/*
* Copyright 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <linux/input.h>
#include <sys/stat.h>
#include <errno.h>
#include <string.h>
#include "common.h"
#include "device.h"
#include "screen_ui.h"
const char* HEADERS[] = { "Volume up/down to move highlight;",
"power button to select.",
"",
NULL };
const char* ITEMS[] = { "reboot system now",
"apply update from ADB",
"wipe data/factory reset",
"wipe cache partition",
NULL };
class MakoUI : public ScreenRecoveryUI
{
public:
MakoUI() :
consecutive_power_keys(0) {
}
virtual KeyAction CheckKey(int key) {
if (IsKeyPressed(KEY_POWER) && key == KEY_VOLUMEUP) {
return TOGGLE;
}
if (key == KEY_POWER) {
++consecutive_power_keys;
if (consecutive_power_keys >= 7) {
return REBOOT;
}
} else {
consecutive_power_keys = 0;
}
return ENQUEUE;
}
private:
int consecutive_power_keys;
};
class MakoDevice : public Device
{
public:
MakoDevice() :
ui(new MakoUI) {
}
RecoveryUI* GetUI() { return ui; }
int HandleMenuKey(int key_code, int visible) {
if (visible) {
switch (key_code) {
case KEY_DOWN:
case KEY_VOLUMEDOWN:
return kHighlightDown;
case KEY_UP:
case KEY_VOLUMEUP:
return kHighlightUp;
case KEY_POWER:
return kInvokeItem;
}
}
return kNoAction;
}
BuiltinAction InvokeMenuItem(int menu_position) {
switch (menu_position) {
case 0: return REBOOT;
case 1: return APPLY_ADB_SIDELOAD;
case 2: return WIPE_DATA;
case 3: return WIPE_CACHE;
default: return NO_ACTION;
}
}
const char* const* GetMenuHeaders() { return HEADERS; }
const char* const* GetMenuItems() { return ITEMS; }
private:
RecoveryUI* ui;
};
Device* make_device() {
return new MakoDevice;
}