// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SOCKET_TCP_SERVER_SOCKET_WIN_H_
#define NET_SOCKET_TCP_SERVER_SOCKET_WIN_H_
#include <winsock2.h>
#include "base/message_loop.h"
#include "base/scoped_ptr.h"
#include "base/win/object_watcher.h"
#include "base/threading/non_thread_safe.h"
#include "net/base/net_log.h"
#include "net/socket/server_socket.h"
namespace net {
class IPEndPoint;
class TCPServerSocketWin : public ServerSocket,
public base::NonThreadSafe,
public base::win::ObjectWatcher::Delegate {
public:
TCPServerSocketWin(net::NetLog* net_log,
const net::NetLog::Source& source);
~TCPServerSocketWin();
// net::ServerSocket implementation.
virtual int Listen(const net::IPEndPoint& address, int backlog);
virtual int GetLocalAddress(IPEndPoint* address) const;
virtual int Accept(scoped_ptr<ClientSocket>* socket,
CompletionCallback* callback);
// base::ObjectWatcher::Delegate implementation.
virtual void OnObjectSignaled(HANDLE object);
private:
int AcceptInternal(scoped_ptr<ClientSocket>* socket);
void Close();
SOCKET socket_;
HANDLE socket_event_;
base::win::ObjectWatcher accept_watcher_;
scoped_ptr<ClientSocket>* accept_socket_;
CompletionCallback* accept_callback_;
BoundNetLog net_log_;
};
} // namespace net
#endif // NET_SOCKET_TCP_SERVER_SOCKET_WIN_H_