/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* \file lower_vec_index_to_swizzle.cpp
*
* Turns constant indexing into vector types to swizzles. This will
* let other swizzle-aware optimization passes catch these constructs,
* and codegen backends not have to worry about this case.
*/
#include "ir.h"
#include "ir_visitor.h"
#include "ir_optimization.h"
#include "glsl_types.h"
/**
* Visitor class for replacing expressions with ir_constant values.
*/
class ir_vec_index_to_swizzle_visitor : public ir_hierarchical_visitor {
public:
ir_vec_index_to_swizzle_visitor()
{
progress = false;
}
ir_rvalue *convert_vec_index_to_swizzle(ir_rvalue *val);
virtual ir_visitor_status visit_enter(ir_expression *);
virtual ir_visitor_status visit_enter(ir_swizzle *);
virtual ir_visitor_status visit_enter(ir_assignment *);
virtual ir_visitor_status visit_enter(ir_return *);
virtual ir_visitor_status visit_enter(ir_call *);
virtual ir_visitor_status visit_enter(ir_if *);
bool progress;
};
ir_rvalue *
ir_vec_index_to_swizzle_visitor::convert_vec_index_to_swizzle(ir_rvalue *ir)
{
ir_dereference_array *deref = ir->as_dereference_array();
ir_constant *ir_constant;
if (!deref)
return ir;
if (deref->array->type->is_matrix() || deref->array->type->is_array())
return ir;
assert(deref->array_index->type->base_type == GLSL_TYPE_INT);
ir_constant = deref->array_index->constant_expression_value();
if (!ir_constant)
return ir;
void *ctx = hieralloc_parent(ir);
this->progress = true;
return new(ctx) ir_swizzle(deref->array,
ir_constant->value.i[0], 0, 0, 0, 1);
}
ir_visitor_status
ir_vec_index_to_swizzle_visitor::visit_enter(ir_expression *ir)
{
unsigned int i;
for (i = 0; i < ir->get_num_operands(); i++) {
ir->operands[i] = convert_vec_index_to_swizzle(ir->operands[i]);
}
return visit_continue;
}
ir_visitor_status
ir_vec_index_to_swizzle_visitor::visit_enter(ir_swizzle *ir)
{
/* Can't be hit from normal GLSL, since you can't swizzle a scalar (which
* the result of indexing a vector is. But maybe at some point we'll end up
* using swizzling of scalars for vector construction.
*/
ir->val = convert_vec_index_to_swizzle(ir->val);
return visit_continue;
}
ir_visitor_status
ir_vec_index_to_swizzle_visitor::visit_enter(ir_assignment *ir)
{
ir->set_lhs(convert_vec_index_to_swizzle(ir->lhs));
ir->rhs = convert_vec_index_to_swizzle(ir->rhs);
return visit_continue;
}
ir_visitor_status
ir_vec_index_to_swizzle_visitor::visit_enter(ir_call *ir)
{
foreach_iter(exec_list_iterator, iter, *ir) {
ir_rvalue *param = (ir_rvalue *)iter.get();
ir_rvalue *new_param = convert_vec_index_to_swizzle(param);
if (new_param != param) {
param->replace_with(new_param);
}
}
return visit_continue;
}
ir_visitor_status
ir_vec_index_to_swizzle_visitor::visit_enter(ir_return *ir)
{
if (ir->value) {
ir->value = convert_vec_index_to_swizzle(ir->value);
}
return visit_continue;
}
ir_visitor_status
ir_vec_index_to_swizzle_visitor::visit_enter(ir_if *ir)
{
ir->condition = convert_vec_index_to_swizzle(ir->condition);
return visit_continue;
}
bool
do_vec_index_to_swizzle(exec_list *instructions)
{
ir_vec_index_to_swizzle_visitor v;
v.run(instructions);
return v.progress;
}