//===-- HexagonMachineScheduler.h - Custom Hexagon MI scheduler. ----===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// Custom Hexagon MI scheduler.
//
//===----------------------------------------------------------------------===//
#ifndef HEXAGONASMPRINTER_H
#define HEXAGONASMPRINTER_H
#include "llvm/CodeGen/LiveIntervalAnalysis.h"
#include "llvm/CodeGen/MachineScheduler.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/CodeGen/RegisterClassInfo.h"
#include "llvm/CodeGen/RegisterPressure.h"
#include "llvm/CodeGen/ResourcePriorityQueue.h"
#include "llvm/CodeGen/ScheduleDAGInstrs.h"
#include "llvm/CodeGen/ScheduleHazardRecognizer.h"
#include "llvm/Analysis/AliasAnalysis.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/ADT/OwningPtr.h"
#include "llvm/ADT/PriorityQueue.h"
using namespace llvm;
//===----------------------------------------------------------------------===//
// MachineSchedStrategy - Interface to a machine scheduling algorithm.
//===----------------------------------------------------------------------===//
namespace llvm {
class VLIWMachineScheduler;
/// MachineSchedStrategy - Interface used by VLIWMachineScheduler to drive
/// the selected scheduling algorithm.
///
/// TODO: Move this to ScheduleDAGInstrs.h
class MachineSchedStrategy {
public:
virtual ~MachineSchedStrategy() {}
/// Initialize the strategy after building the DAG for a new region.
virtual void initialize(VLIWMachineScheduler *DAG) = 0;
/// Pick the next node to schedule, or return NULL. Set IsTopNode to true to
/// schedule the node at the top of the unscheduled region. Otherwise it will
/// be scheduled at the bottom.
virtual SUnit *pickNode(bool &IsTopNode) = 0;
/// Notify MachineSchedStrategy that VLIWMachineScheduler has
/// scheduled a node.
virtual void schedNode(SUnit *SU, bool IsTopNode) = 0;
/// When all predecessor dependencies have been resolved, free this node for
/// top-down scheduling.
virtual void releaseTopNode(SUnit *SU) = 0;
/// When all successor dependencies have been resolved, free this node for
/// bottom-up scheduling.
virtual void releaseBottomNode(SUnit *SU) = 0;
};
//===----------------------------------------------------------------------===//
// ConvergingVLIWScheduler - Implementation of the standard
// MachineSchedStrategy.
//===----------------------------------------------------------------------===//
/// ReadyQueue encapsulates vector of "ready" SUnits with basic convenience
/// methods for pushing and removing nodes. ReadyQueue's are uniquely identified
/// by an ID. SUnit::NodeQueueId is a mask of the ReadyQueues the SUnit is in.
class ReadyQueue {
unsigned ID;
std::string Name;
std::vector<SUnit*> Queue;
public:
ReadyQueue(unsigned id, const Twine &name): ID(id), Name(name.str()) {}
unsigned getID() const { return ID; }
StringRef getName() const { return Name; }
// SU is in this queue if it's NodeQueueID is a superset of this ID.
bool isInQueue(SUnit *SU) const { return (SU->NodeQueueId & ID); }
bool empty() const { return Queue.empty(); }
unsigned size() const { return Queue.size(); }
typedef std::vector<SUnit*>::iterator iterator;
iterator begin() { return Queue.begin(); }
iterator end() { return Queue.end(); }
iterator find(SUnit *SU) {
return std::find(Queue.begin(), Queue.end(), SU);
}
void push(SUnit *SU) {
Queue.push_back(SU);
SU->NodeQueueId |= ID;
}
void remove(iterator I) {
(*I)->NodeQueueId &= ~ID;
*I = Queue.back();
Queue.pop_back();
}
void dump() {
dbgs() << Name << ": ";
for (unsigned i = 0, e = Queue.size(); i < e; ++i)
dbgs() << Queue[i]->NodeNum << " ";
dbgs() << "\n";
}
};
class VLIWResourceModel {
/// ResourcesModel - Represents VLIW state.
/// Not limited to VLIW targets per say, but assumes
/// definition of DFA by a target.
DFAPacketizer *ResourcesModel;
const InstrItineraryData *InstrItins;
/// Local packet/bundle model. Purely
/// internal to the MI schedulre at the time.
std::vector<SUnit*> Packet;
/// Total packets created.
unsigned TotalPackets;
public:
VLIWResourceModel(MachineSchedContext *C, const InstrItineraryData *IID) :
InstrItins(IID), TotalPackets(0) {
const TargetMachine &TM = C->MF->getTarget();
ResourcesModel = TM.getInstrInfo()->CreateTargetScheduleState(&TM,NULL);
// This hard requirement could be relaxed,
// but for now do not let it proceed.
assert(ResourcesModel && "Unimplemented CreateTargetScheduleState.");
Packet.resize(InstrItins->SchedModel->IssueWidth);
Packet.clear();
ResourcesModel->clearResources();
}
VLIWResourceModel(const TargetMachine &TM) :
InstrItins(TM.getInstrItineraryData()), TotalPackets(0) {
ResourcesModel = TM.getInstrInfo()->CreateTargetScheduleState(&TM,NULL);
// This hard requirement could be relaxed,
// but for now do not let it proceed.
assert(ResourcesModel && "Unimplemented CreateTargetScheduleState.");
Packet.resize(InstrItins->SchedModel->IssueWidth);
Packet.clear();
ResourcesModel->clearResources();
}
~VLIWResourceModel() {
delete ResourcesModel;
}
void resetPacketState() {
Packet.clear();
}
void resetDFA() {
ResourcesModel->clearResources();
}
void reset() {
Packet.clear();
ResourcesModel->clearResources();
}
bool isResourceAvailable(SUnit *SU);
bool reserveResources(SUnit *SU);
unsigned getTotalPackets() const { return TotalPackets; }
};
class VLIWMachineScheduler : public ScheduleDAGInstrs {
/// AA - AliasAnalysis for making memory reference queries.
AliasAnalysis *AA;
RegisterClassInfo *RegClassInfo;
MachineSchedStrategy *SchedImpl;
MachineBasicBlock::iterator LiveRegionEnd;
/// Register pressure in this region computed by buildSchedGraph.
IntervalPressure RegPressure;
RegPressureTracker RPTracker;
/// List of pressure sets that exceed the target's pressure limit before
/// scheduling, listed in increasing set ID order. Each pressure set is paired
/// with its max pressure in the currently scheduled regions.
std::vector<PressureElement> RegionCriticalPSets;
/// The top of the unscheduled zone.
MachineBasicBlock::iterator CurrentTop;
IntervalPressure TopPressure;
RegPressureTracker TopRPTracker;
/// The bottom of the unscheduled zone.
MachineBasicBlock::iterator CurrentBottom;
IntervalPressure BotPressure;
RegPressureTracker BotRPTracker;
#ifndef NDEBUG
/// The number of instructions scheduled so far. Used to cut off the
/// scheduler at the point determined by misched-cutoff.
unsigned NumInstrsScheduled;
#endif
/// Total packets in the region.
unsigned TotalPackets;
const MachineLoopInfo *MLI;
public:
VLIWMachineScheduler(MachineSchedContext *C, MachineSchedStrategy *S):
ScheduleDAGInstrs(*C->MF, *C->MLI, *C->MDT, /*IsPostRA=*/false, C->LIS),
AA(C->AA), RegClassInfo(C->RegClassInfo), SchedImpl(S),
RPTracker(RegPressure), CurrentTop(), TopRPTracker(TopPressure),
CurrentBottom(), BotRPTracker(BotPressure), MLI(C->MLI) {
#ifndef NDEBUG
NumInstrsScheduled = 0;
#endif
TotalPackets = 0;
}
virtual ~VLIWMachineScheduler() {
delete SchedImpl;
}
MachineBasicBlock::iterator top() const { return CurrentTop; }
MachineBasicBlock::iterator bottom() const { return CurrentBottom; }
/// Implement the ScheduleDAGInstrs interface for handling the next scheduling
/// region. This covers all instructions in a block, while schedule() may only
/// cover a subset.
void enterRegion(MachineBasicBlock *bb,
MachineBasicBlock::iterator begin,
MachineBasicBlock::iterator end,
unsigned endcount);
/// Schedule - This is called back from ScheduleDAGInstrs::Run() when it's
/// time to do some work.
void schedule();
unsigned CurCycle;
/// Get current register pressure for the top scheduled instructions.
const IntervalPressure &getTopPressure() const { return TopPressure; }
const RegPressureTracker &getTopRPTracker() const { return TopRPTracker; }
/// Get current register pressure for the bottom scheduled instructions.
const IntervalPressure &getBotPressure() const { return BotPressure; }
const RegPressureTracker &getBotRPTracker() const { return BotRPTracker; }
/// Get register pressure for the entire scheduling region before scheduling.
const IntervalPressure &getRegPressure() const { return RegPressure; }
const std::vector<PressureElement> &getRegionCriticalPSets() const {
return RegionCriticalPSets;
}
/// getIssueWidth - Return the max instructions per scheduling group.
unsigned getIssueWidth() const {
return (InstrItins && InstrItins->SchedModel)
? InstrItins->SchedModel->IssueWidth : 1;
}
/// getNumMicroOps - Return the number of issue slots required for this MI.
unsigned getNumMicroOps(MachineInstr *MI) const {
return 1;
//if (!InstrItins) return 1;
//int UOps = InstrItins->getNumMicroOps(MI->getDesc().getSchedClass());
//return (UOps >= 0) ? UOps : TII->getNumMicroOps(InstrItins, MI);
}
private:
void scheduleNodeTopDown(SUnit *SU);
void listScheduleTopDown();
void initRegPressure();
void updateScheduledPressure(std::vector<unsigned> NewMaxPressure);
void moveInstruction(MachineInstr *MI, MachineBasicBlock::iterator InsertPos);
bool checkSchedLimit();
void releaseRoots();
void releaseSucc(SUnit *SU, SDep *SuccEdge);
void releaseSuccessors(SUnit *SU);
void releasePred(SUnit *SU, SDep *PredEdge);
void releasePredecessors(SUnit *SU);
void placeDebugValues();
};
/// ConvergingVLIWScheduler shrinks the unscheduled zone using heuristics
/// to balance the schedule.
class ConvergingVLIWScheduler : public MachineSchedStrategy {
/// Store the state used by ConvergingVLIWScheduler heuristics, required
/// for the lifetime of one invocation of pickNode().
struct SchedCandidate {
// The best SUnit candidate.
SUnit *SU;
// Register pressure values for the best candidate.
RegPressureDelta RPDelta;
// Best scheduling cost.
int SCost;
SchedCandidate(): SU(NULL), SCost(0) {}
};
/// Represent the type of SchedCandidate found within a single queue.
enum CandResult {
NoCand, NodeOrder, SingleExcess, SingleCritical, SingleMax, MultiPressure,
BestCost};
/// Each Scheduling boundary is associated with ready queues. It tracks the
/// current cycle in whichever direction at has moved, and maintains the state
/// of "hazards" and other interlocks at the current cycle.
struct SchedBoundary {
VLIWMachineScheduler *DAG;
ReadyQueue Available;
ReadyQueue Pending;
bool CheckPending;
ScheduleHazardRecognizer *HazardRec;
VLIWResourceModel *ResourceModel;
unsigned CurrCycle;
unsigned IssueCount;
/// MinReadyCycle - Cycle of the soonest available instruction.
unsigned MinReadyCycle;
// Remember the greatest min operand latency.
unsigned MaxMinLatency;
/// Pending queues extend the ready queues with the same ID and the
/// PendingFlag set.
SchedBoundary(unsigned ID, const Twine &Name):
DAG(0), Available(ID, Name+".A"),
Pending(ID << ConvergingVLIWScheduler::LogMaxQID, Name+".P"),
CheckPending(false), HazardRec(0), ResourceModel(0),
CurrCycle(0), IssueCount(0),
MinReadyCycle(UINT_MAX), MaxMinLatency(0) {}
~SchedBoundary() {
delete ResourceModel;
delete HazardRec;
}
bool isTop() const {
return Available.getID() == ConvergingVLIWScheduler::TopQID;
}
bool checkHazard(SUnit *SU);
void releaseNode(SUnit *SU, unsigned ReadyCycle);
void bumpCycle();
void bumpNode(SUnit *SU);
void releasePending();
void removeReady(SUnit *SU);
SUnit *pickOnlyChoice();
};
VLIWMachineScheduler *DAG;
const TargetRegisterInfo *TRI;
// State of the top and bottom scheduled instruction boundaries.
SchedBoundary Top;
SchedBoundary Bot;
public:
/// SUnit::NodeQueueId: 0 (none), 1 (top), 2 (bot), 3 (both)
enum {
TopQID = 1,
BotQID = 2,
LogMaxQID = 2
};
ConvergingVLIWScheduler():
DAG(0), TRI(0), Top(TopQID, "TopQ"), Bot(BotQID, "BotQ") {}
virtual void initialize(VLIWMachineScheduler *dag);
virtual SUnit *pickNode(bool &IsTopNode);
virtual void schedNode(SUnit *SU, bool IsTopNode);
virtual void releaseTopNode(SUnit *SU);
virtual void releaseBottomNode(SUnit *SU);
protected:
SUnit *pickNodeBidrectional(bool &IsTopNode);
int SchedulingCost(ReadyQueue &Q,
SUnit *SU, SchedCandidate &Candidate,
RegPressureDelta &Delta, bool verbose);
CandResult pickNodeFromQueue(ReadyQueue &Q,
const RegPressureTracker &RPTracker,
SchedCandidate &Candidate);
#ifndef NDEBUG
void traceCandidate(const char *Label, const ReadyQueue &Q, SUnit *SU,
PressureElement P = PressureElement());
#endif
};
} // namespace
#endif