&env, "function foo(){}", "foo"); foo = CompileFunction(&env, "function foo(){}", "foo"); SetBreakPoint(foo, 0); } CallAndGC(env->Global(), foo); // Test non IC break point with garbage collection. { CompileFunction(&env, "function foo(){}", "foo"); foo = CompileFunction(&env, "function foo(){var bar=0;}", "foo"); SetBreakPoint(foo, 0); } CallAndGC(env->Global(), foo); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that break points can be set using the global Debug object. TEST(BreakPointThroughJavaScript) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Script::Compile(v8::String::New("function bar(){}"))->Run(); v8::Script::Compile(v8::String::New("function foo(){bar();bar();}"))->Run(); // 012345678901234567890 // 1 2 // Break points are set at position 3 and 9 v8::Local foo = v8::Script::Compile(v8::String::New("foo()")); // Run without breakpoints. foo->Run(); CHECK_EQ(0, break_point_hit_count); // Run with one breakpoint int bp1 = SetBreakPointFromJS("foo", 0, 3); foo->Run(); CHECK_EQ(1, break_point_hit_count); foo->Run(); CHECK_EQ(2, break_point_hit_count); // Run with two breakpoints int bp2 = SetBreakPointFromJS("foo", 0, 9); foo->Run(); CHECK_EQ(4, break_point_hit_count); foo->Run(); CHECK_EQ(6, break_point_hit_count); // Run with one breakpoint ClearBreakPointFromJS(bp2); foo->Run(); CHECK_EQ(7, break_point_hit_count); foo->Run(); CHECK_EQ(8, break_point_hit_count); // Run without breakpoints. ClearBreakPointFromJS(bp1); foo->Run(); CHECK_EQ(8, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); // Make sure that the break point numbers are consecutive. CHECK_EQ(1, bp1); CHECK_EQ(2, bp2); } // Test that break points on scripts identified by name can be set using the // global Debug object. TEST(ScriptBreakPointByNameThroughJavaScript) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local script = v8::String::New( "function f() {\n" " function h() {\n" " a = 0; // line 2\n" " }\n" " b = 1; // line 4\n" " return h();\n" "}\n" "\n" "function g() {\n" " function h() {\n" " a = 0;\n" " }\n" " b = 2; // line 12\n" " h();\n" " b = 3; // line 14\n" " f(); // line 15\n" "}"); // Compile the script and get the two functions. v8::ScriptOrigin origin = v8::ScriptOrigin(v8::String::New("test")); v8::Script::Compile(script, &origin)->Run(); v8::Local f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); v8::Local g = v8::Local::Cast(env->Global()->Get(v8::String::New("g"))); // Call f and g without break points. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Call f and g with break point on line 12. int sbp1 = SetScriptBreakPointByNameFromJS("test", 12, 0); break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); // Remove the break point again. break_point_hit_count = 0; ClearBreakPointFromJS(sbp1); f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Call f and g with break point on line 2. int sbp2 = SetScriptBreakPointByNameFromJS("test", 2, 0); break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); // Call f and g with break point on line 2, 4, 12, 14 and 15. int sbp3 = SetScriptBreakPointByNameFromJS("test", 4, 0); int sbp4 = SetScriptBreakPointByNameFromJS("test", 12, 0); int sbp5 = SetScriptBreakPointByNameFromJS("test", 14, 0); int sbp6 = SetScriptBreakPointByNameFromJS("test", 15, 0); break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(7, break_point_hit_count); // Remove all the break points again. break_point_hit_count = 0; ClearBreakPointFromJS(sbp2); ClearBreakPointFromJS(sbp3); ClearBreakPointFromJS(sbp4); ClearBreakPointFromJS(sbp5); ClearBreakPointFromJS(sbp6); f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); // Make sure that the break point numbers are consecutive. CHECK_EQ(1, sbp1); CHECK_EQ(2, sbp2); CHECK_EQ(3, sbp3); CHECK_EQ(4, sbp4); CHECK_EQ(5, sbp5); CHECK_EQ(6, sbp6); } TEST(ScriptBreakPointByIdThroughJavaScript) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local source = v8::String::New( "function f() {\n" " function h() {\n" " a = 0; // line 2\n" " }\n" " b = 1; // line 4\n" " return h();\n" "}\n" "\n" "function g() {\n" " function h() {\n" " a = 0;\n" " }\n" " b = 2; // line 12\n" " h();\n" " b = 3; // line 14\n" " f(); // line 15\n" "}"); // Compile the script and get the two functions. v8::ScriptOrigin origin = v8::ScriptOrigin(v8::String::New("test")); v8::Local script = v8::Script::Compile(source, &origin); script->Run(); v8::Local f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); v8::Local g = v8::Local::Cast(env->Global()->Get(v8::String::New("g"))); // Get the script id knowing that internally it is a 32 integer. uint32_t script_id = script->Id()->Uint32Value(); // Call f and g without break points. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Call f and g with break point on line 12. int sbp1 = SetScriptBreakPointByIdFromJS(script_id, 12, 0); break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); // Remove the break point again. break_point_hit_count = 0; ClearBreakPointFromJS(sbp1); f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Call f and g with break point on line 2. int sbp2 = SetScriptBreakPointByIdFromJS(script_id, 2, 0); break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); // Call f and g with break point on line 2, 4, 12, 14 and 15. int sbp3 = SetScriptBreakPointByIdFromJS(script_id, 4, 0); int sbp4 = SetScriptBreakPointByIdFromJS(script_id, 12, 0); int sbp5 = SetScriptBreakPointByIdFromJS(script_id, 14, 0); int sbp6 = SetScriptBreakPointByIdFromJS(script_id, 15, 0); break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(7, break_point_hit_count); // Remove all the break points again. break_point_hit_count = 0; ClearBreakPointFromJS(sbp2); ClearBreakPointFromJS(sbp3); ClearBreakPointFromJS(sbp4); ClearBreakPointFromJS(sbp5); ClearBreakPointFromJS(sbp6); f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); // Make sure that the break point numbers are consecutive. CHECK_EQ(1, sbp1); CHECK_EQ(2, sbp2); CHECK_EQ(3, sbp3); CHECK_EQ(4, sbp4); CHECK_EQ(5, sbp5); CHECK_EQ(6, sbp6); } // Test conditional script break points. TEST(EnableDisableScriptBreakPoint) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local script = v8::String::New( "function f() {\n" " a = 0; // line 1\n" "};"); // Compile the script and get function f. v8::ScriptOrigin origin = v8::ScriptOrigin(v8::String::New("test")); v8::Script::Compile(script, &origin)->Run(); v8::Local f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); // Set script break point on line 1 (in function f). int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0); // Call f while enabeling and disabling the script break point. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); DisableScriptBreakPointFromJS(sbp); f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); EnableScriptBreakPointFromJS(sbp); f->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); DisableScriptBreakPointFromJS(sbp); f->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); // Reload the script and get f again checking that the disabeling survives. v8::Script::Compile(script, &origin)->Run(); f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); f->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); EnableScriptBreakPointFromJS(sbp); f->Call(env->Global(), 0, NULL); CHECK_EQ(3, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test conditional script break points. TEST(ConditionalScriptBreakPoint) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local script = v8::String::New( "count = 0;\n" "function f() {\n" " g(count++); // line 2\n" "};\n" "function g(x) {\n" " var a=x; // line 5\n" "};"); // Compile the script and get function f. v8::ScriptOrigin origin = v8::ScriptOrigin(v8::String::New("test")); v8::Script::Compile(script, &origin)->Run(); v8::Local f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); // Set script break point on line 5 (in function g). int sbp1 = SetScriptBreakPointByNameFromJS("test", 5, 0); // Call f with different conditions on the script break point. break_point_hit_count = 0; ChangeScriptBreakPointConditionFromJS(sbp1, "false"); f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); ChangeScriptBreakPointConditionFromJS(sbp1, "true"); break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); ChangeScriptBreakPointConditionFromJS(sbp1, "x % 2 == 0"); break_point_hit_count = 0; for (int i = 0; i < 10; i++) { f->Call(env->Global(), 0, NULL); } CHECK_EQ(5, break_point_hit_count); // Reload the script and get f again checking that the condition survives. v8::Script::Compile(script, &origin)->Run(); f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); break_point_hit_count = 0; for (int i = 0; i < 10; i++) { f->Call(env->Global(), 0, NULL); } CHECK_EQ(5, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test ignore count on script break points. TEST(ScriptBreakPointIgnoreCount) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local script = v8::String::New( "function f() {\n" " a = 0; // line 1\n" "};"); // Compile the script and get function f. v8::ScriptOrigin origin = v8::ScriptOrigin(v8::String::New("test")); v8::Script::Compile(script, &origin)->Run(); v8::Local f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); // Set script break point on line 1 (in function f). int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0); // Call f with different ignores on the script break point. break_point_hit_count = 0; ChangeScriptBreakPointIgnoreCountFromJS(sbp, 1); f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); ChangeScriptBreakPointIgnoreCountFromJS(sbp, 5); break_point_hit_count = 0; for (int i = 0; i < 10; i++) { f->Call(env->Global(), 0, NULL); } CHECK_EQ(5, break_point_hit_count); // Reload the script and get f again checking that the ignore survives. v8::Script::Compile(script, &origin)->Run(); f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); break_point_hit_count = 0; for (int i = 0; i < 10; i++) { f->Call(env->Global(), 0, NULL); } CHECK_EQ(5, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that script break points survive when a script is reloaded. TEST(ScriptBreakPointReload) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local f; v8::Local script = v8::String::New( "function f() {\n" " function h() {\n" " a = 0; // line 2\n" " }\n" " b = 1; // line 4\n" " return h();\n" "}"); v8::ScriptOrigin origin_1 = v8::ScriptOrigin(v8::String::New("1")); v8::ScriptOrigin origin_2 = v8::ScriptOrigin(v8::String::New("2")); // Set a script break point before the script is loaded. SetScriptBreakPointByNameFromJS("1", 2, 0); // Compile the script and get the function. v8::Script::Compile(script, &origin_1)->Run(); f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); // Call f and check that the script break point is active. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); // Compile the script again with a different script data and get the // function. v8::Script::Compile(script, &origin_2)->Run(); f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); // Call f and check that no break points are set. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Compile the script again and get the function. v8::Script::Compile(script, &origin_1)->Run(); f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); // Call f and check that the script break point is active. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test when several scripts has the same script data TEST(ScriptBreakPointMultiple) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local f; v8::Local script_f = v8::String::New( "function f() {\n" " a = 0; // line 1\n" "}"); v8::Local g; v8::Local script_g = v8::String::New( "function g() {\n" " b = 0; // line 1\n" "}"); v8::ScriptOrigin origin = v8::ScriptOrigin(v8::String::New("test")); // Set a script break point before the scripts are loaded. int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0); // Compile the scripts with same script data and get the functions. v8::Script::Compile(script_f, &origin)->Run(); f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); v8::Script::Compile(script_g, &origin)->Run(); g = v8::Local::Cast(env->Global()->Get(v8::String::New("g"))); // Call f and g and check that the script break point is active. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); // Clear the script break point. ClearBreakPointFromJS(sbp); // Call f and g and check that the script break point is no longer active. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Set script break point with the scripts loaded. sbp = SetScriptBreakPointByNameFromJS("test", 1, 0); // Call f and g and check that the script break point is active. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); g->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test the script origin which has both name and line offset. TEST(ScriptBreakPointLineOffset) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local f; v8::Local script = v8::String::New( "function f() {\n" " a = 0; // line 8 as this script has line offset 7\n" " b = 0; // line 9 as this script has line offset 7\n" "}"); // Create script origin both name and line offset. v8::ScriptOrigin origin(v8::String::New("test.html"), v8::Integer::New(7)); // Set two script break points before the script is loaded. int sbp1 = SetScriptBreakPointByNameFromJS("test.html", 8, 0); int sbp2 = SetScriptBreakPointByNameFromJS("test.html", 9, 0); // Compile the script and get the function. v8::Script::Compile(script, &origin)->Run(); f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); // Call f and check that the script break point is active. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); // Clear the script break points. ClearBreakPointFromJS(sbp1); ClearBreakPointFromJS(sbp2); // Call f and check that no script break points are active. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Set a script break point with the script loaded. sbp1 = SetScriptBreakPointByNameFromJS("test.html", 9, 0); // Call f and check that the script break point is active. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test script break points set on lines. TEST(ScriptBreakPointLine) { v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); // Create a function for checking the function when hitting a break point. frame_function_name = CompileFunction(&env, frame_function_name_source, "frame_function_name"); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local f; v8::Local g; v8::Local script = v8::String::New( "a = 0 // line 0\n" "function f() {\n" " a = 1; // line 2\n" "}\n" " a = 2; // line 4\n" " /* xx */ function g() { // line 5\n" " function h() { // line 6\n" " a = 3; // line 7\n" " }\n" " h(); // line 9\n" " a = 4; // line 10\n" " }\n" " a=5; // line 12"); // Set a couple script break point before the script is loaded. int sbp1 = SetScriptBreakPointByNameFromJS("test.html", 0, -1); int sbp2 = SetScriptBreakPointByNameFromJS("test.html", 1, -1); int sbp3 = SetScriptBreakPointByNameFromJS("test.html", 5, -1); // Compile the script and get the function. break_point_hit_count = 0; v8::ScriptOrigin origin(v8::String::New("test.html"), v8::Integer::New(0)); v8::Script::Compile(script, &origin)->Run(); f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); g = v8::Local::Cast(env->Global()->Get(v8::String::New("g"))); // Check that a break point was hit when the script was run. CHECK_EQ(1, break_point_hit_count); CHECK_EQ(0, StrLength(last_function_hit)); // Call f and check that the script break point. f->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); CHECK_EQ("f", last_function_hit); // Call g and check that the script break point. g->Call(env->Global(), 0, NULL); CHECK_EQ(3, break_point_hit_count); CHECK_EQ("g", last_function_hit); // Clear the script break point on g and set one on h. ClearBreakPointFromJS(sbp3); int sbp4 = SetScriptBreakPointByNameFromJS("test.html", 6, -1); // Call g and check that the script break point in h is hit. g->Call(env->Global(), 0, NULL); CHECK_EQ(4, break_point_hit_count); CHECK_EQ("h", last_function_hit); // Clear break points in f and h. Set a new one in the script between // functions f and g and test that there is no break points in f and g any // more. ClearBreakPointFromJS(sbp2); ClearBreakPointFromJS(sbp4); int sbp5 = SetScriptBreakPointByNameFromJS("test.html", 4, -1); break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); g->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Reload the script which should hit two break points. break_point_hit_count = 0; v8::Script::Compile(script, &origin)->Run(); CHECK_EQ(2, break_point_hit_count); CHECK_EQ(0, StrLength(last_function_hit)); // Set a break point in the code after the last function decleration. int sbp6 = SetScriptBreakPointByNameFromJS("test.html", 12, -1); // Reload the script which should hit three break points. break_point_hit_count = 0; v8::Script::Compile(script, &origin)->Run(); CHECK_EQ(3, break_point_hit_count); CHECK_EQ(0, StrLength(last_function_hit)); // Clear the last break points, and reload the script which should not hit any // break points. ClearBreakPointFromJS(sbp1); ClearBreakPointFromJS(sbp5); ClearBreakPointFromJS(sbp6); break_point_hit_count = 0; v8::Script::Compile(script, &origin)->Run(); CHECK_EQ(0, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test top level script break points set on lines. TEST(ScriptBreakPointLineTopLevel) { v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local script = v8::String::New( "function f() {\n" " a = 1; // line 1\n" "}\n" "a = 2; // line 3\n"); v8::Local f; { v8::HandleScope scope; v8::Script::Compile(script, v8::String::New("test.html"))->Run(); } f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); HEAP->CollectAllGarbage(Heap::kNoGCFlags); SetScriptBreakPointByNameFromJS("test.html", 3, -1); // Call f and check that there was no break points. break_point_hit_count = 0; f->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); // Recompile and run script and check that break point was hit. break_point_hit_count = 0; v8::Script::Compile(script, v8::String::New("test.html"))->Run(); CHECK_EQ(1, break_point_hit_count); // Call f and check that there are still no break points. break_point_hit_count = 0; f = v8::Local::Cast(env->Global()->Get(v8::String::New("f"))); CHECK_EQ(0, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that it is possible to add and remove break points in a top level // function which has no references but has not been collected yet. TEST(ScriptBreakPointTopLevelCrash) { v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Local script_source = v8::String::New( "function f() {\n" " return 0;\n" "}\n" "f()"); int sbp1 = SetScriptBreakPointByNameFromJS("test.html", 3, -1); { v8::HandleScope scope; break_point_hit_count = 0; v8::Script::Compile(script_source, v8::String::New("test.html"))->Run(); CHECK_EQ(1, break_point_hit_count); } int sbp2 = SetScriptBreakPointByNameFromJS("test.html", 3, -1); ClearBreakPointFromJS(sbp1); ClearBreakPointFromJS(sbp2); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that it is possible to remove the last break point for a function // inside the break handling of that break point. TEST(RemoveBreakPointInBreak) { v8::HandleScope scope; DebugLocalContext env; v8::Local foo = CompileFunction(&env, "function foo(){a=1;}", "foo"); debug_event_remove_break_point = SetBreakPoint(foo, 0); // Register the debug event listener pasing the function v8::Debug::SetDebugEventListener(DebugEventRemoveBreakPoint, foo); break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); CHECK_EQ(0, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that the debugger statement causes a break. TEST(DebuggerStatement) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Script::Compile(v8::String::New("function bar(){debugger}"))->Run(); v8::Script::Compile(v8::String::New( "function foo(){debugger;debugger;}"))->Run(); v8::Local foo = v8::Local::Cast(env->Global()->Get(v8::String::New("foo"))); v8::Local bar = v8::Local::Cast(env->Global()->Get(v8::String::New("bar"))); // Run function with debugger statement bar->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); // Run function with two debugger statement foo->Call(env->Global(), 0, NULL); CHECK_EQ(3, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test setting a breakpoint on the debugger statement. TEST(DebuggerStatementBreakpoint) { break_point_hit_count = 0; v8::HandleScope scope; DebugLocalContext env; v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, v8::Undefined()); v8::Script::Compile(v8::String::New("function foo(){debugger;}"))->Run(); v8::Local foo = v8::Local::Cast(env->Global()->Get(v8::String::New("foo"))); // The debugger statement triggers breakpint hit foo->Call(env->Global(), 0, NULL); CHECK_EQ(1, break_point_hit_count); int bp = SetBreakPoint(foo, 0); // Set breakpoint does not duplicate hits foo->Call(env->Global(), 0, NULL); CHECK_EQ(2, break_point_hit_count); ClearBreakPoint(bp); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Thest that the evaluation of expressions when a break point is hit generates // the correct results. TEST(DebugEvaluate) { v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); // Create a function for checking the evaluation when hitting a break point. evaluate_check_function = CompileFunction(&env, evaluate_check_source, "evaluate_check"); // Register the debug event listener v8::Debug::SetDebugEventListener(DebugEventEvaluate); // Different expected vaules of x and a when in a break point (u = undefined, // d = Hello, world!). struct EvaluateCheck checks_uu[] = { {"x", v8::Undefined()}, {"a", v8::Undefined()}, {NULL, v8::Handle()} }; struct EvaluateCheck checks_hu[] = { {"x", v8::String::New("Hello, world!")}, {"a", v8::Undefined()}, {NULL, v8::Handle()} }; struct EvaluateCheck checks_hh[] = { {"x", v8::String::New("Hello, world!")}, {"a", v8::String::New("Hello, world!")}, {NULL, v8::Handle()} }; // Simple test function. The "y=0" is in the function foo to provide a break // location. For "y=0" the "y" is at position 15 in the barbar function // therefore setting breakpoint at position 15 will break at "y=0" and // setting it higher will break after. v8::Local foo = CompileFunction(&env, "function foo(x) {" " var a;" " y=0;" // To ensure break location 1. " a=x;" " y=0;" // To ensure break location 2. "}", "foo"); const int foo_break_position_1 = 15; const int foo_break_position_2 = 29; // Arguments with one parameter "Hello, world!" v8::Handle argv_foo[1] = { v8::String::New("Hello, world!") }; // Call foo with breakpoint set before a=x and undefined as parameter. int bp = SetBreakPoint(foo, foo_break_position_1); checks = checks_uu; foo->Call(env->Global(), 0, NULL); // Call foo with breakpoint set before a=x and parameter "Hello, world!". checks = checks_hu; foo->Call(env->Global(), 1, argv_foo); // Call foo with breakpoint set after a=x and parameter "Hello, world!". ClearBreakPoint(bp); SetBreakPoint(foo, foo_break_position_2); checks = checks_hh; foo->Call(env->Global(), 1, argv_foo); // Test function with an inner function. The "y=0" is in function barbar // to provide a break location. For "y=0" the "y" is at position 8 in the // barbar function therefore setting breakpoint at position 8 will break at // "y=0" and setting it higher will break after. v8::Local bar = CompileFunction(&env, "y = 0;" "x = 'Goodbye, world!';" "function bar(x, b) {" " var a;" " function barbar() {" " y=0; /* To ensure break location.*/" " a=x;" " };" " debug.Debug.clearAllBreakPoints();" " barbar();" " y=0;a=x;" "}", "bar"); const int barbar_break_position = 8; // Call bar setting breakpoint before a=x in barbar and undefined as // parameter. checks = checks_uu; v8::Handle argv_bar_1[2] = { v8::Undefined(), v8::Number::New(barbar_break_position) }; bar->Call(env->Global(), 2, argv_bar_1); // Call bar setting breakpoint before a=x in barbar and parameter // "Hello, world!". checks = checks_hu; v8::Handle argv_bar_2[2] = { v8::String::New("Hello, world!"), v8::Number::New(barbar_break_position) }; bar->Call(env->Global(), 2, argv_bar_2); // Call bar setting breakpoint after a=x in barbar and parameter // "Hello, world!". checks = checks_hh; v8::Handle argv_bar_3[2] = { v8::String::New("Hello, world!"), v8::Number::New(barbar_break_position + 1) }; bar->Call(env->Global(), 2, argv_bar_3); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Copies a C string to a 16-bit string. Does not check for buffer overflow. // Does not use the V8 engine to convert strings, so it can be used // in any thread. Returns the length of the string. int AsciiToUtf16(const char* input_buffer, uint16_t* output_buffer) { int i; for (i = 0; input_buffer[i] != '\0'; ++i) { // ASCII does not use chars > 127, but be careful anyway. output_buffer[i] = static_cast(input_buffer[i]); } output_buffer[i] = 0; return i; } // Copies a 16-bit string to a C string by dropping the high byte of // each character. Does not check for buffer overflow. // Can be used in any thread. Requires string length as an input. int Utf16ToAscii(const uint16_t* input_buffer, int length, char* output_buffer, int output_len = -1) { if (output_len >= 0) { if (length > output_len - 1) { length = output_len - 1; } } for (int i = 0; i < length; ++i) { output_buffer[i] = static_cast(input_buffer[i]); } output_buffer[length] = '\0'; return length; } // We match parts of the message to get evaluate result int value. bool GetEvaluateStringResult(char *message, char* buffer, int buffer_size) { if (strstr(message, "\"command\":\"evaluate\"") == NULL) { return false; } const char* prefix = "\"text\":\""; char* pos1 = strstr(message, prefix); if (pos1 == NULL) { return false; } pos1 += strlen(prefix); char* pos2 = strchr(pos1, '"'); if (pos2 == NULL) { return false; } Vector buf(buffer, buffer_size); int len = static_cast(pos2 - pos1); if (len > buffer_size - 1) { len = buffer_size - 1; } OS::StrNCpy(buf, pos1, len); buffer[buffer_size - 1] = '\0'; return true; } struct EvaluateResult { static const int kBufferSize = 20; char buffer[kBufferSize]; }; struct DebugProcessDebugMessagesData { static const int kArraySize = 5; int counter; EvaluateResult results[kArraySize]; void reset() { counter = 0; } EvaluateResult* current() { return &results[counter % kArraySize]; } void next() { counter++; } }; DebugProcessDebugMessagesData process_debug_messages_data; static void DebugProcessDebugMessagesHandler( const uint16_t* message, int length, v8::Debug::ClientData* client_data) { const int kBufferSize = 100000; char print_buffer[kBufferSize]; Utf16ToAscii(message, length, print_buffer, kBufferSize); EvaluateResult* array_item = process_debug_messages_data.current(); bool res = GetEvaluateStringResult(print_buffer, array_item->buffer, EvaluateResult::kBufferSize); if (res) { process_debug_messages_data.next(); } } // Test that the evaluation of expressions works even from ProcessDebugMessages // i.e. with empty stack. TEST(DebugEvaluateWithoutStack) { v8::Debug::SetMessageHandler(DebugProcessDebugMessagesHandler); v8::HandleScope scope; DebugLocalContext env; const char* source = "var v1 = 'Pinguin';\n function getAnimal() { return 'Capy' + 'bara'; }"; v8::Script::Compile(v8::String::New(source))->Run(); v8::Debug::ProcessDebugMessages(); const int kBufferSize = 1000; uint16_t buffer[kBufferSize]; const char* command_111 = "{\"seq\":111," "\"type\":\"request\"," "\"command\":\"evaluate\"," "\"arguments\":{" " \"global\":true," " \"expression\":\"v1\",\"disable_break\":true" "}}"; v8::Debug::SendCommand(buffer, AsciiToUtf16(command_111, buffer)); const char* command_112 = "{\"seq\":112," "\"type\":\"request\"," "\"command\":\"evaluate\"," "\"arguments\":{" " \"global\":true," " \"expression\":\"getAnimal()\",\"disable_break\":true" "}}"; v8::Debug::SendCommand(buffer, AsciiToUtf16(command_112, buffer)); const char* command_113 = "{\"seq\":113," "\"type\":\"request\"," "\"command\":\"evaluate\"," "\"arguments\":{" " \"global\":true," " \"expression\":\"239 + 566\",\"disable_break\":true" "}}"; v8::Debug::SendCommand(buffer, AsciiToUtf16(command_113, buffer)); v8::Debug::ProcessDebugMessages(); CHECK_EQ(3, process_debug_messages_data.counter); CHECK_EQ(strcmp("Pinguin", process_debug_messages_data.results[0].buffer), 0); CHECK_EQ(strcmp("Capybara", process_debug_messages_data.results[1].buffer), 0); CHECK_EQ(strcmp("805", process_debug_messages_data.results[2].buffer), 0); v8::Debug::SetMessageHandler(NULL); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Simple test of the stepping mechanism using only store ICs. TEST(DebugStepLinear) { v8::HandleScope scope; DebugLocalContext env; // Create a function for testing stepping. v8::Local foo = CompileFunction(&env, "function foo(){a=1;b=1;c=1;}", "foo"); // Run foo to allow it to get optimized. CompileRun("a=0; b=0; c=0; foo();"); SetBreakPoint(foo, 3); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); step_action = StepIn; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // With stepping all break locations are hit. CHECK_EQ(4, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); // Register a debug event listener which just counts. v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount); SetBreakPoint(foo, 3); break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // Without stepping only active break points are hit. CHECK_EQ(1, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test of the stepping mechanism for keyed load in a loop. TEST(DebugStepKeyedLoadLoop) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping of keyed load. The statement 'y=1' // is there to have more than one breakable statement in the loop, TODO(315). v8::Local foo = CompileFunction( &env, "function foo(a) {\n" " var x;\n" " var len = a.length;\n" " for (var i = 0; i < len; i++) {\n" " y = 1;\n" " x = a[i];\n" " }\n" "}\n" "y=0\n", "foo"); // Create array [0,1,2,3,4,5,6,7,8,9] v8::Local a = v8::Array::New(10); for (int i = 0; i < 10; i++) { a->Set(v8::Number::New(i), v8::Number::New(i)); } // Call function without any break points to ensure inlining is in place. const int kArgc = 1; v8::Handle args[kArgc] = { a }; foo->Call(env->Global(), kArgc, args); // Set up break point and step through the function. SetBreakPoint(foo, 3); step_action = StepNext; break_point_hit_count = 0; foo->Call(env->Global(), kArgc, args); // With stepping all break locations are hit. CHECK_EQ(34, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test of the stepping mechanism for keyed store in a loop. TEST(DebugStepKeyedStoreLoop) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping of keyed store. The statement 'y=1' // is there to have more than one breakable statement in the loop, TODO(315). v8::Local foo = CompileFunction( &env, "function foo(a) {\n" " var len = a.length;\n" " for (var i = 0; i < len; i++) {\n" " y = 1;\n" " a[i] = 42;\n" " }\n" "}\n" "y=0\n", "foo"); // Create array [0,1,2,3,4,5,6,7,8,9] v8::Local a = v8::Array::New(10); for (int i = 0; i < 10; i++) { a->Set(v8::Number::New(i), v8::Number::New(i)); } // Call function without any break points to ensure inlining is in place. const int kArgc = 1; v8::Handle args[kArgc] = { a }; foo->Call(env->Global(), kArgc, args); // Set up break point and step through the function. SetBreakPoint(foo, 3); step_action = StepNext; break_point_hit_count = 0; foo->Call(env->Global(), kArgc, args); // With stepping all break locations are hit. CHECK_EQ(33, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test of the stepping mechanism for named load in a loop. TEST(DebugStepNamedLoadLoop) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping of named load. v8::Local foo = CompileFunction( &env, "function foo() {\n" " var a = [];\n" " var s = \"\";\n" " for (var i = 0; i < 10; i++) {\n" " var v = new V(i, i + 1);\n" " v.y;\n" " a.length;\n" // Special case: array length. " s.length;\n" // Special case: string length. " }\n" "}\n" "function V(x, y) {\n" " this.x = x;\n" " this.y = y;\n" "}\n", "foo"); // Call function without any break points to ensure inlining is in place. foo->Call(env->Global(), 0, NULL); // Set up break point and step through the function. SetBreakPoint(foo, 4); step_action = StepNext; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // With stepping all break locations are hit. CHECK_EQ(54, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } static void DoDebugStepNamedStoreLoop(int expected) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping of named store. v8::Local foo = CompileFunction( &env, "function foo() {\n" " var a = {a:1};\n" " for (var i = 0; i < 10; i++) {\n" " a.a = 2\n" " }\n" "}\n", "foo"); // Call function without any break points to ensure inlining is in place. foo->Call(env->Global(), 0, NULL); // Set up break point and step through the function. SetBreakPoint(foo, 3); step_action = StepNext; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // With stepping all expected break locations are hit. CHECK_EQ(expected, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test of the stepping mechanism for named load in a loop. TEST(DebugStepNamedStoreLoop) { DoDebugStepNamedStoreLoop(23); } // Test the stepping mechanism with different ICs. TEST(DebugStepLinearMixedICs) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. v8::Local foo = CompileFunction(&env, "function bar() {};" "function foo() {" " var x;" " var index='name';" " var y = {};" " a=1;b=2;x=a;y[index]=3;x=y[index];bar();}", "foo"); // Run functions to allow them to get optimized. CompileRun("a=0; b=0; bar(); foo();"); SetBreakPoint(foo, 0); step_action = StepIn; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // With stepping all break locations are hit. CHECK_EQ(11, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); // Register a debug event listener which just counts. v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount); SetBreakPoint(foo, 0); break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // Without stepping only active break points are hit. CHECK_EQ(1, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepDeclarations) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src = "function foo() { " " var a;" " var b = 1;" " var c = foo;" " var d = Math.floor;" " var e = b + d(1.2);" "}" "foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 0); // Stepping through the declarations. step_action = StepIn; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); CHECK_EQ(6, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepLocals) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src = "function foo() { " " var a,b;" " a = 1;" " b = a + 2;" " b = 1 + 2 + 3;" " a = Math.floor(b);" "}" "foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 0); // Stepping through the declarations. step_action = StepIn; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); CHECK_EQ(6, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepIf) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " a = 1;" " if (x) {" " b = 1;" " } else {" " c = 1;" " d = 1;" " }" "}" "a=0; b=0; c=0; d=0; foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 0); // Stepping through the true part. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_true[argc] = { v8::True() }; foo->Call(env->Global(), argc, argv_true); CHECK_EQ(4, break_point_hit_count); // Stepping through the false part. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_false[argc] = { v8::False() }; foo->Call(env->Global(), argc, argv_false); CHECK_EQ(5, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepSwitch) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " a = 1;" " switch (x) {" " case 1:" " b = 1;" " case 2:" " c = 1;" " break;" " case 3:" " d = 1;" " e = 1;" " f = 1;" " break;" " }" "}" "a=0; b=0; c=0; d=0; e=0; f=0; foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 0); // One case with fall-through. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_1[argc] = { v8::Number::New(1) }; foo->Call(env->Global(), argc, argv_1); CHECK_EQ(6, break_point_hit_count); // Another case. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_2[argc] = { v8::Number::New(2) }; foo->Call(env->Global(), argc, argv_2); CHECK_EQ(5, break_point_hit_count); // Last case. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_3[argc] = { v8::Number::New(3) }; foo->Call(env->Global(), argc, argv_3); CHECK_EQ(7, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepWhile) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " var a = 0;" " while (a < x) {" " a++;" " }" "}" "foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 8); // "var a = 0;" // Looping 10 times. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_10[argc] = { v8::Number::New(10) }; foo->Call(env->Global(), argc, argv_10); CHECK_EQ(22, break_point_hit_count); // Looping 100 times. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_100[argc] = { v8::Number::New(100) }; foo->Call(env->Global(), argc, argv_100); CHECK_EQ(202, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepDoWhile) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " var a = 0;" " do {" " a++;" " } while (a < x)" "}" "foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 8); // "var a = 0;" // Looping 10 times. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_10[argc] = { v8::Number::New(10) }; foo->Call(env->Global(), argc, argv_10); CHECK_EQ(22, break_point_hit_count); // Looping 100 times. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_100[argc] = { v8::Number::New(100) }; foo->Call(env->Global(), argc, argv_100); CHECK_EQ(202, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepFor) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " a = 1;" " for (i = 0; i < x; i++) {" " b = 1;" " }" "}" "a=0; b=0; i=0; foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 8); // "a = 1;" // Looping 10 times. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_10[argc] = { v8::Number::New(10) }; foo->Call(env->Global(), argc, argv_10); CHECK_EQ(23, break_point_hit_count); // Looping 100 times. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_100[argc] = { v8::Number::New(100) }; foo->Call(env->Global(), argc, argv_100); CHECK_EQ(203, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepForContinue) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " var a = 0;" " var b = 0;" " var c = 0;" " for (var i = 0; i < x; i++) {" " a++;" " if (a % 2 == 0) continue;" " b++;" " c++;" " }" " return b;" "}" "foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); v8::Handle result; SetBreakPoint(foo, 8); // "var a = 0;" // Each loop generates 4 or 5 steps depending on whether a is equal. // Looping 10 times. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_10[argc] = { v8::Number::New(10) }; result = foo->Call(env->Global(), argc, argv_10); CHECK_EQ(5, result->Int32Value()); CHECK_EQ(51, break_point_hit_count); // Looping 100 times. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_100[argc] = { v8::Number::New(100) }; result = foo->Call(env->Global(), argc, argv_100); CHECK_EQ(50, result->Int32Value()); CHECK_EQ(456, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepForBreak) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " var a = 0;" " var b = 0;" " var c = 0;" " for (var i = 0; i < 1000; i++) {" " a++;" " if (a == x) break;" " b++;" " c++;" " }" " return b;" "}" "foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); v8::Handle result; SetBreakPoint(foo, 8); // "var a = 0;" // Each loop generates 5 steps except for the last (when break is executed) // which only generates 4. // Looping 10 times. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_10[argc] = { v8::Number::New(10) }; result = foo->Call(env->Global(), argc, argv_10); CHECK_EQ(9, result->Int32Value()); CHECK_EQ(54, break_point_hit_count); // Looping 100 times. step_action = StepIn; break_point_hit_count = 0; v8::Handle argv_100[argc] = { v8::Number::New(100) }; result = foo->Call(env->Global(), argc, argv_100); CHECK_EQ(99, result->Int32Value()); CHECK_EQ(504, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepForIn) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. v8::Local foo; const char* src_1 = "function foo() { " " var a = [1, 2];" " for (x in a) {" " b = 0;" " }" "}" "foo()"; foo = CompileFunction(&env, src_1, "foo"); SetBreakPoint(foo, 0); // "var a = ..." step_action = StepIn; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); CHECK_EQ(6, break_point_hit_count); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src_2 = "function foo() { " " var a = {a:[1, 2, 3]};" " for (x in a.a) {" " b = 0;" " }" "}" "foo()"; foo = CompileFunction(&env, src_2, "foo"); SetBreakPoint(foo, 0); // "var a = ..." step_action = StepIn; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); CHECK_EQ(8, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugStepWith) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src = "function foo(x) { " " var a = {};" " with (a) {}" " with (b) {}" "}" "foo()"; env->Global()->Set(v8::String::New("b"), v8::Object::New()); v8::Local foo = CompileFunction(&env, src, "foo"); v8::Handle result; SetBreakPoint(foo, 8); // "var a = {};" step_action = StepIn; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); CHECK_EQ(4, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(DebugConditional) { v8::HandleScope scope; DebugLocalContext env; // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src = "function foo(x) { " " var a;" " a = x ? 1 : 2;" " return a;" "}" "foo()"; v8::Local foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 0); // "var a;" step_action = StepIn; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); CHECK_EQ(5, break_point_hit_count); step_action = StepIn; break_point_hit_count = 0; const int argc = 1; v8::Handle argv_true[argc] = { v8::True() }; foo->Call(env->Global(), argc, argv_true); CHECK_EQ(5, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(StepInOutSimple) { v8::HandleScope scope; DebugLocalContext env; // Create a function for checking the function when hitting a break point. frame_function_name = CompileFunction(&env, frame_function_name_source, "frame_function_name"); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStepSequence); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src = "function a() {b();c();}; " "function b() {c();}; " "function c() {}; " "a(); b(); c()"; v8::Local a = CompileFunction(&env, src, "a"); SetBreakPoint(a, 0); // Step through invocation of a with step in. step_action = StepIn; break_point_hit_count = 0; expected_step_sequence = "abcbaca"; a->Call(env->Global(), 0, NULL); CHECK_EQ(StrLength(expected_step_sequence), break_point_hit_count); // Step through invocation of a with step next. step_action = StepNext; break_point_hit_count = 0; expected_step_sequence = "aaa"; a->Call(env->Global(), 0, NULL); CHECK_EQ(StrLength(expected_step_sequence), break_point_hit_count); // Step through invocation of a with step out. step_action = StepOut; break_point_hit_count = 0; expected_step_sequence = "a"; a->Call(env->Global(), 0, NULL); CHECK_EQ(StrLength(expected_step_sequence), break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } TEST(StepInOutTree) { v8::HandleScope scope; DebugLocalContext env; // Create a function for checking the function when hitting a break point. frame_function_name = CompileFunction(&env, frame_function_name_source, "frame_function_name"); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStepSequence); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src = "function a() {b(c(d()),d());c(d());d()}; " "function b(x,y) {c();}; " "function c(x) {}; " "function d() {}; " "a(); b(); c(); d()"; v8::Local a = CompileFunction(&env, src, "a"); SetBreakPoint(a, 0); // Step through invocation of a with step in. step_action = StepIn; break_point_hit_count = 0; expected_step_sequence = "adacadabcbadacada"; a->Call(env->Global(), 0, NULL); CHECK_EQ(StrLength(expected_step_sequence), break_point_hit_count); // Step through invocation of a with step next. step_action = StepNext; break_point_hit_count = 0; expected_step_sequence = "aaaa"; a->Call(env->Global(), 0, NULL); CHECK_EQ(StrLength(expected_step_sequence), break_point_hit_count); // Step through invocation of a with step out. step_action = StepOut; break_point_hit_count = 0; expected_step_sequence = "a"; a->Call(env->Global(), 0, NULL); CHECK_EQ(StrLength(expected_step_sequence), break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(true); } TEST(StepInOutBranch) { v8::HandleScope scope; DebugLocalContext env; // Create a function for checking the function when hitting a break point. frame_function_name = CompileFunction(&env, frame_function_name_source, "frame_function_name"); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStepSequence); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src = "function a() {b(false);c();}; " "function b(x) {if(x){c();};}; " "function c() {}; " "a(); b(); c()"; v8::Local a = CompileFunction(&env, src, "a"); SetBreakPoint(a, 0); // Step through invocation of a. step_action = StepIn; break_point_hit_count = 0; expected_step_sequence = "abbaca"; a->Call(env->Global(), 0, NULL); CHECK_EQ(StrLength(expected_step_sequence), break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that step in does not step into native functions. TEST(DebugStepNatives) { v8::HandleScope scope; DebugLocalContext env; // Create a function for testing stepping. v8::Local foo = CompileFunction( &env, "function foo(){debugger;Math.sin(1);}", "foo"); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); step_action = StepIn; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // With stepping all break locations are hit. CHECK_EQ(3, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); // Register a debug event listener which just counts. v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount); break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // Without stepping only active break points are hit. CHECK_EQ(1, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that step in works with function.apply. TEST(DebugStepFunctionApply) { v8::HandleScope scope; DebugLocalContext env; // Create a function for testing stepping. v8::Local foo = CompileFunction( &env, "function bar(x, y, z) { if (x == 1) { a = y; b = z; } }" "function foo(){ debugger; bar.apply(this, [1,2,3]); }", "foo"); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); step_action = StepIn; break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // With stepping all break locations are hit. CHECK_EQ(7, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); // Register a debug event listener which just counts. v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount); break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // Without stepping only the debugger statement is hit. CHECK_EQ(1, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test that step in works with function.call. TEST(DebugStepFunctionCall) { v8::HandleScope scope; DebugLocalContext env; // Create a function for testing stepping. v8::Local foo = CompileFunction( &env, "function bar(x, y, z) { if (x == 1) { a = y; b = z; } }" "function foo(a){ debugger;" " if (a) {" " bar.call(this, 1, 2, 3);" " } else {" " bar.call(this, 0);" " }" "}", "foo"); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStep); step_action = StepIn; // Check stepping where the if condition in bar is false. break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); CHECK_EQ(6, break_point_hit_count); // Check stepping where the if condition in bar is true. break_point_hit_count = 0; const int argc = 1; v8::Handle argv[argc] = { v8::True() }; foo->Call(env->Global(), argc, argv); CHECK_EQ(8, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); // Register a debug event listener which just counts. v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount); break_point_hit_count = 0; foo->Call(env->Global(), 0, NULL); // Without stepping only the debugger statement is hit. CHECK_EQ(1, break_point_hit_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Tests that breakpoint will be hit if it's set in script. TEST(PauseInScript) { v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); // Register a debug event listener which counts. v8::Debug::SetDebugEventListener(DebugEventCounter); // Create a script that returns a function. const char* src = "(function (evt) {})"; const char* script_name = "StepInHandlerTest"; // Set breakpoint in the script. SetScriptBreakPointByNameFromJS(script_name, 0, -1); break_point_hit_count = 0; v8::ScriptOrigin origin(v8::String::New(script_name), v8::Integer::New(0)); v8::Handle script = v8::Script::Compile(v8::String::New(src), &origin); v8::Local r = script->Run(); CHECK(r->IsFunction()); CHECK_EQ(1, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); } // Test break on exceptions. For each exception break combination the number // of debug event exception callbacks and message callbacks are collected. The // number of debug event exception callbacks are used to check that the // debugger is called correctly and the number of message callbacks is used to // check that uncaught exceptions are still returned even if there is a break // for them. TEST(BreakOnException) { v8::HandleScope scope; DebugLocalContext env; env.ExposeDebug(); v8::internal::Isolate::Current()->TraceException(false); // Create functions for testing break on exception. CompileFunction(&env, "function throws(){throw 1;}", "throws"); v8::Local caught = CompileFunction(&env, "function caught(){try {throws();} catch(e) {};}", "caught"); v8::Local notCaught = CompileFunction(&env, "function notCaught(){throws();}", "notCaught"); v8::V8::AddMessageListener(MessageCallbackCount); v8::Debug::SetDebugEventListener(DebugEventCounter); // Initial state should be no break on exceptions. DebugEventCounterClear(); MessageCallbackCountClear(); caught->Call(env->Global(), 0, NULL); CHECK_EQ(0, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(0, message_callback_count); notCaught->Call(env->Global(), 0, NULL); CHECK_EQ(0, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(1, message_callback_count); // No break on exception DebugEventCounterClear(); MessageCallbackCountClear(); ChangeBreakOnException(false, false); caught->Call(env->Global(), 0, NULL); CHECK_EQ(0, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(0, message_callback_count); notCaught->Call(env->Global(), 0, NULL); CHECK_EQ(0, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(1, message_callback_count); // Break on uncaught exception DebugEventCounterClear(); MessageCallbackCountClear(); ChangeBreakOnException(false, true); caught->Call(env->Global(), 0, NULL); CHECK_EQ(0, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(0, message_callback_count); notCaught->Call(env->Global(), 0, NULL); CHECK_EQ(1, exception_hit_count); CHECK_EQ(1, uncaught_exception_hit_count); CHECK_EQ(1, message_callback_count); // Break on exception and uncaught exception DebugEventCounterClear(); MessageCallbackCountClear(); ChangeBreakOnException(true, true); caught->Call(env->Global(), 0, NULL); CHECK_EQ(1, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(0, message_callback_count); notCaught->Call(env->Global(), 0, NULL); CHECK_EQ(2, exception_hit_count); CHECK_EQ(1, uncaught_exception_hit_count); CHECK_EQ(1, message_callback_count); // Break on exception DebugEventCounterClear(); MessageCallbackCountClear(); ChangeBreakOnException(true, false); caught->Call(env->Global(), 0, NULL); CHECK_EQ(1, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(0, message_callback_count); notCaught->Call(env->Global(), 0, NULL); CHECK_EQ(2, exception_hit_count); CHECK_EQ(1, uncaught_exception_hit_count); CHECK_EQ(1, message_callback_count); // No break on exception using JavaScript DebugEventCounterClear(); MessageCallbackCountClear(); ChangeBreakOnExceptionFromJS(false, false); caught->Call(env->Global(), 0, NULL); CHECK_EQ(0, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(0, message_callback_count); notCaught->Call(env->Global(), 0, NULL); CHECK_EQ(0, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(1, message_callback_count); // Break on uncaught exception using JavaScript DebugEventCounterClear(); MessageCallbackCountClear(); ChangeBreakOnExceptionFromJS(false, true); caught->Call(env->Global(), 0, NULL); CHECK_EQ(0, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(0, message_callback_count); notCaught->Call(env->Global(), 0, NULL); CHECK_EQ(1, exception_hit_count); CHECK_EQ(1, uncaught_exception_hit_count); CHECK_EQ(1, message_callback_count); // Break on exception and uncaught exception using JavaScript DebugEventCounterClear(); MessageCallbackCountClear(); ChangeBreakOnExceptionFromJS(true, true); caught->Call(env->Global(), 0, NULL); CHECK_EQ(1, exception_hit_count); CHECK_EQ(0, message_callback_count); CHECK_EQ(0, uncaught_exception_hit_count); notCaught->Call(env->Global(), 0, NULL); CHECK_EQ(2, exception_hit_count); CHECK_EQ(1, uncaught_exception_hit_count); CHECK_EQ(1, message_callback_count); // Break on exception using JavaScript DebugEventCounterClear(); MessageCallbackCountClear(); ChangeBreakOnExceptionFromJS(true, false); caught->Call(env->Global(), 0, NULL); CHECK_EQ(1, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(0, message_callback_count); notCaught->Call(env->Global(), 0, NULL); CHECK_EQ(2, exception_hit_count); CHECK_EQ(1, uncaught_exception_hit_count); CHECK_EQ(1, message_callback_count); v8::Debug::SetDebugEventListener(NULL); CheckDebuggerUnloaded(); v8::V8::RemoveMessageListeners(MessageCallbackCount); } // Test break on exception from compiler errors. When compiling using // v8::Script::Compile there is no JavaScript stack whereas when compiling using // eval there are JavaScript frames. TEST(BreakOnCompileException) { v8::HandleScope scope; DebugLocalContext env; // For this test, we want to break on uncaught exceptions: ChangeBreakOnException(false, true); v8::internal::Isolate::Current()->TraceException(false); // Create a function for checking the function when hitting a break point. frame_count = CompileFunction(&env, frame_count_source, "frame_count"); v8::V8::AddMessageListener(MessageCallbackCount); v8::Debug::SetDebugEventListener(DebugEventCounter); DebugEventCounterClear(); MessageCallbackCountClear(); // Check initial state. CHECK_EQ(0, exception_hit_count); CHECK_EQ(0, uncaught_exception_hit_count); CHECK_EQ(0, message_callback_count); CHECK_EQ(-1, last_js_stack_height); // Throws SyntaxError: Unexpected end of input v8::Script::Compile(v8::String::New("+++")); CHECK_EQ(1, exception_hit_count); CHECK_EQ(1, uncaught_exception_hit_count); CHECK_EQ(1, message_callback_count); CHECK_EQ(0, last_js_stack_height); // No JavaScript stack. // Throws SyntaxError: Unexpected identifier v8::Script::Compile(v8::String::New("x x")); CHECK_EQ(2, exception_hit_count); CHECK_EQ(2, uncaught_exception_hit_count); CHECK_EQ(2, message_callback_count); CHECK_EQ(0, last_js_stack_height); // No JavaScript stack. // Throws SyntaxError: Unexpected end of input v8::Script::Compile(v8::String::New("eval('+++')"))->Run(); CHECK_EQ(3, exception_hit_count); CHECK_EQ(3, uncaught_exception_hit_count); CHECK_EQ(3, message_callback_count); CHECK_EQ(1, last_js_stack_height); // Throws SyntaxError: Unexpected identifier v8::Script::Compile(v8::String::New("eval('x x')"))->Run(); CHECK_EQ(4, exception_hit_count); CHECK_EQ(4, uncaught_exception_hit_count); CHECK_EQ(4, message_callback_count); CHECK_EQ(1, last_js_stack_height); } TEST(StepWithException) { v8::HandleScope scope; DebugLocalContext env; // For this test, we want to break on uncaught exceptions: ChangeBreakOnException(false, true); // Create a function for checking the function when hitting a break point. frame_function_name = CompileFunction(&env, frame_function_name_source, "frame_function_name"); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(DebugEventStepSequence); // Create functions for testing stepping. const char* src = "function a() { n(); }; " "function b() { c(); }; " "function c() { n(); }; " "function d() { x = 1; try { e(); } catch(x) { x = 2; } }; " "function e() { n(); }; " "function f() { x = 1; try { g(); } catch(x) { x = 2; } }; " "function g() { h(); }; " "function h() { x = 1; throw 1; }; "; // Step through invocation of a. v8::Local